Remove throwing and throwing_arrows to turn them into subrepos
@@ -1,374 +0,0 @@
 | 
			
		||||
Mozilla Public License Version 2.0
 | 
			
		||||
==================================
 | 
			
		||||
 | 
			
		||||
1. Definitions
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
1.1. "Contributor"
 | 
			
		||||
    means each individual or legal entity that creates, contributes to
 | 
			
		||||
    the creation of, or owns Covered Software.
 | 
			
		||||
 | 
			
		||||
1.2. "Contributor Version"
 | 
			
		||||
    means the combination of the Contributions of others (if any) used
 | 
			
		||||
    by a Contributor and that particular Contributor's Contribution.
 | 
			
		||||
 | 
			
		||||
1.3. "Contribution"
 | 
			
		||||
    means Covered Software of a particular Contributor.
 | 
			
		||||
 | 
			
		||||
1.4. "Covered Software"
 | 
			
		||||
    means Source Code Form to which the initial Contributor has attached
 | 
			
		||||
    the notice in Exhibit A, the Executable Form of such Source Code
 | 
			
		||||
    Form, and Modifications of such Source Code Form, in each case
 | 
			
		||||
    including portions thereof.
 | 
			
		||||
 | 
			
		||||
1.5. "Incompatible With Secondary Licenses"
 | 
			
		||||
    means
 | 
			
		||||
 | 
			
		||||
    (a) that the initial Contributor has attached the notice described
 | 
			
		||||
        in Exhibit B to the Covered Software; or
 | 
			
		||||
 | 
			
		||||
    (b) that the Covered Software was made available under the terms of
 | 
			
		||||
        version 1.1 or earlier of the License, but not also under the
 | 
			
		||||
        terms of a Secondary License.
 | 
			
		||||
 | 
			
		||||
1.6. "Executable Form"
 | 
			
		||||
    means any form of the work other than Source Code Form.
 | 
			
		||||
 | 
			
		||||
1.7. "Larger Work"
 | 
			
		||||
    means a work that combines Covered Software with other material, in 
 | 
			
		||||
    a separate file or files, that is not Covered Software.
 | 
			
		||||
 | 
			
		||||
1.8. "License"
 | 
			
		||||
    means this document.
 | 
			
		||||
 | 
			
		||||
1.9. "Licensable"
 | 
			
		||||
    means having the right to grant, to the maximum extent possible,
 | 
			
		||||
    whether at the time of the initial grant or subsequently, any and
 | 
			
		||||
    all of the rights conveyed by this License.
 | 
			
		||||
 | 
			
		||||
1.10. "Modifications"
 | 
			
		||||
    means any of the following:
 | 
			
		||||
 | 
			
		||||
    (a) any file in Source Code Form that results from an addition to,
 | 
			
		||||
        deletion from, or modification of the contents of Covered
 | 
			
		||||
        Software; or
 | 
			
		||||
 | 
			
		||||
    (b) any new file in Source Code Form that contains any Covered
 | 
			
		||||
        Software.
 | 
			
		||||
 | 
			
		||||
1.11. "Patent Claims" of a Contributor
 | 
			
		||||
    means any patent claim(s), including without limitation, method,
 | 
			
		||||
    process, and apparatus claims, in any patent Licensable by such
 | 
			
		||||
    Contributor that would be infringed, but for the grant of the
 | 
			
		||||
    License, by the making, using, selling, offering for sale, having
 | 
			
		||||
    made, import, or transfer of either its Contributions or its
 | 
			
		||||
    Contributor Version.
 | 
			
		||||
 | 
			
		||||
1.12. "Secondary License"
 | 
			
		||||
    means either the GNU General Public License, Version 2.0, the GNU
 | 
			
		||||
    Lesser General Public License, Version 2.1, the GNU Affero General
 | 
			
		||||
    Public License, Version 3.0, or any later versions of those
 | 
			
		||||
    licenses.
 | 
			
		||||
 | 
			
		||||
1.13. "Source Code Form"
 | 
			
		||||
    means the form of the work preferred for making modifications.
 | 
			
		||||
 | 
			
		||||
1.14. "You" (or "Your")
 | 
			
		||||
    means an individual or a legal entity exercising rights under this
 | 
			
		||||
    License. For legal entities, "You" includes any entity that
 | 
			
		||||
    controls, is controlled by, or is under common control with You. For
 | 
			
		||||
    purposes of this definition, "control" means (a) the power, direct
 | 
			
		||||
    or indirect, to cause the direction or management of such entity,
 | 
			
		||||
    whether by contract or otherwise, or (b) ownership of more than
 | 
			
		||||
    fifty percent (50%) of the outstanding shares or beneficial
 | 
			
		||||
    ownership of such entity.
 | 
			
		||||
 | 
			
		||||
2. License Grants and Conditions
 | 
			
		||||
--------------------------------
 | 
			
		||||
 | 
			
		||||
2.1. Grants
 | 
			
		||||
 | 
			
		||||
Each Contributor hereby grants You a world-wide, royalty-free,
 | 
			
		||||
non-exclusive license:
 | 
			
		||||
 | 
			
		||||
(a) under intellectual property rights (other than patent or trademark)
 | 
			
		||||
    Licensable by such Contributor to use, reproduce, make available,
 | 
			
		||||
    modify, display, perform, distribute, and otherwise exploit its
 | 
			
		||||
    Contributions, either on an unmodified basis, with Modifications, or
 | 
			
		||||
    as part of a Larger Work; and
 | 
			
		||||
 | 
			
		||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
 | 
			
		||||
    for sale, have made, import, and otherwise transfer either its
 | 
			
		||||
    Contributions or its Contributor Version.
 | 
			
		||||
 | 
			
		||||
2.2. Effective Date
 | 
			
		||||
 | 
			
		||||
The licenses granted in Section 2.1 with respect to any Contribution
 | 
			
		||||
become effective for each Contribution on the date the Contributor first
 | 
			
		||||
distributes such Contribution.
 | 
			
		||||
 | 
			
		||||
2.3. Limitations on Grant Scope
 | 
			
		||||
 | 
			
		||||
The licenses granted in this Section 2 are the only rights granted under
 | 
			
		||||
this License. No additional rights or licenses will be implied from the
 | 
			
		||||
distribution or licensing of Covered Software under this License.
 | 
			
		||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
 | 
			
		||||
Contributor:
 | 
			
		||||
 | 
			
		||||
(a) for any code that a Contributor has removed from Covered Software;
 | 
			
		||||
    or
 | 
			
		||||
 | 
			
		||||
(b) for infringements caused by: (i) Your and any other third party's
 | 
			
		||||
    modifications of Covered Software, or (ii) the combination of its
 | 
			
		||||
    Contributions with other software (except as part of its Contributor
 | 
			
		||||
    Version); or
 | 
			
		||||
 | 
			
		||||
(c) under Patent Claims infringed by Covered Software in the absence of
 | 
			
		||||
    its Contributions.
 | 
			
		||||
 | 
			
		||||
This License does not grant any rights in the trademarks, service marks,
 | 
			
		||||
or logos of any Contributor (except as may be necessary to comply with
 | 
			
		||||
the notice requirements in Section 3.4).
 | 
			
		||||
 | 
			
		||||
2.4. Subsequent Licenses
 | 
			
		||||
 | 
			
		||||
No Contributor makes additional grants as a result of Your choice to
 | 
			
		||||
distribute the Covered Software under a subsequent version of this
 | 
			
		||||
License (see Section 10.2) or under the terms of a Secondary License (if
 | 
			
		||||
permitted under the terms of Section 3.3).
 | 
			
		||||
 | 
			
		||||
2.5. Representation
 | 
			
		||||
 | 
			
		||||
Each Contributor represents that the Contributor believes its
 | 
			
		||||
Contributions are its original creation(s) or it has sufficient rights
 | 
			
		||||
to grant the rights to its Contributions conveyed by this License.
 | 
			
		||||
 | 
			
		||||
2.6. Fair Use
 | 
			
		||||
 | 
			
		||||
This License is not intended to limit any rights You have under
 | 
			
		||||
applicable copyright doctrines of fair use, fair dealing, or other
 | 
			
		||||
equivalents.
 | 
			
		||||
 | 
			
		||||
2.7. Conditions
 | 
			
		||||
 | 
			
		||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
 | 
			
		||||
in Section 2.1.
 | 
			
		||||
 | 
			
		||||
3. Responsibilities
 | 
			
		||||
-------------------
 | 
			
		||||
 | 
			
		||||
3.1. Distribution of Source Form
 | 
			
		||||
 | 
			
		||||
All distribution of Covered Software in Source Code Form, including any
 | 
			
		||||
Modifications that You create or to which You contribute, must be under
 | 
			
		||||
the terms of this License. You must inform recipients that the Source
 | 
			
		||||
Code Form of the Covered Software is governed by the terms of this
 | 
			
		||||
License, and how they can obtain a copy of this License. You may not
 | 
			
		||||
attempt to alter or restrict the recipients' rights in the Source Code
 | 
			
		||||
Form.
 | 
			
		||||
 | 
			
		||||
3.2. Distribution of Executable Form
 | 
			
		||||
 | 
			
		||||
If You distribute Covered Software in Executable Form then:
 | 
			
		||||
 | 
			
		||||
(a) such Covered Software must also be made available in Source Code
 | 
			
		||||
    Form, as described in Section 3.1, and You must inform recipients of
 | 
			
		||||
    the Executable Form how they can obtain a copy of such Source Code
 | 
			
		||||
    Form by reasonable means in a timely manner, at a charge no more
 | 
			
		||||
    than the cost of distribution to the recipient; and
 | 
			
		||||
 | 
			
		||||
(b) You may distribute such Executable Form under the terms of this
 | 
			
		||||
    License, or sublicense it under different terms, provided that the
 | 
			
		||||
    license for the Executable Form does not attempt to limit or alter
 | 
			
		||||
    the recipients' rights in the Source Code Form under this License.
 | 
			
		||||
 | 
			
		||||
3.3. Distribution of a Larger Work
 | 
			
		||||
 | 
			
		||||
You may create and distribute a Larger Work under terms of Your choice,
 | 
			
		||||
provided that You also comply with the requirements of this License for
 | 
			
		||||
the Covered Software. If the Larger Work is a combination of Covered
 | 
			
		||||
Software with a work governed by one or more Secondary Licenses, and the
 | 
			
		||||
Covered Software is not Incompatible With Secondary Licenses, this
 | 
			
		||||
License permits You to additionally distribute such Covered Software
 | 
			
		||||
under the terms of such Secondary License(s), so that the recipient of
 | 
			
		||||
the Larger Work may, at their option, further distribute the Covered
 | 
			
		||||
Software under the terms of either this License or such Secondary
 | 
			
		||||
License(s).
 | 
			
		||||
 | 
			
		||||
3.4. Notices
 | 
			
		||||
 | 
			
		||||
You may not remove or alter the substance of any license notices
 | 
			
		||||
(including copyright notices, patent notices, disclaimers of warranty,
 | 
			
		||||
or limitations of liability) contained within the Source Code Form of
 | 
			
		||||
