Change enable_toolranks to no_toolranks
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@ -26,7 +26,7 @@ throwing.bow_cooldown = 0.2
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There are two available functions in the mod API:
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```lua
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function throwing.register_bow(name, definition, enable_toolranks)
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function throwing.register_bow(name, definition, no_toolranks)
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--[[
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Name: Bow name. If it doesn't contain ":", the "throwing:" prefix will be added.
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Definition: definition table, containing:
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@ -49,7 +49,7 @@ Definition: definition table, containing:
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* function spawn_arrow_entity(position, arrow, player): defaults to throwing.spawn_arrow_entity
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* sound: sound to be played when the bow is used
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* delay: delay before throwing the arrow
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Enable_toolranks: Enable toolranks support on this item. Defaults to true.
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No_toolranks: Disable toolranks support on this item. Defaults to false.
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]]
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-- Example:
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10
init.lua
10
init.lua
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@ -304,11 +304,7 @@ end
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---------- Bows -----------
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function throwing.register_bow(name, def, enable_toolranks)
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if enable_toolranks == nil then
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-- default value for enable_toolranks
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enable_toolranks = true
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end
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function throwing.register_bow(name, def, no_toolranks)
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if not def.allow_shot then
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def.allow_shot = function(player, itemstack, index)
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if index >= player:get_inventory():get_size("main") and not def.throw_itself then
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@ -359,7 +355,7 @@ function throwing.register_bow(name, def, enable_toolranks)
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if not minetest.settings:get_bool("creative_mode") then
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local uses = 65535 / (def.uses or 50)
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itemstack:add_wear(uses)
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if use_toolranks and enable_toolranks then
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if use_toolranks and not no_toolranks then
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toolranks.new_afteruse(itemstack, user, nil, {wear= uses})
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end
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end
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@ -380,7 +376,7 @@ function throwing.register_bow(name, def, enable_toolranks)
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return itemstack
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end
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minetest.register_tool(name, def)
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if use_toolranks and enable_toolranks then
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if use_toolranks and not no_toolranks then
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if name:sub(1, 1) == ":" then
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local sub_name = name:sub(2)
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end
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