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Detailed information can be found on Wikipedia. The user manual should be a compact documentation of the mod as whole. This replaces long explanations with relevant links for use by people who are interested in going deeper into this matter.
56 lines
2.0 KiB
Markdown
56 lines
2.0 KiB
Markdown
# Technic
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[![Build status](https://github.com/minetest-mods/technic/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/technic/actions)
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[![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
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This Minetest modpack adds machinery and automation procedure content to your
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world. A few notable features:
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* Electric circuits
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* Automated material processing (ores, wood, ...)
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* Extended chest functionalities
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## Dependencies
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* Minetest 5.0.0 or newer
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* [Minetest Game](https://github.com/minetest/minetest_game/)
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* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events
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* [pipeworks](https://gitlab.com/VanessaE/pipeworks/) -> automation of item transport
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* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores
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* [basic_materials](https://gitlab.com/VanessaE/basic_materials) -> basic craft items
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* Supports [moretrees](https://gitlab.com/VanessaE/moretrees) -> rubber trees
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* Consult `depends.txt` or `mod.conf` of each mod for further dependency information.
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## FAQ
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The modpack is explained in the **[Manual](manual.md)** included in this repository.
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Machine and tool descriptions can be found on the **[GitHub Wiki](https://github.com/minetest-mods/technic/wiki)**.
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1. My technic circuit doesn't work. No power is distributed.
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* Make sure you have a switching station connected.
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2. My wires do not connect to the machines.
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* Each machine type requires its own cable type. If you do not have a
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matching circuit, consider using a "Supply Converter" for simplicity.
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For modders: **[Technic Lua API](technic/doc/api.md)**
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## License
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Unless otherwise stated, all components of this modpack are licensed under the
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[LGPLv2 or later](LICENSE.txt). See also the individual mod folders for their
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secondary/alternate licenses, if any.
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### Credits
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Contributors in alphabetical order:
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* And many others...
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