Remove throwing and throwing_arrows to turn them into subrepos
|
@ -1,374 +0,0 @@
|
|||
Mozilla Public License Version 2.0
|
||||
==================================
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
|
||||
1.1. "Contributor"
|
||||
means each individual or legal entity that creates, contributes to
|
||||
the creation of, or owns Covered Software.
|
||||
|
||||
1.2. "Contributor Version"
|
||||
means the combination of the Contributions of others (if any) used
|
||||
by a Contributor and that particular Contributor's Contribution.
|
||||
|
||||
1.3. "Contribution"
|
||||
means Covered Software of a particular Contributor.
|
||||
|
||||
1.4. "Covered Software"
|
||||
means Source Code Form to which the initial Contributor has attached
|
||||
the notice in Exhibit A, the Executable Form of such Source Code
|
||||
Form, and Modifications of such Source Code Form, in each case
|
||||
including portions thereof.
|
||||
|
||||
1.5. "Incompatible With Secondary Licenses"
|
||||
means
|
||||
|
||||
(a) that the initial Contributor has attached the notice described
|
||||
in Exhibit B to the Covered Software; or
|
||||
|
||||
(b) that the Covered Software was made available under the terms of
|
||||
version 1.1 or earlier of the License, but not also under the
|
||||
terms of a Secondary License.
|
||||
|
||||
1.6. "Executable Form"
|
||||
means any form of the work other than Source Code Form.
|
||||
|
||||
1.7. "Larger Work"
|
||||
means a work that combines Covered Software with other material, in
|
||||
a separate file or files, that is not Covered Software.
|
||||
|
||||
1.8. "License"
|
||||
means this document.
|
||||
|
||||
1.9. "Licensable"
|
||||
means having the right to grant, to the maximum extent possible,
|
||||
whether at the time of the initial grant or subsequently, any and
|
||||
all of the rights conveyed by this License.
|
||||
|
||||
1.10. "Modifications"
|
||||
means any of the following:
|
||||
|
||||
(a) any file in Source Code Form that results from an addition to,
|
||||
deletion from, or modification of the contents of Covered
|
||||
Software; or
|
||||
|
||||
(b) any new file in Source Code Form that contains any Covered
|
||||
Software.
|
||||
|
||||
1.11. "Patent Claims" of a Contributor
|
||||
means any patent claim(s), including without limitation, method,
|
||||
process, and apparatus claims, in any patent Licensable by such
|
||||
Contributor that would be infringed, but for the grant of the
|
||||
License, by the making, using, selling, offering for sale, having
|
||||
made, import, or transfer of either its Contributions or its
|
||||
Contributor Version.
|
||||
|
||||
1.12. "Secondary License"
|
||||
means either the GNU General Public License, Version 2.0, the GNU
|
||||
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||
Public License, Version 3.0, or any later versions of those
|
||||
licenses.
|
||||
|
||||
1.13. "Source Code Form"
|
||||
means the form of the work preferred for making modifications.
|
||||
|
||||
1.14. "You" (or "Your")
|
||||
means an individual or a legal entity exercising rights under this
|
||||
License. For legal entities, "You" includes any entity that
|
||||
controls, is controlled by, or is under common control with You. For
|
||||
purposes of this definition, "control" means (a) the power, direct
|
||||
or indirect, to cause the direction or management of such entity,
|
||||
whether by contract or otherwise, or (b) ownership of more than
|
||||
fifty percent (50%) of the outstanding shares or beneficial
|
||||
ownership of such entity.
|
||||
|
||||
2. License Grants and Conditions
|
||||
--------------------------------
|
||||
|
||||
2.1. Grants
|
||||
|
||||
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license:
|
||||
|
||||
(a) under intellectual property rights (other than patent or trademark)
|
||||
Licensable by such Contributor to use, reproduce, make available,
|
||||
modify, display, perform, distribute, and otherwise exploit its
|
||||
Contributions, either on an unmodified basis, with Modifications, or
|
||||
as part of a Larger Work; and
|
||||
|
||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||
for sale, have made, import, and otherwise transfer either its
|
||||
Contributions or its Contributor Version.
|
||||
|
||||
2.2. Effective Date
|
||||
|
||||
The licenses granted in Section 2.1 with respect to any Contribution
|
||||
become effective for each Contribution on the date the Contributor first
|
||||
distributes such Contribution.
|
||||
|
||||
2.3. Limitations on Grant Scope
|
||||
|
||||
The licenses granted in this Section 2 are the only rights granted under
|
||||
this License. No additional rights or licenses will be implied from the
|
||||
distribution or licensing of Covered Software under this License.
|
||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||
Contributor:
|
||||
|
||||
(a) for any code that a Contributor has removed from Covered Software;
|
||||
or
|
||||
|
||||
(b) for infringements caused by: (i) Your and any other third party's
|
||||
modifications of Covered Software, or (ii) the combination of its
|
||||
Contributions with other software (except as part of its Contributor
|
||||
Version); or
|
||||
|
||||
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||
its Contributions.
|
||||
|
||||
This License does not grant any rights in the trademarks, service marks,
|
||||
or logos of any Contributor (except as may be necessary to comply with
|
||||
the notice requirements in Section 3.4).
|
||||
|
||||
2.4. Subsequent Licenses
|
||||
|
||||
No Contributor makes additional grants as a result of Your choice to
|
||||
distribute the Covered Software under a subsequent version of this
|
||||
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||
permitted under the terms of Section 3.3).
|
||||
|
||||
2.5. Representation
|
||||
|
||||
Each Contributor represents that the Contributor believes its
|
||||
Contributions are its original creation(s) or it has sufficient rights
|
||||
to grant the rights to its Contributions conveyed by this License.
|
||||
|
||||
2.6. Fair Use
|
||||
|
||||
This License is not intended to limit any rights You have under
|
||||
applicable copyright doctrines of fair use, fair dealing, or other
|
||||
equivalents.
|
||||
|
||||
2.7. Conditions
|
||||
|
||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||
in Section 2.1.
|
||||
|
||||
3. Responsibilities
|
||||
-------------------
|
||||
|
||||
3.1. Distribution of Source Form
|
||||
|
||||
All distribution of Covered Software in Source Code Form, including any
|
||||
Modifications that You create or to which You contribute, must be under
|
||||
the terms of this License. You must inform recipients that the Source
|
||||
Code Form of the Covered Software is governed by the terms of this
|
||||
License, and how they can obtain a copy of this License. You may not
|
||||
attempt to alter or restrict the recipients' rights in the Source Code
|
||||
Form.
|
||||
|
||||
3.2. Distribution of Executable Form
|
||||
|
||||
If You distribute Covered Software in Executable Form then:
|
||||
|
||||
(a) such Covered Software must also be made available in Source Code
|
||||
Form, as described in Section 3.1, and You must inform recipients of
|
||||
the Executable Form how they can obtain a copy of such Source Code
|
||||
Form by reasonable means in a timely manner, at a charge no more
|
||||
than the cost of distribution to the recipient; and
|
||||
|
||||
(b) You may distribute such Executable Form under the terms of this
|
||||
License, or sublicense it under different terms, provided that the
|
||||
license for the Executable Form does not attempt to limit or alter
|
||||
the recipients' rights in the Source Code Form under this License.
|
||||
|
||||
3.3. Distribution of a Larger Work
|
||||
|
||||
You may create and distribute a Larger Work under terms of Your choice,
|
||||
provided that You also comply with the requirements of this License for
|
||||
the Covered Software. If the Larger Work is a combination of Covered
|
||||
Software with a work governed by one or more Secondary Licenses, and the
|
||||
Covered Software is not Incompatible With Secondary Licenses, this
|
||||
License permits You to additionally distribute such Covered Software
|
||||
under the terms of such Secondary License(s), so that the recipient of
|
||||
the Larger Work may, at their option, further distribute the Covered
|
||||
Software under the terms of either this License or such Secondary
|
||||
License(s).