the Covered Software, except that You may alter any license notices to
 | 
			
		||||
the extent required to remedy known factual inaccuracies.
 | 
			
		||||
 | 
			
		||||
3.5. Application of Additional Terms
 | 
			
		||||
 | 
			
		||||
You may choose to offer, and to charge a fee for, warranty, support,
 | 
			
		||||
indemnity or liability obligations to one or more recipients of Covered
 | 
			
		||||
Software. However, You may do so only on Your own behalf, and not on
 | 
			
		||||
behalf of any Contributor. You must make it absolutely clear that any
 | 
			
		||||
such warranty, support, indemnity, or liability obligation is offered by
 | 
			
		||||
You alone, and You hereby agree to indemnify every Contributor for any
 | 
			
		||||
liability incurred by such Contributor as a result of warranty, support,
 | 
			
		||||
indemnity or liability terms You offer. You may include additional
 | 
			
		||||
disclaimers of warranty and limitations of liability specific to any
 | 
			
		||||
jurisdiction.
 | 
			
		||||
 | 
			
		||||
4. Inability to Comply Due to Statute or Regulation
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
If it is impossible for You to comply with any of the terms of this
 | 
			
		||||
License with respect to some or all of the Covered Software due to
 | 
			
		||||
statute, judicial order, or regulation then You must: (a) comply with
 | 
			
		||||
the terms of this License to the maximum extent possible; and (b)
 | 
			
		||||
describe the limitations and the code they affect. Such description must
 | 
			
		||||
be placed in a text file included with all distributions of the Covered
 | 
			
		||||
Software under this License. Except to the extent prohibited by statute
 | 
			
		||||
or regulation, such description must be sufficiently detailed for a
 | 
			
		||||
recipient of ordinary skill to be able to understand it.
 | 
			
		||||
 | 
			
		||||
5. Termination
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
5.1. The rights granted under this License will terminate automatically
 | 
			
		||||
if You fail to comply with any of its terms. However, if You become
 | 
			
		||||
compliant, then the rights granted under this License from a particular
 | 
			
		||||
Contributor are reinstated (a) provisionally, unless and until such
 | 
			
		||||
Contributor explicitly and finally terminates Your grants, and (b) on an
 | 
			
		||||
ongoing basis, if such Contributor fails to notify You of the
 | 
			
		||||
non-compliance by some reasonable means prior to 60 days after You have
 | 
			
		||||
come back into compliance. Moreover, Your grants from a particular
 | 
			
		||||
Contributor are reinstated on an ongoing basis if such Contributor
 | 
			
		||||
notifies You of the non-compliance by some reasonable means, this is the
 | 
			
		||||
first time You have received notice of non-compliance with this License
 | 
			
		||||
from such Contributor, and You become compliant prior to 30 days after
 | 
			
		||||
Your receipt of the notice.
 | 
			
		||||
 | 
			
		||||
5.2. If You initiate litigation against any entity by asserting a patent
 | 
			
		||||
infringement claim (excluding declaratory judgment actions,
 | 
			
		||||
counter-claims, and cross-claims) alleging that a Contributor Version
 | 
			
		||||
directly or indirectly infringes any patent, then the rights granted to
 | 
			
		||||
You by any and all Contributors for the Covered Software under Section
 | 
			
		||||
2.1 of this License shall terminate.
 | 
			
		||||
 | 
			
		||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
 | 
			
		||||
end user license agreements (excluding distributors and resellers) which
 | 
			
		||||
have been validly granted by You or Your distributors under this License
 | 
			
		||||
prior to termination shall survive termination.
 | 
			
		||||
 | 
			
		||||
************************************************************************
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  6. Disclaimer of Warranty                                           *
 | 
			
		||||
*  -------------------------                                           *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  Covered Software is provided under this License on an "as is"       *
 | 
			
		||||
*  basis, without warranty of any kind, either expressed, implied, or  *
 | 
			
		||||
*  statutory, including, without limitation, warranties that the       *
 | 
			
		||||
*  Covered Software is free of defects, merchantable, fit for a        *
 | 
			
		||||
*  particular purpose or non-infringing. The entire risk as to the     *
 | 
			
		||||
*  quality and performance of the Covered Software is with You.        *
 | 
			
		||||
*  Should any Covered Software prove defective in any respect, You     *
 | 
			
		||||
*  (not any Contributor) assume the cost of any necessary servicing,   *
 | 
			
		||||
*  repair, or correction. This disclaimer of warranty constitutes an   *
 | 
			
		||||
*  essential part of this License. No use of any Covered Software is   *
 | 
			
		||||
*  authorized under this License except under this disclaimer.         *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
************************************************************************
 | 
			
		||||
 | 
			
		||||
************************************************************************
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  7. Limitation of Liability                                          *
 | 
			
		||||
*  --------------------------                                          *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  Under no circumstances and under no legal theory, whether tort      *
 | 
			
		||||
*  (including negligence), contract, or otherwise, shall any           *
 | 
			
		||||
*  Contributor, or anyone who distributes Covered Software as          *
 | 
			
		||||
*  permitted above, be liable to You for any direct, indirect,         *
 | 
			
		||||
*  special, incidental, or consequential damages of any character      *
 | 
			
		||||
*  including, without limitation, damages for lost profits, loss of    *
 | 
			
		||||
*  goodwill, work stoppage, computer failure or malfunction, or any    *
 | 
			
		||||
*  and all other commercial damages or losses, even if such party      *
 | 
			
		||||
*  shall have been informed of the possibility of such damages. This   *
 | 
			
		||||
*  limitation of liability shall not apply to liability for death or   *
 | 
			
		||||
*  personal injury resulting from such party's negligence to the       *
 | 
			
		||||
*  extent applicable law prohibits such limitation. Some               *
 | 
			
		||||
*  jurisdictions do not allow the exclusion or limitation of           *
 | 
			
		||||
*  incidental or consequential damages, so this exclusion and          *
 | 
			
		||||
*  limitation may not apply to You.                                    *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
************************************************************************
 | 
			
		||||
 | 
			
		||||
8. Litigation
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
Any litigation relating to this License may be brought only in the
 | 
			
		||||
courts of a jurisdiction where the defendant maintains its principal
 | 
			
		||||
place of business and such litigation shall be governed by laws of that
 | 
			
		||||
jurisdiction, without reference to its conflict-of-law provisions.
 | 
			
		||||
Nothing in this Section shall prevent a party's ability to bring
 | 
			
		||||
cross-claims or counter-claims.
 | 
			
		||||
 | 
			
		||||
9. Miscellaneous
 | 
			
		||||
----------------
 | 
			
		||||
 | 
			
		||||
This License represents the complete agreement concerning the subject
 | 
			
		||||
matter hereof. If any provision of this License is held to be
 | 
			
		||||
unenforceable, such provision shall be reformed only to the extent
 | 
			
		||||
necessary to make it enforceable. Any law or regulation which provides
 | 
			
		||||
that the language of a contract shall be construed against the drafter
 | 
			
		||||
shall not be used to construe this License against a Contributor.
 | 
			
		||||
 | 
			
		||||
10. Versions of the License
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
10.1. New Versions
 | 
			
		||||
 | 
			
		||||
Mozilla Foundation is the license steward. Except as provided in Section
 | 
			
		||||
10.3, no one other than the license steward has the right to modify or
 | 
			
		||||
publish new versions of this License. Each version will be given a
 | 
			
		||||
distinguishing version number.
 | 
			
		||||
 | 
			
		||||
10.2. Effect of New Versions
 | 
			
		||||
 | 
			
		||||
You may distribute the Covered Software under the terms of the version
 | 
			
		||||
of the License under which You originally received the Covered Software,
 | 
			
		||||
or under the terms of any subsequent version published by the license
 | 
			
		||||
steward.
 | 
			
		||||
 | 
			
		||||
10.3. Modified Versions
 | 
			
		||||
 | 
			
		||||
If you create software not governed by this License, and you want to
 | 
			
		||||
create a new license for such software, you may create and use a
 | 
			
		||||
modified version of this License if you rename the license and remove
 | 
			
		||||
any references to the name of the license steward (except to note that
 | 
			
		||||
such modified license differs from this License).
 | 
			
		||||
 | 
			
		||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
 | 
			
		||||
Licenses
 | 
			
		||||
 | 
			
		||||
If You choose to distribute Source Code Form that is Incompatible With
 | 
			
		||||
Secondary Licenses under the terms of this version of the License, the
 | 
			
		||||
notice described in Exhibit B of this License must be attached.
 | 
			
		||||
 | 
			
		||||
Exhibit A - Source Code Form License Notice
 | 
			
		||||
-------------------------------------------
 | 
			
		||||
 | 
			
		||||
  This Source Code Form is subject to the terms of the Mozilla Public
 | 
			
		||||
  License, v. 2.0. If a copy of the MPL was not distributed with this
 | 
			
		||||
  file, You can obtain one at http://mozilla.org/MPL/2.0/.
 | 
			
		||||
 | 
			
		||||
If it is not possible or desirable to put the notice in a particular
 | 
			
		||||
file, then You may include the notice in a location (such as a LICENSE
 | 
			
		||||
file in a relevant directory) where a recipient would be likely to look
 | 
			
		||||
for such a notice.
 | 
			
		||||
 | 
			
		||||
You may add additional accurate notices of copyright ownership.
 | 
			
		||||
 | 
			
		||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
 | 
			
		||||
---------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
  This Source Code Form is "Incompatible With Secondary Licenses", as
 | 
			
