mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-10 20:30:41 +01:00
Merging r6426 through r6466 from trunk to ogl-es branch
Note: Updated IShaderConstantSetCallBack not yet supported by ogl-es drivers git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6467 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
e184e4aedb
commit
621bad3111
19
changes.txt
19
changes.txt
|
@ -11,6 +11,19 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
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--------------------------
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Changes in 1.9 (not yet released)
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- Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices
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- CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
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We had Sleep(1) to allow yielding to all processes back in Windows XP time.
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But a) This caused Windows apps to sleep for 15ms usually and b) behavior for Sleep(0) was changed after Window XP to do what we want it to do.
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- Add ICursorControl::getReferenceRect
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- Fix: Listbox no longer sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED when pressed mouse was moved over item before releasing the mouse button
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- Listbox items can now change individual background colors
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- Fix some bitfield sizes in SMaterial which were chosen too small for enums (PolygonOffsetDirection, ZWriteEnable, BlendOperation)
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- Add ISceneNode::UpdateAbsolutePosBehavior variable to allow nodes to ignore the scale/rotation parts of their parents transformation.
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- Add IGUISpinBox functions getValueFor and getOldValue
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- Bugfix: IGUIElement::getNextElement now passing includeInvisible and includeDisabled flags recursively instead of disabling those for children.
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This fixes problems that elements sometimes didn't get a tab order because some parent was invisible and so tab'ing for them failed completely.
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Also setTabOrder(-1) now also checks for disabled elements for the same reason (disabled parent causing children to not get a tab-order).
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- Fix MouseButtonStates for mouse events in CIrrDeviceSDL when middle or right button are released.
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- CGUIContextMenu no longer marks EMIE_MOUSE_MOVED as handled
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- core::array::linear_search and linear_reverse_search can now work with any types as long as corresponding operator== is implemented.
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@ -119,7 +132,7 @@ Changes in 1.9 (not yet released)
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- Bugfix: CGUIToolBar automatic placement no longer outside of screen when there are modals screens when creating it.
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Or when there are other window elements going over full window-size.
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Thanks to Stephen Lynx for the bugreport and to Sérgio Augusto Vianna for writing a test case with a bug example.
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Changes: a) Never move the toolbar below it's parents lower border. b) No longer check all element-types, but only try to be below other toolbars or menues.
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Changes: a) Never move the toolbar below it's parents lower border. b) No longer check all element-types, but only try to be below other toolbars or menus.
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- Add a normalType parameter to IGeometryCreator::createCylinderMesh
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- Add a normalsUpdate parameter to IMeshManipulator::transform to allow updating the normals with the inverse-transpose of the transformation matrix.
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- Bugfix: quaternion::slerp now uses lerpN instead of lerp to keep result normalized.
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@ -1501,7 +1514,7 @@ Changes in 1.7 (03.02.2010)
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- Let maya-cam animator react on a setTarget call to the camera which happened outside it's own control
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- New contextmenue features:
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- New contextmenu features:
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automatic checking for checked flag.
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close handling now customizable
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serialization can handle incomplete xml's
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@ -1536,7 +1549,7 @@ Changes in 1.7 (03.02.2010)
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- More draw2dimage support in software drivers
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- Sphere node now properly chooses a good tesselation based on the parameters
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- Sphere node now properly chooses a good tessellation based on the parameters
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- Active camera not registered twice anymore
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234
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234
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234
examples/07.Collision/Collision_vc17.vcxproj
Normal file
234
examples/07.Collision/Collision_vc17.vcxproj
Normal file
|
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|||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<ClCompile>
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|
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|
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<OutputFile>..\..\bin\Win64-VisualStudio\07.Collision.exe</OutputFile>
|
||||
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||||
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|
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|
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<ClCompile Include="main.cpp">
|
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|
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</Project>
|
|
@ -52,8 +52,8 @@ int main()
|
|||
return 1; // could not create selected driver.
|
||||
|
||||
/*
|
||||
If we want to receive information about the material of a hit triangle we have to get
|
||||
collisions per meshbuffer. The only disadvantage of this is that getting them per
|
||||
If we want to receive information about the material of a hit triangle we have to get
|
||||
collisions per meshbuffer. The only disadvantage of this is that getting them per
|
||||
meshbuffer can be a little bit slower than per mesh, but usually that's not noticeable.
|
||||
If you set this to false you will no longer get material names in the title bar.
|
||||
*/
|
||||
|
@ -96,7 +96,7 @@ int main()
|
|||
|
||||
/*
|
||||
There is currently no way to split an octree by material.
|
||||
So if we need material infos we have to create one octree per
|
||||
So if we need material infos we have to create one octree per
|
||||
meshbuffer and put them together in a MetaTriangleSelector.
|
||||
*/
|
||||
if ( separateMeshBuffers && q3node->getMesh()->getMeshBufferCount() > 1)
|
||||
|
@ -117,7 +117,7 @@ int main()
|
|||
}
|
||||
else
|
||||
{
|
||||
// If you don't need material infos just create one octree for the
|
||||
// If you don't need material infos just create one octree for the
|
||||
// whole mesh.
|
||||
selector = smgr->createOctreeTriangleSelector(
|
||||
q3node->getMesh(), q3node, 128);
|
||||
|
@ -152,13 +152,13 @@ int main()
|
|||
the radius of an ellipsoid. Try it out and change the radius to smaller
|
||||
values, the camera will be able to move closer to walls after this. The
|
||||
next parameter is the direction and speed of gravity. We'll set it to
|
||||
(0, -1000, 0), which approximates realistic gravity (depends on the units
|
||||
which are used in the scene model). You could set it to (0,0,0) to disable
|
||||
gravity. And the last value is just an offset: Without it the ellipsoid with
|
||||
which collision detection is done would be around the camera and the camera
|
||||
would be in the middle of the ellipsoid. But as human beings, we are used to
|
||||
have our eyes on top of the body, not in the middle of it. So we place the
|
||||
scene node 50 units over the center of the ellipsoid with this parameter.
|
||||
(0, -1000, 0), which approximates realistic gravity (depends on the units
|
||||
which are used in the scene model). You could set it to (0,0,0) to disable
|
||||
gravity. And the last value is just an offset: Without it the ellipsoid with
|
||||
which collision detection is done would be around the camera and the camera
|
||||
would be in the middle of the ellipsoid. But as human beings, we are used to
|
||||
have our eyes on top of the body, not in the middle of it. So we place the
|
||||
scene node 50 units over the center of the ellipsoid with this parameter.
|
||||
And that's it, collision detection works now.
|
||||
*/
|
||||
|
||||
|
@ -200,19 +200,20 @@ int main()
|
|||
selection is being performed. */
|
||||
scene::IAnimatedMeshSceneNode* node = 0;
|
||||
|
||||
video::SMaterial material;
|
||||
|
||||
// Add an MD2 node, which uses vertex-based animation.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "faerie.md2"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setPosition(core::vector3df(-90,-15,-140)); // Put its feet on the floor.
|
||||
node->setScale(core::vector3df(1.6f)); // Make it appear realistically scaled
|
||||
node->setMD2Animation(scene::EMAT_POINT);
|
||||
node->setAnimationSpeed(20.f);
|
||||
material.setTexture(0, driver->getTexture(mediaPath + "faerie2.bmp"));
|
||||
material.Lighting = true;
|
||||
material.NormalizeNormals = true;
|
||||
node->getMaterial(0) = material;
|
||||
if ( node )
|
||||
{
|
||||
node->setPosition(core::vector3df(-90,-15,-140)); // Put its feet on the floor.