|
||||
|
||||
3.4. Notices
|
||||
|
||||
You may not remove or alter the substance of any license notices
|
||||
(including copyright notices, patent notices, disclaimers of warranty,
|
||||
or limitations of liability) contained within the Source Code Form of
|
||||
the Covered Software, except that You may alter any license notices to
|
||||
the extent required to remedy known factual inaccuracies.
|
||||
|
||||
3.5. Application of Additional Terms
|
||||
|
||||
You may choose to offer, and to charge a fee for, warranty, support,
|
||||
indemnity or liability obligations to one or more recipients of Covered
|
||||
Software. However, You may do so only on Your own behalf, and not on
|
||||
behalf of any Contributor. You must make it absolutely clear that any
|
||||
such warranty, support, indemnity, or liability obligation is offered by
|
||||
You alone, and You hereby agree to indemnify every Contributor for any
|
||||
liability incurred by such Contributor as a result of warranty, support,
|
||||
indemnity or liability terms You offer. You may include additional
|
||||
disclaimers of warranty and limitations of liability specific to any
|
||||
jurisdiction.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation
|
||||
---------------------------------------------------
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Software due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description must
|
||||
be placed in a text file included with all distributions of the Covered
|
||||
Software under this License. Except to the extent prohibited by statute
|
||||
or regulation, such description must be sufficiently detailed for a
|
||||
recipient of ordinary skill to be able to understand it.
|
||||
|
||||
5. Termination
|
||||
--------------
|
||||
|
||||
5.1. The rights granted under this License will terminate automatically
|
||||
if You fail to comply with any of its terms. However, if You become
|
||||
compliant, then the rights granted under this License from a particular
|
||||
Contributor are reinstated (a) provisionally, unless and until such
|
||||
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||
ongoing basis, if such Contributor fails to notify You of the
|
||||
non-compliance by some reasonable means prior to 60 days after You have
|
||||
come back into compliance. Moreover, Your grants from a particular
|
||||
Contributor are reinstated on an ongoing basis if such Contributor
|
||||
notifies You of the non-compliance by some reasonable means, this is the
|
||||
first time You have received notice of non-compliance with this License
|
||||
from such Contributor, and You become compliant prior to 30 days after
|
||||
Your receipt of the notice.
|
||||
|
||||
5.2. If You initiate litigation against any entity by asserting a patent
|
||||
infringement claim (excluding declaratory judgment actions,
|
||||
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||
directly or indirectly infringes any patent, then the rights granted to
|
||||
You by any and all Contributors for the Covered Software under Section
|
||||
2.1 of this License shall terminate.
|
||||
|
||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||
end user license agreements (excluding distributors and resellers) which
|
||||
have been validly granted by You or Your distributors under this License
|
||||
prior to termination shall survive termination.
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 6. Disclaimer of Warranty *
|
||||
* ------------------------- *
|
||||
* *
|
||||
* Covered Software is provided under this License on an "as is" *
|
||||
* basis, without warranty of any kind, either expressed, implied, or *
|
||||
* statutory, including, without limitation, warranties that the *
|
||||
* Covered Software is free of defects, merchantable, fit for a *
|
||||
* particular purpose or non-infringing. The entire risk as to the *
|
||||
* quality and performance of the Covered Software is with You. *
|
||||
* Should any Covered Software prove defective in any respect, You *
|
||||
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||
* essential part of this License. No use of any Covered Software is *
|
||||
* authorized under this License except under this disclaimer. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 7. Limitation of Liability *
|
||||
* -------------------------- *
|
||||
* *
|
||||
* Under no circumstances and under no legal theory, whether tort *
|
||||
* (including negligence), contract, or otherwise, shall any *
|
||||
* Contributor, or anyone who distributes Covered Software as *
|
||||
* permitted above, be liable to You for any direct, indirect, *
|
||||
* special, incidental, or consequential damages of any character *
|
||||
* including, without limitation, damages for lost profits, loss of *
|
||||
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||
* and all other commercial damages or losses, even if such party *
|
||||
* shall have been informed of the possibility of such damages. This *
|
||||
* limitation of liability shall not apply to liability for death or *
|
||||
* personal injury resulting from such party's negligence to the *
|
||||
* extent applicable law prohibits such limitation. Some *
|
||||
* jurisdictions do not allow the exclusion or limitation of *
|
||||
* incidental or consequential damages, so this exclusion and *
|
||||
* limitation may not apply to You. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
8. Litigation
|
||||
-------------
|
||||
|
||||
Any litigation relating to this License may be brought only in the
|
||||
courts of a jurisdiction where the defendant maintains its principal
|
||||
place of business and such litigation shall be governed by laws of that
|
||||
jurisdiction, without reference to its conflict-of-law provisions.
|
||||
Nothing in this Section shall prevent a party's ability to bring
|
||||
cross-claims or counter-claims.
|
||||
|
||||
9. Miscellaneous
|
||||
----------------
|
||||
|
||||
This License represents the complete agreement concerning the subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. Any law or regulation which provides
|
||||
that the language of a contract shall be construed against the drafter
|
||||
shall not be used to construe this License against a Contributor.
|
||||
|
||||
10. Versions of the License
|
||||
---------------------------
|
||||
|
||||
10.1. New Versions
|
||||
|
||||
Mozilla Foundation is the license steward. Except as provided in Section
|
||||
10.3, no one other than the license steward has the right to modify or
|
||||
publish new versions of this License. Each version will be given a
|
||||
distinguishing version number.
|
||||
|
||||
10.2. Effect of New Versions
|
||||
|
||||
You may distribute the Covered Software under the terms of the version
|
||||
of the License under which You originally received the Covered Software,
|
||||
or under the terms of any subsequent version published by the license
|
||||
steward.
|
||||
|
||||
10.3. Modified Versions
|
||||
|
||||
If you create software not governed by this License, and you want to
|
||||
create a new license for such software, you may create and use a
|
||||
modified version of this License if you rename the license and remove
|
||||
any references to the name of the license steward (except to note that
|
||||
such modified license differs from this License).
|
||||
|
||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||
Licenses
|
||||
|
||||
If You choose to distribute Source Code Form that is Incompatible With
|
||||
Secondary Licenses under the terms of this version of the License, the
|
||||
notice described in Exhibit B of this License must be attached.
|
||||
|
||||
Exhibit A - Source Code Form License Notice
|
||||
-------------------------------------------
|
||||
|
||||
This Source Code Form is subject to the terms of the Mozilla Public
|
||||
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
If it is not possible or desirable to put the notice in a particular
|
||||
file, then You may include the notice in a location (such as a LICENSE
|
||||
file in a relevant directory) where a recipient would be likely to look
|
||||
for such a notice.
|
||||
|
||||
You may add additional accurate notices of copyright ownership.
|
||||
|
||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||
---------------------------------------------------------
|
||||
|
||||
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||
defined by the Mozilla Public License, v. 2.0.
|
||||
|
|
@ -1,115 +0,0 @@
|
|||
# Throwing
|
||||
|
||||
## Developed by the Eurythmia team
|
||||
|
||||
This mod is an API for registering throwing and throwable things.
|
||||
|
||||
Mods based on this API:
|
||||
* [throwing_arrows](https://github.com/MT-Eurythmia/throwing/tree/master/throwing_arrows) is a compatible replacement for the throwing mod by PilzAdam.
