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Zefram ec008d7045 Material-dependent radiation shielding
Radiation is attenuated exponentially by passing through shielding
material.  Radiation resistance values are assigned to all bulk-material
nodes, and the radiation damage ABM traces the path of each radiation ray
to count up the shielding.  The relative radiation resistance values are
essentially real, but the effectiveness of all shielding is scaled down
by a factor of about 70 for game purposes.  Strength of the existing
radiation sources is increased by varying amounts to compensate for
shielding.  Uranium block and ore, both usable as shielding, are made
slightly radioactive, the latter only very slightly.
2014-07-25 03:42:21 +01:00
concrete split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
extranodes Add german translations for all mods 2014-04-22 16:30:27 -04:00
technic Material-dependent radiation shielding 2014-07-25 03:42:21 +01:00
technic_chests Better chest color button layout 2014-07-23 16:49:08 +01:00
technic_worldgen Material-dependent radiation shielding 2014-07-25 03:42:21 +01:00
wrench split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
notes_on_iron split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
README.md Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00

Technic

Credits for contributing to the project (in alphabetical order):

  • kpoppel
  • Nekogloop
  • Nore/Novatux
  • ShadowNinja
  • VanessaE
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distrubuted.
  • A: Make sure you have a switching station connected.

License

See mod folders for their licences