Convert over to formspec version 4

I recreated the original layout as best as practical, but by necessity
there are a few minor positioning changes, since the underlying
hard-wired inventory slots are square now and image positioning is now
scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25
by 1.16).

Backstage, I also needed to fix the aspect ratios of the various
inventory slot elements.  That meant redesigning the single-slot image
from scratch.  It was already blurry/grainy and a little ugly, and
trying to alter it would have only made it worse.

The slot image is now exactly 56x56 pixels square, set on a 64x64
canvas, so there's a 4 pixel empty space around the edges. The full
256px .xcf workfile is included in the UI folder.

I've re-tiled all slot/inv images from the new single slot.

I also re-rendered the trash can icon from it since it was blurry and
oddly-sized. I couldn't find the original upstream image, so since
they're free, I used one of my Linux system's icons which happens to
resemble it.

I also removed a couple more improper uses of `background[]` where
`image[]` is more appropriate.

There are tons of minor tweaks throughout the code to re-align
everything, and I had to rewrite a few sections to avoid code
duplication and to allow for a little more flexibility (mainly to make
"lite" mode look right).
This commit is contained in:
Vanessa Dannenberg 2021-03-05 10:58:18 -05:00
parent d1a4396fbe
commit 167dddaa84
19 changed files with 263 additions and 226 deletions

View File

@ -7,24 +7,24 @@ License: GPLv3
local S = minetest.get_translator("unified_inventory") local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape local F = minetest.formspec_escape
local bags_inv_bg_prefix = "image[-0.1,1.0;10.05," local bags_inv_bg_prefix = "image[0.3,1.5;"..(unified_inventory.imgscale*8)..","
unified_inventory.register_page("bags", { unified_inventory.register_page("bags", {
get_formspec = function(player) get_formspec = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
return { formspec = table.concat({ return { formspec = table.concat({
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"), unified_inventory.standard_inv_bg,
bags_inv_bg_prefix.."1.175;ui_bags_header.png]", bags_inv_bg_prefix..uninv.imgscale..";ui_bags_header.png]",
"label[0,0;" .. F(S("Bags")) .. "]", "label["..unified_inventory.form_header_x..","..unified_inventory.form_header_y..";" .. F(S("Bags")) .. "]",
"button[0,2.2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]", "button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2.2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]", "button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2.2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]", "button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2.2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]", "button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]", "listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1.1;1,1;]", "list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1.1;1,1;]", "list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1.1;1,1;]", "list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1.1;1,1;]" "list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]"
}) } }) }
end, end,
}) })
@ -49,28 +49,29 @@ for bag_i = 1, 4 do
local stack = get_player_bag_stack(player, bag_i) local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image local image = stack:get_definition().inventory_image
local fs = { local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"), unified_inventory.standard_inv_bg,
"image[7,0;1,1;" .. image .. "]", "image[9.2,0.4;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]", "label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]", "listcolors[#00000000;#00000000]",
"list[current_player;bag" .. bag_i .. "contents;0,1.1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]", "listring[current_player;main]",
} }
local slots = stack:get_definition().groups.bagslots local slots = stack:get_definition().groups.bagslots
if slots == 8 then if slots == 8 then
fs[#fs + 1] = bags_inv_bg_prefix.."1.175;ui_bags_inv_small.png]" fs[#fs + 1] = bags_inv_bg_prefix..uninv.imgscale..";ui_bags_inv_small.png]"
elseif slots == 16 then elseif slots == 16 then
fs[#fs + 1] = bags_inv_bg_prefix.."2.35;ui_bags_inv_medium.png]" fs[#fs + 1] = bags_inv_bg_prefix..(uninv.imgscale*2)..";ui_bags_inv_medium.png]"
elseif slots == 24 then elseif slots == 24 then
fs[#fs + 1] = bags_inv_bg_prefix.."3.525;ui_bags_inv_large.png]" fs[#fs + 1] = bags_inv_bg_prefix..(uninv.imgscale*3)..";ui_bags_inv_large.png]"
end end
fs[#fs + 1] = "list[current_player;bag" .. bag_i .. "contents;0.45,1.65;8,3;]"
fs[#fs + 1] = "listring[current_name;bag" .. bag_i .. "contents]"
local player_name = player:get_player_name() -- For if statement. local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name) or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "image[5.91,-0.06;1.21,1.15;ui_bags_trash.png]" fs[#fs + 1] = "image[7.8,0.25;"..uninv.imgscale..","..uninv.imgscale..";ui_trash_slot.png]"
.. "list[detached:trash;main;6,0.1;1,1;]" .. "list[detached:trash;main;7.95,0.25;1,1;]"
end end
local inv = player:get_inventory() local inv = player:get_inventory()
for i = 1, 4 do for i = 1, 4 do
@ -87,8 +88,8 @@ for bag_i = 1, 4 do
end end
local img = def.inventory_image local img = def.inventory_image
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]", fs[#fs + 1] = string.format("image_button[%f,0.4;1,1;%s;bag%i;%s]",
i + 1, img, i, label) (i + 1.35)*1.25, img, i, label)
end end
end end
return { formspec = table.concat(fs) } return { formspec = table.concat(fs) }