|
||||
* [sling](https://github.com/tacotexmex/sling) is a mod written by @tacotexmex that enables item stack and single item throwing of any item.
|
||||
|
||||
## Configuration
|
||||
|
||||
The settings are the following:
|
||||
```
|
||||
throwing.velocity_factor = 19
|
||||
throwing.horizontal_acceleration_factor = -3
|
||||
throwing.vertical_acceleration = -10
|
||||
|
||||
throwing.allow_arrow_placing = false
|
||||
|
||||
throwing.bow_cooldown = 0.2
|
||||
```
|
||||
|
||||
## API
|
||||
|
||||
There are two available functions in the mod API:
|
||||
```lua
|
||||
function throwing.register_bow(name, definition)
|
||||
--[[
|
||||
Name: Bow name. If it doesn't contain ":", the "throwing:" prefix will be added.
|
||||
Definition: definition table, containing:
|
||||
* itemcraft (optional, you may want to register your own craft or to make the bow uncraftable): item used to craft the bow.
|
||||
* description (highly recommended): description of the bow.
|
||||
* texture (essential): texture of the bow, shown in inventory.
|
||||
* groups (optional): groups of the item.
|
||||
* uses: number of uses of the bow (default is 50).
|
||||
* allow_shot (optional): function(player, itemstack, index, last_run):
|
||||
- player: the player using the bow
|
||||
- itemstack: the itemstack of the bow
|
||||
- index: index of the arrow in the inventory
|
||||
- last_run: whether this is the last time this function is called before actually calling `spawn_arrow_entity`.
|
||||
Currently, `allow_shot` is actually run twice (once before the delay, and once after).
|
||||
- should return true if the shot can be made, and false otherwise
|
||||
- the default function checks that the arrow to be thrown is a registered arrow
|
||||
- it can return a second return value, which is the new itemstack
|
||||
* throw_itself (optional): whether the bow should throw itself instead of the arrow next to it in the inventory.
|
||||
If present, allow_shot is ignored.
|
||||
Default is false.
|
||||
*Warning*: this field is not known to be currently used by a mod. If you encounter bugs using it, please open
|
||||
an issue!
|
||||
* cooldown: bow cooldown. Default is setting throwing.bow_cooldown
|
||||
* function spawn_arrow_entity(position, arrow, player): defaults to throwing.spawn_arrow_entity
|
||||
* sound: sound to be played when the bow is used
|
||||
* delay: delay before throwing the arrow
|
||||
]]
|
||||
|
||||
-- Example:
|
||||
throwing.register_bow("bow_wood", {
|
||||
itemcraft = "default:wood",
|
||||
description = "Wooden Bow",
|
||||
texture = "throwing_bow_wood.png"
|
||||
})
|
||||
|
||||
itemcraft, craft_quantity, description, tiles, on_hit_sound, on_hit[, on_throw[, groups]]
|
||||
function throwing.register_arrow(name, definition table)
|
||||
--[[
|
||||
Name: Arrow name. If it doesn't contain ":", the "throwing:" prefix will be added.
|
||||
Definition: definition table, containing:
|
||||
* itemcraft (optional, you may want to register your own craft or to make the arrow uncraftable): item used to craft the arrow.
|
||||
* craft_quantity (optional, defaulting to 1 if itemcraft is non-nil, pointless otherwise): quantity of arrows in the craft output.
|
||||
* tiles (essential): tiles of the arrow.
|
||||
* target (optional, defaulting to throwing.target_both): what the arrow is able to hit (throwing.target_node, throwing.target_object, throwing.target_both).
|
||||
* allow_protected (optional, defaulting to false): whether the arrow can be throw in a protected area
|
||||
* on_hit_sound (optional): sound played when the arrow hits a node or an object.
|
||||
* on_hit(self, pos, last_pos, node, object, hitter, data) (optional but very useful): callback function:
|
||||
- pos: the position of the hit node or object.
|
||||
- last_pos: the last air node where the arrow was
|
||||
- node and object: hit node or object. Either node or object is nil, depending
|
||||
whether the arrow hit a node or an object.
|
||||
- hitter: an ObjectRef to the thrower player.
|
||||
- data: a data table associated to the entity where you can store what you want
|
||||
- self: the arrow entity table (it allows you to hack a lot!)
|
||||
- If it fails, it should return:
|
||||
false[, reason]
|
||||
* on_throw(self, pos, thrower, itemstack, index, data) (optional): callback function: on_throw:
|
||||
- pos: the position from where the arrow is throw (which a bit higher than the hitter position)
|
||||
- thrower: an ObjectRef to the thrower player
|
||||
- next_index: the index next to the arrow in the "main" inventory
|
||||
- data: a data table associated to the entity where you can store what you want
|
||||
- self: the arrow entity table
|
||||
- If the arrow shouldn't be thrown, it should return false.
|
||||
* on_throw_sound (optional, there is a default sound, specify "" for no sound): sound to be played when the arrow is throw
|
||||
* on_hit_fails(self, pos, thrower, data) (optional): callback function called if the hit failed (e.g. because on_hit returned false or because the area was protected)
|
||||
]]
|
||||
|
||||
-- Example:
|
||||
throwing.register_arrow("arrow", {
|
||||
itemcraft = "default:steel_ingot",
|
||||
craft_quantity = 16,
|
||||
description = "Arrow",
|
||||
tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
|
||||
target = throwing.target_object,
|
||||
on_hit_sound = "throwing_arrow",
|
||||
on_hit = function(pos, _, _, object, hitter)
|
||||
object:punch(hitter, 1, {
|
||||
full_punch_interval = 1,
|
||||
damage_groups = {fleshy = 3}
|
||||
})
|
||||
end
|
||||
})
|
||||
```
|
||||
|
||||
If the item to throw is an arrow registered using `throwing.register_arrow`, the entity used will be the entity automatically registered by this function.
|
||||
Otherwise, if its definition contains a `throwing_entity` field, this field will be used as the entity name if it is a string, otherwise it will be called as a `function(pos, player)` that has to spawn the object and return the corresponding ObjectRef.
|
||||
If the item is neither an arrow nor has a `throwing_entity` field, the corresponding `__builtin:item` will be used.
|
|
@ -1,3 +0,0 @@
|
|||
mesecons?
|
||||
mesecons_button?
|
||||
wielded_light?
