Use 9-slicing to build inventory-type backgrounds

This way the slots are all nice and crisp regardless of GUI scale or
image size, and we only need the single slot and its bright version.

This also makes the standard crafting grid into a style table entry that
can be referenced to insert the crafting grid at its proper
style-specific position in any formspec.

And it also makes the craft grid arrow, its X position, and the crafting
grid's result slot X position into style table entries.

Includes a few public helper functions to do most of the work:

`ui.single_slot(xpos, ypos, bright)`

    Does just what it sounds like: it returns a single slot image.
    `xpos` and `ypos` are normal coordinates in slots, as you'd use in
    `image[]` element.  `bright` is a flag that switches to the brighter
    version of the slot image.

`ui.make_trash_slot(xpos, ypos)`

    Creates a single slot, with a one-item `list[]` and a trash can icon
    overlay.

`ui.make_inv_img_grid(xpos, ypos, width, height, bright)`

    Generates a `width` by `height` grid of slot images, using the
    single_slot function above, starting at (`xpos`,`ypos`) for the
    top-left.  Position is as in any `image[]` element, and dimensions
    are in integer numbers of slots (so 8,4 would be a standard inventory).
    `bright` is as above.

All three return a string that can be directly inserted into a formspec.
This commit is contained in:
Vanessa Dannenberg
2021-03-08 12:14:31 -05:00
parent 60d7a6d213
commit 76c9bb9517
11 changed files with 67 additions and 42 deletions

View File

@ -174,12 +174,10 @@ ui.register_page("craft", {
local player_name = player:get_player_name()
local formspec = {
string.format("image[%f,%f;%f,%f;ui_crafting_form.png]", craftx, crafty, ui.imgscale*6, ui.imgscale*3),
perplayer_formspec.standard_inv_bg,
perplayer_formspec.craft_grid,
"label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]",
"listcolors[#00000000;#00000000]",
"list[current_player;craftpreview;"..(craftresultx+0.15)..","..(crafty+0.15)..";1,1;]",
"list[current_player;craft;"..(craftx+0.15)..","..(crafty+0.15)..";3,3;]",
"listring[current_name;craft]",
"listring[current_player;main]"
}
@ -187,18 +185,15 @@ ui.register_page("craft", {
if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:")))
formspec[n+1] = string.format("image[%f,%f;%s]", craftx+6.25, crafty + 2.5, ui.trash_slot_img)
formspec[n+2] = string.format("list[detached:trash;main;%f,%f;1,1;]", craftx + 6.4, crafty + 2.65)
n=n+3
formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5)
n=n + 2
end
if ui.is_creative(player_name) then
formspec[n] = string.format("image[%f,%f;%f,%f;ui_single_slot.png]",
perplayer_formspec.craft_x - 2.5, perplayer_formspec.craft_y + 2.5,
ui.imgscale, ui.imgscale)
formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5)
formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:")))
formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]",
F(player_name), craftx - 2.35, crafty + 2.65)
F(player_name), craftx - 2.2 - ui.list_img_offset, crafty + 2.5 + ui.list_img_offset)
end
return {formspec=table.concat(formspec)}
end,
@ -275,8 +270,8 @@ ui.register_page("craftguide", {
local craftx = perplayer_formspec.craft_x
local crafty = perplayer_formspec.craft_y
local craftarrowx = craftx + 3.75
local craftresultx = craftx + 5
local craftarrowx = perplayer_formspec.craftarrow_x
local craftresultx = perplayer_formspec.craftresult_x
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y
local give_x = perplayer_formspec.give_btn_x
@ -317,7 +312,7 @@ ui.register_page("craftguide", {
end
local has_give = player_privs.give or ui.is_creative(player_name)
formspec[n] = "image["..craftarrowx..","..crafty..";1.25,1.25;ui_crafting_arrow.png]"
formspec[n] = perplayer_formspec.craftarrow
formspec[n+1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftx-2.3, perplayer_formspec.resultstr_y, F(role_text[dir]), item_name_shown)
n = n + 2