Add "lite" mode

Set unified_inventory_lite = true in minetest.conf to enable.

This mode reduces the feature-set of the mod as follows:

* no bags
* no waypoints,
* no home/go-home buttons,
* no set-day/-night buttons,
* smaller creative/craft guide inventory pages (4x6 instead of 8x10)
* fewer paging buttons
* smaller search field
* move "Result: foo" to below the crafting guide grid.
* Move main "tab" buttons to the right, below the search and paging buttons.
* Made "tab" buttons able to use to 2 rows if necessary (max 8 buttons)
This commit is contained in:
Vanessa Ezekowitz 2015-06-28 03:47:03 -04:00
parent 20eba2bf9b
commit 0a70d8edef
4 changed files with 231 additions and 151 deletions

View File

@ -68,11 +68,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Inventory page controls
local start = math.floor(
unified_inventory.current_index[player_name] / 80 + 1)
unified_inventory.current_index[player_name] / unified_inventory.items_per_page + 1)
local start_i = start
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (80) + 1)
/ (unified_inventory.items_per_page) + 1)
if fields.start_list then
start_i = 1
@ -101,7 +101,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not (start_i == start) then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
unified_inventory.current_index[player_name] = (start_i - 1) * unified_inventory.items_per_page + 1
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end

View File

@ -3,7 +3,6 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath()
-- Data tables definitions
unified_inventory = {
activefilter = {},
@ -33,8 +32,35 @@ unified_inventory = {
-- intllib
gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
-- "Lite" mode
lite_mode = minetest.setting_getbool("unified_inventory_lite"),
pagecols = 8,
pagerows = 10,
page_y = 0,
formspec_y = 1,
main_button_x = 0,
main_button_y = 9,
craft_result_x = 0.3,
craft_result_y = 0.6,
form_header_y = 0
}
if unified_inventory.lite_mode then
unified_inventory.pagecols = 4
unified_inventory.pagerows = 6
unified_inventory.page_y = 0.25
unified_inventory.formspec_y = 0.47
unified_inventory.main_button_x = 8.2
unified_inventory.main_button_y = 6.5
unified_inventory.craft_result_x = 2.3
unified_inventory.craft_result_y = 3.4
unified_inventory.form_header_y = -0.1
end
unified_inventory.items_per_page = unified_inventory.pagecols * unified_inventory.pagerows
-- Disable default creative inventory
if rawget(_G, "creative_inventory") then
function creative_inventory.set_creative_formspec(player, start_i, pagenum)
@ -47,9 +73,14 @@ dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/bags.lua")
if not unified_inventory.lite_mode then
dofile(modpath.."/bags.lua")
end
dofile(modpath.."/item_names.lua")
if minetest.get_modpath("datastorage") then
if minetest.get_modpath("datastorage") and not unified_inventory.lite_mode then
dofile(modpath.."/waypoints.lua")
end