|
|
@ -1 +0,0 @@
|
|||
Throwing, formally throwing_redo - This mod provides an API for registering throwing and throwable things
|
|
@ -1,398 +0,0 @@
|
|||
throwing = {}
|
||||
|
||||
throwing.arrows = {}
|
||||
|
||||
throwing.target_object = 1
|
||||
throwing.target_node = 2
|
||||
throwing.target_both = 3
|
||||
|
||||
throwing.modname = minetest.get_current_modname()
|
||||
|
||||
--------- Arrows functions ---------
|
||||
function throwing.is_arrow(itemstack)
|
||||
return throwing.arrows[ItemStack(itemstack):get_name()]
|
||||
end
|
||||
|
||||
function throwing.spawn_arrow_entity(pos, arrow, player)
|
||||
if throwing.is_arrow(arrow) then
|
||||
return minetest.add_entity(pos, arrow.."_entity")
|
||||
elseif minetest.registered_items[arrow].throwing_entity then
|
||||
if type(minetest.registered_items[arrow].throwing_entity) == "string" then
|
||||
return minetest.add_entity(pos, minetest.registered_items[arrow].throwing_entity)
|
||||
else -- Type is a function
|
||||
return minetest.registered_items[arrow].throwing_entity(pos, player)
|
||||
end
|
||||
else
|
||||
obj = minetest.add_entity(pos, "__builtin:item", arrow)
|
||||
end
|
||||
end
|
||||
|
||||
local function shoot_arrow(itemstack, player, index, throw_itself, new_stack)
|
||||
local inventory = player:get_inventory()
|
||||
if not throw_itself then
|
||||
if index >= player:get_inventory():get_size("main") then
|
||||
return false
|
||||
end
|
||||
index = index + 1
|
||||
end
|
||||
local arrow_stack = inventory:get_stack("main", index)
|
||||
local arrow = arrow_stack:get_name()
|
||||
|
||||
local playerpos = player:getpos()
|
||||
local pos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
|
||||
local obj = (minetest.registered_items[itemstack:get_name()].spawn_arrow_entity or throwing.spawn_arrow_entity)(pos, arrow, player)
|
||||
|
||||
local luaentity = obj:get_luaentity()
|
||||
luaentity.player = player:get_player_name()
|
||||
if not luaentity.item then
|
||||
luaentity.item = arrow
|
||||
end
|
||||
|
||||
if luaentity.on_throw then
|
||||
if luaentity:on_throw(pos, player, arrow_stack, index, luaentity.data) == false then
|
||||
obj:remove()
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local dir = player:get_look_dir()
|
||||
local velocity_factor = tonumber(minetest.settings:get("throwing.velocity_factor")) or 19
|
||||
local horizontal_acceleration_factor = tonumber(minetest.settings:get("throwing.horizontal_acceleration_factor")) or -3
|
||||
local vertical_acceleration = tonumber(minetest.settings:get("throwing.vertical_acceleration")) or -10
|
||||
|
||||
obj:setvelocity({x=dir.x*velocity_factor, y=dir.y*velocity_factor, z=dir.z*velocity_factor})
|
||||
obj:setacceleration({x=dir.x*horizontal_acceleration_factor, y=vertical_acceleration, z=dir.z*horizontal_acceleration_factor})
|
||||
obj:setyaw(player:get_look_horizontal()-math.pi/2)
|
||||
|
||||
if luaentity.on_throw_sound ~= "" then
|
||||
minetest.sound_play(luaentity.on_throw_sound or "throwing_sound", {pos=playerpos, gain = 0.5})
|
||||
end
|
||||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
if new_stack then
|
||||
inventory:set_stack("main", index, new_stack)
|
||||
else
|
||||
local stack = inventory:get_stack("main", index)
|
||||
stack:take_item()
|
||||
inventory:set_stack("main", index, stack)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function arrow_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local logging = function(message, level)
|
||||
minetest.log(level or "action", "[throwing] Arrow "..(self.item or self.name).." throwed by player "..self.player.." "..tostring(self.timer).."s ago "..message)
|
||||
end
|
||||
|
||||
local hit = function(pos, node, obj)
|
||||
if obj then
|
||||
if obj:is_player() then
|
||||
if obj:get_player_name() == self.player then -- Avoid hitting the hitter
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if not player then -- Possible if the player disconnected
|
||||
return
|
||||
end
|
||||
|
||||
local function hit_failed()
|
||||
if not minetest.settings:get_bool("creative_mode") and self.item then
|
||||
player:get_inventory():add_item("main", self.item)
|
||||
end
|
||||
if self.on_hit_fails then
|
||||
self:on_hit_fails(pos, player, self.data)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.last_pos then
|
||||
logging("hitted a node during its first call to the step function")
|
||||
hit_failed()
|
||||
return
|
||||
end
|
||||
|
||||
if node and minetest.is_protected(pos, self.player) and not self.allow_protected then -- Forbid hitting nodes in protected areas
|
||||
minetest.record_protection_violation(pos, self.player)
|
||||
logging("hitted a node into a protected area")
|
||||
return
|
||||
end
|
||||
|
||||
if self.on_hit then
|
||||
local ret, reason = self:on_hit(pos, self.last_pos, node, obj, player, self.data)
|
||||
if ret == false then
|
||||
if reason then
|
||||
logging(": on_hit function failed for reason: "..reason)
|
||||
else
|
||||
logging(": on_hit function failed")
|
||||
end
|
||||
|
||||
hit_failed()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.on_hit_sound then
|
||||
minetest.sound_play(self.on_hit_sound, {pos = pos, gain = 0.8})
|
||||
end
|
||||
if node then
|
||||
logging("collided with node "..node.name.." at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
elseif obj then
|
||||
if obj:get_luaentity() then
|
||||
logging("collided with luaentity "..obj:get_luaentity().name.." at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
elseif obj:is_player() then
|
||||
logging("collided with player "..obj:get_player_name().." at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
else
|
||||
logging("collided with object at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Collision with a node
|
||||
if node.name == "ignore" then
|
||||
self.object:remove()
|
||||
logging("reached ignore. Removing.")
|
||||
return
|
||||
elseif (minetest.registered_items[node.name] or {}).drawtype ~= "airlike" then
|
||||
if self.target ~= throwing.target_object then -- throwing.target_both, nil, throwing.target_node, or any invalid value
|
||||
if hit(pos, node, nil) ~= false then
|
||||
self.object:remove()
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Collision with an object
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() then
|
||||
if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if self.target ~= throwing.target_node then -- throwing.target_both, nil, throwing.target_object, or any invalid value
|
||||
if hit(pos, nil, obj) ~= false then
|
||||
self.object:remove()
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.target ~= throwing.target_node then -- throwing.target_both, nil, throwing.target_object, or any invalid value
|
||||
if hit(pos, nil, obj) ~= false then
|
||||
self.object:remove()
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Support for shining items using wielded light
|
||||
if minetest.global_exists("wielded_light") and self.object then
|
||||
wielded_light.update_light_by_item(self.item, self.object:get_pos())
|
||||
end
|
||||
|
||||
self.last_pos = pos -- Used by the build arrow
|
||||
end
|
||||
|
||||
function throwing.make_arrow_def(def)
|
||||
def.timer = 0
|
||||
def.player = ""
|
||||
def.on_step = arrow_step
|
||||
def.data = {}
|
||||
return def
|
||||
end
|
||||
|
||||
--[[
|
||||
on_hit(pos, last_pos, node, object, hitter)
|
||||
Either node or object is nil, depending whether the arrow collided with an object (luaentity or player) or with a node.
|
||||
No log message is needed in this function (a generic log message is automatically emitted), except on error or warning.
|
||||
Should return false or false, reason on failure.
|
||||
|
||||
on_throw(pos, hitter)
|
||||
Unlike on_hit, it is optional.
|
||||
]]
|
||||
function throwing.register_arrow(name, def)
|
||||
throwing.arrows[name] = true
|
||||
|
||||
local registration_name = name
|
||||
if name:sub(1,9) == "throwing:" then
|
||||
registration_name = ":"..name
|
||||
end
|
||||
|
||||
if not def.groups then
|
||||
def.groups = {}
|
||||
end
|
||||
if not def.groups.dig_immediate then
|
||||
def.groups.dig_immediate = 3
|
||||
end
|
||||
def.inventory_image = def.tiles[1]
|
||||
def.on_place = function(itemstack, placer, pointed_thing)
|
||||
if minetest.settings:get_bool("throwing.allow_arrow_placing") and pointed_thing.above then
|
||||
local playername = placer:get_player_name()
|
||||
if not minetest.is_protected(pointed_thing.above, playername) then
|
||||
minetest.log("action", "Player "..playername.." placed arrow "..name.." at ("..pointed_thing.above.x..","..pointed_thing.above.y..","..pointed_thing.above.z..")")
|
||||
minetest.set_node(pointed_thing.above, {name = name})
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
else
|
||||
minetest.log("warning", "Player "..playername.." tried to place arrow "..name.." into a protected area at ("..pointed_thing.above.x..","..pointed_thing.above.y..","..pointed_thing.above.z..")")