		||||
  defined by the Mozilla Public License, v. 2.0.
 | 
			
		||||
 | 
			
		||||
@@ -1,115 +0,0 @@
 | 
			
		||||
# Throwing
 | 
			
		||||
 | 
			
		||||
## Developed by the Eurythmia team
 | 
			
		||||
 | 
			
		||||
This mod is an API for registering throwing and throwable things.
 | 
			
		||||
 | 
			
		||||
Mods based on this API:
 | 
			
		||||
* [throwing_arrows](https://github.com/MT-Eurythmia/throwing/tree/master/throwing_arrows) is a compatible replacement for the throwing mod by PilzAdam.
 | 
			
		||||
* [sling](https://github.com/tacotexmex/sling) is a mod written by @tacotexmex that enables item stack and single item throwing of any item.
 | 
			
		||||
 | 
			
		||||
## Configuration
 | 
			
		||||
 | 
			
		||||
The settings are the following:
 | 
			
		||||
```
 | 
			
		||||
throwing.velocity_factor = 19
 | 
			
		||||
throwing.horizontal_acceleration_factor = -3
 | 
			
		||||
throwing.vertical_acceleration = -10
 | 
			
		||||
 | 
			
		||||
throwing.allow_arrow_placing = false
 | 
			
		||||
 | 
			
		||||
throwing.bow_cooldown = 0.2
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## API
 | 
			
		||||
 | 
			
		||||
There are two available functions in the mod API:
 | 
			
		||||
```lua
 | 
			
		||||
function throwing.register_bow(name, definition)
 | 
			
		||||
--[[
 | 
			
		||||
Name: Bow name. If it doesn't contain ":", the "throwing:" prefix will be added.
 | 
			
		||||
Definition: definition table, containing:
 | 
			
		||||
  * itemcraft (optional, you may want to register your own craft or to make the bow uncraftable): item used to craft the bow.
 | 
			
		||||
  * description (highly recommended): description of the bow.
 | 
			
		||||
  * texture (essential): texture of the bow, shown in inventory.
 | 
			
		||||
  * groups (optional): groups of the item.
 | 
			
		||||
  * uses: number of uses of the bow (default is 50).
 | 
			
		||||
  * allow_shot (optional): function(player, itemstack, index, last_run):
 | 
			
		||||
    - player: the player using the bow
 | 
			
		||||
    - itemstack: the itemstack of the bow
 | 
			
		||||
    - index: index of the arrow in the inventory
 | 
			
		||||
    - last_run: whether this is the last time this function is called before actually calling `spawn_arrow_entity`.
 | 
			
		||||
      Currently, `allow_shot` is actually run twice (once before the delay, and once after).
 | 
			
		||||
    - should return true if the shot can be made, and false otherwise
 | 
			
		||||
    - the default function checks that the arrow to be thrown is a registered arrow
 | 
			
		||||
    - it can return a second return value, which is the new itemstack
 | 
			
		||||
  * throw_itself (optional): whether the bow should throw itself instead of the arrow next to it in the inventory.
 | 
			
		||||
    If present, allow_shot is ignored.
 | 
			
		||||
    Default is false.
 | 
			
		||||
    *Warning*: this field is not known to be currently used by a mod. If you encounter bugs using it, please open
 | 
			
		||||
    an issue!
 | 
			
		||||
  * cooldown: bow cooldown. Default is setting throwing.bow_cooldown
 | 
			
		||||
  * function spawn_arrow_entity(position, arrow, player): defaults to throwing.spawn_arrow_entity
 | 
			
		||||
  * sound: sound to be played when the bow is used
 | 
			
		||||
  * delay: delay before throwing the arrow
 | 
			
		||||
]]
 | 
			
		||||
 | 
			
		||||
-- Example:
 | 
			
		||||
throwing.register_bow("bow_wood", {
 | 
			
		||||
	itemcraft = "default:wood",
 | 
			
		||||
	description = "Wooden Bow",
 | 
			
		||||
	texture = "throwing_bow_wood.png"
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
itemcraft, craft_quantity, description, tiles, on_hit_sound, on_hit[, on_throw[, groups]]
 | 
			
		||||
function throwing.register_arrow(name, definition table)
 | 
			
		||||
--[[
 | 
			
		||||
Name: Arrow name. If it doesn't contain ":", the "throwing:" prefix will be added.
 | 
			
		||||
Definition: definition table, containing:
 | 
			
		||||
  * itemcraft (optional, you may want to register your own craft or to make the arrow uncraftable): item used to craft the arrow.
 | 
			
		||||
  * craft_quantity (optional, defaulting to 1 if itemcraft is non-nil, pointless otherwise): quantity of arrows in the craft output.
 | 
			
		||||
  * tiles (essential): tiles of the arrow.
 | 
			
		||||
  * target (optional, defaulting to throwing.target_both): what the arrow is able to hit (throwing.target_node, throwing.target_object, throwing.target_both).
 | 
			
		||||
  * allow_protected (optional, defaulting to false): whether the arrow can be throw in a protected area
 | 
			
		||||
  * on_hit_sound (optional): sound played when the arrow hits a node or an object.
 | 
			
		||||
  * on_hit(self, pos, last_pos, node, object, hitter, data) (optional but very useful): callback function:
 | 
			
		||||
    - pos: the position of the hit node or object.
 | 
			
		||||
    - last_pos: the last air node where the arrow was
 | 
			
		||||
    - node and object: hit node or object. Either node or object is nil, depending
 | 
			
		||||
      whether the arrow hit a node or an object.
 | 
			
		||||
    - hitter: an ObjectRef to the thrower player.
 | 
			
		||||
    - data: a data table associated to the entity where you can store what you want
 | 
			
		||||
    - self: the arrow entity table (it allows you to hack a lot!)
 | 
			
		||||
    - If it fails, it should return:
 | 
			
		||||
      false[, reason]
 | 
			
		||||
  * on_throw(self, pos, thrower, itemstack, index, data) (optional): callback function: on_throw:
 | 
			
		||||
    - pos: the position from where the arrow is throw (which a bit higher than the hitter position)
 | 
			
		||||
    - thrower: an ObjectRef to the thrower player
 | 
			
		||||
    - next_index: the index next to the arrow in the "main" inventory
 | 
			
		||||
    - data: a data table associated to the entity where you can store what you want
 | 
			
		||||
    - self: the arrow entity table
 | 
			
		||||
    - If the arrow shouldn't be thrown, it should return false.
 | 
			
		||||
  * on_throw_sound (optional, there is a default sound, specify "" for no sound): sound to be played when the arrow is throw
 | 
			
		||||
  * on_hit_fails(self, pos, thrower, data) (optional): callback function called if the hit failed (e.g. because on_hit returned false or because the area was protected)
 | 
			
		||||
]]
 | 
			
		||||
 | 
			
		||||
-- Example:
 | 
			
		||||
throwing.register_arrow("arrow", {
 | 
			
		||||
	itemcraft = "default:steel_ingot",
 | 
			
		||||
	craft_quantity = 16,
 | 
			
		||||
	description = "Arrow",
 | 
			
		||||
	tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
 | 
			
		||||
	target = throwing.target_object,
 | 
			
		||||
	on_hit_sound = "throwing_arrow",
 | 
			
		||||
	on_hit = function(pos, _, _, object, hitter)
 | 
			
		||||
		object:punch(hitter, 1, {
 | 
			
		||||
			full_punch_interval = 1,
 | 
			
		||||
			damage_groups = {fleshy = 3}
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
If the item to throw is an arrow registered using `throwing.register_arrow`, the entity used will be the entity automatically registered by this function.
 | 
			
		||||
Otherwise, if its definition contains a `throwing_entity` field, this field will be used as the entity name if it is a string, otherwise it will be called as a `function(pos, player)` that has to spawn the object and return the corresponding ObjectRef.
 | 
			
		||||
If the item is neither an arrow nor has a `throwing_entity` field, the corresponding `__builtin:item` will be used.
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
mesecons?
 | 
			
		||||
mesecons_button?
 | 
			
		||||
wielded_light?
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
Throwing, formally throwing_redo - This mod provides an API for registering throwing and throwable things
 | 
			
		||||
@@ -1,398 +0,0 @@
 | 
			
		||||
throwing = {}
 | 
			
		||||
 | 
			
		||||
throwing.arrows = {}
 | 
			
		||||
 | 
			
		||||
throwing.target_object = 1
 | 
			
		||||
throwing.target_node = 2
 | 
			
		||||
throwing.target_both = 3
 | 
			
		||||
 | 
			
		||||
throwing.modname = minetest.get_current_modname()
 | 
			
		||||
 | 
			
		||||
--------- Arrows functions ---------
 | 
			
		||||
function throwing.is_arrow(itemstack)
 | 
			
		||||
	return throwing.arrows[ItemStack(itemstack):get_name()]
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function throwing.spawn_arrow_entity(pos, arrow, player)
 | 
			