View File

@ -36,20 +36,36 @@ unified_inventory = {
-- Trash enabled -- Trash enabled
trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false), trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
formspec_x = 1, -- UI doesn't use these first two anymore, but other mods
formspec_y = 1, -- may need them.
pagecols = 8, pagecols = 8,
pagerows = 10, pagerows = 10,
page_y = 0, page_x = 10.75,
formspec_y = 1, page_y = 1.25,
main_button_x = 0, craft_x = 2.8,
main_button_y = 9, craft_y = 1,
craft_result_x = 0.3, resultstr_y = 0.6,
craft_result_y = 0.5, main_button_x = 0.4,
form_header_y = 0, main_button_y = 11.0,
standard_background = "background[-0.2,-0.2;1,1;ui_form_bg.png;true]", -- the 'true' scales to fill, overrides the 1,1 page_buttons_x = 11.60,
standard_inv = "list[current_player;main;0,YYY;8,4;]", -- the YYY's are placeholders which get page_buttons_y = 10.15,
standard_inv_bg = "image[-0.1,YYY;10.05,4.70;ui_main_inventory.png]", -- replaced later by string.gsub() searchwidth = 3.4,
form_header_x = 0.4,
form_header_y = 0.4,
btn_spc = 0.85,
btn_size = 0.75,
imgscale = 1.25,
std_inv_x = 0.3,
std_inv_y = 5.5,
standard_background = "background[0,0;1,1;ui_form_bg.png;true]",
} }
uninv = unified_inventory
uninv.standard_inv = "list[current_player;main;"..(uninv.std_inv_x+0.15)..","..(uninv.std_inv_y+0.15)..";8,4;]"
uninv.standard_inv_bg = "image["..uninv.std_inv_x..","..uninv.std_inv_y..";"..(uninv.imgscale*8)..
","..(uninv.imgscale*4)..";ui_main_inventory.png]"
-- Disable default creative inventory -- Disable default creative inventory
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory") local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
if creative then if creative then

