Use table.concat to build formspecs, style cleanups

This commit is contained in:
SmallJoker
2019-03-31 11:26:02 +02:00
parent e9b4b52dc1
commit b871ccfc41
3 changed files with 130 additions and 128 deletions

View File

@ -9,18 +9,19 @@ local F = minetest.formspec_escape
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
formspec = formspec.."label[0,0;"..F(S("Bags")).."]"
formspec = formspec.."button[0,2;2,0.5;bag1;"..F(S("Bag @1", 1)).."]"
formspec = formspec.."button[2,2;2,0.5;bag2;"..F(S("Bag @1", 2)).."]"
formspec = formspec.."button[4,2;2,0.5;bag3;"..F(S("Bag @1", 3)).."]"
formspec = formspec.."button[6,2;2,0.5;bag4;"..F(S("Bag @1", 4)).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag1;0.5,1;1,1;]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag2;2.5,1;1,1;]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag3;4.5,1;1,1;]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag4;6.5,1;1,1;]"
return {formspec=formspec}
return { formspec = table.concat({
"background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]",
"label[0,0;" .. F(S("Bags")) .. "]",
"button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1;1,1;]"
}) }
end,
})
@ -38,37 +39,39 @@ local function get_player_bag_stack(player, i)
}):get_stack("bag" .. i, 1)
end
for i = 1, 4 do
local bi = i
unified_inventory.register_page("bag"..bi, {
for bag_i = 1, 4 do
unified_inventory.register_page("bag" .. bag_i, {
get_formspec = function(player)
local stack = get_player_bag_stack(player, bi)
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local formspec = ("image[7,0;1,1;"..image.."]"
.."label[0,0;"..F(S("Bag @1", bi)).."]"
.."listcolors[#00000000;#00000000]"
.."list[current_player;bag"..bi.."contents;0,1;8,3;]"
.."listring[current_name;bag"..bi.."contents]"
.."listring[current_player;main]")
local fs = {
"image[7,0;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]"
}
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = (formspec.."background[6.06,0;0.92,0.92;ui_bags_trash.png]"
.."list[detached:trash;main;6,0.1;1,1;]")
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "background[6.06,0;0.92,0.92;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
end
local inv = player:get_inventory()
for i = 1, 4 do
local def = get_player_bag_stack(player, i):get_definition()
local button
if def.groups.bagslots then
local list_name = "bag"..i.."contents"
local list_name = "bag" .. i .. "contents"
local size = inv:get_size(list_name)
local used = 0
for si = 1, size do
@ -78,14 +81,12 @@ for i = 1, 4 do
end
end
local img = def.inventory_image
local label = F(S("Bag @1", i)).."\n"..used.."/"..size
button = "image_button["..(i+1)..",0;1,1;"..img..";bag"..i..";"..label.."]"
else
button = ""
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]",
i + 1, img, i, label)
end
formspec = formspec..button
end
return {formspec=formspec}
return { formspec = table.concat(fs) }
end,
})
end
@ -95,12 +96,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
for i = 1, 4 do
if fields["bag"..i] then
if fields["bag" .. i] then
local stack = get_player_bag_stack(player, i)
if not stack:get_definition().groups.bagslots then
return
end
unified_inventory.set_inventory_formspec(player, "bag"..i)
unified_inventory.set_inventory_formspec(player, "bag" .. i)
return
end
end
@ -110,7 +111,7 @@ local function save_bags_metadata(player, bags_inv)
local is_empty = true
local bags = {}
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
if not bags_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = bags_inv:get_stack(bag, 1):get_name()
@ -133,7 +134,7 @@ local function load_bags_metadata(player, bags_inv)
if not bags_meta then
-- Backwards compatiblity
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
if not player_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = player_inv:get_stack(bag, 1):get_name()
@ -143,7 +144,7 @@ local function load_bags_metadata(player, bags_inv)
end
-- Fill detached slots
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, bags[i] or "")
end
@ -155,7 +156,7 @@ local function load_bags_metadata(player, bags_inv)
-- Clean up deprecated garbage after saving
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
player_inv:set_size(bag, 0)
end
end
@ -163,9 +164,9 @@ end
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name.."_bags",{
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname.."contents",
player:get_inventory():set_size(listname .. "contents",
stack:get_definition().groups.bagslots)
save_bags_metadata(player, inv)
end,
@ -175,14 +176,14 @@ minetest.register_on_joinplayer(function(player)
return 0
end
local player_inv = player:get_inventory()
local old_slots = player_inv:get_size(listname.."contents")
local old_slots = player_inv:get_size(listname .. "contents")
if new_slots >= old_slots then
return 1
end
-- using a smaller bag, make sure it fits
local old_list = player_inv:get_list(listname.."contents")
local old_list = player_inv:get_list(listname .. "contents")
local new_list = {}
local slots_used = 0
local use_new_list = false
@ -196,7 +197,7 @@ minetest.register_on_joinplayer(function(player)
end
if new_slots >= slots_used then
if use_new_list then
player_inv:set_list(listname.."contents", new_list)
player_inv:set_list(listname .. "contents", new_list)
end
return 1
end
@ -204,13 +205,13 @@ minetest.register_on_joinplayer(function(player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents") then
if player:get_inventory():is_empty(listname .. "contents") then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname.."contents", 0)
player:get_inventory():set_size(listname .. "contents", 0)
save_bags_metadata(player, inv)
end,
allow_move = function()