|
||||
minetest.record_protection_violation(pointed_thing.above, playername)
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
-- Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
-- Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
}
|
||||
minetest.register_node(registration_name, def)
|
||||
|
||||
minetest.register_entity(registration_name.."_entity", throwing.make_arrow_def{
|
||||
physical = false,
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.125, y = 0.125},
|
||||
textures = {name},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
on_hit = def.on_hit,
|
||||
on_hit_sound = def.on_hit_sound,
|
||||
on_throw_sound = def.on_throw_sound,
|
||||
on_throw = def.on_throw,
|
||||
allow_protected = def.allow_protected,
|
||||
target = def.target,
|
||||
on_hit_fails = def.on_hit_fails,
|
||||
item = name,
|
||||
})
|
||||
|
||||
if def.itemcraft then
|
||||
minetest.register_craft({
|
||||
output = name.." "..tostring(def.craft_quantity or 1),
|
||||
recipe = {
|
||||
{def.itemcraft, "default:stick", "default:stick"}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = name.." "..tostring(def.craft_quantity or 1),
|
||||
recipe = {
|
||||
{ "default:stick", "default:stick", def.itemcraft}
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---------- Bows -----------
|
||||
function throwing.register_bow(name, def)
|
||||
if not def.allow_shot then
|
||||
def.allow_shot = function(player, itemstack, index)
|
||||
if index >= player:get_inventory():get_size("main") and not def.throw_itself then
|
||||
return false
|
||||
end
|
||||
return throwing.is_arrow(itemstack)
|
||||
end
|
||||
end
|
||||
if not def.inventory_image then
|
||||
def.inventory_image = def.texture
|
||||
end
|
||||
def.on_use = function(itemstack, user, pointed_thing)
|
||||
-- Cooldown
|
||||
local meta = itemstack:get_meta()
|
||||
local cooldown = def.cooldown or tonumber(minetest.settings:get("throwing.bow_cooldown")) or 0.2
|
||||
|
||||
if cooldown > 0 and meta:get_int("cooldown") > os.time()
|
||||
or meta:get_int("delay") > os.time() then
|
||||
return
|
||||
end
|
||||
|
||||
local bow_index = user:get_wield_index()
|
||||
local arrow_index = (def.throw_itself and bow_index) or bow_index+1
|
||||
local res, new_stack = def.allow_shot(user, user:get_inventory():get_stack("main", arrow_index), arrow_index, false)
|
||||
if not res then
|
||||
return (def.throw_itself and new_stack) or itemstack
|
||||
end
|
||||
|
||||
-- Sound
|
||||
if def.sound then
|
||||
minetest.sound_play(def.sound, {to_player=user:get_player_name()})
|
||||
end
|
||||
|
||||
meta:set_int("delay", os.time() + (def.delay or 0))
|
||||
minetest.after(def.delay or 0, function()
|
||||
-- Re-check that the arrow can be thrown. Overwrite the new_stack
|
||||
local old_new_stack = new_stack
|
||||
res, new_stack = def.allow_shot(user, user:get_inventory():get_stack("main", arrow_index), arrow_index, true)
|
||||
if not new_stack then
|
||||
new_stack = old_new_stack
|
||||
end
|
||||
if not res then
|
||||
return
|
||||
end
|
||||
|
||||
-- Shoot arrow
|
||||
if shoot_arrow(itemstack, user, bow_index, def.throw_itself, new_stack) then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:add_wear(65535 / (def.uses or 50))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if def.throw_itself then
|
||||
-- This is a bug. If we return ItemStack(nil), the player punches the entity,
|
||||
-- and if the entity if a __builtin:item, it gets back to his inventory.
|
||||
minetest.after(0.1, function()
|
||||
user:get_inventory():remove_item("main", itemstack)
|
||||
end)
|
||||
elseif cooldown > 0 then
|
||||
meta:set_int("cooldown", os.time() + cooldown)
|
||||
end
|
||||
user:get_inventory():set_stack("main", bow_index, itemstack)
|
||||
end)
|
||||
return itemstack
|
||||
end
|
||||
minetest.register_tool(name, def)
|
||||
|
||||
if def.itemcraft then
|
||||
-- Check for an override name
|
||||
-- because an ``output = ":name"'' can't exist in a recipe
|
||||
local output_name = name
|
||||
if name:sub(1,1) == ":" then
|
||||
output_name = name:sub(2)
|
||||
end
|
||||
minetest.register_craft({
|
||||
output = output_name,
|
||||
recipe = {
|
||||
{"farming:cotton", def.itemcraft, ""},
|
||||
{"farming:cotton", "", def.itemcraft},
|
||||
{"farming:cotton", def.itemcraft, ""},
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
|
@ -1 +0,0 @@
|
|||
name = throwing
|
|
@ -1,374 +0,0 @@
|
|||
Mozilla Public License Version 2.0
|
||||
==================================
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
|
||||
1.1. "Contributor"
|
||||
means each individual or legal entity that creates, contributes to
|
||||
the creation of, or owns Covered Software.
|
||||
|
||||
1.2. "Contributor Version"
|
||||
means the combination of the Contributions of others (if any) used
|
||||
by a Contributor and that particular Contributor's Contribution.
|
||||
|
||||
1.3. "Contribution"
|
||||
means Covered Software of a particular Contributor.
|
||||
|
||||
1.4. "Covered Software"
|
||||
means Source Code Form to which the initial Contributor has attached
|
||||
the notice in Exhibit A, the Executable Form of such Source Code
|
||||
Form, and Modifications of such Source Code Form, in each case
|
||||
including portions thereof.
|
||||
|
||||
1.5. "Incompatible With Secondary Licenses"
|
||||
means
|
||||
|
||||
(a) that the initial Contributor has attached the notice described
|
||||
in Exhibit B to the Covered Software; or
|
||||
|
||||
(b) that the Covered Software was made available under the terms of
|
||||
version 1.1 or earlier of the License, but not also under the
|
||||
terms of a Secondary License.
|
||||
|
||||
1.6. "Executable Form"
|
||||
means any form of the work other than Source Code Form.
|
||||
|
||||
1.7. "Larger Work"
|
||||
means a work that combines Covered Software with other material, in
|
||||
a separate file or files, that is not Covered Software.
|
||||
|
||||
1.8. "License"
|
||||
means this document.
|
||||
|
||||
1.9. "Licensable"
|
||||
means having the right to grant, to the maximum extent possible,
|
||||
whether at the time of the initial grant or subsequently, any and
|
||||
all of the rights conveyed by this License.
|
||||
|
||||
1.10. "Modifications"
|
||||
means any of the following:
|
||||
|
||||
(a) any file in Source Code Form that results from an addition to,
|
||||
deletion from, or modification of the contents of Covered
|
||||
Software; or
|
||||
|
||||
(b) any new file in Source Code Form that contains any Covered
|
||||
Software.
|
||||
|
||||
1.11. "Patent Claims" of a Contributor
|
||||
means any patent claim(s), including without limitation, method,
|
||||
process, and apparatus claims, in any patent Licensable by such
|
||||
Contributor that would be infringed, but for the grant of the
|
||||
License, by the making, using, selling, offering for sale, having
|
||||
made, import, or transfer of either its Contributions or its
|
||||
Contributor Version.
|
||||
|
||||
1.12. "Secondary License"
|
||||
means either the GNU General Public License, Version 2.0, the GNU
|
||||
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||
Public License, Version 3.0, or any later versions of those
|
||||
licenses.
|
||||
|
||||
1.13. "Source Code Form"
|
||||
means the form of the work preferred for making modifications.
