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https://github.com/minetest-mods/unified_inventory.git
synced 2024-12-29 20:20:23 +01:00
Biggest stacks first, smallest as late as possible
Split stacks ~evenly Fast skip occupied slots
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parent
bcb96d6caf
commit
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44
register.lua
44
register.lua
@ -432,6 +432,10 @@ end
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-- Takes any stack from "main" where the `amount` of `needed_item` may fit
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-- into the given crafting stack (`craft_item`)
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local function craftguide_move_stacks(inv, craft_item, needed_item, amount)
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if craft_item:get_count() >= amount then
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return
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end
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local get_item_group = minetest.get_item_group
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local group = needed_item:match("^group:(.+)")
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if group then
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@ -453,7 +457,9 @@ local function craftguide_move_stacks(inv, craft_item, needed_item, amount)
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get_item_group(stack:get_name(), group) ~= 0 then
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needed_item = stack:get_name()
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max_found = stack:get_count()
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break
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if max_found >= amount then
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break
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end
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end
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end
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end
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@ -476,8 +482,8 @@ local function craftguide_move_stacks(inv, craft_item, needed_item, amount)
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local leftover = taken:add_item(craft_item)
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if not leftover:is_empty() then
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-- Somehow failed to add the existing "craft" item. Undo the action.
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inv:add_item("main", taken)
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return -- No change
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inv:add_item("main", leftover)
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return taken
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end
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return taken
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end
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@ -517,21 +523,29 @@ local function craftguide_craft(player, formname, fields)
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width = 3
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end
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local index = 1
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for y = 1, 3 do
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for x = 1, width do
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local needed_item = needed[index]
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if needed_item then
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local craft_index = ((y - 1) * 3) + x
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local craft_item = craft_list[craft_index]
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local newitem = craftguide_move_stacks(player_inv, craft_item, needed_item, amount)
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if newitem then
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craft_list[craft_index] = newitem
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-- To spread the items evenly
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local STEPSIZE = math.ceil(math.sqrt(amount) / 5) * 5
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local current_count = 0
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repeat
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current_count = math.min(current_count + STEPSIZE, amount)
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local index = 1
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for y = 1, 3 do
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for x = 1, width do
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local needed_item = needed[index]
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if needed_item then
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local craft_index = ((y - 1) * 3) + x
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local craft_item = craft_list[craft_index]
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local newitem = craftguide_move_stacks(player_inv,
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craft_item, needed_item, current_count)
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if newitem then
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craft_list[craft_index] = newitem
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end
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end
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index = index + 1
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end
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index = index + 1
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end
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end
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until current_count == amount
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player_inv:set_list("craft", craft_list)
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