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Technic mod for Minetest
https://content.minetest.net/packages/RealBadAngel/technic/
.github | ||
concrete | ||
extranodes | ||
technic | ||
technic_chests | ||
technic_cnc | ||
technic_worldgen | ||
wrench | ||
.gitattributes | ||
.gitignore | ||
.luacheckrc | ||
.mailmap | ||
integration-test.sh | ||
manual.md | ||
modpack.conf | ||
README.md |
Technic
A mod for minetest
Overview
This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments.
- chainsaw re-implementation (@OgelGames)
- Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
- No forceload hacks
- Additional HV machines (furnace, grinder, thx to @h-v-smacker)
- various others...
Recommended mods
Recommended mods that build on the technic mod
:
Settings
- technic.quarry.quota.enable enable per-player quarry quota (default: false)
- technic.quarry.quota.limit per-player and second quarry dig limit (default: 10)
- technic.quarry.maxdepth max depth of the quarry (default: 100)
- technic.switch_max_range max cable length (default: 256)
- technic.switch.off_delay_seconds switching station off delay (default: 300 seconds)
- technic.radiation.enable_throttling enable lag- and per-second-trottling of radiation damage
Chat commands
- /technic_flush_switch_cache clears the switching station cache (stops all unloaded switches)
Open issues
- Documentation (markdown)
- Luacheck / testing
- More settings, remove hardcoded values
Contributors
- kpoppel
- Nekogloop
- Nore/Ekdohibs
- ShadowNinja
- VanessaE
- @BuckarooBanzay
- @OgelGames
- @int-ua
- And many others...
FAQ
- My technic circuit doesn't work. No power is distributed.
- A: Make sure you have a switching station connected.
License
Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.