mirror of
https://github.com/minetest-mods/unified_inventory.git
synced 2025-06-30 15:30:32 +02:00
Allow per-user "full" mode when "lite" mode is set as global
default (give the user "ui_full" priv to turn it on). Also, a few whitespace fixes.
This commit is contained in:
244
register.lua
244
register.lua
@ -5,6 +5,12 @@ minetest.register_privilege("creative", {
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give_to_singleplayer = false,
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})
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minetest.register_privilege("ui_full", {
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description = "Forces UI to display in Full mode when Lite mode is configured globally",
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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@ -33,84 +39,86 @@ unified_inventory.register_button("craftguide", {
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tooltip = S("Crafting Guide")
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})
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if not unified_inventory.lite_mode then
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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unified_inventory.set_home(player, player:getpos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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minetest.chat_send_player(player_name,
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S("Home position set to: %s"):format(minetest.pos_to_string(home)))
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end
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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end
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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unified_inventory.go_home(player)
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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end
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end,
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})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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unified_inventory.set_home(player, player:getpos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("Home position set to: %s"):format(minetest.pos_to_string(home)))
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end
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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end
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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unified_inventory.go_home(player)
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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end
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end,
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})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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end
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end,
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})
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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end
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end,
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})
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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end
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end,
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})
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end
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end
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end,
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})
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unified_inventory.register_button("clear_inv", {
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type = "image",
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@ -134,19 +142,23 @@ unified_inventory.register_button("clear_inv", {
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})
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unified_inventory.register_page("craft", {
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get_formspec = function(player, formspec)
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local player_name = player:get_player_name()
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local formspec = "background[2,"..unified_inventory.formspec_y..";6,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..unified_inventory.form_header_y..";Crafting]"
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local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..formheadery..";Crafting]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,"..unified_inventory.formspec_y..";1,1;]"
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formspec = formspec.."list[current_player;craft;2,"..unified_inventory.formspec_y..";3,3;]"
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formspec = formspec.."label[7,"..(unified_inventory.formspec_y + 1.5)..";" .. S("Trash:") .. "]"
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formspec = formspec.."list[detached:trash;main;7,"..(unified_inventory.formspec_y + 2)..";1,1;]"
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formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
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formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
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formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]"
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formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
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if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 1.5)..";" .. S("Refill:") .. "]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(unified_inventory.formspec_y +2)..";1,1;]"
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formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
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end
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return {formspec=formspec}
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end,
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@ -204,12 +216,18 @@ local other_dir = {
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}
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player)
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local craftresultx = perplayer_formspec.craft_result_x
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local craftresulty = perplayer_formspec.craft_result_y
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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local formspec = ""
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formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..unified_inventory.form_header_y..";" .. S("Crafting Guide") .. "]"
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formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then return {formspec=formspec} end
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@ -226,25 +244,25 @@ unified_inventory.register_page("craftguide", {
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craft = crafts[alternate]
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end
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formspec = formspec.."background[0.5,"..(unified_inventory.formspec_y + 0.2)..";8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea["..unified_inventory.craft_result_x..","..unified_inventory.craft_result_y
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formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea["..craftresultx..","..craftresulty
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..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
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formspec = formspec..stack_image_button(0, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
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formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
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.. rdir .. "_", ItemStack(item_name))
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if not craft then
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formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 2.35)..";"
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formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
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..minetest.formspec_escape(no_recipe_text[dir]).."]"
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local no_pos = dir == "recipe" and 4.5 or 6.5
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local item_pos = dir == "recipe" and 6.5 or 4.5
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formspec = formspec.."image["..no_pos..","..unified_inventory.formspec_y..";1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
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formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
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..other_dir[dir].."_", ItemStack(item_name))
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if player_privs.give == true then
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formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 2.10)..";" .. S("Give me:") .. "]"
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.."button[0, "..(unified_inventory.formspec_y + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
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.."button[0.6,"..(unified_inventory.formspec_y + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
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.."button[1.3,"..(unified_inventory.formspec_y + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
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formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]"
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.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
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.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
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.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
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end
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return {formspec = formspec}
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end
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@ -252,10 +270,10 @@ unified_inventory.register_page("craftguide", {
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
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if craft_type.icon then
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formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(unified_inventory.formspec_y + 0.05),0.5,0.5,craft_type.icon)
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formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon)
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end
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formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 1)..";" .. minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6.5, unified_inventory.formspec_y, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
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@ -270,36 +288,36 @@ unified_inventory.register_page("craftguide", {
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end
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if item then
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formspec = formspec..stack_image_button(
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xoffset + x, unified_inventory.formspec_y - 1 + y, 1.1, 1.1,
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xoffset + x, formspecy - 1 + y, 1.1, 1.1,
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"item_button_recipe_",
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ItemStack(item))
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else
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-- Fake buttons just to make grid
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formspec = formspec.."image_button["
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..tostring(xoffset + x)..","..tostring(unified_inventory.formspec_y - 1 + y)
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..tostring(xoffset + x)..","..tostring(formspecy - 1 + y)
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..";1,1;ui_blank_image.png;;]"
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end
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end
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end
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if craft_type.uses_crafting_grid then
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formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 0.9)..";" .. S("To craft grid:") .. "]"
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.."button[0, "..(unified_inventory.formspec_y + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
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.."button[0.6,"..(unified_inventory.formspec_y + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
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.."button[1.3,"..(unified_inventory.formspec_y + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
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formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]"
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.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
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.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
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.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
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end
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if player_privs.give then
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formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 2.1)..";" .. S("Give me:") .. "]"
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.."button[0, "..(unified_inventory.formspec_y + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
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.."button[0.6,"..(unified_inventory.formspec_y + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
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.."button[1.3,"..(unified_inventory.formspec_y + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
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formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]"
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.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
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.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
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.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
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end
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if alternates and alternates > 1 then
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formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 1.6)..";"..recipe_text[dir].." "
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formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." "
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..tostring(alternate).." of "
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..tostring(alternates).."]"
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.."button[5.5,"..(unified_inventory.formspec_y + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
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.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
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end
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return {formspec = formspec}
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end,
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Reference in New Issue
Block a user