View File

@ -9,6 +9,7 @@ local F = minetest.formspec_escape
-- This is a game engine bug, and in the anticipation that it might be -- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply -- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters. -- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str) function unified_inventory.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end) return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end end
@ -16,30 +17,59 @@ function unified_inventory.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end) return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end end
function unified_inventory.get_per_player_formspec(player_name) function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true}) local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {} local ui = {}
ui.formspec_x = unified_inventory.formspec_x
ui.formspec_y = unified_inventory.formspec_y
ui.pagecols = unified_inventory.pagecols ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows ui.pagerows = unified_inventory.pagerows
ui.page_x = unified_inventory.page_x
ui.page_y = unified_inventory.page_y ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y ui.craft_x = unified_inventory.craft_x
ui.craft_y = unified_inventory.craft_y
ui.resultstr_y = unified_inventory.resultstr_y
ui.main_button_x = unified_inventory.main_button_x ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x ui.page_buttons_x = unified_inventory.page_buttons_x
ui.craft_result_y = unified_inventory.craft_result_y ui.page_buttons_y = unified_inventory.page_buttons_y
ui.searchwidth = unified_inventory.searchwidth
ui.form_header_x = unified_inventory.form_header_x
ui.form_header_y = unified_inventory.form_header_y ui.form_header_y = unified_inventory.form_header_y
ui.btn_spc = unified_inventory.btn_spc
ui.btn_size = unified_inventory.btn_size
ui.std_inv_x = unified_inventory.std_inv_x
ui.std_inv_y = unified_inventory.std_inv_y
ui.standard_inv = unified_inventory.standard_inv
ui.standard_inv_bg = unified_inventory.standard_inv_bg
if lite then if lite then
ui.formspec_x = 0.6
ui.formspec_y = 0.6
ui.pagecols = 4 ui.pagecols = 4
ui.pagerows = 6 ui.pagerows = 6
ui.page_y = 0.25 ui.page_x = 10.5
ui.formspec_y = 0.47 ui.page_y = 1.1
ui.main_button_x = 8.2 ui.craft_x = 2.6
ui.main_button_y = 6.5 ui.craft_y = 0.65
ui.craft_result_x = 2.8 ui.resultstr_y = 0.3
ui.craft_result_y = 3.4 ui.main_button_x = ui.page_x
ui.form_header_y = -0.1 ui.main_button_y = 7.8
ui.page_buttons_x = ui.page_x
ui.page_buttons_y = 6.2
ui.searchwidth = 1.6
ui.form_header_x = 0.2
ui.form_header_y = 0.2
ui.btn_spc = 0.8
ui.btn_size = 0.7
ui.std_inv_x = 0.1
ui.std_inv_y = 4.6
ui.standard_inv = "list[current_player;main;"..(ui.std_inv_x+0.15)..","..(ui.std_inv_y+0.15)..";8,4;]"
ui.standard_inv_bg = "image["..ui.std_inv_x..","..ui.std_inv_y..";"..(unified_inventory.imgscale*8)..
","..(unified_inventory.imgscale*4)..";ui_main_inventory.png]"
end end
ui.items_per_page = ui.pagecols * ui.pagerows ui.items_per_page = ui.pagecols * ui.pagerows
@ -55,6 +85,9 @@ function unified_inventory.get_formspec(player, page)
local player_name = player:get_player_name() local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
local formheaderx = ui_peruser.form_header_x
local formheadery = ui_peruser.form_header_y
unified_inventory.current_page[player_name] = page unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page] local pagedef = unified_inventory.pages[page]
@ -63,20 +96,20 @@ function unified_inventory.get_formspec(player, page)
end end
local formspec = { local formspec = {
"size[14,10]", "formspec_version[4]size[17.75,12.25]",
pagedef.formspec_prepend and "" or "no_prepend[]", pagedef.formspec_prepend and "" or "no_prepend[]",
unified_inventory.standard_background -- Background unified_inventory.standard_background -- Background
} }
local n = 4 local n = 4
if draw_lite_mode then if draw_lite_mode then
formspec[1] = "size[11,7.7]" formspec[1] = "formspec_version[4]size[14,9.75]"
formspec[3] = unified_inventory.standard_background formspec[3] = unified_inventory.standard_background
end end
if unified_inventory.is_creative(player_name) if unified_inventory.is_creative(player_name)
and page == "craft" then and page == "craft" then -- add the "Refill" slot.
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]" formspec[n] = "image["..(ui_peruser.craft_x-2.5)..","..(ui_peruser.craft_y+2.5)..";"..uninv.imgscale..","..uninv.imgscale..";ui_single_slot.png]"
n = n+1 n = n+1
end end
@ -109,8 +142,8 @@ function unified_inventory.get_formspec(player, page)
if def.type == "image" then if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then if (def.condition == nil or def.condition(player) == true) then
formspec[n] = "image_button[" formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) formspec[n+1] = ( ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;" formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * ui_peruser.btn_spc)..";"..ui_peruser.btn_size..","..ui_peruser.btn_size..";"
formspec[n+3] = F(def.image)..";" formspec[n+3] = F(def.image)..";"
formspec[n+4] = F(def.name)..";]" formspec[n+4] = F(def.name)..";]"
formspec[n+5] = "tooltip["..F(def.name) formspec[n+5] = "tooltip["..F(def.name)
@ -118,8 +151,8 @@ function unified_inventory.get_formspec(player, page)
n = n+7 n = n+7
else else
