unified_inventory/item_names.lua

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-- code based on 4itemnames mod by 4aiman
local wield = {}
local huds = {}
local dtimes = {}
local dlimit = 3 -- hud will be hidden after this much seconds
local airhudmod = minetest.get_modpath("4air")
local hudmod = minetest.get_modpath("hud")
local function get_desc(item)
if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end
if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end
if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end
if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end
return ""
end
minetest.register_on_joinplayer(function(player)
minetest.after(0.0, function()
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if airhudmod or hudmod then
off.y=off.y-20
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = off,
alignment = {x=0, y=0},
number = 0xFFFFFF ,
text = "",
})
--print(dump("item hud id: "..huds[player_name]))
end)
end)
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i,player in ipairs(players) do
local player_name = player:get_player_name()
local wstack = player:get_wielded_item():get_name()
if dtimes[player_name] and dtimes[player_name] < dlimit then
dtimes[player_name] = dtimes[player_name] + dtime
if dtimes[player_name] > dlimit and huds[player_name] then
player:hud_change(huds[player_name], 'text', "")
end
end
if wstack ~= wield[player_name] then
wield[player_name] = wstack
local desc = get_desc(wstack)
dtimes[player_name] = 0
if huds[player_name] then
player:hud_change(huds[player_name], 'text', desc)
end
end
end
end)