|
||||
node->setScale(core::vector3df(1.6f)); // Make it appear realistically scaled
|
||||
node->setMD2Animation(scene::EMAT_POINT);
|
||||
node->setAnimationSpeed(20.f);
|
||||
video::SMaterial& material = node->getMaterial(0);
|
||||
material.setTexture(0, driver->getTexture(mediaPath + "faerie2.bmp"));
|
||||
material.Lighting = true;
|
||||
material.NormalizeNormals = true;
|
||||
}
|
||||
|
||||
// Now create a triangle selector for it. The selector will know that it
|
||||
// is associated with an animated node, and will update itself as necessary.
|
||||
|
@ -223,43 +224,49 @@ int main()
|
|||
// And this B3D file uses skinned skeletal animation.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "ninja.b3d"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setScale(core::vector3df(10));
|
||||
node->setPosition(core::vector3df(-75,-66,-80));
|
||||
node->setRotation(core::vector3df(0,90,0));
|
||||
node->setAnimationSpeed(8.f);
|
||||
node->getMaterial(0).NormalizeNormals = true;
|
||||
node->getMaterial(0).Lighting = true;
|
||||
// Just do the same as we did above.
|
||||
selector = smgr->createTriangleSelector(node, separateMeshBuffers);
|
||||
node->setTriangleSelector(selector);
|
||||
selector->drop();
|
||||
if ( node )
|
||||
{
|
||||
node->setScale(core::vector3df(10));
|
||||
node->setPosition(core::vector3df(-75,-66,-80));
|
||||
node->setRotation(core::vector3df(0,90,0));
|
||||
node->setAnimationSpeed(8.f);
|
||||
node->getMaterial(0).NormalizeNormals = true;
|
||||
node->getMaterial(0).Lighting = true;
|
||||
// Just do the same as we did above.
|
||||
selector = smgr->createTriangleSelector(node, separateMeshBuffers);
|
||||
node->setTriangleSelector(selector);
|
||||
selector->drop();
|
||||
}
|
||||
|
||||
// This X files uses skeletal animation, but without skinning.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "dwarf.x"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setPosition(core::vector3df(-70,-66,-30)); // Put its feet on the floor.
|
||||
node->setRotation(core::vector3df(0,-90,0)); // And turn it towards the camera.
|
||||
node->setAnimationSpeed(20.f);
|
||||
node->getMaterial(0).Lighting = true;
|
||||
selector = smgr->createTriangleSelector(node, separateMeshBuffers);
|
||||
node->setTriangleSelector(selector);
|
||||
selector->drop();
|
||||
if ( node )
|
||||
{
|
||||
node->setPosition(core::vector3df(-70,-66,-30)); // Put its feet on the floor.
|
||||
node->setRotation(core::vector3df(0,-90,0)); // And turn it towards the camera.
|
||||
node->setAnimationSpeed(20.f);
|
||||
node->getMaterial(0).Lighting = true;
|
||||
selector = smgr->createTriangleSelector(node, separateMeshBuffers);
|
||||
node->setTriangleSelector(selector);
|
||||
selector->drop();
|
||||
}
|
||||
|
||||
// And this mdl file uses skinned skeletal animation.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "yodan.mdl"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setPosition(core::vector3df(-90,-25,20));
|
||||
node->setScale(core::vector3df(0.8f));
|
||||
node->getMaterial(0).Lighting = true;
|
||||
node->setAnimationSpeed(20.f);
|
||||
if ( node )
|
||||
{
|
||||
node->setPosition(core::vector3df(-90,-25,20));
|
||||
node->setScale(core::vector3df(0.8f));
|
||||
node->getMaterial(0).Lighting = true;
|
||||
node->setAnimationSpeed(20.f);
|
||||
|
||||
// Just do the same as we did above.
|
||||
selector = smgr->createTriangleSelector(node, separateMeshBuffers);
|
||||
node->setTriangleSelector(selector);
|
||||
selector->drop();
|
||||
|
||||
material.setTexture(0, 0);
|
||||
material.Lighting = false;
|
||||
// Just do the same as we did above.
|
||||
selector = smgr->createTriangleSelector(node, separateMeshBuffers);
|
||||
node->setTriangleSelector(selector);
|
||||
selector->drop();
|
||||
}
|
||||
|
||||
// Add a light, so that the unselected nodes aren't completely dark.
|
||||
scene::ILightSceneNode * light = smgr->addLightSceneNode(0, core::vector3df(-60,100,400),
|
||||
|
@ -271,7 +278,9 @@ int main()
|
|||
scene::ISceneCollisionManager* collMan = smgr->getSceneCollisionManager();
|
||||
|
||||
// draw the selection triangle only as wireframe
|
||||
material.Wireframe=true;
|
||||
irr::video::SMaterial materialWireframe;
|
||||
materialWireframe.Lighting = false;
|
||||
materialWireframe.Wireframe=true;
|
||||
|
||||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
|
@ -320,7 +329,7 @@ int main()
|
|||
|
||||
// We need to reset the transform before doing our own rendering.
|
||||
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
||||
driver->setMaterial(material);
|
||||
driver->setMaterial(materialWireframe);
|
||||
driver->draw3DTriangle(hitResult.Triangle, video::SColor(0,255,0,0)); // Show which triangle has been hit
|
||||
|
||||
// We can check the flags for the scene node that was hit to see if it should be
|
||||
|
|
234
examples/08.SpecialFX/SpecialFX_vc17.vcxproj
Normal file
234
examples/08.SpecialFX/SpecialFX_vc17.vcxproj
Normal file
|
@ -0,0 +1,234 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>08.SpecialFX</ProjectName>
|
||||
<ProjectGuid>{C869BF55-B9D6-4980-BC92-60FA0CF8411A}</ProjectGuid>
|
||||
<RootNamespace>SpecialFX</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<TypeLibraryName>.\Release/SpecialFX.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\08.SpecialFx.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<TypeLibraryName>.\Release/SpecialFX.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win64-VisualStudio\08.SpecialFx.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<TypeLibraryName>.\Debug/SpecialFX.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\08.SpecialFx.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<TypeLibraryName>.\Debug/SpecialFX.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win64-VisualStudio\08.SpecialFx.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -7,7 +7,7 @@ surface scene node.
|
|||
We start like in some tutorials before. Please note that this time, the
|
||||
'shadows' flag in createDevice() is set to true, for we want to have a dynamic
|
||||
shadow cast from an animated character. If this example runs too slow,
|
||||
set it to false. The Irrlicht Engine also checks if your hardware doesn't
|
||||
set it to false. The Irrlicht Engine also checks if your hardware doesn't
|
||||
support the stencil buffer, and then disables shadows by itself.
|
||||
*/
|
||||
|
||||
|
@ -70,6 +70,11 @@ int main()
|
|||
*/
|
||||
|
||||
scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "room.3ds");
|
||||
if ( !mesh )
|
||||
{
|
||||
printf("Can't find model room.3ds in media path");
|
||||
return 1;
|
||||
}
|
||||
|
||||
smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);
|
||||
|
||||
|
@ -252,17 +257,22 @@ int main()
|
|||
// add animated character
|
||||
|
||||
mesh = smgr->getMesh(mediaPath + "dwarf.x");
|
||||
if (!mesh) // some Linux distributions might not have dwarf due to license
|
||||
{
|
||||
mesh = smgr->addArrowMesh("no_dwarf", video::SColor(0xFFFFFFFF), video::SColor(0xFFFFFFFF), 4, 8, 80.f, 50.f, 5.f, 15.f);
|
||||
}
|
||||
|
||||
scene::IAnimatedMeshSceneNode* anode = 0;
|
||||
|
||||
anode = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
anode->setPosition(core::vector3df(-50,20,-60));
|
||||
anode->setAnimationSpeed(15);
|
||||
|
||||
/*
|
||||
/*
|
||||
Shadows still have to be drawn even then the node causing them is not visible itself.
