disallow repairing tools using the 'to craft grid', allow it to put items of specific groups and (maybe) make it keep the meta of items, remove unused elseif, change a bit translation and use table.concat at one place because I read somewhere that it's faster than ..

This commit is contained in:
HybridDog 2015-08-16 16:40:49 +02:00
parent 570d2cb162
commit babe4380ac
5 changed files with 226 additions and 143 deletions

10
api.lua
View File

@ -117,7 +117,7 @@ end
-- register_craft
function unified_inventory.register_craft(options)
if options.output == nil then
if not options.output then
return
end
local itemstack = ItemStack(options.output)
@ -127,7 +127,7 @@ function unified_inventory.register_craft(options)
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
if unified_inventory.crafts_for.recipe[itemstack:get_name()] == nil then
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
@ -220,9 +220,7 @@ end
function unified_inventory.is_creative(playername)
if minetest.check_player_privs(playername, {creative=true}) or
minetest.setting_getbool("creative_mode") then
return true
end
return minetest.check_player_privs(playername, {creative=true})
or minetest.setting_getbool("creative_mode")
end

View File

@ -1,7 +1,9 @@
local function default_refill(stack)
stack:set_count(stack:get_stack_max())
local itemdef = minetest.registered_items[stack:get_name()]
if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then
if itemdef
and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
and stack:get_wear() ~= 0 then
stack:set_wear(0)
end
return stack
@ -52,7 +54,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
-- always take new search text, even if not searching on it yet
if fields.searchbox ~= nil and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
@ -98,7 +101,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if start_i > pagemax then
start_i = pagemax
end
if not (start_i == start) then
if start_i ~= start then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
unified_inventory.current_index[player_name] = (start_i - 1) * unified_inventory.items_per_page + 1
@ -106,7 +109,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name])
end
local clicked_item = nil
local clicked_item
for name, value in pairs(fields) do
if string.sub(name, 1, 12) == "item_button_" then
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
@ -116,7 +119,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.apply_filter(player, clicked_item, new_dir)
return
end
if new_dir == "recipe" or new_dir == "usage" then
if new_dir == "recipe"
or new_dir == "usage" then
unified_inventory.current_craft_direction[player_name] = new_dir
end
break
@ -126,22 +130,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local page = unified_inventory.current_page[player_name]
if not unified_inventory.is_creative(player_name) then
local player_creative = unified_inventory.is_creative(player_name)
if not player_creative then
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] = clicked_item
unified_inventory.alternate[player_name] = 1
unified_inventory.set_inventory_formspec(player,
"craftguide")
else
if unified_inventory.is_creative(player_name) then
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
stack:set_count(stack:get_stack_max())
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
unified_inventory.set_inventory_formspec(player, "craftguide")
elseif player_creative then
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
stack:set_count(stack:get_stack_max())
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
end
end
@ -156,27 +158,29 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
-- alternate button
if fields.alternate then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if item_name then
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
if crafts ~= nil then
alternates = #crafts
end
if alternates > 1 then
alternate = alternate + 1
if alternate > alternates then
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
if not fields.alternate then
return
end
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if not item_name then
return
end
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
if not crafts then
return
end
local alternates = #crafts
if alternates <= 1 then
return
end
local alternate = unified_inventory.alternate[player_name] + 1
if alternate > alternates then
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end)

