cleaner way to call after_dig_node

This commit is contained in:
Vanessa Ezekowitz 2017-01-28 09:45:26 -05:00
parent f654fd883e
commit cc67751245
1 changed files with 2 additions and 6 deletions

View File

@ -106,9 +106,7 @@ minetest.register_node("unifiedbricks:brickblock", {
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
end,
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "unifiedbricks:brickblock")
@ -136,9 +134,7 @@ minetest.register_node("unifiedbricks:clayblock", {
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
end,
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "unifiedbricks:clayblock")