formspec[n] = "image[" formspec[n] = "image["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) formspec[n+1] = ( ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;" formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * ui_peruser.btn_spc)..";"..ui_peruser.btn_size..","..ui_peruser.btn_size..";"
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]" formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
n = n+4 n = n+4
@ -130,7 +163,7 @@ function unified_inventory.get_formspec(player, page)
if fsdata.draw_inventory ~= false then if fsdata.draw_inventory ~= false then
-- Player inventory -- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]" formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = string.gsub(unified_inventory.standard_inv, "YYY", ui_peruser.formspec_y + 3.5) formspec[n+1] = ui_peruser.standard_inv
n = n+2 n = n+2
end end
@ -138,71 +171,55 @@ function unified_inventory.get_formspec(player, page)
return table.concat(formspec, "") return table.concat(formspec, "")
end end
-- Controls to flip items pages
local start_x = 9.2
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
end
n = n+1
-- Search box -- Search box
formspec[n] = "field_close_on_enter[searchbox;false]" formspec[n] = "field_close_on_enter[searchbox;false]"
n = n+1
if not draw_lite_mode then formspec[n+1] = "field["..ui_peruser.page_buttons_x..","..
formspec[n] = "field[9.5,8.325;3,1;searchbox;;" ui_peruser.page_buttons_y..";"..
.. F(unified_inventory.current_searchbox[player_name]) .. "]" (ui_peruser.searchwidth - 0.1)..","..
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" ui_peruser.btn_size..";searchbox;;"..
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]" F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]" formspec[n+2] = "image_button["..(ui_peruser.page_buttons_x + ui_peruser.searchwidth)..","..
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]" ui_peruser.page_buttons_y..";"..
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]" ui_peruser.btn_size..","..ui_peruser.btn_size..
else ";ui_search_icon.png;searchbutton;]"..
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;" "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. F(unified_inventory.current_searchbox[player_name]) .. "]" formspec[n+3] = "image_button["..(ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc)..","..
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]" ui_peruser.page_buttons_y..";"..
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]" ui_peruser.btn_size..","..ui_peruser.btn_size..
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]" ";ui_reset_icon.png;searchresetbutton;]"..
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]" "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
n = n + 4
-- Controls to flip items pages
local btnlist = {
{ "ui_skip_backward_icon.png", "start_list", "First page" },
{ "ui_doubleleft_icon.png", "rewind3", "Back three pages" },
{ "ui_left_icon.png", "rewind1", "Back one page" },
{ "ui_right_icon.png", "forward1", "Forward one page" },
{ "ui_doubleright_icon.png", "forward3", "Forward three pages" },
{ "ui_skip_forward_icon.png", "end_list", "Last page" },
}
if draw_lite_mode then
btnlist[5] = nil
btnlist[2] = nil
end
local bn = 0
for _, b in pairs(btnlist) do
formspec[n] = "image_button["..
(ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn)..","..
(ui_peruser.page_buttons_y + ui_peruser.btn_spc)..";"..
ui_peruser.btn_size..","..
ui_peruser.btn_size..";"..
b[1]..";"..b[2]..";]"..
"tooltip["..b[2]..";"..F(S(b[3])).."]"
bn = bn + 1
n = n + 1
end end
n = n+3
local no_matches = S("No matching items") local no_matches = S("No matching items")
if draw_lite_mode then if draw_lite_mode then
@ -211,7 +228,7 @@ function unified_inventory.get_formspec(player, page)
-- Items list -- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]" formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
else else
local dir = unified_inventory.active_search_direction[player_name] local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name] local list_index = unified_inventory.current_index[player_name]
@ -239,8 +256,8 @@ function unified_inventory.get_formspec(player, page)
local button_name = "item_button_" .. dir .. "_" local button_name = "item_button_" .. dir .. "_"
.. unified_inventory.mangle_for_formspec(name) .. unified_inventory.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format( formspec[n] = ("item_image_button[%f,%f;"..ui_peruser.btn_size..","..ui_peruser.btn_size..";%s;%s;]"):format(
8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7, ui_peruser.page_x + x * ui_peruser.btn_spc, ui_peruser.page_y + y * ui_peruser.btn_spc,
name, button_name name, button_name
) )
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format( formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
@ -252,14 +269,14 @@ function unified_inventory.get_formspec(player, page)
end end
end end
end end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": " formspec[n] = "label["..ui_peruser.page_x..","..formheadery..";"..F(S("Page")) .. ": "
.. S("@1 of @2",page2,pagemax).."]" .. S("@1 of @2",page2,pagemax).."]"
end end
n= n+1 n= n+1
if unified_inventory.activefilter[player_name] ~= "" then if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]" formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y - 0.55)..";" .. F(S("Filter")) .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]" formspec[n+1] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y - 0.2)..";"..F(unified_inventory.activefilter[player_name]).."]"
end end
return table.concat(formspec, "") return table.concat(formspec, "")
end end