View File

@ -23,28 +23,30 @@ function unified_inventory.get_formspec(player, page)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
local formspec = "size[14,10]"
-- Background
formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]"
local formspec = {
"size[14,10]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
}
local n = 3
if unified_inventory.lite_mode then
formspec = "size[11,7.7]"
formspec = formspec .. "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
formspec[1] = "size[11,7.7]"
formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
if unified_inventory.is_creative(player_name) and page == "craft" then
formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 2)..";1,1;ui_single_slot.png]"
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(unified_inventory.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
local fsdata = nil
-- Current page
if unified_inventory.pages[page] then
fsdata = pagedef.get_formspec(player)
formspec = formspec .. fsdata.formspec
else
if not unified_inventory.pages[page] then
return "" -- Invalid page name
end
local fsdata = pagedef.get_formspec(player)
formspec[n] = fsdata.formspec
n = n+1
local button_row = 0
local button_col = 0
@ -57,34 +59,35 @@ function unified_inventory.get_formspec(player, page)
button_col = 1
end
local tooltip = def.tooltip or ""
if def.type == "image" then
formspec = formspec.."image_button["
..( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
..","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
..minetest.formspec_escape(def.image)..";"
..minetest.formspec_escape(def.name)..";]"
.."tooltip["..minetest.formspec_escape(def.name)
..";"..tooltip.."]"
formspec[n] = "image_button["
formspec[n+1] = ( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = minetest.formspec_escape(def.image)..";"
formspec[n+4] = minetest.formspec_escape(def.name)..";]"
formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
end
end
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec .. "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
n = n+2
end
if fsdata.draw_item_list == false then
return formspec
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2
if not unified_inventory.lite_mode then
formspec = formspec
.. "image_button[" .. (start_x + 0.6 * 0)
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
@ -106,8 +109,8 @@ function unified_inventory.get_formspec(player, page)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
else
formspec = formspec
.. "image_button[" .. (8.2 + 0.65 * 0)
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
@ -120,20 +123,22 @@ function unified_inventory.get_formspec(player, page)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
end
n = n+1
-- Search box
if not unified_inventory.lite_mode then
formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;"
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
else
formspec = formspec .. "field[8.5,5.225;2.2,1;searchbox;;"
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec = formspec .. "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
end
n = n+2
local no_matches = "No matching items"
if unified_inventory.lite_mode then
@ -142,7 +147,7 @@ function unified_inventory.get_formspec(player, page)
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
@ -155,35 +160,39 @@ function unified_inventory.get_formspec(player, page)
for x = 0, unified_inventory.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec = formspec.."item_image_button["
..(8.2 + x * 0.7)..","
..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
..name..";item_button_"..dir.."_"
..unified_inventory.mangle_for_formspec(name)..";]"
formspec[n] = "item_image_button["
..(8.2 + x * 0.7)..","
..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
..name..";item_button_"..dir.."_"
..unified_inventory.mangle_for_formspec(name)..";]"
n = n+1
list_index = list_index + 1
end
end
end
formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
.. S("%s of %s"):format(page,pagemax).."]"
end
n= n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec = formspec.."label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
formspec = formspec.."label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
formspec[n] = "label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
formspec[n+1] = "label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
end
return formspec
return table.concat(formspec, "")
end
function unified_inventory.set_inventory_formspec(player, page)
if player then
local formspec = unified_inventory.get_formspec(player, page)
player:set_inventory_formspec(formspec)
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
if not player then return false end
if not player then
return false
end
local player_name = player:get_player_name()
local lfilter = string.lower(filter)
local ffilter
@ -191,7 +200,8 @@ function unified_inventory.apply_filter(player, filter, search_dir)
local groups = lfilter:sub(7):split(",")
ffilter = function(name, def)
for _, group in ipairs(groups) do
if not ((def.groups[group] or 0) > 0) then
if not def.groups[group]
or def.groups[group] <= 0 then
return false
end
end
@ -206,11 +216,13 @@ function unified_inventory.apply_filter(player, filter, search_dir)
end
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (def.groups.not_in_creative_inventory or 0) == 0
and (def.description or "") ~= ""
and ffilter(name, def)
and (unified_inventory.is_creative(player_name)
or unified_inventory.crafts_for.recipe[def.name]) then
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def)
and (unified_inventory.is_creative(player_name)
or unified_inventory.crafts_for.recipe[def.name]) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
end
end

View File

@ -1,4 +1,4 @@
# Translation by Xanthin
# Translation mostly by Xanthin
### bags.lua ###
Bags = Rucksaecke
@ -11,23 +11,23 @@ Medium Bag = Rucksack (mittel)
Large Bag = Rucksack (gross)
### inernal.lua ###
First page =
Back three pages =
Back one page =
Forward one page =
Forward three pages =
Last page =
No matching items =
First page = Erste Seite
Back three pages = Drei Seiten zurueckblaettern
Back one page = Eine Seiten zurueckblaettern
Forward one page = Eine Seiten vorblaettern
Forward three pages = Drei Seiten vorblaettern
Last page = Letzte Seite
No matching items = Keine passenden Gegenstände
Page = Seite
%s of %s = %s von %s
Filter = Suche
Search =
Search = Suchen
### register.lua ###
Can use the creative inventory = Kann das Kreativinventar nutzen
Home position set to: %s = Ausgangsposition nach: %s gesetzt
Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert
You don't have the settime priviledge! = Du hast nicht das "settime" Privileg!
You don't have the settime privilege! = Du hast nicht das "settime" Privileg!
Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld.
Inventory Cleared! = Inventar geleert!
@ -45,27 +45,27 @@ Copy to craft grid: = Kopiere ins Baufeld:
All = Alles
Recipe %s of %s = Rezept %s von %s
Alternate = Alternative
Crafting Grid =
Crafting Grid =
### waypoints.lua ###
White =
Yellow =
Red =
Green =
Blue =
Waypoints =
Waypoint active =
Waypoint inactive =
World position =
Name =
HUD text color =
Edit waypoint name =
Rename waypoint =
Change color of waypoint display =
Set waypoint to current location =
Make waypoint visible =
Make waypoint invisible =
Disable display of waypoint coordinates =
Enable display of waypoint coordinates =
Finish editing =
Select Waypoint #%d =
White = Weiß
Yellow = Gelb
Red = Rot
Green = Gruen
Blue = Blau
Waypoints = Markierungen
Waypoint active = Markierung aktiv
Waypoint inactive = Markierung inaktiv
World position = Welt Position
Name =
HUD text color =
Edit waypoint name = Name der Markierung aendern
Rename waypoint = Markierung umbenennen
Change color of waypoint display = Farbe der Darstellung der Markierung aendern
Set waypoint to current location = Setze Markierung zur derzeitigen Position
Make waypoint visible = Markierung sichtbar machen
Make waypoint invisible = Markierung verstecken
Disable display of waypoint coordinates =
Enable display of waypoint coordinates =
Finish editing =
Select Waypoint #%d =

