technic/factory/nodes.lua

384 lines
13 KiB
Lua

minetest.register_node("factory:belt", {
description = "Conveyor Belt",
tiles = {{name="factory_belt_top_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.4}}, "factory_belt_bottom.png", "factory_belt_side.png",
"factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"},
groups = {cracky=1},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
legacy_facedir_simple = true,
node_box = {
type = "fixed",
fixed = {{-0.5,-0.5,-0.5,0.5,0.0625,0.5},}
},
})
minetest.register_abm({
nodenames = {"factory:belt"},
neighbors = nil,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local all_objects = minetest.get_objects_inside_radius(pos, 1)
local _,obj
for _,obj in ipairs(all_objects) do
if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then
local a = minetest.facedir_to_dir(minetest.get_node(pos).param2)
local b = {x = obj:getpos().x + (a.x / 3.5), y = obj:getpos().y, z = obj:getpos().z + (a.z / 3.5),}
obj:moveto(b, false)
end
end
end,
})
minetest.register_node("factory:arm",{
drawtype = "nodebox",
tiles = {"factory_steel_noise.png"},
paramtype = "light",
description = "Pneumatic Mover",
groups = {cracky=3},
paramtype2 = "facedir",
legacy_facedir_simple = true,
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,-0.4375,0.5}, --base1
{-0.125,-0.5,-0.375,0.125,0.0625,0.375}, --base2
{-0.125,0.25,-0.5,0.125,0.3125,0.375}, --tube
{-0.375,-0.5,-0.0625,0.375,0.0625,0.0625}, --base3
{-0.125,-0.125,0.375,0.125,0.125,0.5}, --tube2
{-0.125,0.0625,0.3125,0.125,0.25,0.375}, --NodeBox6
{-0.125,0.0625,-0.5,-0.0625,0.25,0.3125}, --NodeBox7
{0.0625,0.0625,-0.5,0.125,0.25,0.3125}, --NodeBox8
{-0.0625,0.0625,-0.5,0.0625,0.125,0.3125}, --NodeBox9
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,0.5,0.5},
}
},
})
minetest.register_abm({
nodenames = {"factory:arm"},
neighbors = nil,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local all_objects = minetest.get_objects_inside_radius(pos, 0.8)
local _,obj
for _,obj in ipairs(all_objects) do
if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then
local a = minetest.facedir_to_dir(minetest.get_node(pos).param2)
local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,}
local target = minetest.get_node(b)
local stack = ItemStack(obj:get_luaentity().itemstring)
if target.name == "default:chest" or target.name == "default:chest_locked" then
local meta = minetest.env:get_meta(b)
local inv = meta:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
obj:remove()
else
obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false)
end
end
for i,v in ipairs(armDevicesFurnacelike) do
if target.name == v then
local a = minetest.facedir_to_dir(minetest.get_node(pos).param2)
local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,}
local meta = minetest.env:get_meta(b)
local inv = meta:get_inventory()
if minetest.dir_to_facedir({x = -a.x, y = -a.y, z = -a.z}) == minetest.get_node(b).param2 then
-- back, fuel
if inv:room_for_item("fuel", stack) then
inv:add_item("fuel", stack)
obj:remove()
else
obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false)
end
else
-- everytin else, src
if inv:room_for_item("src", stack) then
inv:add_item("src", stack)
obj:remove()
else
obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false)
end
end
end
end
end
end
end,
})
function factory.register_taker(prefix, suffix, speed, name, ctiles)
minetest.register_node("factory:"..prefix.."taker"..suffix,{
drawtype = "nodebox",
tiles = ctiles,
paramtype = "light",
description = name,
groups = {cracky=3},
paramtype2 = "facedir",
legacy_facedir_simple = true,
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,-0.4375,0.5}, --base1
{-0.125,-0.5,-0.375,0.125,0.0625,0.375}, --base2
{-0.125,0.25,-0.5,0.125,0.3125,0.375}, --tube
{-0.375,-0.5,-0.0625,0.375,0.0625,0.0625}, --base3
{-0.125,-0.125,0.375,0.125,0.125,0.5}, --tube2
{-0.125,0.0625,0.3125,0.125,0.25,0.375}, --NodeBox6
{-0.125,0.0625,-0.5,-0.0625,0.25,0.3125}, --NodeBox7
{0.0625,0.0625,-0.5,0.125,0.25,0.3125}, --NodeBox8
{-0.0625,0.0625,-0.5,0.0625,0.125,0.3125}, --NodeBox9