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator("unified_inventory") local S = minetest.get_translator("unified_inventory")
local NS = function(s) return s end local NS = function(s) return s end
local F = minetest.formspec_escape local F = minetest.formspec_escape
local inv_voffs = 4.75
minetest.register_privilege("creative", { minetest.register_privilege("creative", {
description = S("Can use the creative inventory"), description = S("Can use the creative inventory"),
@ -12,7 +13,6 @@ minetest.register_privilege("ui_full", {
give_to_singleplayer = false, give_to_singleplayer = false,
}) })
local trash = minetest.create_detached_inventory("trash", { local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player) --allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then -- if unified_inventory.is_creative(player:get_player_name()) then
@ -166,26 +166,30 @@ unified_inventory.register_button("clear_inv", {
unified_inventory.register_page("craft", { unified_inventory.register_page("craft", {
get_formspec = function(player, perplayer_formspec) get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y local formheadery = perplayer_formspec.form_header_y
local craftx = perplayer_formspec.craft_x
local crafty = perplayer_formspec.craft_y
local inv_voffs = perplayer_formspec.inv_voffs
local craftresultx = craftx + 5
local player_name = player:get_player_name() local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" local formspec = "image["..craftx..","..crafty..";"..(uninv.imgscale*6)..","..(uninv.imgscale*3)..";ui_crafting_form.png]"
formspec = formspec..string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)) formspec = formspec..perplayer_formspec.standard_inv_bg
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]" formspec = formspec.."label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" formspec = formspec.."list[current_player;craftpreview;"..(craftresultx+0.15)..","..(crafty+0.15)..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" formspec = formspec.."list[current_player;craft;"..(craftx+0.15)..","..(crafty+0.15)..";3,3;]"
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]" formspec = formspec.."label["..(craftx+6.45)..","..(crafty + 2.4)..";" .. F(S("Trash:")) .. "]"
formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]" formspec = formspec.."image["..(craftx+6.25)..","..(crafty + 2.5)..";"..uninv.imgscale..","..uninv.imgscale..";ui_trash_slot.png]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" formspec = formspec.."list[detached:trash;main;"..(craftx+6.4)..","..(crafty + 2.65)..";1,1;]"
end end
formspec = formspec.."listring[current_name;craft]" formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]" formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]" formspec = formspec.."label["..(craftx-2.3)..","..(crafty + 2.4)..";" .. F(S("Refill:")) .. "]"
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" formspec = formspec.."list[detached:"..F(player_name).."refill;main;"..(craftx-2.35)..","..(crafty + 2.65)..";1,1;]"
end end
return {formspec=formspec} return {formspec=formspec}
end, end,
@ -260,16 +264,18 @@ local other_dir = {
unified_inventory.register_page("craftguide", { unified_inventory.register_page("craftguide", {
get_formspec = function(player, perplayer_formspec) get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y local craftx = perplayer_formspec.craft_x
local crafty = perplayer_formspec.craft_y
local craftarrowx = craftx + 3.75
local craftresultx = craftx + 5
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y local formheadery = perplayer_formspec.form_header_y
local craftresultx = perplayer_formspec.craft_result_x
local craftresulty = perplayer_formspec.craft_result_y
local player_name = player:get_player_name() local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name) local player_privs = minetest.get_player_privs(player_name)
local fs = { local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)), perplayer_formspec.standard_inv_bg,