|
||||
We have to disable culling if the node is animated or it's transformations change
|
||||
as otherwise the shadow is not updated correctly.
|
||||
If you have many objects and this becomes a speed problem you will have to figure
|
||||
If you have many objects and this becomes a speed problem you will have to figure
|
||||
out some manual culling (for exampling hiding all objects beyond a certain distance).
|
||||
*/
|
||||
anode->setAutomaticCulling(scene::EAC_OFF);
|
||||
|
@ -271,7 +281,7 @@ int main()
|
|||
anode->addShadowVolumeSceneNode();
|
||||
smgr->setShadowColor(video::SColor(150,0,0,0));
|
||||
|
||||
// make the model a bit bigger
|
||||
// make the model a bit bigger
|
||||
anode->setScale(core::vector3df(2,2,2));
|
||||
// because of the scaling we have to normalize its normals for correct lighting
|
||||
anode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
|
||||
|
|
234
examples/09.Meshviewer/Meshviewer_vc17.vcxproj
Normal file
234
examples/09.Meshviewer/Meshviewer_vc17.vcxproj
Normal file
|
@ -0,0 +1,234 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>09.Meshviewer</ProjectName>
|
||||
<ProjectGuid>{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}</ProjectGuid>
|
||||
<RootNamespace>Meshviewer</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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@ -48,19 +48,15 @@ class MyShaderCallBack : public video::IShaderConstantSetCallBack
|
|||
{
|
||||
public:
|
||||
MyShaderCallBack() : WorldViewProjID(-1), TransWorldID(-1), InvWorldID(-1), PositionID(-1),
|
||||
ColorID(-1), TextureID(-1), FirstUpdate(true)
|
||||
ColorID(-1), TextureID(-1)
|
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|
||||
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|
||||
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices* services,
|
||||
s32 userData)
|
||||
virtual void OnCreate(video::IMaterialRendererServices* services, s32 userData)
|
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{
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
// get shader constants id.
|
||||
|
||||
if (UseHighLevelShaders && FirstUpdate)
|
||||
if (UseHighLevelShaders)
|
||||
{
|
||||
// get shader constants id.
|
||||
WorldViewProjID = services->getVertexShaderConstantID("mWorldViewProj");
|
||||
TransWorldID = services->getVertexShaderConstantID("mTransWorld");
|
||||
InvWorldID = services->getVertexShaderConstantID("mInvWorld");
|
||||
|
@ -68,12 +64,16 @@ public:
|
|||
ColorID = services->getVertexShaderConstantID("mLightColor");
|
||||
|
||||
// Textures ID are important only for OpenGL interface.
|
||||
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
if(driver->getDriverType() == video::EDT_OPENGL)
|
||||
TextureID = services->getVertexShaderConstantID("myTexture");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices* services,
|
||||
s32 userData)
|
||||
{
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
// set inverted world matrix
|
||||
// if we are using highlevel shaders (the user can select this when
|
||||
|
@ -143,8 +143,6 @@ private:
|
|||
s32 PositionID;
|
||||
s32 ColorID;
|
||||
s32 TextureID;
|
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|
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bool FirstUpdate;
|
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};
|
||||
|
||||
/*
|
||||
|
@ -296,6 +294,11 @@ int main()
|
|||
|
||||
To demonstrate this, we create two materials with a different base
|
||||
material, one with EMT_SOLID and one with EMT_TRANSPARENT_ADD_COLOR.
|
||||
The role of the base material is to set the alpha (transparency)
|
||||
and blending settings as used in the base material. Avoid the
|
||||
EMT_NORMAL_... or EMT_PARALLAX... types as base materials as they
|
||||
are internally shaders themselves and will only create conflicts with
|
||||
your shaders.
|
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*/
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|
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// create materials
|
||||
|
|
234
examples/11.PerPixelLighting/PerPixelLighting_vc17.vcxproj
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Normal file
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examples/12.TerrainRendering/TerrainRendering_vc17.vcxproj
Normal file
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Normal file
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<ClCompile Include="q3factory.cpp" />
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<ClCompile Include="sound.cpp" />
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<ImportGroup Label="ExtensionTargets">
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234
examples/22.MaterialViewer/MaterialViewer_vc17.vcxproj
Normal file
234
examples/22.MaterialViewer/MaterialViewer_vc17.vcxproj
Normal file
|
@ -0,0 +1,234 @@
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<ProjectName>22.MaterialViewer</ProjectName>
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<ProjectGuid>{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}</ProjectGuid>
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<RootNamespace>MaterialViewer</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<Link>
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<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<Midl>
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</Midl>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Culture>0x0c07</Culture>
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</ResourceCompile>
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<Link>
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|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Debug/MaterialViewer.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<TypeLibraryName>.\Debug/MaterialViewer.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
|
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</Midl>
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<ClCompile>
|
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<Optimization>Disabled</Optimization>
|
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<ResourceCompile>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0c07</Culture>
|
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<Link>
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<OutputFile>..\..\bin\Win64-VisualStudio\22.MaterialViewer.exe</OutputFile>
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<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Debug/MaterialViewer.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
|
|
@ -884,7 +884,7 @@ bool CApp::update()
|
|||
}
|
||||
|
||||
// be nice
|
||||
Device->sleep( 5 );
|
||||
Device->yield();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
190
examples/23.SMeshHandling/SMeshHandling_vc17.vcxproj
Normal file
190
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examples/24.CursorControl/CursorControl_vc17.vcxproj
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Normal file
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|
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||||
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|
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<OptimizeReferences>true</OptimizeReferences>
|
||||
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|
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|
||||
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|
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|
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|
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|
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<ClCompile Include="main.cpp" />
|
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|
||||
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|
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|
|
@ -564,7 +564,7 @@ int main()
|
|||
}
|
||||
else
|
||||
{
|
||||
device->sleep(10);
|
||||
device->yield(); // be nice
|
||||
}
|
||||
}
|
||||
|
||||
|
|
180
examples/25.XmlHandling/XmlHandling_vc17.vcxproj
Normal file
180
examples/25.XmlHandling/XmlHandling_vc17.vcxproj
Normal file
|
@ -0,0 +1,180 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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|
|
@ -500,7 +500,7 @@ int main()
|
|||
app.Gui->drawAll();
|
||||
app.Driver->endScene();
|
||||
}
|
||||
app.Device->sleep(10);
|
||||
app.Device->yield(); // be nice
|
||||
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|
||||
|
||||
//app destroys device in destructor
|
||||
|
|
234
examples/26.OcclusionQuery/OcclusionQuery_vc17.vcxproj
Normal file
234
examples/26.OcclusionQuery/OcclusionQuery_vc17.vcxproj
Normal file
|
@ -0,0 +1,234 @@
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849
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Normal file
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|
