Bugfix: remove the arrow in the inventory if not in creative mode

This commit is contained in:
upsilon 2017-01-07 14:37:20 +01:00
parent 5bd926a879
commit 98d5fc9449
1 changed files with 1 additions and 1 deletions

View File

@ -9,7 +9,7 @@ local function shoot_arrow(itemstack, player)
for _,arrow in ipairs(throwing.arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
player:get_inventory():remove_item("main", arrow)
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow.."_entity")