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]", "label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]" "listcolors[#00000000;#00000000]"
} }
local item_name = unified_inventory.current_item[player_name] local item_name = unified_inventory.current_item[player_name]
@ -298,39 +304,44 @@ unified_inventory.register_page("craftguide", {
end end
local has_give = player_privs.give or unified_inventory.is_creative(player_name) local has_give = player_privs.give or unified_inventory.is_creative(player_name)
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" fs[#fs + 1] = "image["..craftarrowx..","..crafty..";1.25,1.25;ui_crafting_arrow.png]"
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]", fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftresultx, craftresulty, F(role_text[dir]), item_name_shown) craftx-2.3, perplayer_formspec.resultstr_y, F(role_text[dir]), item_name_shown)
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
"item_button_" .. rdir .. "_", ItemStack(item_name)) local giveme_form = table.concat({
"label[".. (craftx-2.3).."," .. (crafty + 2.7) .. ";" .. F(S("Give me:")) .. "]",
"button["..(craftx-2.4).."," .. (crafty + 2.9) .. ";0.5,0.5;craftguide_giveme_1;1]",
"button["..(craftx-1.85).."," .. (crafty + 2.9) .. ";0.5,0.5;craftguide_giveme_10;10]",
"button["..(craftx-1.3).."," .. (crafty + 2.9) .. ";0.5,0.5;craftguide_giveme_99;99]"
})
if not craft then if not craft then
-- No craft recipes available for this item. -- No craft recipes available for this item.
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";" fs[#fs + 1] = "label["..(craftx+2.5)..","..(crafty+1.5)..";"
.. F(no_recipe_text[dir]) .. "]" .. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5 local no_pos = dir == "recipe" and (craftx+2.5) or craftresultx
local item_pos = dir == "recipe" and 6.5 or 4.5 local item_pos = dir == "recipe" and craftresultx or (craftx+2.5)
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" fs[#fs + 1] = "image["..no_pos..","..crafty..";1.2,1.2;ui_no.png]"
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1, fs[#fs + 1] = stack_image_button(item_pos, crafty, 1.2, 1.2,
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name)) "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]" fs[#fs + 1] = giveme_form
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end end
return { formspec = table.concat(fs) } return { formspec = table.concat(fs) }
else
fs[#fs + 1] = stack_image_button(craftresultx, crafty, 1.2, 1.2,
"item_button_" .. rdir .. "_", ItemStack(craft.output))
fs[#fs + 1] = stack_image_button(craftx-2.3, crafty, 1.2, 1.2,
"item_button_usage_", ItemStack(item_name))
end end
local craft_type = unified_inventory.registered_craft_types[craft.type] or local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {}) unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then if craft_type.icon then
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]", fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon) craftarrowx+0.1, crafty + 0.95, 1, 1, craft_type.icon)
end end
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]" fs[#fs + 1] = "label["..(craftarrowx+0.15)..","..(crafty+0.2)..";" .. F(craft_type.description).."]"
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
"item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft) and craft_type.dynamic_display_size(craft)
@ -341,11 +352,12 @@ unified_inventory.register_page("craftguide", {
-- This keeps recipes aligned to the right, -- This keeps recipes aligned to the right,
-- so that they're close to the arrow. -- so that they're close to the arrow.
local xoffset = 5.5 local xoffset = craftx+3.75
local bspc = 1.25
-- Offset factor for crafting grids with side length > 4 -- Offset factor for crafting grids with side length > 4
local of = (3/math.max(3, math.max(display_size.width, display_size.height))) local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