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,0.5,0.5},
}
},
})
minetest.register_abm({
nodenames = {"factory:"..prefix.."taker"..suffix},
neighbors = nil,
interval = speed,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local a = minetest.facedir_to_dir(minetest.get_node(pos).param2)
local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,}
local target = minetest.get_node(b)
if target.name == "default:chest" or target.name == "default:chest_locked" then
local meta = minetest.env:get_meta(b)
local inv = meta:get_inventory()
if not inv:is_empty("main") then
local list = inv:get_list("main")
local i,item
for i,item in ipairs(inv:get_list("main")) do
if item:get_name() ~= "" then
local droppos = {x = pos.x - (a.x/1.5), y = pos.y + 0.5, z = pos.z - (a.z/1.5)}
if factory.logTaker then print(name.." at "..pos.x..", "..pos.y..", "..pos.z.." takes "..item:get_name().." from "..target.name) end
minetest.item_drop(item:peek_item(1), "", droppos)
item:take_item()
inv:set_stack("main", i, item)
return
end
end
end
end
for i,v in ipairs(takerDevicesFurnacelike) do
if target.name == v then
local meta = minetest.env:get_meta(b)
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
local list = inv:get_list("dst")
for k,item in ipairs(inv:get_list("dst")) do
if item:get_name() ~= "" then
local droppos = {x = pos.x - (a.x/1.5), y = pos.y + 0.5, z = pos.z - (a.z/1.5)}
if factory.logTaker then print(name.." at "..pos.x..", "..pos.y..", "..pos.z.." takes "..item:get_name().." from "..target.name) end
minetest.item_drop(item:peek_item(1), "", droppos)
item:take_item()
inv:set_stack("dst", k, item)
return
end
end
end
end
end
end,
})
end
factory.register_taker("", "", 2.5, "Pneumatic Taker", {"factory_steel_noise_red.png"})
factory.register_taker("", "_gold", 1.8, "Pneumatic Taker Mk II", {"factory_steel_noise_gold.png"})
factory.register_taker("", "_diamond", 1.2, "Pneumatic Taker MK III", {"factory_steel_noise_diamond.png"})
minetest.register_node("factory:smoke_tube", {
drawtype = "nodebox",
tiles = {"factory_machine_brick_1.png"},
paramtype = "light",
description = "Smoke Tube",
groups = {cracky=3},
node_box = {
type = "fixed",
fixed = {
{-0.125,-0.5,0.3125,0.125,0.5,0.375},
{-0.125,-0.5,-0.375,0.125,0.5,-0.3125},
{0.3125,-0.5,-0.125,0.375,0.5,0.125},
{-0.375,-0.5,-0.125,-0.3125,0.5,0.125},
{0.125,-0.5,0.25,0.25,0.5,0.3125},
{0.25,-0.5,0.125,0.3125,0.5,0.25},
{0.25,-0.5,-0.25,0.3125,0.5,-0.125},
{0.125,-0.5,-0.3125,0.25,0.5,-0.25},
{-0.25,-0.5,-0.3125,-0.125,0.5,-0.25},
{-0.3125,-0.5,-0.25,-0.25,0.5,-0.125},
{-0.3125,-0.5,0.125,-0.25,0.5,0.25},
{-0.25,-0.5,0.25,-0.125,0.5,0.3125},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.375,-0.5,-0.375,0.375,0.5,0.375},
}
},
})
function qarm_handle (a, b, target, stack, minv, obj)
if target.name == "default:chest" or target.name == "default:chest_locked" then
local meta = minetest.env:get_meta(b)
local inv = meta:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
if obj~=nil then obj:remove() end
elseif minv:room_for_item("main", stack) then
minv:add_item("main", stack)
if obj~=nil then obj:remove() end
else
if obj~=nil then obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end
end
end
for i,v in ipairs(armDevicesFurnacelike) do
if target.name == v then
local meta = minetest.env:get_meta(b)
local inv = meta:get_inventory()
if minetest.dir_to_facedir({x = -a.x, y = -a.y, z = -a.z}) == minetest.get_node(b).param2 then
-- back, fuel
if inv:room_for_item("fuel", stack) then
inv:add_item("fuel", stack)
if obj~=nil then obj:remove() end
elseif minv:room_for_item("main", stack) then
minv:add_item("main", stack)
if obj~=nil then obj:remove() end
else
if obj~=nil then obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end
end
else
-- everytin else, src
if inv:room_for_item("src", stack) then
inv:add_item("src", stack)
if obj~=nil then obj:remove() end
elseif minv:room_for_item("main", stack) then
minv:add_item("main", stack)
if obj~=nil then obj:remove() end
else
if obj~=nil then obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end
end
end
end
end
end
factory.qformspec =
"size[8,8.5]"..