		||||
	if throwing.is_arrow(arrow) then
 | 
			
		||||
		return minetest.add_entity(pos, arrow.."_entity")
 | 
			
		||||
	elseif minetest.registered_items[arrow].throwing_entity then
 | 
			
		||||
		if type(minetest.registered_items[arrow].throwing_entity) == "string" then
 | 
			
		||||
			return minetest.add_entity(pos, minetest.registered_items[arrow].throwing_entity)
 | 
			
		||||
		else -- Type is a function
 | 
			
		||||
			return minetest.registered_items[arrow].throwing_entity(pos, player)
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		obj = minetest.add_entity(pos, "__builtin:item", arrow)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function shoot_arrow(itemstack, player, index, throw_itself, new_stack)
 | 
			
		||||
	local inventory = player:get_inventory()
 | 
			
		||||
	if not throw_itself then
 | 
			
		||||
		if index >= player:get_inventory():get_size("main") then
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
		index = index + 1
 | 
			
		||||
	end
 | 
			
		||||
	local arrow_stack = inventory:get_stack("main", index)
 | 
			
		||||
	local arrow = arrow_stack:get_name()
 | 
			
		||||
 | 
			
		||||
	local playerpos = player:getpos()
 | 
			
		||||
	local pos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
 | 
			
		||||
	local obj = (minetest.registered_items[itemstack:get_name()].spawn_arrow_entity or throwing.spawn_arrow_entity)(pos, arrow, player)
 | 
			
		||||
 | 
			
		||||
	local luaentity = obj:get_luaentity()
 | 
			
		||||
	luaentity.player = player:get_player_name()
 | 
			
		||||
	if not luaentity.item then
 | 
			
		||||
		luaentity.item = arrow
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if luaentity.on_throw then
 | 
			
		||||
		if luaentity:on_throw(pos, player, arrow_stack, index, luaentity.data) == false then
 | 
			
		||||
			obj:remove()
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local dir = player:get_look_dir()
 | 
			
		||||
	local velocity_factor = tonumber(minetest.settings:get("throwing.velocity_factor")) or 19
 | 
			
		||||
	local horizontal_acceleration_factor = tonumber(minetest.settings:get("throwing.horizontal_acceleration_factor")) or -3
 | 
			
		||||
	local vertical_acceleration = tonumber(minetest.settings:get("throwing.vertical_acceleration")) or -10
 | 
			
		||||
 | 
			
		||||
	obj:setvelocity({x=dir.x*velocity_factor, y=dir.y*velocity_factor, z=dir.z*velocity_factor})
 | 
			
		||||
	obj:setacceleration({x=dir.x*horizontal_acceleration_factor, y=vertical_acceleration, z=dir.z*horizontal_acceleration_factor})
 | 
			
		||||
	obj:setyaw(player:get_look_horizontal()-math.pi/2)
 | 
			
		||||
 | 
			
		||||
	if luaentity.on_throw_sound ~= "" then
 | 
			
		||||
		minetest.sound_play(luaentity.on_throw_sound or "throwing_sound", {pos=playerpos, gain = 0.5})
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
		if new_stack then
 | 
			
		||||
			inventory:set_stack("main", index, new_stack)
 | 
			
		||||
		else
 | 
			
		||||
			local stack = inventory:get_stack("main", index)
 | 
			
		||||
			stack:take_item()
 | 
			
		||||
			inventory:set_stack("main", index, stack)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function arrow_step(self, dtime)
 | 
			
		||||
	self.timer = self.timer + dtime
 | 
			
		||||
	local pos = self.object:getpos()
 | 
			
		||||
	local node = minetest.get_node(pos)
 | 
			
		||||
 | 
			
		||||
	local logging = function(message, level)
 | 
			
		||||
		minetest.log(level or "action", "[throwing] Arrow "..(self.item or self.name).." throwed by player "..self.player.." "..tostring(self.timer).."s ago "..message)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local hit = function(pos, node, obj)
 | 
			
		||||
		if obj then
 | 
			
		||||
			if obj:is_player() then
 | 
			
		||||
				if obj:get_player_name() == self.player then -- Avoid hitting the hitter
 | 
			
		||||
					return false
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local player = minetest.get_player_by_name(self.player)
 | 
			
		||||
		if not player then -- Possible if the player disconnected
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local function hit_failed()
 | 
			
		||||
			if not minetest.settings:get_bool("creative_mode") and self.item then
 | 
			
		||||
				player:get_inventory():add_item("main", self.item)
 | 
			
		||||
			end
 | 
			
		||||
			if self.on_hit_fails then
 | 
			
		||||
				self:on_hit_fails(pos, player, self.data)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if not self.last_pos then
 | 
			
		||||
			logging("hitted a node during its first call to the step function")
 | 
			
		||||
			hit_failed()
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if node and minetest.is_protected(pos, self.player) and not self.allow_protected then -- Forbid hitting nodes in protected areas
 | 
			
		||||
			minetest.record_protection_violation(pos, self.player)
 | 
			
		||||
			logging("hitted a node into a protected area")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if self.on_hit then
 | 
			
		||||
			local ret, reason = self:on_hit(pos, self.last_pos, node, obj, player, self.data)
 | 
			
		||||
			if ret == false then
 | 
			
		||||
				if reason then
 | 
			
		||||
					logging(": on_hit function failed for reason: "..reason)
 | 
			
		||||
				else
 | 
			
		||||
					logging(": on_hit function failed")
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				hit_failed()
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if self.on_hit_sound then
 | 
			
		||||
			minetest.sound_play(self.on_hit_sound, {pos = pos, gain = 0.8})
 | 
			
		||||
		end
 | 
			
		||||
		if node then
 | 
			
		||||
			logging("collided with node "..node.name.." at ("..pos.x..","..pos.y..","..pos.z..")")
 | 
			
		||||
		elseif obj then
 | 
			
		||||
			if obj:get_luaentity() then
 | 
			
		||||
				logging("collided with luaentity "..obj:get_luaentity().name.." at ("..pos.x..","..pos.y..","..pos.z..")")
 | 
			
		||||
			elseif obj:is_player() then
 | 
			
		||||
				logging("collided with player "..obj:get_player_name().." at ("..pos.x..","..pos.y..","..pos.z..")")
 | 
			
		||||
			else
 | 
			
		||||
				logging("collided with object at ("..pos.x..","..pos.y..","..pos.z..")")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Collision with a node
 | 
			
		||||
	if node.name == "ignore" then
 | 
			
		||||
		self.object:remove()
 | 
			
		||||
		logging("reached ignore. Removing.")
 | 
			
		||||
		return
 | 
			
		||||
	elseif (minetest.registered_items[node.name] or {}).drawtype ~= "airlike" then
 | 
			
		||||
		if self.target ~= throwing.target_object then -- throwing.target_both, nil, throwing.target_node, or any invalid value
 | 
			
		||||
			if hit(pos, node, nil) ~= false then
 | 
			
		||||
				self.object:remove()
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			self.object:remove()
 | 
			
		||||
		end
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Collision with an object
 | 
			
		||||
	local objs = minetest.get_objects_inside_radius(pos, 1)
 | 
			
		||||
	for k, obj in pairs(objs) do
 | 
			
		||||
		if obj:get_luaentity() then
 | 
			
		||||
			if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then
 | 
			
		||||
				if self.target ~= throwing.target_node then -- throwing.target_both, nil, throwing.target_object, or any invalid value
 | 
			
		||||
					if hit(pos, nil, obj) ~= false then
 | 
			
		||||
						self.object:remove()
 | 
			
		||||
					end
 | 
			
		||||
				else
 | 
			
		||||
					self.object:remove()
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			if self.target ~= throwing.target_node then -- throwing.target_both, nil, throwing.target_object, or any invalid value
 | 
			
		||||
				if hit(pos, nil, obj) ~= false then
 | 
			
		||||
					self.object:remove()
 | 
			
		||||
				end
 | 
			
		||||
			else
 | 
			
		||||
				self.object:remove()
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Support for shining items using wielded light
 | 
			
		||||
	if minetest.global_exists("wielded_light") and self.object then
 | 
			
		||||
		wielded_light.update_light_by_item(self.item, self.object:get_pos())
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	self.last_pos = pos -- Used by the build arrow
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function throwing.make_arrow_def(def)
 | 
			
		||||
	def.timer = 0
 | 
			
		||||
	def.player = ""
 | 
			
		||||
	def.on_step = arrow_step
 | 
			
		||||
	def.data = {}
 | 
			
		||||
	return def
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--[[
 | 
			
		||||
on_hit(pos, last_pos, node, object, hitter)
 | 
			
		||||
Either node or object is nil, depending whether the arrow collided with an object (luaentity or player) or with a node.
 | 
			
		||||
No log message is needed in this function (a generic log message is automatically emitted), except on error or warning.
 | 
			
		||||
Should return false or false, reason on failure.
 | 
			
		||||
 | 
			
		||||
on_throw(pos, hitter)
 | 
			
		||||
Unlike on_hit, it is optional.
 | 
			
		||||
]]
 | 
			
		||||
function throwing.register_arrow(name, def)
 | 
			
		||||
	throwing.arrows[name] = true
 | 
			
		||||
 | 
			
		||||
	local registration_name = name
 | 
			
		||||
	if name:sub(1,9) == "throwing:" then
 | 
			
		||||
		registration_name = ":"..name
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not def.groups then
 | 
			
		||||
		def.groups = {}
 | 
			
		||||
	end
 | 
			
		||||
	if not def.groups.dig_immediate then
 | 
			
		||||
		def.groups.dig_immediate = 3
 | 
			
		||||
	end
 | 
			
		||||
	def.inventory_image = def.tiles[1]
 | 
			
		||||
	def.on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
		if minetest.settings:get_bool("throwing.allow_arrow_placing") and pointed_thing.above then
 | 
			
		||||
			local playername = placer:get_player_name()
 | 
			
		||||
			if not minetest.is_protected(pointed_thing.above, playername) then
 | 
			
		||||
				minetest.log("action", "Player "..playername.." placed arrow "..name.." at ("..pointed_thing.above.x..","..pointed_thing.above.y..","..pointed_thing.above.z..")")
 | 
			