|
||||
|
||||
1.14. "You" (or "Your")
|
||||
means an individual or a legal entity exercising rights under this
|
||||
License. For legal entities, "You" includes any entity that
|
||||
controls, is controlled by, or is under common control with You. For
|
||||
purposes of this definition, "control" means (a) the power, direct
|
||||
or indirect, to cause the direction or management of such entity,
|
||||
whether by contract or otherwise, or (b) ownership of more than
|
||||
fifty percent (50%) of the outstanding shares or beneficial
|
||||
ownership of such entity.
|
||||
|
||||
2. License Grants and Conditions
|
||||
--------------------------------
|
||||
|
||||
2.1. Grants
|
||||
|
||||
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license:
|
||||
|
||||
(a) under intellectual property rights (other than patent or trademark)
|
||||
Licensable by such Contributor to use, reproduce, make available,
|
||||
modify, display, perform, distribute, and otherwise exploit its
|
||||
Contributions, either on an unmodified basis, with Modifications, or
|
||||
as part of a Larger Work; and
|
||||
|
||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||
for sale, have made, import, and otherwise transfer either its
|
||||
Contributions or its Contributor Version.
|
||||
|
||||
2.2. Effective Date
|
||||
|
||||
The licenses granted in Section 2.1 with respect to any Contribution
|
||||
become effective for each Contribution on the date the Contributor first
|
||||
distributes such Contribution.
|
||||
|
||||
2.3. Limitations on Grant Scope
|
||||
|
||||
The licenses granted in this Section 2 are the only rights granted under
|
||||
this License. No additional rights or licenses will be implied from the
|
||||
distribution or licensing of Covered Software under this License.
|
||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||
Contributor:
|
||||
|
||||
(a) for any code that a Contributor has removed from Covered Software;
|
||||
or
|
||||
|
||||
(b) for infringements caused by: (i) Your and any other third party's
|
||||
modifications of Covered Software, or (ii) the combination of its
|
||||
Contributions with other software (except as part of its Contributor
|
||||
Version); or
|
||||
|
||||
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||
its Contributions.
|
||||
|
||||
This License does not grant any rights in the trademarks, service marks,
|
||||
or logos of any Contributor (except as may be necessary to comply with
|
||||
the notice requirements in Section 3.4).
|
||||
|
||||
2.4. Subsequent Licenses
|
||||
|
||||
No Contributor makes additional grants as a result of Your choice to
|
||||
distribute the Covered Software under a subsequent version of this
|
||||
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||
permitted under the terms of Section 3.3).
|
||||
|
||||
2.5. Representation
|
||||
|
||||
Each Contributor represents that the Contributor believes its
|
||||
Contributions are its original creation(s) or it has sufficient rights
|
||||
to grant the rights to its Contributions conveyed by this License.
|
||||
|
||||
2.6. Fair Use
|
||||
|
||||
This License is not intended to limit any rights You have under
|
||||
applicable copyright doctrines of fair use, fair dealing, or other
|
||||
equivalents.
|
||||
|
||||
2.7. Conditions
|
||||
|
||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||
in Section 2.1.
|
||||
|
||||
3. Responsibilities
|
||||
-------------------
|
||||
|
||||
3.1. Distribution of Source Form
|
||||
|
||||
All distribution of Covered Software in Source Code Form, including any
|
||||
Modifications that You create or to which You contribute, must be under
|
||||
the terms of this License. You must inform recipients that the Source
|
||||
Code Form of the Covered Software is governed by the terms of this
|
||||
License, and how they can obtain a copy of this License. You may not
|
||||
attempt to alter or restrict the recipients' rights in the Source Code
|
||||
Form.
|
||||
|
||||
3.2. Distribution of Executable Form
|
||||
|
||||
If You distribute Covered Software in Executable Form then:
|
||||
|
||||
(a) such Covered Software must also be made available in Source Code
|
||||
Form, as described in Section 3.1, and You must inform recipients of
|
||||
the Executable Form how they can obtain a copy of such Source Code
|
||||
Form by reasonable means in a timely manner, at a charge no more
|
||||
than the cost of distribution to the recipient; and
|
||||
|
||||
(b) You may distribute such Executable Form under the terms of this
|
||||
License, or sublicense it under different terms, provided that the
|
||||
license for the Executable Form does not attempt to limit or alter
|
||||
the recipients' rights in the Source Code Form under this License.
|
||||
|
||||
3.3. Distribution of a Larger Work
|
||||
|
||||
You may create and distribute a Larger Work under terms of Your choice,
|
||||
provided that You also comply with the requirements of this License for
|
||||
the Covered Software. If the Larger Work is a combination of Covered
|
||||
Software with a work governed by one or more Secondary Licenses, and the
|
||||
Covered Software is not Incompatible With Secondary Licenses, this
|
||||
License permits You to additionally distribute such Covered Software
|
||||
under the terms of such Secondary License(s), so that the recipient of
|
||||
the Larger Work may, at their option, further distribute the Covered
|
||||
Software under the terms of either this License or such Secondary
|
||||
License(s).
|
||||
|
||||
3.4. Notices
|
||||
|
||||
You may not remove or alter the substance of any license notices
|
||||
(including copyright notices, patent notices, disclaimers of warranty,
|
||||
or limitations of liability) contained within the Source Code Form of
|
||||
the Covered Software, except that You may alter any license notices to
|
||||
the extent required to remedy known factual inaccuracies.
|
||||
|
||||
3.5. Application of Additional Terms
|
||||
|
||||
You may choose to offer, and to charge a fee for, warranty, support,
|
||||
indemnity or liability obligations to one or more recipients of Covered
|
||||
Software. However, You may do so only on Your own behalf, and not on
|
||||
behalf of any Contributor. You must make it absolutely clear that any
|
||||
such warranty, support, indemnity, or liability obligation is offered by
|
||||
You alone, and You hereby agree to indemnify every Contributor for any
|
||||
liability incurred by such Contributor as a result of warranty, support,
|
||||
indemnity or liability terms You offer. You may include additional
|
||||
disclaimers of warranty and limitations of liability specific to any
|
||||
jurisdiction.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation
|
||||
---------------------------------------------------
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Software due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description must
|
||||
be placed in a text file included with all distributions of the Covered
|
||||
Software under this License. Except to the extent prohibited by statute
|
||||
or regulation, such description must be sufficiently detailed for a
|
||||
recipient of ordinary skill to be able to understand it.
|
||||
|
||||
5. Termination
|
||||
--------------
|
||||
|
||||
5.1. The rights granted under this License will terminate automatically
|
||||
if You fail to comply with any of its terms. However, if You become
|
||||
compliant, then the rights granted under this License from a particular
|
||||
Contributor are reinstated (a) provisionally, unless and until such
|
||||
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||
ongoing basis, if such Contributor fails to notify You of the
|
||||
non-compliance by some reasonable means prior to 60 days after You have
|
||||
come back into compliance. Moreover, Your grants from a particular
|
||||
Contributor are reinstated on an ongoing basis if such Contributor
|
||||
notifies You of the non-compliance by some reasonable means, this is the
|
||||
first time You have received notice of non-compliance with this License
|
||||
from such Contributor, and You become compliant prior to 30 days after
|
||||
Your receipt of the notice.
|
||||
|
||||
5.2. If You initiate litigation against any entity by asserting a patent
|
||||
infringement claim (excluding declaratory judgment actions,
|
||||
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||
directly or indirectly infringes any patent, then the rights granted to
|
||||
You by any and all Contributors for the Covered Software under Section
|
||||
2.1 of this License shall terminate.
|
||||
|
||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||
end user license agreements (excluding distributors and resellers) which
|
||||
have been validly granted by You or Your distributors under this License
|
||||
prior to termination shall survive termination.