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|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02.Quake3Map", "02.Quake3Map\Quake3Map_vc17.vcxproj", "{D1A464A2-D479-458C-98A2-60965D823CD1}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03.CustomSceneNode", "03.CustomSceneNode\CustomSceneNode_vc17.vcxproj", "{171CCDFA-C140-4956-8EB7-F0168F4521D3}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04.Movement", "04.Movement\Movement_vc17.vcxproj", "{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "05.UserInterface", "05.UserInterface\UserInterface_vc17.vcxproj", "{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "06.2DGraphics", "06.2DGraphics\2DGraphics_vc17.vcxproj", "{E71B6F18-10DC-4101-A541-F6D33F71B2BD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "07.Collision", "07.Collision\Collision_vc17.vcxproj", "{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "08.SpecialFX", "08.SpecialFX\SpecialFX_vc17.vcxproj", "{C869BF55-B9D6-4980-BC92-60FA0CF8411A}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "09.Meshviewer", "09.Meshviewer\Meshviewer_vc17.vcxproj", "{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "10.Shaders", "10.Shaders\Shaders_vc17.vcxproj", "{27158C82-CD15-4A9B-9848-35E7065B209F}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "11.PerPixelLighting", "11.PerPixelLighting\PerPixelLighting_vc17.vcxproj", "{C4B42409-542D-4EFC-9E6B-44713FD47A33}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "12.TerrainRendering", "12.TerrainRendering\TerrainRendering_vc17.vcxproj", "{3A5B74E5-6390-43B0-A459-2793B81FFD31}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "13.RenderToTexture", "13.RenderToTexture\RenderToTexture_vc17.vcxproj", "{0914E5C8-5352-467B-8421-C9EB35BD5596}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "14.Win32Window", "14.Win32Window\Win32Window_vc17.vcxproj", "{772FBE05-D05A-467B-9842-BEC409EEA8D0}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "15.LoadIrrFile", "15.LoadIrrFile\LoadIrrFile_vc17.vcxproj", "{78C9F424-523C-49AC-94B7-823AA4A26BF9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "16.Quake3MapShader", "16.Quake3MapShader\Quake3MapShader_vc17.vcxproj", "{EB3B38EA-5CE7-4983-845B-880661E69D09}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "18.SplitScreen", "18.SplitScreen\SplitScreen_vc17.vcxproj", "{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.MouseAndJoystick", "19.MouseAndJoystick\MouseAndJoystick_vc17.vcxproj", "{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "20.ManagedLights", "20.ManagedLights\ManagedLights_vc17.vcxproj", "{16007FE2-142B-47F8-93E1-519BA3F39E71}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "21.Quake3Explorer", "21.Quake3Explorer\Quake3Explorer_vc17.vcxproj", "{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "22.MaterialViewer", "22.MaterialViewer\MaterialViewer_vc17.vcxproj", "{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "23.SMeshHandling", "23.SMeshHandling\SMeshHandling_vc17.vcxproj", "{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "24.CursorControl", "24.CursorControl\CursorControl_vc17.vcxproj", "{02B67A37-50E1-49DB-BECF-905BC029C2FE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "25.XmlHandling", "25.XmlHandling\XmlHandling_vc17.vcxproj", "{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "26.OcclusionQuery", "26.OcclusionQuery\OcclusionQuery_vc17.vcxproj", "{5CE0E2E7-879D-4152-B61D-24E7D0707B45}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "30.Profiling", "30.Profiling\Profiling_vc17.vcxproj", "{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GUI Editor", "..\tools\GUIEditor\GUI Editor_vc17.vcxproj", "{621827DF-F399-4754-AD51-B53F4DC6BB0D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FontTool", "..\tools\IrrFontTool\newFontTool\irrFontTool_vc17.vcxproj", "{FBE4BE88-FC64-4F51-8A43-B7883BA1195B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MeshConverter", "..\tools\MeshConverter\MeshConverter_vc17.vcxproj", "{E72B637E-4AA6-46F3-885F-AC67B4B470ED}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Demo", "Demo\Demo_vc17.vcxproj", "{6F076455-D955-45D4-9C68-4AD4E45F2D47}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "27.PostProcessing", "27.PostProcessing\PostProcessing_vc17.vcxproj", "{F25F2AC4-AEDA-4A95-9769-01A2652B54A2}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "28.CubeMapping", "28.CubeMapping\CubeMapping_vc17.vcxproj", "{DEE0160F-8FBD-43EC-BB96-1B9C0ED1B51A}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "..\source\Irrlicht\Irrlicht17.0.vcxproj", "{E08E042A-6C45-411B-92BE-3CC31331019F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
SDL-Debug|Win32 = SDL-Debug|Win32
|
||||
SDL-Debug|x64 = SDL-Debug|x64
|
||||
Static lib - Debug|Win32 = Static lib - Debug|Win32
|
||||
Static lib - Debug|x64 = Static lib - Debug|x64
|
||||
Static lib - Release|Win32 = Static lib - Release|Win32
|
||||
Static lib - Release|x64 = Static lib - Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|x64.Build.0 = Debug|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|Win32.Build.0 = Release|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|x64.ActiveCfg = Release|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|x64.Build.0 = Release|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|Win32.Build.0 = Debug|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|x64.ActiveCfg = Debug|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|x64.Build.0 = Debug|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|Win32.Build.0 = Debug|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|x64.ActiveCfg = Debug|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|x64.Build.0 = Debug|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|Win32.ActiveCfg = Release|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|Win32.Build.0 = Release|Win32
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|x64.ActiveCfg = Release|x64
|
||||
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|x64.Build.0 = Release|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|x64.Build.0 = Debug|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|Win32.Build.0 = Release|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|x64.ActiveCfg = Release|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|x64.Build.0 = Release|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|Win32.Build.0 = Debug|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|x64.ActiveCfg = Debug|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|x64.Build.0 = Debug|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|Win32.Build.0 = Debug|Win32
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|x64.ActiveCfg = Debug|x64
|
||||
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|x64.Build.0 = Debug|x64
|
||||
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282
examples/Demo/Demo_vc17.vcxproj
Normal file
282
examples/Demo/Demo_vc17.vcxproj
Normal file
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||||
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||||
<PropertyGroup Label="UserMacros" />
|
||||
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||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
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||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
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|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
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||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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||||
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/Demo.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\Demo.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/Demo.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
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||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
</ClCompile>
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||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/Demo.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/Demo.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
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||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="CDemo.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CMainMenu.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CDemo.h" />
|
||||
<ClInclude Include="CMainMenu.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="icon.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -98,18 +98,18 @@ namespace scene
|
|||
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
|
||||
MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
setType(vertexType);
|
||||
CVertexBuffer::setType(vertexType);
|
||||
}
|
||||
|
||||
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
|
||||
Vertices(0), MappingHint(EHM_NEVER),
|
||||
ChangedID(1)
|
||||
{
|
||||
setType(VertexBufferCopy.getType());
|
||||
reallocate(VertexBufferCopy.size());
|
||||
CVertexBuffer::setType(VertexBufferCopy.getType());
|
||||
CVertexBuffer::reallocate(VertexBufferCopy.size());
|
||||
|
||||
for (u32 n=0;n<VertexBufferCopy.size();++n)
|
||||
push_back(VertexBufferCopy[n]);
|
||||
CVertexBuffer::push_back(VertexBufferCopy[n]);
|
||||
}
|
||||
|
||||
virtual ~CVertexBuffer()
|
||||
|
|
34
include/ESceneNodeUpdateAbs.h
Normal file
34
include/ESceneNodeUpdateAbs.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
|
||||
#define IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
//! Options how ISceneNode::updateAbsolutePosition calculates the AbsoluteTransformation
|
||||
enum ESCENE_NODE_UPDATE_ABS
|
||||
{
|
||||
//! Node and parent transformation matrices are multiplied (default)
|
||||
ESNUA_TRANSFORM_MATRIX,
|
||||
|
||||
//! Only transform the position of the node transformation matrix
|
||||
//! by the parent transformation matrix.
|
||||
//! Parent will not affect the rotation/scale of the node transformation.
|
||||
ESNUA_TRANSFORM_POSITION
|
||||
};
|
||||
|
||||
//! Names for culling type
|
||||
const c8* const SceneNodeUpdateAbsNames[] =
|
||||
{
|
||||
"matrix",
|
||||
"pos",
|
||||
0
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
|
@ -87,7 +87,7 @@ namespace scene
|
|||
s32 numTags; //number of 'tags' per frame
|
||||
s32 numMeshes; //number of meshes/skins
|
||||
s32 numMaxSkins;//maximum number of unique skins used in md3 file. artefact md2
|
||||
s32 frameStart; //starting position of frame-structur
|
||||
s32 frameStart; //starting position of frame-structure
|
||||
s32 tagStart; //starting position of tag-structures
|
||||
s32 tagEnd; //ending position of tag-structures/starting position of mesh-structures
|
||||
s32 fileSize;
|
||||
|
|
|
@ -102,7 +102,7 @@ namespace scene
|
|||
zfail method, if not, zpass is used.