		||||
				minetest.set_node(pointed_thing.above, {name = name})
 | 
			
		||||
				itemstack:take_item()
 | 
			
		||||
				return itemstack
 | 
			
		||||
			else
 | 
			
		||||
				minetest.log("warning", "Player "..playername.." tried to place arrow "..name.." into a protected area at ("..pointed_thing.above.x..","..pointed_thing.above.y..","..pointed_thing.above.z..")")
 | 
			
		||||
				minetest.record_protection_violation(pointed_thing.above, playername)
 | 
			
		||||
				return itemstack
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	def.drawtype = "nodebox"
 | 
			
		||||
	def.paramtype = "light"
 | 
			
		||||
	def.node_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {
 | 
			
		||||
			-- Shaft
 | 
			
		||||
			{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
 | 
			
		||||
			-- Spitze
 | 
			
		||||
			{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
 | 
			
		||||
			{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
 | 
			
		||||
			-- Federn
 | 
			
		||||
			{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
 | 
			
		||||
			{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
 | 
			
		||||
			{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
 | 
			
		||||
			{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
 | 
			
		||||
 | 
			
		||||
			{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
 | 
			
		||||
			{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
 | 
			
		||||
			{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
 | 
			
		||||
			{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	minetest.register_node(registration_name, def)
 | 
			
		||||
 | 
			
		||||
	minetest.register_entity(registration_name.."_entity", throwing.make_arrow_def{
 | 
			
		||||
		physical = false,
 | 
			
		||||
		visual = "wielditem",
 | 
			
		||||
		visual_size = {x = 0.125, y = 0.125},
 | 
			
		||||
		textures = {name},
 | 
			
		||||
		collisionbox = {0, 0, 0, 0, 0, 0},
 | 
			
		||||
		on_hit = def.on_hit,
 | 
			
		||||
		on_hit_sound = def.on_hit_sound,
 | 
			
		||||
		on_throw_sound = def.on_throw_sound,
 | 
			
		||||
		on_throw = def.on_throw,
 | 
			
		||||
		allow_protected = def.allow_protected,
 | 
			
		||||
		target = def.target,
 | 
			
		||||
		on_hit_fails = def.on_hit_fails,
 | 
			
		||||
		item = name,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	if def.itemcraft then
 | 
			
		||||
		minetest.register_craft({
 | 
			
		||||
			output = name.." "..tostring(def.craft_quantity or 1),
 | 
			
		||||
			recipe = {
 | 
			
		||||
				{def.itemcraft, "default:stick", "default:stick"}
 | 
			
		||||
			}
 | 
			
		||||
		})
 | 
			
		||||
		minetest.register_craft({
 | 
			
		||||
			output = name.." "..tostring(def.craft_quantity or 1),
 | 
			
		||||
			recipe = {
 | 
			
		||||
				{ "default:stick", "default:stick", def.itemcraft}
 | 
			
		||||
			}
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
---------- Bows -----------
 | 
			
		||||
function throwing.register_bow(name, def)
 | 
			
		||||
	if not def.allow_shot then
 | 
			
		||||
		def.allow_shot = function(player, itemstack, index)
 | 
			
		||||
			if index >= player:get_inventory():get_size("main") and not def.throw_itself then
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
			return throwing.is_arrow(itemstack)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	if not def.inventory_image then
 | 
			
		||||
		def.inventory_image = def.texture
 | 
			
		||||
	end
 | 
			
		||||
	def.on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		-- Cooldown
 | 
			
		||||
		local meta = itemstack:get_meta()
 | 
			
		||||
		local cooldown = def.cooldown or tonumber(minetest.settings:get("throwing.bow_cooldown")) or 0.2
 | 
			
		||||
 | 
			
		||||
		if cooldown > 0 and meta:get_int("cooldown") > os.time()
 | 
			
		||||
				or meta:get_int("delay") > os.time() then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local bow_index = user:get_wield_index()
 | 
			
		||||
		local arrow_index = (def.throw_itself and bow_index) or bow_index+1
 | 
			
		||||
		local res, new_stack = def.allow_shot(user, user:get_inventory():get_stack("main", arrow_index), arrow_index, false)
 | 
			
		||||
		if not res then
 | 
			
		||||
			return (def.throw_itself and new_stack) or itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Sound
 | 
			
		||||
		if def.sound then
 | 
			
		||||
			minetest.sound_play(def.sound, {to_player=user:get_player_name()})
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		meta:set_int("delay", os.time() + (def.delay or 0))
 | 
			
		||||
		minetest.after(def.delay or 0, function()
 | 
			
		||||
			-- Re-check that the arrow can be thrown. Overwrite the new_stack
 | 
			
		||||
			local old_new_stack = new_stack
 | 
			
		||||
			res, new_stack = def.allow_shot(user, user:get_inventory():get_stack("main", arrow_index), arrow_index, true)
 | 
			
		||||
			if not new_stack then
 | 
			
		||||
				new_stack = old_new_stack
 | 
			
		||||
			end
 | 
			
		||||
			if not res then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			-- Shoot arrow
 | 
			
		||||
			if shoot_arrow(itemstack, user, bow_index, def.throw_itself, new_stack) then
 | 
			
		||||
				if not minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
					itemstack:add_wear(65535 / (def.uses or 50))
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			if def.throw_itself then
 | 
			
		||||
				-- This is a bug. If we return ItemStack(nil), the player punches the entity,
 | 
			
		||||
				-- and if the entity if a __builtin:item, it gets back to his inventory.
 | 
			
		||||
				minetest.after(0.1, function()
 | 
			
		||||
					user:get_inventory():remove_item("main", itemstack)
 | 
			
		||||
				end)
 | 
			
		||||
			elseif cooldown > 0 then
 | 
			
		||||
				meta:set_int("cooldown", os.time() + cooldown)
 | 
			
		||||
			end
 | 
			
		||||
			user:get_inventory():set_stack("main", bow_index, itemstack)
 | 
			
		||||
		end)
 | 
			
		||||
		return itemstack
 | 
			
		||||
	end
 | 
			
		||||
	minetest.register_tool(name, def)
 | 
			
		||||
 | 
			
		||||
	if def.itemcraft then
 | 
			
		||||
		-- Check for an override name
 | 
			
		||||
		-- because an ``output = ":name"'' can't exist in a recipe
 | 
			
		||||
		local output_name = name
 | 
			
		||||
		if name:sub(1,1) == ":" then
 | 
			
		||||
			output_name = name:sub(2)
 | 
			
		||||
		end
 | 
			
		||||
		minetest.register_craft({
 | 
			
		||||
			output = output_name,
 | 
			
		||||
			recipe = {
 | 
			
		||||
				{"farming:cotton", def.itemcraft, ""},
 | 
			
		||||
				{"farming:cotton", "", def.itemcraft},
 | 
			
		||||
				{"farming:cotton", def.itemcraft, ""},
 | 
			
		||||
			}
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
name = throwing
 | 
			
		||||
@@ -1,374 +0,0 @@
 | 
			
		||||
Mozilla Public License Version 2.0
 | 
			
		||||
==================================
 | 
			
		||||
 | 
			
		||||
1. Definitions
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
1.1. "Contributor"
 | 
			