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 6. Disclaimer of Warranty *
|
||||
* ------------------------- *
|
||||
* *
|
||||
* Covered Software is provided under this License on an "as is" *
|
||||
* basis, without warranty of any kind, either expressed, implied, or *
|
||||
* statutory, including, without limitation, warranties that the *
|
||||
* Covered Software is free of defects, merchantable, fit for a *
|
||||
* particular purpose or non-infringing. The entire risk as to the *
|
||||
* quality and performance of the Covered Software is with You. *
|
||||
* Should any Covered Software prove defective in any respect, You *
|
||||
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||
* essential part of this License. No use of any Covered Software is *
|
||||
* authorized under this License except under this disclaimer. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 7. Limitation of Liability *
|
||||
* -------------------------- *
|
||||
* *
|
||||
* Under no circumstances and under no legal theory, whether tort *
|
||||
* (including negligence), contract, or otherwise, shall any *
|
||||
* Contributor, or anyone who distributes Covered Software as *
|
||||
* permitted above, be liable to You for any direct, indirect, *
|
||||
* special, incidental, or consequential damages of any character *
|
||||
* including, without limitation, damages for lost profits, loss of *
|
||||
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||
* and all other commercial damages or losses, even if such party *
|
||||
* shall have been informed of the possibility of such damages. This *
|
||||
* limitation of liability shall not apply to liability for death or *
|
||||
* personal injury resulting from such party's negligence to the *
|
||||
* extent applicable law prohibits such limitation. Some *
|
||||
* jurisdictions do not allow the exclusion or limitation of *
|
||||
* incidental or consequential damages, so this exclusion and *
|
||||
* limitation may not apply to You. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
8. Litigation
|
||||
-------------
|
||||
|
||||
Any litigation relating to this License may be brought only in the
|
||||
courts of a jurisdiction where the defendant maintains its principal
|
||||
place of business and such litigation shall be governed by laws of that
|
||||
jurisdiction, without reference to its conflict-of-law provisions.
|
||||
Nothing in this Section shall prevent a party's ability to bring
|
||||
cross-claims or counter-claims.
|
||||
|
||||
9. Miscellaneous
|
||||
----------------
|
||||
|
||||
This License represents the complete agreement concerning the subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. Any law or regulation which provides
|
||||
that the language of a contract shall be construed against the drafter
|
||||
shall not be used to construe this License against a Contributor.
|
||||
|
||||
10. Versions of the License
|
||||
---------------------------
|
||||
|
||||
10.1. New Versions
|
||||
|
||||
Mozilla Foundation is the license steward. Except as provided in Section
|
||||
10.3, no one other than the license steward has the right to modify or
|
||||
publish new versions of this License. Each version will be given a
|
||||
distinguishing version number.
|
||||
|
||||
10.2. Effect of New Versions
|
||||
|
||||
You may distribute the Covered Software under the terms of the version
|
||||
of the License under which You originally received the Covered Software,
|
||||
or under the terms of any subsequent version published by the license
|
||||
steward.
|
||||
|
||||
10.3. Modified Versions
|
||||
|
||||
If you create software not governed by this License, and you want to
|
||||
create a new license for such software, you may create and use a
|
||||
modified version of this License if you rename the license and remove
|
||||
any references to the name of the license steward (except to note that
|
||||
such modified license differs from this License).
|
||||
|
||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||
Licenses
|
||||
|
||||
If You choose to distribute Source Code Form that is Incompatible With
|
||||
Secondary Licenses under the terms of this version of the License, the
|
||||
notice described in Exhibit B of this License must be attached.
|
||||
|
||||
Exhibit A - Source Code Form License Notice
|
||||
-------------------------------------------
|
||||
|
||||
This Source Code Form is subject to the terms of the Mozilla Public
|
||||
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
If it is not possible or desirable to put the notice in a particular
|
||||
file, then You may include the notice in a location (such as a LICENSE
|
||||
file in a relevant directory) where a recipient would be likely to look
|
||||
for such a notice.
|
||||
|
||||
You may add additional accurate notices of copyright ownership.
|
||||
|
||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||
---------------------------------------------------------
|
||||
|
||||
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||
defined by the Mozilla Public License, v. 2.0.
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
# Bows and Arrows for Throwing
|
||||
|
||||
This mod registers basic bows and arrows for the [throwing API](https://github.com/MT-Eurythmia/throwing). It makes `throwing` a compatible replacement for the throwing mod by PilzAdam.
|
||||
|
||||
## Settings
|
||||
|
||||
The settings are the following:
|
||||
```
|
||||
throwing.enable_arrow = true
|
||||
throwing.enable_golden_arrow = true
|
||||
throwing.enable_fire_arrow = true
|
||||
throwing.enable_teleport_arrow = true
|
||||
throwing.enable_dig_arrow = true
|
||||
throwing.enable_dig_arrow_admin = true
|
||||
throwing.enable_build_arrow = true
|
||||
|
||||
throwing.arrow_teleport_in_protected = true
|
||||
```
|
||||
|
||||
## Screenshot
|
||||
|
||||
![Screenshot](screenshot.png)
|
|
@ -1,5 +0,0 @@
|
|||
throwing
|
||||
default
|
||||
farming
|
||||
mesecons?
|
||||
mesecons_button?
|
|
@ -1 +0,0 @@
|
|||
Classic bows and arrows for the throwing_redo API
|
|
@ -1,224 +0,0 @@
|
|||
throwing.register_bow(":throwing:bow_wood", {
|
||||
itemcraft = "default:wood",
|
||||
description = "Wooden Bow",
|
||||
texture = "throwing_bow_wood.png",
|
||||
uses = 50
|
||||
})
|
||||
throwing.register_bow(":throwing:bow_stone", {
|
||||
itemcraft = "default:cobble",
|
||||
description = "Stone Bow",
|
||||
texture = "throwing_bow_stone.png",
|
||||
uses = 100
|
||||
})
|
||||
throwing.register_bow(":throwing:bow_steel", {
|
||||
itemcraft = "default:steel_ingot",
|
||||
description = "Steel Bow",
|
||||
texture = "throwing_bow_steel.png",
|
||||
uses = 150
|
||||
})
|
||||
throwing.register_bow(":throwing:bow_bronze", {
|
||||
itemcraft = "default:bronze_ingot",
|
||||
description = "Bronze Bow",
|
||||
texture = "throwing_bow_bronze.png",
|
||||
uses = 200
|
||||
})
|
||||
throwing.register_bow(":throwing:bow_gold", {
|
||||
itemcraft = "default:gold_ingot",
|
||||
description = "Gold Bow",
|
||||
texture = "throwing_bow_gold.png",
|
||||
uses = 250
|
||||
})
|
||||
throwing.register_bow(":throwing:bow_mese", {
|
||||
itemcraft = "default:mese_crystal",
|
||||
description = "Mese Bow",
|
||||
texture = "throwing_bow_mese.png",
|
||||
uses = 300
|
||||
})
|
||||
throwing.register_bow(":throwing:bow_diamond", {
|
||||
itemcraft = "default:diamond",
|
||||
description = "Diamond Bow",
|
||||
texture = "throwing_bow_diamond.png",
|
||||
uses = 320
|
||||
})
|
||||
|
||||
local function get_setting(name)
|
||||
local value = minetest.settings:get_bool("throwing.enable_"..name)
|
||||