local od = 0 local od = 0
-- Minimum grid size at which size optimazation measures kick in -- Minimum grid size at which size optimization measures kick in
local mini_craft_size = 6 local mini_craft_size = 6
if display_size.width >= mini_craft_size then if display_size.width >= mini_craft_size then
od = math.max(1, display_size.width - 2) od = math.max(1, display_size.width - 2)
@ -354,12 +366,12 @@ unified_inventory.register_page("craftguide", {
-- Size modifier factor -- Size modifier factor
local sf = math.min(1, of * (1.05 + 0.05*od)) local sf = math.min(1, of * (1.05 + 0.05*od))
-- Button size -- Button size
local bsize_h = 1.1 * sf local bsize = 1.2 * sf
local bsize_w = bsize_h
if display_size.width >= mini_craft_size then if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid
bsize_w = 1.175 * sf bsize = 0.8 * sf
end end
if (bsize_h > 0.35 and display_size.width) then if (bsize > 0.35 and display_size.width) then
for y = 1, display_size.height do for y = 1, display_size.height do
for x = 1, display_size.width do for x = 1, display_size.width do
local item local item
@ -369,44 +381,41 @@ unified_inventory.register_page("craftguide", {
-- Flipped x, used to build formspec buttons from right to left -- Flipped x, used to build formspec buttons from right to left
local fx = display_size.width - (x-1) local fx = display_size.width - (x-1)
-- x offset, y offset -- x offset, y offset
local xof = (fx-1) * of + of local xof = ((fx-1) * of + of) * bspc
local yof = (y-1) * of + 1 local yof = ((y-1) * of + 1) * bspc
if item then if item then
fs[#fs + 1] = stack_image_button( fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h, xoffset - xof, crafty - 1.25 + yof, bsize, bsize,
"item_button_recipe_", "item_button_recipe_",
ItemStack(item)) ItemStack(item))
else else
-- Fake buttons just to make grid -- Fake buttons just to make grid
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]", fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h) xoffset - xof, crafty - 1.25 + yof, bsize, bsize)
end end
end end
end end
else else
-- Error -- Error
fs[#fs + 1] = string.format("label[2,%f;%s]", fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too@nlarge to be displayed."))) crafty, F(S("This recipe is too@nlarge to be displayed.")))
end end
if craft_type.uses_crafting_grid and display_size.width <= 3 then if craft_type.uses_crafting_grid and display_size.width <= 3 then
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]" fs[#fs + 1] = "label["..(craftx-2.3).."," .. (crafty + 1.7) .. ";" .. F(S("To craft grid:")) .. "]"
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]" .. "button[".. (craftx-2.4).."," .. (crafty + 1.9) .. ";0.5,0.5;craftguide_craft_1;1]"
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]" .. "button[".. (craftx-1.85)..",".. (crafty + 1.9) .. ";0.5,0.5;craftguide_craft_10;10]"
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" .. "button[".. (craftx-1.3).."," .. (crafty + 1.9) .. ";0.5,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
end end
if has_give then if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]" fs[#fs + 1] = giveme_form
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end end
if alternates and alternates > 1 then if alternates and alternates > 1 then
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";" fs[#fs + 1] = "label["..(craftx+4).."," .. (crafty + 2.3) .. ";"
.. F(S(recipe_text[dir], alternate, alternates)) .. "]" .. F(S(recipe_text[dir], alternate, alternates)) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]" .. "image_button["..(craftarrowx+0.2).."," .. (crafty + 2.6) .. ";1.1,1.1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]" .. "image_button["..(craftarrowx+1.35).."," .. (crafty + 2.6) .. ";1.1,1.1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]" .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]" .. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end end

