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https://github.com/minetest/irrlicht.git
synced 2024-11-05 18:00:41 +01:00
Clean up include dependencies in public headers
Removing includes which were not needed by headers Note that if you include those headers directly (instead of including irrlicht.h) you may have to add some new includes now. Thought I generally tried to avoid removing headers where it leads to too much changes in user-code Reason was mainly that IntelliSense in VisualStudio 17.7 added a new feature which shows those unused headers :) Has to be used a bit careful as it doesn't know about defines and other platforms And I only did clean up public headers so far (will probably do some more later or another time) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6524 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -5,7 +5,6 @@
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#ifndef IRR_I_ANIMATED_MESH_H_INCLUDED
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#define IRR_I_ANIMATED_MESH_H_INCLUDED
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#include "aabbox3d.h"
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#include "IMesh.h"
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namespace irr
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@ -7,7 +7,6 @@
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#include "IMeshWriter.h"
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#include "ISceneNode.h"
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#include "IAnimatedMesh.h"
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#include "SMaterial.h"
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namespace irr
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@ -4,9 +4,8 @@
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#ifndef IRR_I_GUI_IMAGE_LIST_H_INCLUDED
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#define IRR_I_GUI_IMAGE_LIST_H_INCLUDED
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#include "IGUIElement.h"
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#include "rect.h"
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#include "irrTypes.h"
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#include "IReferenceCounted.h"
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namespace irr
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{
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@ -6,7 +6,6 @@
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#define IRR_I_GUI_WINDOW_H_INCLUDED
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#include "IGUIElement.h"
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#include "EMessageBoxFlags.h"
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namespace irr
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{
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@ -10,7 +10,6 @@
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#include "rect.h"
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#include "SColor.h"
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#include "irrAllocator.h"
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#include <string.h>
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namespace irr
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{
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@ -6,7 +6,6 @@
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#define IRR_I_IMAGE_WRITER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "irrString.h"
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#include "coreutil.h"
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namespace irr
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@ -6,7 +6,6 @@
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#define IRR_I_INDEX_BUFFER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "EHardwareBufferFlags.h"
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#include "SVertexIndex.h"
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@ -8,7 +8,6 @@
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#include "IReferenceCounted.h"
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#include "path.h"
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#include "IMeshTextureLoader.h"
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#include "SVertexIndex.h"
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namespace irr
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{
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@ -7,7 +7,6 @@
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "irrString.h"
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#include "path.h"
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#include "vector3d.h"
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#include "dimension2d.h"
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@ -5,8 +5,6 @@
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#ifndef IRR_I_SCENE_NODE_ANIMATOR_H_INCLUDED
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#define IRR_I_SCENE_NODE_ANIMATOR_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "vector3d.h"
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#include "ESceneNodeAnimatorTypes.h"
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#include "IAttributeExchangingObject.h"
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#include "IAttributes.h"
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#define IRR_I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED
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#include "ISceneNodeAnimator.h"
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#include "IEventReceiver.h"
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#include "irrArray.h"
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namespace irr
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#ifndef IRR_I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED
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#define IRR_I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED
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#include "IReferenceCounted.h"
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namespace irr
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{
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namespace io
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@ -6,9 +6,10 @@
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#define IRR_I_SKINNED_MESH_H_INCLUDED
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#include "irrArray.h"
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#include "IBoneSceneNode.h"
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#include "IAnimatedMesh.h"
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#include "SSkinMeshBuffer.h"
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#include "quaternion.h"
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#include "irrString.h"
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namespace irr
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{
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#include "SColor.h"
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#include "matrix4.h"
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#include "irrArray.h"
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#include "irrMath.h"
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#include "EMaterialTypes.h"
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#include "EMaterialFlags.h"
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#include "irrTypes.h"
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#include "irrAllocator.h"
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#include "irrMath.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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namespace irr
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{
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@ -2399,4 +2399,3 @@ namespace core
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} // end namespace irr
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#endif
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@ -5,8 +5,8 @@
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#include "CAnimatedMeshSceneNode.h"
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#include "IVideoDriver.h"
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#include "ISceneManager.h"
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#include "S3DVertex.h"
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#include "os.h"
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#include "IFileSystem.h"
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#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
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#include "CShadowVolumeSceneNode.h"
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#else
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#endif // _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
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#include "IAnimatedMeshMD3.h"
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#include "CSkinnedMesh.h"
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#include "IDummyTransformationSceneNode.h"
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#include "IBoneSceneNode.h"
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#include "IMaterialRenderer.h"
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#include "IMesh.h"
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#include "IMeshCache.h"
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#include "IAnimatedMesh.h"
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#include "CMeshTextureLoader.h"
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#include "IVideoDriver.h"
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#include "IAttributes.h"
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#include "IFileSystem.h"
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#include "os.h"
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#include "IMaterialRenderer.h"
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#include "irrArray.h"
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#include "COpenGLCommon.h"
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#include "ISceneNodeAnimatorFactory.h"
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#include "ISceneUserDataSerializer.h"
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#include "ISceneManager.h"
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#include "ISceneNode.h"
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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#include "IAttributes.h"
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#include "os.h"
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namespace irr
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@ -21,6 +21,7 @@ namespace scene
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class IAnimatedMeshSceneNode;
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class IBoneSceneNode;
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class ISceneManager;
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class CSkinnedMesh: public ISkinnedMesh
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{
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