|
||||
\param infinity: Value used by the shadow volume algorithm to
|
||||
scale the shadow volume. For zfail shadow volumes on some drivers
|
||||
only suppport finite shadows, so camera zfar must be larger than
|
||||
only support finite shadows, so camera zfar must be larger than
|
||||
shadow back cap,which is depending on the infinity parameter).
|
||||
Infinity value also scales by the scaling factors of the model.
|
||||
If shadows don't show up with zfail then try reducing infinity.
|
||||
|
|
|
@ -635,7 +635,7 @@ public:
|
|||
//! Adds an attribute as 3d triangle
|
||||
virtual void addTriangle3d(const c8* attributeName, const core::triangle3df& v) = 0;
|
||||
|
||||
//! Sets an attribute as 3d trianle
|
||||
//! Sets an attribute as 3d triangle
|
||||
virtual void setAttribute(const c8* attributeName, const core::triangle3df& v) = 0;
|
||||
|
||||
//! Gets an attribute as a 3d triangle
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace gui
|
|||
ECI_HELP, // Arrow and question mark
|
||||
ECI_IBEAM, // typical text-selection cursor
|
||||
ECI_NO, // should not click icon
|
||||
ECI_WAIT, // hourclass
|
||||
ECI_WAIT, // hourglass
|
||||
ECI_SIZEALL, // arrow in all directions
|
||||
ECI_SIZENESW, // resizes in direction north-east or south-west
|
||||
ECI_SIZENWSE, // resizes in direction north-west or south-east
|
||||
|
@ -160,6 +160,12 @@ namespace gui
|
|||
\param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
|
||||
virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
|
||||
|
||||
//! Returns the current absolute reference rect used for the cursor position
|
||||
/** \param rect Will receive the reference rectangle when the function returns true
|
||||
When the result is false drivers can still write some platform specific values in there.
|
||||
Generally at least the width/height of the returned rect will correspond to the current window size.
|
||||
\return Return true when a reference rectangle has been set and is used by this driver */
|
||||
virtual bool getReferenceRect(core::rect<s32>& rect) { return false; }
|
||||
|
||||
//! Sets the active cursor icon
|
||||
/** Setting cursor icons is so far only supported on Win32 and Linux */
|
||||
|
|
|
@ -54,9 +54,9 @@ namespace gui
|
|||
|
||||
//! Sets text justification of the text area
|
||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||
EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
||||
EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||
|
||||
//! Set the maximal number of rows for the selection listbox
|
||||
|
|
|
@ -434,7 +434,7 @@ public:
|
|||
if (el)
|
||||
{
|
||||
// find the highest element number
|
||||
el->getNextElement(-1, true, IsTabGroup, first, closest, true);
|
||||
el->getNextElement(-1, true, IsTabGroup, first, closest, true, true);
|
||||
if (first)
|
||||
{
|
||||
TabOrder = first->getTabOrder() + 1;
|
||||
|
@ -720,7 +720,7 @@ public:
|
|||
}
|
||||
}
|
||||
// search within children
|
||||
if ((*it)->getNextElement(startOrder, reverse, group, first, closest))
|
||||
if ((*it)->getNextElement(startOrder, reverse, group, first, closest, includeInvisible, includeDisabled))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -26,6 +26,11 @@ namespace gui
|
|||
EGUI_LBC_ICON,
|
||||
//! Color of selected icon
|
||||
EGUI_LBC_ICON_HIGHLIGHT,
|
||||
//! Color of background.
|
||||
//! Note that this one is drawn over the listbox background and when not used there is no other default
|
||||
EGUI_LBC_BACKGROUND,
|
||||
//! Color of selected background
|
||||
EGUI_LBC_BACKGROUND_HIGHLIGHT,
|
||||
//! Not used, just counts the number of available colors
|
||||
EGUI_LBC_COUNT
|
||||
};
|
||||
|
|
|
@ -51,6 +51,12 @@ namespace gui
|
|||
//! Get the current value of the spinbox
|
||||
virtual f32 getValue() const = 0;
|
||||
|
||||
//! Get the value the spinbox would have for the given text
|
||||
/** Note: There is no rounding for decimal places going on here
|
||||
The reason is that so far spinbox doesn't restrict entering longer
|
||||
numbers (or any other text) (TODO)*/
|
||||
virtual f32 getValueFor(const wchar_t* text) const = 0;
|
||||
|
||||
//! set the range of values which can be used in the spinbox
|
||||
/** \param min: minimum value
|
||||
\param max: maximum value */
|
||||
|
@ -68,7 +74,8 @@ namespace gui
|
|||
virtual void setStepSize(f32 step=1.f) = 0;
|
||||
|
||||
//! Sets the number of decimal places to display.
|
||||
//! Note that this also rounds the range to the same number of decimal places.
|
||||
//! Note: This also rounds the range to the same number of decimal places.
|
||||
//! Note: This is only used for the buttons so far, text-input ignores it (TODO)
|
||||
/** \param places: The number of decimal places to display, use -1 to reset */
|
||||
virtual void setDecimalPlaces(s32 places) = 0;
|
||||
|
||||
|
@ -82,6 +89,12 @@ namespace gui
|
|||
//! Gets when the spinbox has to validate entered text.
|
||||
/** \return A combination of EGUI_SPINBOX_VALIDATION bit flags */
|
||||
virtual u32 getValidateOn() const = 0;
|
||||
|
||||
//! Gets previous value in EGET_SPINBOX_CHANGED events
|
||||
/** Note: That value changes as soon as a new value is set (to the new value).
|
||||
So it's only useful to check for last value in the event and has no use otherwise.
|
||||
Also it's possible to mess it up by setting text via the editbox sub-element directly. */
|
||||
virtual f32 getOldValue() const = 0;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -88,9 +88,9 @@ namespace gui
|
|||
|
||||
//! Sets text justification mode
|
||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||
EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
\param vertical: EGUIA_UPPERLEFT to align with top edge (default),
|
||||
EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||
|
||||
//! Enables or disables word wrap for using the static text as multiline text control.
|
||||
|
|
|
@ -135,8 +135,8 @@ public:
|
|||
|
||||
//! Create an arrow mesh, composed of a cylinder and a cone.
|
||||
/**
|
||||
\param tesselationCylinder Number of quads composing the cylinder.
|
||||
\param tesselationCone Number of triangles composing the cone's roof.
|
||||
\param tessellationCylinder Number of quads composing the cylinder.
|
||||
\param tessellationCone Number of triangles composing the cone's roof.
|
||||
\param height Total height of the arrow
|
||||
\param cylinderHeight Total height of the cylinder, should be lesser
|
||||
than total height
|
||||
|
@ -147,8 +147,8 @@ public:
|
|||
\param colorCone color of the cone
|
||||
\return Generated mesh.
|
||||
*/
|
||||
virtual IMesh* createArrowMesh(const u32 tesselationCylinder = 4,
|
||||
const u32 tesselationCone = 8, const f32 height = 1.f,
|
||||
virtual IMesh* createArrowMesh(const u32 tessellationCylinder = 4,
|
||||
const u32 tessellationCone = 8, const f32 height = 1.f,
|
||||
const f32 cylinderHeight = 0.6f, const f32 widthCylinder = 0.05f,
|
||||
const f32 widthCone = 0.3f, const video::SColor colorCylinder = 0xFFFFFFFF,
|
||||
const video::SColor colorCone = 0xFFFFFFFF) const =0;
|
||||
|
@ -168,7 +168,7 @@ public:
|
|||
/**
|
||||
\param radius Radius of the cylinder.
