142 lines
4.8 KiB
Lua
142 lines
4.8 KiB
Lua
factory={
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crafts={},
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empty={item=ItemStack(nil),time=0}
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}
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-- Settings
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dofile(minetest.get_modpath("factory").."/settings.txt")
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-- This below is the Crafter mod by the legend MasterGollum
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function factory.register_craft(craft)
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assert(craft.type ~= nil and craft.recipe ~= nil and craft.output ~= nil,
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"Invalid craft definition, it must have type, recipe and output")
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assert(type(craft.recipe)=="table" and type(craft.recipe[1])=="table","'recipe' must be a bidimensional table")
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minetest.log("verbose","registerCraft ("..craft.type..", output="..craft.output.." recipe="..dump(craft.recipe))
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craft._h=#craft.recipe
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craft._w=#craft.recipe[1]
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-- TODO check that all the arrays have the same length...
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factory.crafts[#factory.crafts+1]=craft
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end
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function factory.get_craft_result(data)
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assert(data.method ~= nil and data.items ~= nil, "Invalid call, method and items must be provided")
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local w = 1
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if data.width ~= nil and data.width>0 then
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w=data.width
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end
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local r=nil
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for zz,craft in ipairs(factory.crafts) do
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r=factory._check_craft(data,w,craft)
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if r ~= nil then
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if factory.debug then
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print("Craft found, returning "..dump(r.item))
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end
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return r
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end
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end
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return factory.empty
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end
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function factory._check_craft(data,w,c)
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if c.type == data.method then
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-- Here we go..
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for i=1,w-c._h+1 do
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for j=1,w-c._w+1 do
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local p=(i-1)*w+j
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if factory.debug then
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print("Checking data.items["..dump(i).."]["..dump(j).."]("..dump(p)..")="..dump(data.items[p]:get_name()).." vs craft.recipe[1][1]="..dump(c.recipe[1][1]))
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end
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if data.items[p]:get_name() == c.recipe[1][1] then
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for m=1,c._h do
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for n=1,c._w do
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local q=(i+m-1-1)*w+j+n-1
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if factory.debug then
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print(" Checking data.items["..dump(i+m-1).."]["..dump(j+n-1).."]("..dump(q)..")="..dump(data.items[q]:get_name())..
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" vs craft.recipe["..dump(m).."]["..dump(n).."]="..dump(c.recipe[m][n]))
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end
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if c.recipe[m][n] ~= data.items[q]:get_name() then
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return nil
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end
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end
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end
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-- found! we still must check that is not any other stuff outside the limits of the recipe sizes...
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-- Checking at right of the matching square
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for m=i-c._h+1+1,w do
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for n=j+c._w,w do
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local q=(m-1)*w+n
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if factory.debug then
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print(" Checking right data.items["..dump(m).."]["..dump(n).."]("..dump(q)..")="..dump(data.items[q]:get_name()))
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end
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if data.items[q]:get_name() ~= "" then
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return nil
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end
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end
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end
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-- Checking at left of the matching square (the first row has been already scanned)
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for m=i-c._h+1+1+1,w do
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for n=1,j-1 do
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local q=(m-1)*w+n
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if factory.debug then
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print(" Checking left data.items["..dump(m).."]["..dump(n).."]("..dump(q)..")="..dump(data.items[q]:get_name()))
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end
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if data.items[q]:get_name() ~= "" then
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return nil
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end
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end
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end
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-- Checking at bottom of the matching square
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for m=i+c._h,w do
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for n=j,j+c._w do
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local q=(m-1)*w+n
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if factory.debug then
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print(" Checking bottom data.items["..dump(m).."]["..dump(n).."]("..dump(q)..")="..dump(data.items[q]:get_name()))
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end
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if data.items[q]:get_name() ~= "" then
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return nil
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end
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end
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end
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if factory.debug then
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print("Craft found! "..c.output)
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end
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return {item=ItemStack(c.output),time=1}
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elseif data.items[p] ~= nil and data.items[p]:get_name() ~= "" then
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if factory.debug then
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print("Invalid data item "..dump(data.items[p]:get_name()))
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end
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return nil
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end
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end
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end
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end
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end
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-- GUI related stuff
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factory_gui_bg = "bgcolor[#080808BB;true]"
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factory_gui_bg_img = "background[5,5;1,1;gui_factoryformbg.png;true]"
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factory_gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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function factory.get_hotbar_bg(x,y)
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local out = ""
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for i=0,7,1 do
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out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
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end
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return out
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end
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function factory.swap_node(pos,name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos,node)
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end
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dofile(minetest.get_modpath("factory").."/nodes.lua")
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dofile(minetest.get_modpath("factory").."/craftitems.lua")
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dofile(minetest.get_modpath("factory").."/crafting.lua")
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dofile(minetest.get_modpath("factory").."/ind_furnace.lua")
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dofile(minetest.get_modpath("factory").."/ind_squeezer.lua") |