Extend throwing.register_bow, change params order

This commit is contained in:
upsilon
2017-06-21 17:08:32 +02:00
parent 4930d2f518
commit 000c16d292
3 changed files with 51 additions and 32 deletions

View File

@ -32,14 +32,17 @@ function throwing.spawn_arrow_entity(pos, arrow, player)
end
end
local function shoot_arrow(itemstack, player, throw_itself)
local function shoot_arrow(itemstack, player, throw_itself, new_stack)
local inventory = player:get_inventory()
local arrow
if throw_itself then
arrow = player:get_wielded_item():get_name()
else
arrow = inventory:get_stack("main", player:get_wield_index()+1):get_name()
local index = player:get_wield_index()
if not throw_itself then
if index >= player:get_inventory():get_size("main") then
return false
end
index = index + 1
end
local arrow_stack = inventory:get_stack("main", index)
local arrow = arrow_stack:get_name()
local playerpos = player:getpos()
local pos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
@ -52,7 +55,7 @@ local function shoot_arrow(itemstack, player, throw_itself)
end
if luaentity.on_throw then
if luaentity.on_throw(pos, player, ((player:get_wield_index()+1) % inventory:get_size("main")) + 1, luaentity.data, luaentity) == false then
if luaentity:on_throw(pos, player, arrow_stack, index, luaentity.data) == false then
obj:remove()
return false
end
@ -72,7 +75,13 @@ local function shoot_arrow(itemstack, player, throw_itself)
end
if not minetest.setting_getbool("creative_mode") then
inventory:remove_item("main", arrow)
if new_stack then
inventory:set_stack("main", index, new_stack)
else
local stack = inventory:get_stack("main", index)
stack:take_item()
inventory:set_stack("main", index, stack)
end
end
return true
@ -106,7 +115,7 @@ local function arrow_step(self, dtime)
player:get_inventory():add_item("main", self.item)
end
if self.on_hit_fails then
self.on_hit_fails(pos, player, self.data, self)
self:on_hit_fails(pos, player, self.data)
end
end
@ -123,7 +132,7 @@ local function arrow_step(self, dtime)
end
if self.on_hit then
local ret, reason = self.on_hit(pos, self.last_pos, node, obj, player, self.data, self)
local ret, reason = self:on_hit(pos, self.last_pos, node, obj, player, self.data)
if ret == false then
if reason then
logging(": on_hit function failed for reason: "..reason)
@ -310,7 +319,10 @@ function throwing.register_bow(name, def)
end
if not def.allow_shot then
def.allow_shot = function(player, itemstack)
def.allow_shot = function(player, itemstack, index)
if index >= player:get_inventory():get_size("main") and not def.throw_itself then
return false
end
return throwing.is_arrow(itemstack)
end
end
@ -326,13 +338,15 @@ function throwing.register_bow(name, def)
return
end
local index = (def.throw_itself and user:get_wield_index()) or user:get_wield_index()+1
local res, new_stack = def.allow_shot(user, user:get_inventory():get_stack("main", index), index)
-- Throw itself?
if not def.throw_itself and not def.allow_shot(user, user:get_inventory():get_stack("main", user:get_wield_index()+1)) then
return itemstack
if not res then
return new_stack or itemstack
end
-- Shoot arrow
if shoot_arrow(itemstack, user, def.throw_itself) then
if shoot_arrow(itemstack, user, def.throw_itself, new_stack) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (def.uses or 50))
end