|
||||
\param length Length of the cylinder.
|
||||
\param tesselation Number of quads around the circumference of the cylinder.
|
||||
\param tessellation Number of quads around the circumference of the cylinder.
|
||||
\param color The color of the cylinder.
|
||||
\param closeTop If true, close the ends of the cylinder, otherwise leave them open.
|
||||
\param oblique X-offset (shear) of top compared to bottom.
|
||||
|
@ -183,7 +183,7 @@ public:
|
|||
\return Generated mesh.
|
||||
*/
|
||||
virtual IMesh* createCylinderMesh(f32 radius, f32 length,
|
||||
u32 tesselation,
|
||||
u32 tessellation,
|
||||
const video::SColor& color=video::SColor(0xffffffff),
|
||||
bool closeTop=true, f32 oblique=0.f, u32 normalType=0) const =0;
|
||||
|
||||
|
@ -191,13 +191,13 @@ public:
|
|||
/**
|
||||
\param radius Radius of the cone.
|
||||
\param length Length of the cone.
|
||||
\param tesselation Number of quads around the circumference of the cone.
|
||||
\param tessellation Number of quads around the circumference of the cone.
|
||||
\param colorTop The color of the top of the cone.
|
||||
\param colorBottom The color of the bottom of the cone.
|
||||
\param oblique (to be documented)
|
||||
\return Generated mesh.
|
||||
*/
|
||||
virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
|
||||
virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tessellation,
|
||||
const video::SColor& colorTop=video::SColor(0xffffffff),
|
||||
const video::SColor& colorBottom=video::SColor(0xffffffff),
|
||||
f32 oblique=0.f) const =0;
|
||||
|
|
|
@ -19,7 +19,7 @@ enum ELOG_LEVEL
|
|||
//! Used for printing information helpful in debugging
|
||||
ELL_DEBUG,
|
||||
|
||||
//! Useful information to print. For example hardware infos or something started/stopped.
|
||||
//! Useful information to print. For example hardware info or something started/stopped.
|
||||
ELL_INFORMATION,
|
||||
|
||||
//! Warnings that something isn't as expected and can cause oddities
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace quake3
|
|||
:defaultLightMapMaterial ( video::EMT_LIGHTMAP_M4 ),
|
||||
defaultModulate ( video::EMFN_MODULATE_4X ),
|
||||
defaultFilter ( video::EMF_BILINEAR_FILTER ),
|
||||
patchTesselation ( 8 ),
|
||||
patchTessellation ( 8 ),
|
||||
verbose ( 0 ),
|
||||
startTime ( 0 ), endTime ( 0 ),
|
||||
mergeShaderBuffer ( 1 ),
|
||||
|
@ -61,7 +61,7 @@ namespace quake3
|
|||
video::E_MATERIAL_TYPE defaultLightMapMaterial;
|
||||
video::E_MODULATE_FUNC defaultModulate;
|
||||
video::E_MATERIAL_FLAG defaultFilter;
|
||||
s32 patchTesselation;
|
||||
s32 patchTessellation;
|
||||
s32 verbose;
|
||||
u32 startTime;
|
||||
u32 endTime;
|
||||
|
|
|
@ -754,6 +754,8 @@ namespace scene
|
|||
//! Adds a skydome scene node to the scene graph.
|
||||
/** A skydome is a large (half-) sphere with a panoramic texture
|
||||
on the inside and is drawn around the camera position.
|
||||
Note: If the texture is mirrored you can use a negative scale for
|
||||
the texture-matrix of the node to still work with it.
|
||||
\param texture: Texture for the dome.
|
||||
\param horiRes: Number of vertices of a horizontal layer of the sphere.
|
||||
\param vertRes: Number of vertices of a vertical layer of the sphere.
|
||||
|
@ -1013,8 +1015,8 @@ namespace scene
|
|||
/** \param name Name of the mesh
|
||||
\param vtxColorCylinder color of the cylinder
|
||||
\param vtxColorCone color of the cone
|
||||
\param tesselationCylinder Number of quads the cylinder side consists of
|
||||
\param tesselationCone Number of triangles the cone's roof consists of
|
||||
\param tessellationCylinder Number of quads the cylinder side consists of
|
||||
\param tessellationCone Number of triangles the cone's roof consists of
|
||||
\param height Total height of the arrow
|
||||
\param cylinderHeight Total height of the cylinder, should be lesser than total height
|
||||
\param widthCylinder Diameter of the cylinder
|
||||
|
@ -1024,7 +1026,7 @@ namespace scene
|
|||
virtual IAnimatedMesh* addArrowMesh(const io::path& name,
|
||||
video::SColor vtxColorCylinder=0xFFFFFFFF,
|
||||
video::SColor vtxColorCone=0xFFFFFFFF,
|
||||
u32 tesselationCylinder=4, u32 tesselationCone=8,
|
||||
u32 tessellationCylinder=4, u32 tessellationCone=8,
|
||||
f32 height=1.f, f32 cylinderHeight=0.6f,
|
||||
f32 widthCylinder=0.05f, f32 widthCone=0.3f) = 0;
|
||||
|
||||
|
@ -1140,7 +1142,7 @@ namespace scene
|
|||
|
||||
//! Clear all nodes which are currently registered for rendering
|
||||
/** Usually you don't have to care about this as drawAll will clear nodes
|
||||
after rendering them. But sometimes you might have to manully reset this.
|
||||
after rendering them. But sometimes you might have to manually reset this.
|
||||
For example when you deleted nodes between registering and rendering. */
|
||||
virtual void clearAllRegisteredNodesForRendering() = 0;
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "IAttributeExchangingObject.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
#include "ESceneNodeUpdateAbs.h"
|
||||
#include "ECullingTypes.h"
|
||||
#include "EDebugSceneTypes.h"
|
||||
#include "ISceneNodeAnimator.h"
|
||||
|
@ -29,6 +30,7 @@ namespace scene
|
|||
//! Typedef for list of scene node animators
|
||||
typedef core::list<ISceneNodeAnimator*> ISceneNodeAnimatorList;
|
||||
|
||||
|
||||
//! Scene node interface.
|
||||
/** A scene node is a node in the hierarchical scene graph. Every scene
|
||||
node may have children, which are also scene nodes. Children move
|
||||
|
@ -48,7 +50,8 @@ namespace scene
|
|||
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f))
|
||||
: RelativeTranslation(position), RelativeRotation(rotation), RelativeScale(scale),
|
||||
Parent(0), SceneManager(mgr), TriangleSelector(0), ID(id),
|
||||
AutomaticCullingState(EAC_BOX), DebugDataVisible(EDS_OFF),
|
||||
AbsPosUpdateBehavior(ESNUA_TRANSFORM_MATRIX), AutomaticCullingState(EAC_BOX),
|
||||
DebugDataVisible(EDS_OFF),
|
||||
IsVisible(true), IsDebugObject(false)
|
||||
{
|
||||
if (parent)
|
||||
|
@ -76,7 +79,7 @@ namespace scene
|
|||
|
||||
//! This method is called just before the rendering process of the whole scene.
|
||||
/** Nodes may register themselves in the render pipeline during this call,
|
||||
precalculate the geometry which should be renderered, and prevent their
|
||||
precalculate the geometry which should be rendered, and prevent their
|
||||
children from being able to register themselves if they are clipped by simply
|
||||
not calling their OnRegisterSceneNode method.