		||||
    means each individual or legal entity that creates, contributes to
 | 
			
		||||
    the creation of, or owns Covered Software.
 | 
			
		||||
 | 
			
		||||
1.2. "Contributor Version"
 | 
			
		||||
    means the combination of the Contributions of others (if any) used
 | 
			
		||||
    by a Contributor and that particular Contributor's Contribution.
 | 
			
		||||
 | 
			
		||||
1.3. "Contribution"
 | 
			
		||||
    means Covered Software of a particular Contributor.
 | 
			
		||||
 | 
			
		||||
1.4. "Covered Software"
 | 
			
		||||
    means Source Code Form to which the initial Contributor has attached
 | 
			
		||||
    the notice in Exhibit A, the Executable Form of such Source Code
 | 
			
		||||
    Form, and Modifications of such Source Code Form, in each case
 | 
			
		||||
    including portions thereof.
 | 
			
		||||
 | 
			
		||||
1.5. "Incompatible With Secondary Licenses"
 | 
			
		||||
    means
 | 
			
		||||
 | 
			
		||||
    (a) that the initial Contributor has attached the notice described
 | 
			
		||||
        in Exhibit B to the Covered Software; or
 | 
			
		||||
 | 
			
		||||
    (b) that the Covered Software was made available under the terms of
 | 
			
		||||
        version 1.1 or earlier of the License, but not also under the
 | 
			
		||||
        terms of a Secondary License.
 | 
			
		||||
 | 
			
		||||
1.6. "Executable Form"
 | 
			
		||||
    means any form of the work other than Source Code Form.
 | 
			
		||||
 | 
			
		||||
1.7. "Larger Work"
 | 
			
		||||
    means a work that combines Covered Software with other material, in 
 | 
			
		||||
    a separate file or files, that is not Covered Software.
 | 
			
		||||
 | 
			
		||||
1.8. "License"
 | 
			
		||||
    means this document.
 | 
			
		||||
 | 
			
		||||
1.9. "Licensable"
 | 
			
		||||
    means having the right to grant, to the maximum extent possible,
 | 
			
		||||
    whether at the time of the initial grant or subsequently, any and
 | 
			
		||||
    all of the rights conveyed by this License.
 | 
			
		||||
 | 
			
		||||
1.10. "Modifications"
 | 
			
		||||
    means any of the following:
 | 
			
		||||
 | 
			
		||||
    (a) any file in Source Code Form that results from an addition to,
 | 
			
		||||
        deletion from, or modification of the contents of Covered
 | 
			
		||||
        Software; or
 | 
			
		||||
 | 
			
		||||
    (b) any new file in Source Code Form that contains any Covered
 | 
			
		||||
        Software.
 | 
			
		||||
 | 
			
		||||
1.11. "Patent Claims" of a Contributor
 | 
			
		||||
    means any patent claim(s), including without limitation, method,
 | 
			
		||||
    process, and apparatus claims, in any patent Licensable by such
 | 
			
		||||
    Contributor that would be infringed, but for the grant of the
 | 
			
		||||
    License, by the making, using, selling, offering for sale, having
 | 
			
		||||
    made, import, or transfer of either its Contributions or its
 | 
			
		||||
    Contributor Version.
 | 
			
		||||
 | 
			
		||||
1.12. "Secondary License"
 | 
			
		||||
    means either the GNU General Public License, Version 2.0, the GNU
 | 
			
		||||
    Lesser General Public License, Version 2.1, the GNU Affero General
 | 
			
		||||
    Public License, Version 3.0, or any later versions of those
 | 
			
		||||
    licenses.
 | 
			
		||||
 | 
			
		||||
1.13. "Source Code Form"
 | 
			
		||||
    means the form of the work preferred for making modifications.
 | 
			
		||||
 | 
			
		||||
1.14. "You" (or "Your")
 | 
			
		||||
    means an individual or a legal entity exercising rights under this
 | 
			
		||||
    License. For legal entities, "You" includes any entity that
 | 
			
		||||
    controls, is controlled by, or is under common control with You. For
 | 
			
		||||
    purposes of this definition, "control" means (a) the power, direct
 | 
			
		||||
    or indirect, to cause the direction or management of such entity,
 | 
			
		||||
    whether by contract or otherwise, or (b) ownership of more than
 | 
			
		||||
    fifty percent (50%) of the outstanding shares or beneficial
 | 
			
		||||
    ownership of such entity.
 | 
			
		||||
 | 
			
		||||
2. License Grants and Conditions
 | 
			
		||||
--------------------------------
 | 
			
		||||
 | 
			
		||||
2.1. Grants
 | 
			
		||||
 | 
			
		||||
Each Contributor hereby grants You a world-wide, royalty-free,
 | 
			
		||||
non-exclusive license:
 | 
			
		||||
 | 
			
		||||
(a) under intellectual property rights (other than patent or trademark)
 | 
			
		||||
    Licensable by such Contributor to use, reproduce, make available,
 | 
			
		||||
    modify, display, perform, distribute, and otherwise exploit its
 | 
			
		||||
    Contributions, either on an unmodified basis, with Modifications, or
 | 
			
		||||
    as part of a Larger Work; and
 | 
			
		||||
 | 
			
		||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
 | 
			
		||||
    for sale, have made, import, and otherwise transfer either its
 | 
			
		||||
    Contributions or its Contributor Version.
 | 
			
		||||
 | 
			
		||||
2.2. Effective Date
 | 
			
		||||
 | 
			
		||||
The licenses granted in Section 2.1 with respect to any Contribution
 | 
			
		||||
become effective for each Contribution on the date the Contributor first
 | 
			
		||||
distributes such Contribution.
 | 
			
		||||
 | 
			
		||||
2.3. Limitations on Grant Scope
 | 
			
		||||
 | 
			
		||||
The licenses granted in this Section 2 are the only rights granted under
 | 
			
		||||
this License. No additional rights or licenses will be implied from the
 | 
			
		||||
distribution or licensing of Covered Software under this License.
 | 
			
		||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
 | 
			
		||||
Contributor:
 | 
			
		||||
 | 
			
		||||
(a) for any code that a Contributor has removed from Covered Software;
 | 
			
		||||
    or
 | 
			
		||||
 | 
			
		||||
(b) for infringements caused by: (i) Your and any other third party's
 | 
			
		||||
    modifications of Covered Software, or (ii) the combination of its
 | 
			
		||||
    Contributions with other software (except as part of its Contributor
 | 
			
		||||
    Version); or
 | 
			
		||||
 | 
			
		||||
(c) under Patent Claims infringed by Covered Software in the absence of
 | 
			
		||||
    its Contributions.
 | 
			
		||||
 | 
			
		||||
This License does not grant any rights in the trademarks, service marks,
 | 
			
		||||
or logos of any Contributor (except as may be necessary to comply with
 | 
			
		||||
the notice requirements in Section 3.4).
 | 
			
		||||
 | 
			
		||||
2.4. Subsequent Licenses
 | 
			
		||||
 | 
			
		||||
No Contributor makes additional grants as a result of Your choice to
 | 
			
		||||
distribute the Covered Software under a subsequent version of this
 | 
			
		||||
License (see Section 10.2) or under the terms of a Secondary License (if
 | 
			
		||||
permitted under the terms of Section 3.3).
 | 
			
		||||
 | 
			
		||||
2.5. Representation
 | 
			
		||||
 | 
			
		||||
Each Contributor represents that the Contributor believes its
 | 
			
		||||
Contributions are its original creation(s) or it has sufficient rights
 | 
			
		||||
to grant the rights to its Contributions conveyed by this License.
 | 
			
		||||
 | 
			
		||||
2.6. Fair Use
 | 
			
		||||
 | 
			
		||||
This License is not intended to limit any rights You have under
 | 
			
		||||
applicable copyright doctrines of fair use, fair dealing, or other
 | 
			
		||||
equivalents.
 | 
			
		||||
 | 
			
		||||
2.7. Conditions
 | 
			
		||||
 | 
			
		||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
 | 
			
		||||
in Section 2.1.
 | 
			
		||||
 | 
			
		||||
3. Responsibilities
 | 
			
		||||
-------------------
 | 
			
		||||
 | 
			
		||||
3.1. Distribution of Source Form
 | 
			
		||||
 | 
			
		||||
All distribution of Covered Software in Source Code Form, including any
 | 
			
		||||
Modifications that You create or to which You contribute, must be under
 | 
			
		||||
the terms of this License. You must inform recipients that the Source
 | 
			
		||||
Code Form of the Covered Software is governed by the terms of this
 | 
			
		||||
License, and how they can obtain a copy of this License. You may not
 | 
			
		||||
attempt to alter or restrict the recipients' rights in the Source Code
 | 
			
		||||
Form.
 | 
			
		||||
 | 
			
		||||
3.2. Distribution of Executable Form
 | 
			
		||||
 | 
			
		||||
If You distribute Covered Software in Executable Form then:
 | 
			
		||||
 | 
			
		||||
(a) such Covered Software must also be made available in Source Code
 | 
			
		||||
    Form, as described in Section 3.1, and You must inform recipients of
 | 
			
		||||
    the Executable Form how they can obtain a copy of such Source Code
 | 
			
		||||
    Form by reasonable means in a timely manner, at a charge no more
 | 
			
		||||
    than the cost of distribution to the recipient; and
 | 
			
		||||
 | 
			
		||||
(b) You may distribute such Executable Form under the terms of this
 | 
			
		||||
    License, or sublicense it under different terms, provided that the
 | 
			
		||||
    license for the Executable Form does not attempt to limit or alter
 | 
			
		||||
    the recipients' rights in the Source Code Form under this License.
 | 
			
		||||
 | 
			
		||||
3.3. Distribution of a Larger Work
 | 
			
		||||
 | 
			
		||||
You may create and distribute a Larger Work under terms of Your choice,
 | 
			
		||||
provided that You also comply with the requirements of this License for
 | 
			
		||||
the Covered Software. If the Larger Work is a combination of Covered
 | 
			
		||||
Software with a work governed by one or more Secondary Licenses, and the
 | 
			
		||||
Covered Software is not Incompatible With Secondary Licenses, this
 | 
			
		||||
License permits You to additionally distribute such Covered Software
 | 
			
		||||
under the terms of such Secondary License(s), so that the recipient of
 | 
			
		||||
the Larger Work may, at their option, further distribute the Covered
 | 
			
		||||
Software under the terms of either this License or such Secondary
 | 
			
		||||
License(s).
 | 
			
		||||
 | 
			
		||||
3.4. Notices
 | 
			
		||||
 | 
			
		||||
You may not remove or alter the substance of any license notices
 | 
			
		||||
(including copyright notices, patent notices, disclaimers of warranty,
 | 
			
		||||
or limitations of liability) contained within the Source Code Form of
 | 
			
		||||
the Covered Software, except that You may alter any license notices to
 | 
			
		||||
the extent required to remedy known factual inaccuracies.
 | 
			
		||||
 | 
			
		||||
3.5. Application of Additional Terms
 | 
			
		||||
 | 
			
		||||
You may choose to offer, and to charge a fee for, warranty, support,
 | 
			
		||||
indemnity or liability obligations to one or more recipients of Covered
 | 
			
		||||
Software. However, You may do so only on Your own behalf, and not on
 | 
			
		||||
behalf of any Contributor. You must make it absolutely clear that any
 | 
			
		||||
such warranty, support, indemnity, or liability obligation is offered by
 | 
			
		||||
You alone, and You hereby agree to indemnify every Contributor for any
 | 
			
		||||
liability incurred by such Contributor as a result of warranty, support,
 | 
			
		||||
indemnity or liability terms You offer. You may include additional
 | 
			
		||||
disclaimers of warranty and limitations of liability specific to any
 | 
			
		||||
jurisdiction.
 | 
			
		||||
 | 
			
		||||
4. Inability to Comply Due to Statute or Regulation
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
If it is impossible for You to comply with any of the terms of this
 | 
			
		||||
License with respect to some or all of the Covered Software due to
 | 
			
		||||
statute, judicial order, or regulation then You must: (a) comply with
 | 
			
		||||
the terms of this License to the maximum extent possible; and (b)
 | 
			
		||||
describe the limitations and the code they affect. Such description must
 | 
			
		||||
be placed in a text file included with all distributions of the Covered
 | 
			
		||||
Software under this License. Except to the extent prohibited by statute
 | 
			
		||||
or regulation, such description must be sufficiently detailed for a
 | 
			
		||||
recipient of ordinary skill to be able to understand it.
 | 
			
		||||
 | 
			
		||||
5. Termination
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
5.1. The rights granted under this License will terminate automatically
 | 
			