View File

@ -87,7 +87,7 @@ if not unified_inventory.lite_mode then
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
S("You don't have the settime privilege!"))
end
end,
})
@ -106,7 +106,7 @@ if not unified_inventory.lite_mode then
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
S("You don't have the settime privilege!"))
end
end,
})
@ -326,6 +326,80 @@ local function craftguide_giveme(player, formname, fields)
player_inv:add_item("main", {name = output, count = amount})
end
-- tells if an item can be moved and returns an index if so
local function item_fits(player_inv, craft_item, needed_item)
local need_group = string.sub(needed_item, 1, 6) == "group:"
if need_group then
need_group = string.sub(needed_item, 7)
end
if craft_item
and not craft_item:is_empty() then
local ciname = craft_item:get_name()
-- abort if the item there isn't usable
if ciname ~= needed_item
and not need_group then
return
end
-- abort if no item fits onto it
if craft_item:get_count() >= craft_item:get_definition().stack_max then
return
end
-- use the item there if it's in the right group and a group item is needed
if need_group then
if minetest.get_item_group(ciname, need_group) == 0 then
return
end
needed_item = ciname
need_group = false
end
end
if need_group then
-- search an item of the specific group
for i,item in pairs(player_inv:get_list("main")) do
if not item:is_empty()
and minetest.get_item_group(item:get_name(), need_group) > 0 then
return i
end
end
-- no index found
return
end
-- search an item with a the name needed_item
for i,item in pairs(player_inv:get_list("main")) do
if not item:is_empty()
and item:get_name() == needed_item then
return i
end
end
-- no index found
end
-- modifies the player inventory and returns the changed craft_item if possible
local function move_item(player_inv, craft_item, needed_item)
local stackid = item_fits(player_inv, craft_item, needed_item)
if not stackid then
return
end
local wanted_stack = player_inv:get_stack("main", stackid)
local taken_item = wanted_stack:take_item()
player_inv:set_stack("main", stackid, wanted_stack)
if not craft_item
or craft_item:is_empty() then
return taken_item
end
craft_item:add_item(taken_item)
return craft_item
end
local function craftguide_craft(player, formname, fields)
local amount
for k, v in pairs(fields) do
@ -358,11 +432,13 @@ local function craftguide_craft(player, formname, fields)
width = 3
end
amount = tonumber(amount) or 99
--[[
if amount == "max" then
amount = 99 -- Arbitrary; need better way to do this.
else
amount = tonumber(amount)
end
end--]]
for iter = 1, amount do
local index = 1
@ -372,17 +448,9 @@ local function craftguide_craft(player, formname, fields)
if needed_item then
local craft_index = ((y - 1) * 3) + x
local craft_item = craft_list[craft_index]
if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
itemname = craft_item and craft_item:get_name() or needed_item
local needed_stack = ItemStack(needed_item)
if player_inv:contains_item("main", needed_stack) then
local count = (craft_item and craft_item:get_count() or 0) + 1
if count <= needed_stack:get_definition().stack_max then
local stack = ItemStack({name=needed_item, count=count})
craft_list[craft_index] = stack
player_inv:remove_item("main", needed_stack)
end
end
local newitem = move_item(player_inv, craft_item, needed_item)
if newitem then
craft_list[craft_index] = newitem
end
end
index = index + 1
@ -399,10 +467,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
for k, v in pairs(fields) do
if k:match("craftguide_craft_") then
craftguide_craft(player, formname, fields)
break
elseif k:match("craftguide_giveme_") then
return
end
if k:match("craftguide_giveme_") then
craftguide_giveme(player, formname, fields)
break
return
end
end
end)