|
||||
If you are implementing your own scene node, you should overwrite this method
|
||||
|
@ -558,6 +561,18 @@ namespace scene
|
|||
return AutomaticCullingState;
|
||||
}
|
||||
|
||||
//! Set how updateAbsolutePosition calculates the absolute transformation matrix
|
||||
void setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)
|
||||
{
|
||||
AbsPosUpdateBehavior = behavior;
|
||||
}
|
||||
|
||||
//! Get how updateAbsolutePosition calculates the absolute transformation matrix
|
||||
ESCENE_NODE_UPDATE_ABS getUpdateAbsolutePosBehavior() const
|
||||
{
|
||||
return AbsPosUpdateBehavior;
|
||||
}
|
||||
|
||||
|
||||
//! Sets if debug data like bounding boxes should be drawn.
|
||||
/** A bitwise OR of the types from @ref irr::scene::E_DEBUG_SCENE_TYPE.
|
||||
|
@ -659,15 +674,24 @@ namespace scene
|
|||
}
|
||||
|
||||
|
||||
//! Updates the absolute position based on the relative and the parents position
|
||||
/** Note: This does not recursively update the parents absolute positions, so if you have a deeper
|
||||
//! Updates the absolute transformation or position based on the relative and the parents transformation
|
||||
/** It's exact behavior can be controlled by setUpdateAbsolutePosBehavior.
|
||||
Note: This does not recursively update the parents absolute positions, so if you have a deeper
|
||||
hierarchy you might want to update the parents first.*/
|
||||
virtual void updateAbsolutePosition()
|
||||
{
|
||||
if (Parent)
|
||||
{
|
||||
AbsoluteTransformation =
|
||||
Parent->getAbsoluteTransformation() * getRelativeTransformation();
|
||||
if ( AbsPosUpdateBehavior == ESNUA_TRANSFORM_MATRIX )
|
||||
{
|
||||
AbsoluteTransformation =
|
||||
Parent->getAbsoluteTransformation() * getRelativeTransformation();
|
||||
}
|
||||
else if ( AbsPosUpdateBehavior == ESNUA_TRANSFORM_POSITION )
|
||||
{
|
||||
AbsoluteTransformation = getRelativeTransformation();
|
||||
Parent->getAbsoluteTransformation().transformVect(reinterpret_cast<irr::core::vector3df&>(AbsoluteTransformation[12]));
|
||||
}
|
||||
}
|
||||
else
|
||||
AbsoluteTransformation = getRelativeTransformation();
|
||||
|
@ -709,6 +733,7 @@ namespace scene
|
|||
out->addVector3d("Scale", getScale() );
|
||||
|
||||
out->addBool("Visible", IsVisible );
|
||||
out->addEnum("AbsPosUpdate", (s32)AbsPosUpdateBehavior, SceneNodeUpdateAbsNames);
|
||||
out->addInt("AutomaticCulling", AutomaticCullingState);
|
||||
out->addInt("DebugDataVisible", DebugDataVisible );
|
||||
out->addBool("IsDebugObject", IsDebugObject );
|
||||
|
@ -734,8 +759,12 @@ namespace scene
|
|||
setScale(in->getAttributeAsVector3d("Scale", RelativeScale));
|
||||
|
||||
IsVisible = in->getAttributeAsBool("Visible", IsVisible);
|
||||
|
||||
AbsPosUpdateBehavior = (ESCENE_NODE_UPDATE_ABS)in->getAttributeAsEnumeration("AbsPosUpdate", SceneNodeUpdateAbsNames, (s32)AbsPosUpdateBehavior);
|
||||
|
||||
if (in->existsAttribute("AutomaticCulling"))
|
||||
{
|
||||
// compatibility for older version, new one uses int's
|
||||
const s32 tmpState = in->getAttributeAsEnumeration("AutomaticCulling",
|
||||
scene::AutomaticCullingNames);
|
||||
if (tmpState != -1)
|
||||
|
@ -779,6 +808,7 @@ namespace scene
|
|||
RelativeScale = toCopyFrom->RelativeScale;
|
||||
ID = toCopyFrom->ID;
|
||||
setTriangleSelector(toCopyFrom->TriangleSelector);
|
||||
AbsPosUpdateBehavior = toCopyFrom->AbsPosUpdateBehavior;
|
||||
AutomaticCullingState = toCopyFrom->AutomaticCullingState;
|
||||
DebugDataVisible = toCopyFrom->DebugDataVisible;
|
||||
IsVisible = toCopyFrom->IsVisible;
|
||||
|
@ -853,6 +883,9 @@ namespace scene
|
|||
//! ID of the node.
|
||||
s32 ID;
|
||||
|
||||
//! How updateAbsolutePosition calculates AbsoluteTransformation
|
||||
ESCENE_NODE_UPDATE_ABS AbsPosUpdateBehavior;
|
||||
|
||||
//! Automatic culling state
|
||||
u32 AutomaticCullingState;
|
||||
|
||||
|
|
|
@ -22,6 +22,14 @@ class IShaderConstantSetCallBack : public virtual IReferenceCounted
|
|||
{
|
||||
public:
|
||||
|
||||
//! Called by the engine after a shader material has been created successfully
|
||||
/** If you are using one callback instance per shader (much recommended)
|
||||
this is a good place to get shader constant id's for high level shaders.
|
||||
\param services: Pointer to an interface providing methods to set/get the constants for the shader.
|
||||
\param userData: Userdata int which can be specified when creating the shader. */
|
||||
virtual void OnCreate(IMaterialRendererServices* services, s32 userData) { }
|
||||
|
||||
|
||||
//! Called to let the callBack know the used material (optional method)
|
||||
/**
|
||||
\code
|
||||
|
|
|
@ -40,7 +40,7 @@ public:
|
|||
u32 Minute;
|
||||
// Second of the minute, due to extra seconds from 0 to 61
|
||||
u32 Second;
|
||||
// Year of the Gregorian calender
|
||||
// Year of the Gregorian calendar
|
||||
s32 Year;
|
||||
// Month of the year, from 1 to 12
|
||||
u32 Month;
|
||||
|
|
|
@ -514,8 +514,8 @@ namespace video
|
|||
- For a 32-bit texture only the red channel is regarded
|
||||
- For a 16-bit texture the rgb-values are averaged.
|
||||
Output channels red/green for X/Y and blue for up (Z).
|
||||
For a 32-bit texture we store additionally the height value in the
|
||||
alpha channel. This value is used by the video::EMT_PARALLAX_MAP_SOLID
|
||||
For a 32-bit texture we store additionally the height value in the
|
||||
alpha channel. This value is used by the video::EMT_PARALLAX_MAP_SOLID
|
||||
material and similar materials.
|
||||
On the borders the texture is considered to repeat.
|
||||
\param texture Height map texture which is converted to a normal map.
|
||||
|
@ -789,7 +789,7 @@ namespace video
|
|||
//! Draws a 2d image without any special effects
|
||||
/** \param texture Pointer to texture to use.
|
||||
\param destPos Upper left 2d destination position where the
|
||||
image will be drawn.
|
||||
image will be drawn.
|
||||
\param useAlphaChannelOfTexture: If true, the alpha channel of
|
||||
the texture is used to draw the image.*/
|
||||
virtual void draw2DImage(const video::ITexture* texture,
|
||||
|
@ -1231,7 +1231,7 @@ namespace video
|
|||
\param data A byte array with pixel color information
|
||||
\param ownForeignMemory If true, the image will use the data
|
||||
pointer directly and own it afterward. If false, the memory
|
||||
will by copied internally.
|
||||
will by copied internally.
|
||||
WARNING: Setting this to 'true' will not work across dll boundaries.
|
||||
So unless you link Irrlicht statically you should keep this to 'false'.
|
||||
The parameter is mainly for internal usage.