		||||
if You fail to comply with any of its terms. However, if You become
 | 
			
		||||
compliant, then the rights granted under this License from a particular
 | 
			
		||||
Contributor are reinstated (a) provisionally, unless and until such
 | 
			
		||||
Contributor explicitly and finally terminates Your grants, and (b) on an
 | 
			
		||||
ongoing basis, if such Contributor fails to notify You of the
 | 
			
		||||
non-compliance by some reasonable means prior to 60 days after You have
 | 
			
		||||
come back into compliance. Moreover, Your grants from a particular
 | 
			
		||||
Contributor are reinstated on an ongoing basis if such Contributor
 | 
			
		||||
notifies You of the non-compliance by some reasonable means, this is the
 | 
			
		||||
first time You have received notice of non-compliance with this License
 | 
			
		||||
from such Contributor, and You become compliant prior to 30 days after
 | 
			
		||||
Your receipt of the notice.
 | 
			
		||||
 | 
			
		||||
5.2. If You initiate litigation against any entity by asserting a patent
 | 
			
		||||
infringement claim (excluding declaratory judgment actions,
 | 
			
		||||
counter-claims, and cross-claims) alleging that a Contributor Version
 | 
			
		||||
directly or indirectly infringes any patent, then the rights granted to
 | 
			
		||||
You by any and all Contributors for the Covered Software under Section
 | 
			
		||||
2.1 of this License shall terminate.
 | 
			
		||||
 | 
			
		||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
 | 
			
		||||
end user license agreements (excluding distributors and resellers) which
 | 
			
		||||
have been validly granted by You or Your distributors under this License
 | 
			
		||||
prior to termination shall survive termination.
 | 
			
		||||
 | 
			
		||||
************************************************************************
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  6. Disclaimer of Warranty                                           *
 | 
			
		||||
*  -------------------------                                           *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  Covered Software is provided under this License on an "as is"       *
 | 
			
		||||
*  basis, without warranty of any kind, either expressed, implied, or  *
 | 
			
		||||
*  statutory, including, without limitation, warranties that the       *
 | 
			
		||||
*  Covered Software is free of defects, merchantable, fit for a        *
 | 
			
		||||
*  particular purpose or non-infringing. The entire risk as to the     *
 | 
			
		||||
*  quality and performance of the Covered Software is with You.        *
 | 
			
		||||
*  Should any Covered Software prove defective in any respect, You     *
 | 
			
		||||
*  (not any Contributor) assume the cost of any necessary servicing,   *
 | 
			
		||||
*  repair, or correction. This disclaimer of warranty constitutes an   *
 | 
			
		||||
*  essential part of this License. No use of any Covered Software is   *
 | 
			
		||||
*  authorized under this License except under this disclaimer.         *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
************************************************************************
 | 
			
		||||
 | 
			
		||||
************************************************************************
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  7. Limitation of Liability                                          *
 | 
			
		||||
*  --------------------------                                          *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
*  Under no circumstances and under no legal theory, whether tort      *
 | 
			
		||||
*  (including negligence), contract, or otherwise, shall any           *
 | 
			
		||||
*  Contributor, or anyone who distributes Covered Software as          *
 | 
			
		||||
*  permitted above, be liable to You for any direct, indirect,         *
 | 
			
		||||
*  special, incidental, or consequential damages of any character      *
 | 
			
		||||
*  including, without limitation, damages for lost profits, loss of    *
 | 
			
		||||
*  goodwill, work stoppage, computer failure or malfunction, or any    *
 | 
			
		||||
*  and all other commercial damages or losses, even if such party      *
 | 
			
		||||
*  shall have been informed of the possibility of such damages. This   *
 | 
			
		||||
*  limitation of liability shall not apply to liability for death or   *
 | 
			
		||||
*  personal injury resulting from such party's negligence to the       *
 | 
			
		||||
*  extent applicable law prohibits such limitation. Some               *
 | 
			
		||||
*  jurisdictions do not allow the exclusion or limitation of           *
 | 
			
		||||
*  incidental or consequential damages, so this exclusion and          *
 | 
			
		||||
*  limitation may not apply to You.                                    *
 | 
			
		||||
*                                                                      *
 | 
			
		||||
************************************************************************
 | 
			
		||||
 | 
			
		||||
8. Litigation
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
Any litigation relating to this License may be brought only in the
 | 
			
		||||
courts of a jurisdiction where the defendant maintains its principal
 | 
			
		||||
place of business and such litigation shall be governed by laws of that
 | 
			
		||||
jurisdiction, without reference to its conflict-of-law provisions.
 | 
			
		||||
Nothing in this Section shall prevent a party's ability to bring
 | 
			
		||||
cross-claims or counter-claims.
 | 
			
		||||
 | 
			
		||||
9. Miscellaneous
 | 
			
		||||
----------------
 | 
			
		||||
 | 
			
		||||
This License represents the complete agreement concerning the subject
 | 
			
		||||
matter hereof. If any provision of this License is held to be
 | 
			
		||||
unenforceable, such provision shall be reformed only to the extent
 | 
			
		||||
necessary to make it enforceable. Any law or regulation which provides
 | 
			
		||||
that the language of a contract shall be construed against the drafter
 | 
			
		||||
shall not be used to construe this License against a Contributor.
 | 
			
		||||
 | 
			
		||||
10. Versions of the License
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
10.1. New Versions
 | 
			
		||||
 | 
			
		||||
Mozilla Foundation is the license steward. Except as provided in Section
 | 
			
		||||
10.3, no one other than the license steward has the right to modify or
 | 
			
		||||
publish new versions of this License. Each version will be given a
 | 
			
		||||
distinguishing version number.
 | 
			
		||||
 | 
			
		||||
10.2. Effect of New Versions
 | 
			
		||||
 | 
			
		||||
You may distribute the Covered Software under the terms of the version
 | 
			
		||||
of the License under which You originally received the Covered Software,
 | 
			
		||||
or under the terms of any subsequent version published by the license
 | 
			
		||||
steward.
 | 
			
		||||
 | 
			
		||||
10.3. Modified Versions
 | 
			
		||||
 | 
			
		||||
If you create software not governed by this License, and you want to
 | 
			
		||||
create a new license for such software, you may create and use a
 | 
			
		||||
modified version of this License if you rename the license and remove
 | 
			
		||||
any references to the name of the license steward (except to note that
 | 
			
		||||
such modified license differs from this License).
 | 
			
		||||
 | 
			
		||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
 | 
			
		||||
Licenses
 | 
			
		||||
 | 
			
		||||
If You choose to distribute Source Code Form that is Incompatible With
 | 
			
		||||
Secondary Licenses under the terms of this version of the License, the
 | 
			
		||||
notice described in Exhibit B of this License must be attached.
 | 
			
		||||
 | 
			
		||||
Exhibit A - Source Code Form License Notice
 | 
			
		||||
-------------------------------------------
 | 
			
		||||
 | 
			
		||||
  This Source Code Form is subject to the terms of the Mozilla Public
 | 
			
		||||
  License, v. 2.0. If a copy of the MPL was not distributed with this
 | 
			
		||||
  file, You can obtain one at http://mozilla.org/MPL/2.0/.
 | 
			
		||||
 | 
			
		||||
If it is not possible or desirable to put the notice in a particular
 | 
			
		||||
file, then You may include the notice in a location (such as a LICENSE
 | 
			
		||||
file in a relevant directory) where a recipient would be likely to look
 | 
			
		||||
for such a notice.
 | 
			
		||||
 | 
			
		||||
You may add additional accurate notices of copyright ownership.
 | 
			
		||||
 | 
			
		||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
 | 
			
		||||
---------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
  This Source Code Form is "Incompatible With Secondary Licenses", as
 | 
			
		||||
  defined by the Mozilla Public License, v. 2.0.
 | 
			
		||||
 | 
			
		||||
@@ -1,22 +0,0 @@
 | 
			
		||||
# Bows and Arrows for Throwing
 | 
			
		||||
 | 
			
		||||
This mod registers basic bows and arrows for the [throwing API](https://github.com/MT-Eurythmia/throwing). It makes `throwing` a compatible replacement for the throwing mod by PilzAdam.
 | 
			
