Correctly handle non empty crafting grid case
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da320049a0
commit
248250a890
172
match_craft.lua
172
match_craft.lua
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@ -143,9 +143,21 @@ function unified_inventory.all_items_found(craft_index)
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return true
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end
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function unified_inventory.create_item_index(inv_list, craft_index)
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local item_index = {}
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local not_found = {}
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function unified_inventory.create_item_index(craft_index)
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local item_index = {
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craft_index = craft_index,
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stack_max = nil,
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used_items = {},
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unused_items = {}
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}
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return item_index
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end
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function unified_inventory.add_list_items(item_index, inv_list)
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local craft_index = item_index.craft_index
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local index_used = item_index.used_items
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local index_unused = item_index.unused_items
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local list_count = #inv_list
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@ -155,19 +167,26 @@ function unified_inventory.create_item_index(inv_list, craft_index)
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if not stack:is_empty() then
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local item_name = stack:get_name()
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local item_count = stack:get_count()
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local item = item_index[item_name]
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local item = index_used[item_name]
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if item == nil then
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if not_found[item_name] == nil then
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if index_unused[item_name] == nil then
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local item_found = unified_inventory.find_craft_item(item_name, craft_index)
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if item_found then
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item_index[item_name] = {
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index_used[item_name] = {
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total_count = item_count,
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times_matched = 0
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}
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local stack_max = stack:get_stack_max()
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local index_stack_max = item_index.stack_max
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if index_stack_max == nil or stack_max < index_stack_max then
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item_index.stack_max = stack_max
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end
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else
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not_found[item_name] = true
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index_unused[item_name] = true
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end
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end
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else
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@ -175,23 +194,6 @@ function unified_inventory.create_item_index(inv_list, craft_index)
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end
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end
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end
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return item_index
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end
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function unified_inventory.get_total_stack_max(item_index)
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local total_max = nil
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for item_name in pairs(item_index) do
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local stack = ItemStack(item_name)
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local stack_max = stack:get_stack_max()
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if total_max == nil or stack_max < total_max then
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total_max = stack_max
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end
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end
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return total_max
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end
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function unified_inventory.get_group_items(group, item_index)
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@ -199,9 +201,11 @@ function unified_inventory.get_group_items(group, item_index)
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local items_names = group.found_items
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local items_count = group.items_count
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local index_used = item_index.used_items
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for i = 1, items_count do
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local item_name = items_names[i]
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local item = item_index[item_name]
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local item = index_used[item_name]
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items[i] = {
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name = item_name,
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@ -244,8 +248,10 @@ function unified_inventory.ordered_groups(craft_index, item_index)
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end
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function unified_inventory.match_items(m, craft_index, item_index)
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local index_used = item_index.used_items
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for item_name, item in pairs(craft_index.items) do
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local index = item_index[item_name]
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local index = index_used[item_name]
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local times_used = item.times_used
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local cell_count = math.floor(index.total_count / times_used)
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@ -308,7 +314,7 @@ end
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function unified_inventory.get_match_table(craft_index, item_index)
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local match_table = {
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count = unified_inventory.get_total_stack_max(item_index),
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count = item_index.stack_max,
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items = {}
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}
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@ -322,9 +328,12 @@ function unified_inventory.get_match_table(craft_index, item_index)
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return match_table
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end
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function unified_inventory.find_best_match(inv_list, craft)
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function unified_inventory.find_best_match(src_list, dst_list, craft)
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local craft_index = unified_inventory.create_craft_index(craft)
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local item_index = unified_inventory.create_item_index(inv_list, craft_index)
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local item_index = unified_inventory.create_item_index(craft_index)
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unified_inventory.add_list_items(item_index, src_list)
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unified_inventory.add_list_items(item_index, dst_list)
