Cleaner display of lack of recipes

When the current craft guide item has no recipes, show the item and a
"No recipes" message, but suppress all other recipe UI elements.
This commit is contained in:
Zefram 2014-04-30 01:10:46 +01:00
parent 580a832fda
commit d1e554b73d

View File

@ -137,38 +137,37 @@ unified_inventory.register_page("craft", {
unified_inventory.register_page("craftguide", {
get_formspec = function(player)
local player_name = player:get_player_name()
local formspec = "background[0,1;8,3;ui_craftguide_form.png]"
local formspec = ""
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,0;Crafting Guide]"
formspec = formspec.."listcolors[#00000000;#00000000]"
local item_name = unified_inventory.current_item[player_name]
local alternate, alternates, craft, craft_type
if item_name then
alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
end
local craftinv = minetest.get_inventory({
type = "detached",
name = player_name.."craftrecipe"
})
local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end
formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..minetest.formspec_escape(item_name)..";]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."craftrecipe;output;6,1;1,1;]"
local alternate, alternates, craft, craft_type
alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
if not craft then
craftinv:set_stack("output", 1, nil)
craftinv:set_stack("output", 1, item_name)
formspec = formspec.."label[6,3.35;No recipes]"
return {formspec=formspec}
end
formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.canonicalise_craft_type(craft.type, {})
formspec = formspec.."label[6,3.35;Method:]"
formspec = formspec.."label[6,3.75;"..minetest.formspec_escape(craft_type.description).."]"
craftinv:set_stack("output", 1, craft.output)
formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..minetest.formspec_escape(item_name)..";]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."craftrecipe;output;6,1;1,1;]"
-- fake buttons just to make grid
for y = 1, craft_type.height do