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Zefram d0efa15b98 In quarry, skip past undiggable nodes
The quarry used to get stuck when it encountered an undiggable node.
Change it to skip past that node, digging whatever later stuff it can.
Necessarily, the current digging position becomes semantically-significant
state: it is no longer sufficient to search the quarry cuboid from the top
on each iteration.  The current digging height is reported in the quarry's
interaction form, and can be reset to the top using a button on the form.

Where there is a non-air node within the quarry directly above the
next node to dig, it blocks the quarry's access to that node, even if
everything involved is diggable.  Thus an undiggable node casts a shadow
of undug nodes below it.  Resolving undiggability of a node is a major
reason to use the restart button.
2014-08-18 15:14:15 +01:00
concrete split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
extranodes Make granite harder than regular stone 2014-07-30 20:25:35 +01:00
technic In quarry, skip past undiggable nodes 2014-08-18 15:14:15 +01:00
technic_chests Reduce dependencies of technic_chests 2014-07-26 19:45:31 +01:00
technic_worldgen Change oregen to a non-uniform distribution. 2014-08-17 17:08:11 +02:00
wrench split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
README.md Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00
manual.md Fix visible cable connection for irregular items 2014-08-17 13:43:39 +01:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00

README.md

Technic

Credits for contributing to the project (in alphabetical order):

  • kpoppel
  • Nekogloop
  • Nore/Novatux
  • ShadowNinja
  • VanessaE
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distrubuted.
  • A: Make sure you have a switching station connected.

License

See mod folders for their licences