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Remove useless calls to minetest.is_protected in on_hit functions
(Already checked in the generic API)
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@ -49,9 +49,6 @@ if get_setting("dig_arrow") then
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if not node then
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return
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end
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if minetest.is_protected(pos, hitter:get_player_name()) then
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return false, "Area is protected"
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end
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return minetest.dig_node(pos)
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end)
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end
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@ -115,9 +112,6 @@ if get_setting("build_arrow") then
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minetest.log("warning", "[throwing] BUG: node at last_pos was not air")
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return
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end
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if minetest.is_protected(last_pos, hitter:get_player_name()) then
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return false, "Area is protected"
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end
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return minetest.place_node(last_pos, {name="default:obsidian_glass"})
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end)
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end
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