		||||
 | 
			
		||||
## Settings
 | 
			
		||||
 | 
			
		||||
The settings are the following:
 | 
			
		||||
```
 | 
			
		||||
throwing.enable_arrow = true
 | 
			
		||||
throwing.enable_golden_arrow = true
 | 
			
		||||
throwing.enable_fire_arrow = true
 | 
			
		||||
throwing.enable_teleport_arrow = true
 | 
			
		||||
throwing.enable_dig_arrow = true
 | 
			
		||||
throwing.enable_dig_arrow_admin = true
 | 
			
		||||
throwing.enable_build_arrow = true
 | 
			
		||||
 | 
			
		||||
throwing.arrow_teleport_in_protected = true
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Screenshot
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
@@ -1,5 +0,0 @@
 | 
			
		||||
throwing
 | 
			
		||||
default
 | 
			
		||||
farming
 | 
			
		||||
mesecons?
 | 
			
		||||
mesecons_button?
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
Classic bows and arrows for the throwing_redo API
 | 
			
		||||
@@ -1,224 +0,0 @@
 | 
			
		||||
throwing.register_bow(":throwing:bow_wood", {
 | 
			
		||||
	itemcraft = "default:wood",
 | 
			
		||||
	description = "Wooden Bow",
 | 
			
		||||
	texture = "throwing_bow_wood.png",
 | 
			
		||||
	uses = 50
 | 
			
		||||
})
 | 
			
		||||
throwing.register_bow(":throwing:bow_stone", {
 | 
			
		||||
	itemcraft = "default:cobble",
 | 
			
		||||
	description = "Stone Bow",
 | 
			
		||||
	texture = "throwing_bow_stone.png",
 | 
			
		||||
	uses = 100
 | 
			
		||||
})
 | 
			
		||||
throwing.register_bow(":throwing:bow_steel", {
 | 
			
		||||
	itemcraft = "default:steel_ingot",
 | 
			
		||||
	description = "Steel Bow",
 | 
			
		||||
	texture = "throwing_bow_steel.png",
 | 
			
		||||
	uses = 150
 | 
			
		||||
})
 | 
			
		||||
throwing.register_bow(":throwing:bow_bronze", {
 | 
			
		||||
	itemcraft = "default:bronze_ingot",
 | 
			
		||||
	description = "Bronze Bow",
 | 
			
		||||
	texture = "throwing_bow_bronze.png",
 | 
			
		||||
	uses = 200
 | 
			
		||||
})
 | 
			
		||||
throwing.register_bow(":throwing:bow_gold", {
 | 
			
		||||
	itemcraft = "default:gold_ingot",
 | 
			
		||||
	description = "Gold Bow",
 | 
			
		||||
	texture = "throwing_bow_gold.png",
 | 
			
		||||
	uses = 250
 | 
			
		||||
})
 | 
			
		||||
throwing.register_bow(":throwing:bow_mese", {
 | 
			
		||||
	itemcraft = "default:mese_crystal",
 | 
			
		||||
	description = "Mese Bow",
 | 
			
		||||
	texture = "throwing_bow_mese.png",
 | 
			
		||||
	uses = 300
 | 
			
		||||
})
 | 
			
		||||
throwing.register_bow(":throwing:bow_diamond", {
 | 
			
		||||
	itemcraft = "default:diamond",
 | 
			
		||||
	description = "Diamond Bow",
 | 
			
		||||
	texture = "throwing_bow_diamond.png",
 | 
			
		||||
	uses = 320
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local function get_setting(name)
 | 
			
		||||
	local value = minetest.settings:get_bool("throwing.enable_"..name)
 | 
			
		||||
	if value == true or value == nil then
 | 
			
		||||
		return true
 | 
			
		||||
	else
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("arrow") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow", {
 | 
			
		||||
		itemcraft = "default:steel_ingot",
 | 
			
		||||
		craft_quantity = 16,
 | 
			
		||||
		description = "Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
 | 
			
		||||
		target = throwing.target_both,
 | 
			
		||||
		allow_protected = true,
 | 
			
		||||
		on_hit_sound = "throwing_arrow",
 | 
			
		||||
		on_hit = function(self, pos, _, node, object, hitter)
 | 
			
		||||
			if object then
 | 
			
		||||
				object:punch(hitter, 1, {
 | 
			
		||||
					full_punch_interval = 1,
 | 
			
		||||
					damage_groups = {fleshy = 3}
 | 
			
		||||
				})
 | 
			
		||||
			elseif node then
 | 
			
		||||
				if node.name == "mesecons_button:button_off" and minetest.get_modpath("mesecons_button") and minetest.get_modpath("mesecons") then
 | 
			
		||||
					minetest.registered_items["mesecons_button:button_off"].on_rightclick(vector.round(pos), node)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("golden_arrow") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow_gold", {
 | 
			
		||||
		itemcraft = "default:gold_ingot",
 | 
			
		||||
		craft_quantity = 16,
 | 
			
		||||
		description = "Golden Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"},
 | 
			
		||||
		target = throwing.target_object,
 | 
			
		||||
		allow_protected = true,
 | 
			
		||||
		on_hit_sound = "throwing_arrow",
 | 
			
		||||
		on_hit = function(self, pos, _, _, object, hitter)
 | 
			
		||||
			object:punch(hitter, 1, {
 | 
			
		||||
				full_punch_interval = 1,
 | 
			
		||||
				damage_groups = {fleshy = 5}
 | 
			
		||||
			})
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("dig_arrow") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow_dig", {
 | 
			
		||||
		itemcraft = "default:pick_wood",
 | 
			
		||||
		description = "Dig Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"},
 | 
			
		||||
		target = throwing.target_node,
 | 
			
		||||
		on_hit_sound = "throwing_dig_arrow",
 | 
			
		||||
		on_hit = function(self, pos, _, node, _, hitter)
 | 
			
		||||
			return minetest.dig_node(pos)
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("dig_arrow_admin") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow_dig_admin", {
 | 
			
		||||
		description = "Admin Dig Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"},
 | 
			
		||||
		target = throwing.target_node,
 | 
			
		||||
		on_hit = function(self, pos, _, node, _, _)
 | 
			
		||||
			minetest.remove_node(pos)
 | 
			
		||||
		end,
 | 
			
		||||
		groups = {not_in_creative_inventory = 1}
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("teleport_arrow") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow_teleport", {
 | 
			
		||||
		itemcraft = "default:diamond",
 | 
			
		||||
		description = "Teleport Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
 | 
			
		||||
		allow_protected = true,
 | 
			
		||||
		on_hit_sound = "throwing_teleport_arrow",
 | 
			
		||||
		on_hit = function(self, _, last_pos, _, _, hitter)
 | 
			
		||||
			if minetest.get_node(last_pos).name ~= "air" then
 | 
			
		||||
				minetest.log("warning", "[throwing] BUG: node at last_pos was not air")
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			if minetest.setting_getbool("throwing.allow_teleport_in_protected") == false then
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			hitter:moveto(last_pos)
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("fire_arrow") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow_fire", {
 | 
			
		||||
		itemcraft = "default:torch",
 | 
			
		||||
		description = "Torch Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
 | 
			
		||||
		on_hit_sound = "default_place_node",
 | 
			
		||||
		on_hit = function(self, pos, last_pos, _, _, hitter)
 | 
			
		||||
			if minetest.get_node(last_pos).name ~= "air" then
 | 
			
		||||
				minetest.log("warning", "[throwing] BUG: node at last_pos was not air")
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local r_pos = vector.round(pos)
 | 
			
		||||
			local r_last_pos = vector.round(last_pos)
 | 
			
		||||
			-- Make sure that only one key is different
 | 
			
		||||
			if r_pos.y ~= r_last_pos.y then
 | 
			
		||||
				r_last_pos.x = r_pos.x
 | 
			
		||||
				r_last_pos.z = r_pos.z
 | 
			
		||||
			elseif r_pos.x ~= r_last_pos.x then
 | 
			
		||||
				r_last_pos.y = r_pos.y
 | 
			
		||||
				r_last_pos.z = r_pos.z
 | 
			
		||||
			end
 | 
			
		||||
			minetest.registered_items["default:torch"].on_place(ItemStack("default:torch"), hitter,
 | 
			
		||||
					{type="node", under=r_pos, above=r_last_pos})
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("build_arrow") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow_build", {
 | 
			
		||||
		itemcraft = "default:obsidian_glass",
 | 
			
		||||
		description = "Build Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"},
 | 
			
		||||
		on_hit_sound = "throwing_build_arrow",
 | 
			
		||||
		on_hit = function(self, pos, last_pos, _, _, hitter)
 | 
			
		||||
			if minetest.get_node(last_pos).name ~= "air" then
 | 
			
		||||
				minetest.log("warning", "[throwing] BUG: node at last_pos was not air")
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local r_pos = vector.round(pos)
 | 
			
		||||
			local r_last_pos = vector.round(last_pos)
 | 
			
		||||
			-- Make sure that only one key is different
 | 
			
		||||
			if r_pos.y ~= r_last_pos.y then
 | 
			
		||||
				r_last_pos.x = r_pos.x
 | 
			
		||||
				r_last_pos.z = r_pos.z
 | 
			
		||||
			elseif r_pos.x ~= r_last_pos.x then
 | 
			
		||||
				r_last_pos.y = r_pos.y
 | 
			
		||||
				r_last_pos.z = r_pos.z
 | 
			
		||||
			end
 | 
			
		||||
			minetest.registered_items["default:obsidian_glass"].on_place(ItemStack("default:obsidian_glass"), hitter,
 | 
			
		||||
					{type="node", under=r_pos, above=r_last_pos})
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if get_setting("drop_arrow") then
 | 
			
		||||
	throwing.register_arrow("throwing:arrow_drop", {
 | 
			
		||||
		itemcraft = "default:copper_ingot",
 | 
			
		||||
		craft_quantity = 16,
 | 
			
		||||
		description = "Drop Arrow",
 | 
			
		||||
		tiles = {"throwing_arrow_drop.png", "throwing_arrow_drop.png", "throwing_arrow_drop_back.png", "throwing_arrow_drop_front.png", "throwing_arrow_drop_2.png", "throwing_arrow_drop.png"},
 | 
			
		||||
		on_hit_sound = "throwing_build_arrow",
 | 
			
		||||
		allow_protected = true,
 | 
			
		||||
		on_throw = function(self, _, thrower, _, index, data)
 | 
			
		||||
			local inventory = thrower:get_inventory()
 | 
			
		||||
			if index >= inventory:get_size("main") or inventory:get_stack("main", index+1):get_name() == "" then
 | 
			
		||||
				return false, "nothing to drop"
 | 
			
		||||
			end
 | 
			
		||||
			data.itemstack = inventory:get_stack("main", index+1)
 | 
			
		||||
			data.index = index+1
 | 
			
		||||
			thrower:get_inventory():set_stack("main", index+1, nil)
 | 
			
		||||
		end,
 | 
			
		||||
		on_hit = function(self, _, last_pos, _, _, hitter, data)
 | 
			
		||||
			minetest.item_drop(ItemStack(data.itemstack), hitter, last_pos)
 | 
			
		||||
		end,
 | 
			
		||||
		on_hit_fails = function(self, _, thrower, data)
 | 
			
		||||
			if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
				thrower:get_inventory():set_stack("main", data.index, data.itemstack)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
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