factory_gui_bg..
factory_gui_bg_img..
factory_gui_slots..
"list[current_name;main;0,0.3;8,3;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
factory.get_hotbar_bg(0,4.25)
minetest.register_node("factory:queuedarm",{
drawtype = "nodebox",
tiles = {"factory_steel_noise.png"},
paramtype = "light",
description = "Queued Pneumatic Mover",
groups = {cracky=3},
paramtype2 = "facedir",
legacy_facedir_simple = true,
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,-0.4375,0.5}, --base1
{-0.125,-0.5,-0.375,0.125,0.0625,0.375}, --base2
{-0.125,0.25,-0.5,0.125,0.3125,0.375}, --tube
{-0.375,-0.5,-0.1875,0.375,0.0625,0.0625}, --base3
{-0.125,-0.125,0.375,0.125,0.125,0.5}, --tube2
{-0.125,0.0625,0.3125,0.125,0.25,0.375}, --nodebox6
{-0.125,0.0625,-0.5,-0.0625,0.25,0.3125}, --nodebox7
{0.0625,0.0625,-0.5,0.125,0.25,0.3125}, --nodebox8
{-0.0625,0.0625,-0.5,0.0625,0.125,0.3125}, --nodebox9
{-0.25,0.3125,-0.125,0.25,0.8,0.375}, --NodeBox10
{-0.1875,0.1875,-0.5,-0.125,0.3125,0.375}, --NodeBox11
{0.125,0.1875,-0.5,0.1875,0.3125,0.375}, --NodeBox12
{-0.125,0.3125,-0.4375,0.125,0.5,-0.125}, --NodeBox13
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,0.5,0.5},
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",factory.qformspec)
meta:set_string("infotext", "Queued Pneumatic Mover")
local inv = meta:get_inventory()
inv:set_size("main", 8*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in queued mover at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to queued mover at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from queued mover at "..minetest.pos_to_string(pos))
end,
})
minetest.register_abm({
nodenames = {"factory:queuedarm"},
neighbors = nil,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local mmeta = minetest.env:get_meta(pos)
local minv = mmeta:get_inventory()
local all_objects = minetest.get_objects_inside_radius(pos, 0.8)
local a = minetest.facedir_to_dir(minetest.get_node(pos).param2)
local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,}
local target = minetest.get_node(b)
for _,obj in ipairs(all_objects) do
if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then
local stack = ItemStack(obj:get_luaentity().itemstring)
qarm_handle(a, b, target, stack, minv, obj)
end
end
for i,stack in ipairs(minv:get_list("main")) do
if stack:get_name() ~= "" then
minv:remove_item("main", stack)
qarm_handle(a, b, target, stack, minv, nil)
return
end
end
end,
})
minetest.register_node("factory:factory_brick", {
description = "Factory Brick",
tiles = {"factory_brick.png"},
is_ground_content = true,
groups = {cracky=3, stone=1}
})