if value == true or value == nil then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
if get_setting("arrow") then
|
||||
throwing.register_arrow("throwing:arrow", {
|
||||
itemcraft = "default:steel_ingot",
|
||||
craft_quantity = 16,
|
||||
description = "Arrow",
|
||||
tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
|
||||
target = throwing.target_both,
|
||||
allow_protected = true,
|
||||
on_hit_sound = "throwing_arrow",
|
||||
on_hit = function(self, pos, _, node, object, hitter)
|
||||
if object then
|
||||
object:punch(hitter, 1, {
|
||||
full_punch_interval = 1,
|
||||
damage_groups = {fleshy = 3}
|
||||
})
|
||||
elseif node then
|
||||
if node.name == "mesecons_button:button_off" and minetest.get_modpath("mesecons_button") and minetest.get_modpath("mesecons") then
|
||||
minetest.registered_items["mesecons_button:button_off"].on_rightclick(vector.round(pos), node)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
if get_setting("golden_arrow") then
|
||||
throwing.register_arrow("throwing:arrow_gold", {
|
||||
itemcraft = "default:gold_ingot",
|
||||
craft_quantity = 16,
|
||||
description = "Golden Arrow",
|
||||
tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"},
|
||||
target = throwing.target_object,
|
||||
allow_protected = true,
|
||||
on_hit_sound = "throwing_arrow",
|
||||
on_hit = function(self, pos, _, _, object, hitter)
|
||||
object:punch(hitter, 1, {
|
||||
full_punch_interval = 1,
|
||||
damage_groups = {fleshy = 5}
|
||||
})
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
if get_setting("dig_arrow") then
|
||||
throwing.register_arrow("throwing:arrow_dig", {
|
||||
itemcraft = "default:pick_wood",
|
||||
description = "Dig Arrow",
|
||||
tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"},
|
||||
target = throwing.target_node,
|
||||
on_hit_sound = "throwing_dig_arrow",
|
||||
on_hit = function(self, pos, _, node, _, hitter)
|
||||
return minetest.dig_node(pos)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
if get_setting("dig_arrow_admin") then
|
||||
throwing.register_arrow("throwing:arrow_dig_admin", {
|
||||
description = "Admin Dig Arrow",
|
||||
tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"},
|
||||
target = throwing.target_node,
|
||||
on_hit = function(self, pos, _, node, _, _)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
groups = {not_in_creative_inventory = 1}
|
||||
})
|
||||
end
|
||||
|
||||
if get_setting("teleport_arrow") then
|
||||
throwing.register_arrow("throwing:arrow_teleport", {
|
||||
itemcraft = "default:diamond",
|
||||
description = "Teleport Arrow",
|
||||
tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
|
||||
allow_protected = true,
|
||||
on_hit_sound = "throwing_teleport_arrow",
|
||||
on_hit = function(self, _, last_pos, _, _, hitter)
|
||||
if minetest.get_node(last_pos).name ~= "air" then
|
||||
minetest.log("warning", "[throwing] BUG: node at last_pos was not air")
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("throwing.allow_teleport_in_protected") == false then
|
||||
return false
|
||||
end
|
||||
|
||||
hitter:moveto(last_pos)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
if get_setting("fire_arrow") then
|
||||
throwing.register_arrow("throwing:arrow_fire", {
|
||||
itemcraft = "default:torch",
|
||||
description = "Torch Arrow",
|
||||
tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
|
||||
on_hit_sound = "default_place_node",
|
||||
on_hit = function(self, pos, last_pos, _, _, hitter)
|
||||
if minetest.get_node(last_pos).name ~= "air" then
|
||||
minetest.log("warning", "[throwing] BUG: node at last_pos was not air")
|
||||
return
|
||||
end
|
||||
|
||||
local r_pos = vector.round(pos)
|
||||
local r_last_pos = vector.round(last_pos)
|
||||
-- Make sure that only one key is different
|
||||
if r_pos.y ~= r_last_pos.y then
|
||||
r_last_pos.x = r_pos.x
|
||||
r_last_pos.z = r_pos.z
|
||||
elseif r_pos.x ~= r_last_pos.x then
|
||||
r_last_pos.y = r_pos.y
|
||||
r_last_pos.z = r_pos.z
|
||||
end
|
||||
minetest.registered_items["default:torch"].on_place(ItemStack("default:torch"), hitter,
|
||||
{type="node", under=r_pos, above=r_last_pos})
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
if get_setting("build_arrow") then
|
||||
throwing.register_arrow("throwing:arrow_build", {
|
||||
itemcraft = "default:obsidian_glass",
|
||||
description = "Build Arrow",
|
||||
tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"},
|
||||
on_hit_sound = "throwing_build_arrow",
|
||||
on_hit = function(self, pos, last_pos, _, _, hitter)
|
||||
if minetest.get_node(last_pos).name ~= "air" then
|
||||
minetest.log("warning", "[throwing] BUG: node at last_pos was not air")
|
||||
return
|
||||
end
|
||||
|
||||
local r_pos = vector.round(pos)
|
||||
local r_last_pos = vector.round(last_pos)
|
||||
-- Make sure that only one key is different
|
||||
if r_pos.y ~= r_last_pos.y then
|
||||
r_last_pos.x = r_pos.x
|
||||
r_last_pos.z = r_pos.z
|
||||
elseif r_pos.x ~= r_last_pos.x then
|
||||
r_last_pos.y = r_pos.y
|
||||
r_last_pos.z = r_pos.z
|
||||
end
|
||||
minetest.registered_items["default:obsidian_glass"].on_place(ItemStack("default:obsidian_glass"), hitter,
|
||||
{type="node", under=r_pos, above=r_last_pos})
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
if get_setting("drop_arrow") then
|
||||
throwing.register_arrow("throwing:arrow_drop", {
|
||||
itemcraft = "default:copper_ingot",
|
||||
craft_quantity = 16,
|
||||
description = "Drop Arrow",
|
||||
tiles = {"throwing_arrow_drop.png", "throwing_arrow_drop.png", "throwing_arrow_drop_back.png", "throwing_arrow_drop_front.png", "throwing_arrow_drop_2.png", "throwing_arrow_drop.png"},
|
||||
on_hit_sound = "throwing_build_arrow",
|
||||
allow_protected = true,
|
||||
on_throw = function(self, _, thrower, _, index, data)
|
||||
local inventory = thrower:get_inventory()
|
||||
if index >= inventory:get_size("main") or inventory:get_stack("main", index+1):get_name() == "" then
|
||||
return false, "nothing to drop"
|
||||
end
|
||||
data.itemstack = inventory:get_stack("main", index+1)
|
||||
data.index = index+1
|
||||
thrower:get_inventory():set_stack("main", index+1, nil)
|
||||
end,
|
||||
on_hit = function(self, _, last_pos, _, _, hitter, data)
|
||||
minetest.item_drop(ItemStack(data.itemstack), hitter, last_pos)
|
||||
end,
|
||||
on_hit_fails = function(self, _, thrower, data)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
thrower:get_inventory():set_stack("main", data.index, data.itemstack)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
|
@ -1 +0,0 @@
|
|||
name = throwing_arrows
|
Before Width: | Height: | Size: 366 KiB |
Before Width: | Height: | Size: 139 B |
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Before Width: | Height: | Size: 147 B |
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Before Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 146 B |
Before Width: | Height: | Size: 120 B |
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Before Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 119 B |
Before Width: | Height: | Size: 148 B |
Before Width: | Height: | Size: 147 B |
Before Width: | Height: | Size: 145 B |
Before Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 141 B |
Before Width: | Height: | Size: 141 B |
Before Width: | Height: | Size: 119 B |
Before Width: | Height: | Size: 422 B |
Before Width: | Height: | Size: 408 B |
Before Width: | Height: | Size: 466 B |
Before Width: | Height: | Size: 425 B |
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Before Width: | Height: | Size: 397 B |
Before Width: | Height: | Size: 388 B |
Before Width: | Height: | Size: 68 B |