Biggest stacks first, smallest as late as possible

Split stacks ~evenly
Fast skip occupied slots
This commit is contained in:
SmallJoker 2019-03-02 09:27:23 +01:00 committed by SmallJoker
parent bcb96d6caf
commit e9b4b52dc1

View File

@ -432,6 +432,10 @@ end
-- Takes any stack from "main" where the `amount` of `needed_item` may fit
-- into the given crafting stack (`craft_item`)
local function craftguide_move_stacks(inv, craft_item, needed_item, amount)
if craft_item:get_count() >= amount then
return
end
local get_item_group = minetest.get_item_group
local group = needed_item:match("^group:(.+)")
if group then
@ -453,7 +457,9 @@ local function craftguide_move_stacks(inv, craft_item, needed_item, amount)
get_item_group(stack:get_name(), group) ~= 0 then
needed_item = stack:get_name()
max_found = stack:get_count()
break
if max_found >= amount then
break
end
end
end
end
@ -476,8 +482,8 @@ local function craftguide_move_stacks(inv, craft_item, needed_item, amount)
local leftover = taken:add_item(craft_item)
if not leftover:is_empty() then
-- Somehow failed to add the existing "craft" item. Undo the action.
inv:add_item("main", taken)
return -- No change
inv:add_item("main", leftover)
return taken
end
return taken
end
@ -517,21 +523,29 @@ local function craftguide_craft(player, formname, fields)
width = 3
end
local index = 1
for y = 1, 3 do
for x = 1, width do
local needed_item = needed[index]
if needed_item then
local craft_index = ((y - 1) * 3) + x
local craft_item = craft_list[craft_index]
local newitem = craftguide_move_stacks(player_inv, craft_item, needed_item, amount)
if newitem then
craft_list[craft_index] = newitem
-- To spread the items evenly
local STEPSIZE = math.ceil(math.sqrt(amount) / 5) * 5
local current_count = 0
repeat
current_count = math.min(current_count + STEPSIZE, amount)
local index = 1
for y = 1, 3 do
for x = 1, width do
local needed_item = needed[index]
if needed_item then
local craft_index = ((y - 1) * 3) + x
local craft_item = craft_list[craft_index]
local newitem = craftguide_move_stacks(player_inv,
craft_item, needed_item, current_count)
if newitem then
craft_list[craft_index] = newitem
end
end
index = index + 1
end
index = index + 1
end
end
until current_count == amount
player_inv:set_list("craft", craft_list)