add setting to hide disabled buttons
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2
init.lua
2
init.lua
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@ -52,6 +52,8 @@ unified_inventory = {
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list_img_offset = 0.13,
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standard_background = "bgcolor[#0000]background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
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hide_disabled_buttons = minetest.settings:get_bool("unified_inventory_hide_disabled_buttons", false),
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version = 4
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}
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@ -1,6 +1,7 @@
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local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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local ui = unified_inventory
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local hide_disabled_buttons = ui.hide_disabled_buttons
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-- This pair of encoding functions is used where variable text must go in
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-- button names, where the text might contain formspec metacharacters.
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@ -65,8 +66,9 @@ local function formspec_tab_buttons(player, formspec, style)
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style.main_button_cols * style.btn_spc, style.main_button_rows -- size
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)
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n = n + 1
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local i = 1
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for i, def in pairs(filtered_inv_buttons) do
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for _, def in pairs(filtered_inv_buttons) do
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local pos_x = ((i - 1) % style.main_button_cols) * style.btn_spc
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local pos_y = math.floor((i - 1) / style.main_button_cols) * style.btn_spc
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@ -78,11 +80,14 @@ local function formspec_tab_buttons(player, formspec, style)
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F(def.name))
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formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
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n = n+2
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else
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i = i + 1
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elseif not hide_disabled_buttons then
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formspec[n] = string.format("image[%g,%g;%g,%g;%s^[colorize:#808080:alpha]",
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pos_x, pos_y, style.btn_size, style.btn_size,
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def.image)
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n = n+1
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i = i + 1
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end
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end
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end
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@ -10,5 +10,8 @@ unified_inventory_bags (Enable bags) bool true
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#and the give privilege.
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unified_inventory_trash (Enable trash) bool true
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#If enabled, disabled buttons will be hidden instead of grayed out.
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unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false
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unified_inventory_automatic_categorization (Items automatically added to categories) bool true
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unified_inventory_automatic_categorization (Items automatically added to categories) bool true
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