.github | ||
concrete | ||
extranodes | ||
technic | ||
technic_chests | ||
technic_cnc | ||
technic_worldgen | ||
wrench | ||
.gitattributes | ||
.gitignore | ||
.luacheckrc | ||
.mailmap | ||
integration-test.sh | ||
modpack.conf | ||
README.md |
Technic
A mod for minetest
Overview
The technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools. It is a large modpack, and tends to dominate gameplay when it is used. This manual describes how to use the technic modpack, mainly from a player's perspective.
The technic modpack depends on some other modpacks:
- the basic Minetest game
- mesecons, which supports the construction of logic systems based on signalling elements
- pipeworks, which supports the automation of item transport
- moreores, which provides some additional ore types
- basic_materials, which provides some basic craft items
This manual doesn't explain how to use these other modpacks, which have their own manuals:
- Minetest Game Documentation
- Mesecons Documentation
- Pipeworks Documentation
- Moreores Forum Post
- Basic materials Repository
Recipes for constructable items in technic are generally not guessable, and are also not specifically documented here. You should use a craft guide mod to look up the recipes in-game. For the best possible guidance, use the unified_inventory mod, with which technic registers its specialised recipe types.
Documentation
Ingame:
- Resources
- Substances
- Processes
- Chests
- Radioactivity
- Electrical power
- Powered machines
- Generators
- Forceload anchor
- Digilines
- Mesecons
- Tools
Mod development:
subjects missing from this manual:
- frames
- templates
FAQ
- My technic circuit doesn't work. No power is distributed.
- A: Make sure you have a switching station connected.
Notes
This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments.
- chainsaw re-implementation (@OgelGames)
- Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
- No forceload hacks
- Additional HV machines (furnace, grinder, thx to @h-v-smacker)
- HV-digiline cables (@S-S-X)
- various others...
Compatibility
This mod is meant as a drop-in replacement for the upstream technic
mod.
It also provides some additional machines and items, notably:
- HV Grinder
- HV Furnace
- LV Lamp
- HV Digiline cables
Recommended mods
Dependencies:
- https://github.com/minetest-mods/mesecons
- https://github.com/minetest-mods/moreores
- https://gitlab.com/VanessaE/pipeworks
- https://gitlab.com/VanessaE/basic_materials
Recommended optional Dependencies:
Recommended mods that build on the technic mod
:
Settings
- technic.quarry.maxdepth max depth of the quarry (default: 100)
- technic.switch_max_range max cable length (default: 256)
- technic.switch.off_delay_seconds switching station off delay (default: 1800 seconds)
- technic.radiation.enable_throttling enable lag- and per-second-trottling of radiation damage
Chat commands
- /technic_flush_switch_cache clears the switching station cache (stops all unloaded switches)
- /powerctrl [on|off] enable/disable technic power distribution globally
Contributors
- kpoppel
- Nekogloop
- Nore/Ekdohibs
- ShadowNinja
- VanessaE
- BuckarooBanzay
- OgelGames
- int-ua
- S-S-X
- H-V-Smacker
- groxxda
- And many others...
License
Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.