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if not unified_inventory.all_items_found(craft_index) then
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return
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@ -333,27 +342,11 @@ function unified_inventory.find_best_match(inv_list, craft)
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return unified_inventory.get_match_table(craft_index, item_index)
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end
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function unified_inventory.can_move(match_items, inv_list)
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for match_pos, match_name in pairs(match_items) do
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local inv_item = inv_list[match_pos]
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if not inv_item:is_empty() then
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local inv_item_name = inv_item:get_name()
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if match_name ~= inv_item_name then
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return false
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end
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end
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end
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return true
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end
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function unified_inventory.craftguide_match_craft(inv, src_list_name, dst_list_name, craft, amount)
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local src_list = inv:get_list(src_list_name)
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local dst_list = inv:get_list(dst_list_name)
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local craft_match = unified_inventory.find_best_match(src_list, craft)
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local craft_match = unified_inventory.find_best_match(src_list, dst_list, craft)
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if craft_match == nil then
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return
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@ -362,36 +355,77 @@ function unified_inventory.craftguide_match_craft(inv, src_list_name, dst_list_n
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local matched_items = craft_match.items
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local matched_count = craft_match.count
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if not unified_inventory.can_move(matched_items, dst_list) then
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return
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end
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if amount == -1 then
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amount = matched_count
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elseif amount > matched_count then
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return
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end
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for match_pos, item_name in pairs(matched_items) do
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local dst_stack = dst_list[match_pos]
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local dst_count = dst_stack:get_count()
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-- Clear crafting grid (if possible)
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for i = 1, 9 do
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local dst_stack = inv:get_stack(dst_list_name, i)
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local leftover = inv:add_item(src_list_name, dst_stack)
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local matched_stack = ItemStack(item_name)
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local take_count = amount - dst_count
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if take_count > 0 then
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matched_stack:set_count(take_count)
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local taken_stack = inv:remove_item(src_list_name, matched_stack)
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local leftover = taken_stack:add_item(dst_stack)
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if not leftover:is_empty() then
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inv:add_item(src_list_name, leftover)
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end
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dst_list[match_pos] = taken_stack
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end
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inv:set_stack(dst_list_name, i, leftover)
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end
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inv:set_list(dst_list_name, dst_list)
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local fixed = {}
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for match_pos, item_name in pairs(matched_items) do
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local matched_stack = ItemStack(item_name)
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matched_stack:set_count(amount)
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local src_take = inv:remove_item(src_list_name, matched_stack)
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local src_take_count = src_take:get_count()
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local diff = amount - src_take_count
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if diff > 0 then
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matched_stack:set_count(diff)
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src_take:add_item(matched_stack)
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-- Because we take from dst_list we need to exclude already matched positions
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for i = 1, 9 do
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if fixed[i] == nil then
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local dst_take_stack = inv:get_stack(dst_list_name, i)
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local dst_name = dst_take_stack:get_name()
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if item_name == dst_name then
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local dst_count = dst_take_stack:get_count()
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if diff > dst_count then
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diff = diff - dst_count
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inv:set_stack(dst_list_name, i, nil)
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else
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dst_take_stack:set_count(dst_count - diff)
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inv:set_stack(dst_list_name, i, dst_take_stack)
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break
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end
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end
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end
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end
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end
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local dst_stack = inv:get_stack(dst_list_name, match_pos)
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inv:set_stack(dst_list_name, match_pos, src_take)
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local src_leftover = inv:add_item(src_list_name, dst_stack)
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if not src_leftover:is_empty() then
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local dst_leftover = inv:add_item(dst_list_name, src_leftover)
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if not dst_leftover:is_empty() then
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matched_stack:set_count(amount)
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inv:set_stack(dst_list_name, match_pos, dst_leftover)
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local src_reverse = inv:add_item(src_list_name, matched_stack)
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if not src_reverse:is_empty() then
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local dst_reserse = inv:add_item(dst_list_name, src_reverse)
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end
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end
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end
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fixed[match_pos] = true
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end
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end
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