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@ -17,20 +17,27 @@ local waypoints_temp = {}
unified_inventory.register_page("waypoints", { unified_inventory.register_page("waypoints", {
get_formspec = function(player) get_formspec = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
local wp_info_x = unified_inventory.form_header_x + 1.25
local wp_info_y = unified_inventory.form_header_y + 0.5
local wp_bottom_row = unified_inventory.std_inv_y - 1
local wp_buttons_rj = unified_inventory.std_inv_x + 10.1 - unified_inventory.btn_spc
local wp_edit_w = unified_inventory.btn_spc * 4 - 0.1
-- build a "fake" temp entry if the server took too long -- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry -- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints") local waypoints = datastorage.get(player_name, "waypoints")
local formspec = string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4") .. local formspec = unified_inventory.standard_inv_bg..
"image[0,0;1,1;ui_waypoints_icon.png]" .. "label["..unified_inventory.form_header_x..","..unified_inventory.form_header_y..";" .. F(S("Waypoints")) .. "]"..
"label[1,0;" .. F(S("Waypoints")) .. "]" "image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
-- Tabs buttons: -- Tabs buttons:
for i = 1, 5, 1 do for i = 1, 5 do
formspec = formspec .. formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" .. "image_button["..unified_inventory.main_button_x..","..
(wp_bottom_row - (5-i) * unified_inventory.btn_spc)..";"..
unified_inventory.btn_size..","..unified_inventory.btn_size..";" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") .. (i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" .. "ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" .. "select_waypoint" .. i .. ";]" ..
@ -44,65 +51,52 @@ unified_inventory.register_page("waypoints", {
local default_name = S("Waypoint @1", i) local default_name = S("Waypoint @1", i)
-- Main buttons: -- Main buttons:
formspec = formspec .. -- note: the @1's in the set, arrow, and pencil tooltips are dummies.
"image_button[4.5,3.7;.8,.8;".. local btnlist = {
"ui_waypoint_set_icon.png;".. { "ui_waypoint_set_icon.png", "set_waypoint", "Set waypoint to current location@1" },
"set_waypoint"..i..";]".. { waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", "Make waypoint @1", waypoint.active and "invisible" or "visible" },
"tooltip[set_waypoint" .. i .. ";" { waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png", "toggle_display_pos", "@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable" },
.. F(S("Set waypoint to current location")).."]" { "ui_circular_arrows_icon.png", "toggle_color", "Change color of waypoint display@1" },
{ "ui_pencil_icon.png", "rename_waypoint", "Edit waypoint name@1" }
}
local x = 4
for _, b in pairs(btnlist) do
formspec = formspec .. formspec = formspec ..
"image_button[5.2,3.7;.8,.8;".. "image_button["..(wp_buttons_rj - unified_inventory.btn_spc * x)..","..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";".. wp_bottom_row..";"..
"toggle_waypoint"..i..";]".. unified_inventory.btn_size..","..unified_inventory.btn_size..";"..
"tooltip[toggle_waypoint" .. i .. ";" b[1]..";"..
.. F(S("Make waypoint @1", b[2]..i..";]"..
waypoint.active and S("invisible") or S("visible"))).."]" "tooltip["..b[2]..i..";"..F(S(b[3], b[4] or "")).."]"
x = x - 1
formspec = formspec .. end
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. F(S("@1 display of waypoint coordinates",
waypoint.display_pos and S("Disable") or S("Enable"))) .."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. F(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. F(S("Edit waypoint name")).."]"
-- Waypoint's info: -- Waypoint's info:
formspec = formspec.."label["..wp_info_x..","..(wp_info_y+1.1)..";"
if waypoint.active then if waypoint.active then
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]" formspec = formspec ..F(S("Waypoint active")).."]"
else else
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]" formspec = formspec ..F(S("Waypoint inactive")).."]"
end end
if temp.edit then if temp.edit then
formspec = formspec .. formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;" "field["..(wp_buttons_rj - wp_edit_w - 0.1)..","..(wp_bottom_row - unified_inventory.btn_spc)..";"..
..(waypoint.name or default_name).."]" .. wp_edit_w..","..unified_inventory.btn_size..";rename_box" .. i .. ";;"..
"image_button[7.3,2.9;.8,.8;".. (waypoint.name or default_name).."]" ..
"image_button["..wp_buttons_rj..","..(wp_bottom_row - unified_inventory.btn_spc)..";"..
unified_inventory.btn_size..","..unified_inventory.btn_size..";"..
"ui_ok_icon.png;".. "ui_ok_icon.png;"..
"confirm_rename"..i.. ";]".. "confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";" "tooltip[confirm_rename" .. i .. ";"
.. F(S("Finish editing")).."]" .. F(S("Finish editing")).."]"
end end
formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " .. formspec = formspec .. "label["..wp_info_x..","..(wp_info_y+1.6)..";"..F(S("World position"))..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" .. minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" .. "label["..wp_info_x..","..(wp_info_y+2.10)..";"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..F(S("HUD text color"))..": " .. "label["..wp_info_x..","..(wp_info_y+2.60)..";"..F(S("HUD text color"))..": " ..
hud_colors[waypoint.color or 1][3] .. "]" hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec} return {formspec=formspec}