Fix pixel-perfect draw2DLine on OpenGL

This commit is contained in:
sfan5
2021-03-11 23:48:05 +01:00
parent 4931b34625
commit 0335a52479
2 changed files with 5 additions and 4 deletions

View File

@ -923,8 +923,8 @@ namespace video
//! Draws a 2d line.
/** In theory both start and end will be included in coloring.
BUG: Currently hardware drivers (d3d/opengl) ignore the last pixel
(they use the so called "diamond exit rule" for drawing lines).
BUG: Currently d3d ignores the last pixel
(it uses the so called "diamond exit rule" for drawing lines).
\param start Screen coordinates of the start of the line
in pixels.
\param end Screen coordinates of the start of the line in