View File

@ -24,10 +24,16 @@ function unified_inventory.get_formspec(player, page)
local pagedef = unified_inventory.pages[page]
local formspec = "size[14,10]"
local fsdata = nil
-- Background
formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]"
if unified_inventory.lite_mode then
formspec = "size[11,7.7]"
formspec = formspec .. "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
local fsdata = nil
-- Current page
if unified_inventory.pages[page] then
fsdata = pagedef.get_formspec(player)
@ -36,12 +42,22 @@ function unified_inventory.get_formspec(player, page)
return "" -- Invalid page name
end
local button_row = 0
local button_col = 0
-- Main buttons
for i, def in pairs(unified_inventory.buttons) do
if i > 4 then
button_row = 1
button_col = 1
end
local tooltip = def.tooltip or ""
if def.type == "image" then
formspec = formspec.."image_button["
..(0.65 * (i - 1))..",9;0.8,0.8;"
..( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
..","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
..minetest.formspec_escape(def.image)..";"
..minetest.formspec_escape(def.name)..";]"
.."tooltip["..minetest.formspec_escape(def.name)
@ -52,7 +68,7 @@ function unified_inventory.get_formspec(player, page)
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
formspec = formspec .. "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
end
if fsdata.draw_item_list == false then
@ -61,67 +77,95 @@ function unified_inventory.get_formspec(player, page)
-- Controls to flip items pages
local start_x = 9.2
formspec = formspec
.. "image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
if not unified_inventory.lite_mode then
formspec = formspec
.. "image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
else
formspec = formspec
.. "image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
end
-- Search box
formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
if not unified_inventory.lite_mode then
formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
else
formspec = formspec .. "field[8.5,5.225;2.2,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec = formspec .. "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
end
local no_matches = "No matching items"
if unified_inventory.lite_mode then
no_matches = "No matches."
end
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec = formspec.."label[8.2,0;" .. S("No matching items") .. "]"
formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (80) + 1)
local page = math.floor(list_index / (unified_inventory.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (80) + 1)
/ (unified_inventory.items_per_page) + 1)
local item = {}
for y = 0, 9 do
for x = 0, 7 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec = formspec.."item_image_button["
..(8.2 + x * 0.7)..","
..(1 + y * 0.7)..";.81,.81;"
..name..";item_button_"..dir.."_"
..unified_inventory.mangle_for_formspec(name)..";]"
list_index = list_index + 1
for y = 0, unified_inventory.pagerows - 1 do
for x = 0, unified_inventory.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec = formspec.."item_image_button["
..(8.2 + x * 0.7)..","
..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
..name..";item_button_"..dir.."_"
..unified_inventory.mangle_for_formspec(name)..";]"
list_index = list_index + 1
end
end
end
end
formspec = formspec.."label[8.2,0;"..S("Page") .. ": "
formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
.. S("%s of %s"):format(page,pagemax).."]"
end
if unified_inventory.activefilter[player_name] ~= "" then
formspec = formspec.."label[8.2,0.4;" .. S("Filter") .. ":]"
formspec = formspec.."label[9,0.4;"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
formspec = formspec.."label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
formspec = formspec.."label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
end
return formspec
end

View File

@ -33,71 +33,73 @@ unified_inventory.register_button("craftguide", {
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
action = function(player)
local player_name = player:get_player_name()
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: %s"):format(minetest.pos_to_string(home)))
end
end,
})
if not unified_inventory.lite_mode then
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
action = function(player)
local player_name = player:get_player_name()
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: %s"):format(minetest.pos_to_string(home)))
end
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
action = function(player)
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
action = function(player)
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
end
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
end
end,
})
end
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
end
end,
})
end
unified_inventory.register_button("clear_inv", {
type = "image",
@ -123,23 +125,22 @@ unified_inventory.register_button("clear_inv", {
unified_inventory.register_page("craft", {
get_formspec = function(player, formspec)
local player_name = player:get_player_name()
local formspec = "background[0,1;8,3;ui_crafting_form.png]"
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,0;Crafting]"
local formspec = "background[0,"..unified_inventory.formspec_y..";8,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..unified_inventory.form_header_y..";Crafting]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
formspec = formspec.."list[current_player;craft;2,1;3,3;]"
formspec = formspec.."label[7,2.5;" .. S("Trash:") .. "]"
formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
formspec = formspec.."list[current_player;craftpreview;6,"..unified_inventory.formspec_y..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..unified_inventory.formspec_y..";3,3;]"
formspec = formspec.."label[7,"..(unified_inventory.formspec_y + 1.5)..";" .. S("Trash:") .. "]"
formspec = formspec.."list[detached:trash;main;7,"..(unified_inventory.formspec_y + 2)..";1,1;]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,2.5;" .. S("Refill:") .. "]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]"
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 1.5)..";" .. S("Refill:") .. "]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(unified_inventory.formspec_y +2)..";1,1;]"
end
return {formspec=formspec}
end,
})
-- stack_image_button(): generate a form button displaying a stack of items
--
-- Normally a simple item_image_button[] is used. If the stack contains
@ -167,7 +168,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
end
local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .")
if label == "\n\n ." then label = "" end
return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]",
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
x, y, w, h,
minetest.formspec_escape(displayitem),
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
@ -196,8 +197,8 @@ unified_inventory.register_page("craftguide", {
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local formspec = ""
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,0;" .. S("Crafting Guide") .. "]"
formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..unified_inventory.form_header_y..";" .. S("Crafting Guide") .. "]"
formspec = formspec.."listcolors[#00000000;#00000000]"
local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end
@ -214,21 +215,25 @@ unified_inventory.register_page("craftguide", {
craft = crafts[alternate]
end
formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
formspec = formspec..stack_image_button(0, 1, 1.1, 1.1, "item_button_" .. rdir .. "_", ItemStack(item_name))
formspec = formspec.."background[0,"..unified_inventory.formspec_y..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..unified_inventory.craft_result_x..","..unified_inventory.craft_result_y
..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
formspec = formspec..stack_image_button(0, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
.. rdir .. "_", ItemStack(item_name))
if not craft then
formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]"
formspec = formspec.."label[6,"..(unified_inventory.formspec_y + 2.35)..";"
..minetest.formspec_escape(no_recipe_text[dir]).."]"
local no_pos = dir == "recipe" and 4 or 6
local item_pos = dir == "recipe" and 6 or 4
formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name))
formspec = formspec.."image["..no_pos..","..unified_inventory.formspec_y..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
..other_dir[dir].."_", ItemStack(item_name))
if player_privs.give == true then
formspec = formspec.."label[0,3.10;" .. S("Give me:") .. "]"
.."button[0, 3.70;0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,3.70;0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,3.70;0.8,0.5;craftguide_giveme_99;99]"
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 2.10)..";" .. S("Give me:") .. "]"
.."button[0, "..(unified_inventory.formspec_y + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(unified_inventory.formspec_y + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(unified_inventory.formspec_y + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end
return {formspec = formspec}
end
@ -236,10 +241,10 @@ unified_inventory.register_page("craftguide", {
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then
formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.2,0.85,0.5,0.5,craft_type.icon)
formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.2,(unified_inventory.formspec_y - 0.15),0.5,0.5,craft_type.icon)
end
formspec = formspec.."label[5,1.50;" .. minetest.formspec_escape(craft_type.description).."]"
formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
formspec = formspec.."label[5,"..(unified_inventory.formspec_y + 0.5)..";" .. minetest.formspec_escape(craft_type.description).."]"
formspec = formspec..stack_image_button(6, unified_inventory.formspec_y, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
@ -254,36 +259,36 @@ unified_inventory.register_page("craftguide", {
end
if item then
formspec = formspec..stack_image_button(
xoffset + x, y, 1.1, 1.1,
xoffset + x, unified_inventory.formspec_y - 1 + y, 1.1, 1.1,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
formspec = formspec.."image_button["
..tostring(xoffset + x)..","..tostring(y)
..tostring(xoffset + x)..","..tostring(unified_inventory.formspec_y - 1 + y)
..";1,1;ui_blank_image.png;;]"
end
end
end
if craft_type.uses_crafting_grid then
formspec = formspec.."label[0,1.90;" .. S("To craft grid:") .. "]"
.."button[0, 2.5;0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,2.5;0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,2.5;0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 0.9)..";" .. S("To craft grid:") .. "]"
.."button[0, "..(unified_inventory.formspec_y + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,"..(unified_inventory.formspec_y + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(unified_inventory.formspec_y + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
end
if player_privs.give then
formspec = formspec.."label[0,3.10;" .. S("Give me:") .. "]"
.."button[0, 3.70;0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,3.70;0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,3.70;0.8,0.5;craftguide_giveme_99;99]"
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 2.1)..";" .. S("Give me:") .. "]"
.."button[0, "..(unified_inventory.formspec_y + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(unified_inventory.formspec_y + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(unified_inventory.formspec_y + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
formspec = formspec.."label[6,1.95;"..recipe_text[dir].." "
formspec = formspec.."label[6,"..(unified_inventory.formspec_y + 0.95)..";"..recipe_text[dir].." "
..tostring(alternate).." of "
..tostring(alternates).."]"
.."button[6,2.3;2,1;alternate;" .. S("Alternate") .. "]"
.."button[6,"..(unified_inventory.formspec_y + 1.3)..";2,1;alternate;" .. S("Alternate") .. "]"
end
return {formspec = formspec}
end,