|
||||
|
@ -1334,7 +1334,7 @@ namespace video
|
|||
E_MATERIAL_TYPE enum or a value which was returned by
|
||||
addMaterialRenderer().
|
||||
\return String with the name of the renderer, or 0 if not
|
||||
exisiting */
|
||||
existing */
|
||||
virtual const c8* getMaterialRendererName(u32 idx) const =0;
|
||||
|
||||
//! Sets the name of a material renderer.
|
||||
|
@ -1429,7 +1429,9 @@ namespace video
|
|||
}
|
||||
|
||||
//! Make a screenshot of the last rendered frame.
|
||||
/** \return An image created from the last rendered frame. */
|
||||
/**
|
||||
\param target All current drivers only support ERT_FRAME_BUFFER
|
||||
\return An image created from the last rendered frame. */
|
||||
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) =0;
|
||||
|
||||
//! Check if the image is already loaded.
|
||||
|
|
|
@ -351,7 +351,7 @@ you will not be able to use anything provided by the GUI Environment, including
|
|||
#undef _IRR_COMPILE_WITH_GUI_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_PARTICLES to compile the engine the withe build-in particle system
|
||||
//! Define _IRR_COMPILE_WITH_PARTICLES to compile the engine the with the build-in particle system
|
||||
/** You can disable this if you don't need particles or use an external particle system. */
|
||||
#define _IRR_COMPILE_WITH_PARTICLES_
|
||||
#ifdef NO_IRR_COMPILE_WITH_PARTICLES_
|
||||
|
|
|
@ -76,13 +76,17 @@ namespace irr
|
|||
virtual bool run() = 0;
|
||||
|
||||
//! Cause the device to temporarily pause execution and let other processes run.
|
||||
/** This should bring down processor usage without major
|
||||
performance loss for Irrlicht */
|
||||
/** This should bring down processor usage without major performance loss for Irrlicht.
|
||||
But this is system dependent, so there's a chance your thread won't get control back quickly.
|
||||
*/
|
||||
virtual void yield() = 0;
|
||||
|
||||
//! Pause execution and let other processes to run for a specified amount of time.
|
||||
/** It may not wait the full given time, as sleep may be interrupted
|
||||
\param timeMs: Time to sleep for in milliseconds.
|
||||
/** It may not wait the full given time, as sleep may be interrupted and also may wait longer on some OS.
|
||||
\param timeMs: Time to sleep for in milliseconds. Note that the OS can round up this number.
|
||||
On Windows you usually get at least 15ms sleep time minium for any value > 0.
|
||||
So if you call this in your main loop you can't get more than 65 FPS anymore in your game.
|
||||
On most Linux systems it's relatively exact, but also no guarantee.
|
||||
\param pauseTimer: If true, pauses the device timer while sleeping
|
||||
*/
|
||||
virtual void sleep(u32 timeMs, bool pauseTimer=false) = 0;
|
||||
|
|
|
@ -25,7 +25,7 @@ enum E_VERTEX_TYPE
|
|||
EVT_2TCOORDS,
|
||||
|
||||
//! Vertex with a tangent and binormal vector, video::S3DVertexTangents.
|
||||
/** Usually used for tangent space normal mapping.
|
||||
/** Usually used for tangent space normal mapping.
|
||||
Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
|
||||
*/
|
||||
EVT_TANGENTS
|
||||
|
@ -150,21 +150,21 @@ struct S3DVertex2TCoords : public S3DVertex
|
|||
//! Equality operator
|
||||
bool operator==(const S3DVertex2TCoords& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)==other) &&
|
||||
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
||||
(TCoords2 == other.TCoords2));
|
||||
}
|
||||
|
||||
//! Inequality operator
|
||||
bool operator!=(const S3DVertex2TCoords& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)!=other) ||
|
||||
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
||||
(TCoords2 != other.TCoords2));
|
||||
}
|
||||
|
||||
bool operator<(const S3DVertex2TCoords& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this) < other) ||
|
||||
((static_cast<S3DVertex>(*this) == other) && (TCoords2 < other.TCoords2)));
|
||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (TCoords2 < other.TCoords2)));
|
||||
}
|
||||
|
||||
static E_VERTEX_TYPE getType()
|
||||
|
@ -186,7 +186,7 @@ struct S3DVertex2TCoords : public S3DVertex
|
|||
|
||||
|
||||
//! Vertex with a tangent and binormal vector.
|
||||
/** Usually used for tangent space normal mapping.
|
||||
/** Usually used for tangent space normal mapping.
|
||||
Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
|
||||
*/
|
||||
struct S3DVertexTangents : public S3DVertex
|
||||
|
@ -225,14 +225,14 @@ struct S3DVertexTangents : public S3DVertex
|
|||
|
||||
bool operator==(const S3DVertexTangents& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)==other) &&
|
||||
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
||||
(Tangent == other.Tangent) &&
|
||||
(Binormal == other.Binormal));
|
||||
}
|
||||
|
||||
bool operator!=(const S3DVertexTangents& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)!=other) ||
|
||||
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
||||
(Tangent != other.Tangent) ||
|
||||
(Binormal != other.Binormal));
|
||||
}
|
||||
|
@ -240,8 +240,8 @@ struct S3DVertexTangents : public S3DVertex
|
|||
bool operator<(const S3DVertexTangents& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this) < other) ||
|
||||
((static_cast<S3DVertex>(*this) == other) && (Tangent < other.Tangent)) ||
|
||||
((static_cast<S3DVertex>(*this) == other) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
|
||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent < other.Tangent)) ||
|
||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
|
||||
}
|
||||
|
||||
static E_VERTEX_TYPE getType()
|
||||
|
|
|
@ -258,7 +258,7 @@ namespace video
|
|||
//! This is also the value which is set when SMaterial::setFlag(EMF_ZWRITE_ENABLE) is enabled.
|
||||
//! Usually zwriting is enabled non-transparent materials - as far as Irrlicht can recognize those.
|
||||
//! Basically Irrlicht tries to handle the zwriting for you and assumes transparent materials don't need it.
|
||||
//! This is addionally affected by IVideoDriver::setAllowZWriteOnTransparent
|
||||
//! This is additionally affected by IVideoDriver::setAllowZWriteOnTransparent
|
||||
EZW_AUTO,
|
||||
|
||||
//! zwrite always enabled for this material
|
||||
|
@ -299,7 +299,7 @@ namespace video
|
|||
IRRLICHT_API extern u32 MATERIAL_MAX_TEXTURES_USED;
|
||||
|
||||
//! Struct for holding parameters for a material renderer
|
||||
// Note for implementors: Serialization is in CNullDriver
|
||||
// Note for implementers: Serialization is in CNullDriver
|
||||
class SMaterial
|
||||
{
|
||||
public:
|
||||
|
@ -310,8 +310,8 @@ namespace video
|
|||
Shininess(0.0f), MaterialTypeParam(0.0f), MaterialTypeParam2(0.0f), Thickness(1.0f),
|
||||
ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL),
|
||||
ColorMaterial(ECM_DIFFUSE), BlendOperation(EBO_NONE), BlendFactor(0.0f),
|
||||
PolygonOffsetFactor(0), PolygonOffsetDirection(EPO_FRONT),
|
||||
PolygonOffsetDepthBias(0.f), PolygonOffsetSlopeScale(0.f),
|
||||
PolygonOffsetFactor(0), PolygonOffsetDirection(EPO_FRONT),
|
||||
Wireframe(false), PointCloud(false), GouraudShading(true),
|
||||
Lighting(true), ZWriteEnable(EZW_AUTO), BackfaceCulling(true), FrontfaceCulling(false),
|
||||
FogEnable(false), NormalizeNormals(false), UseMipMaps(true)
|
||||
|
@ -413,7 +413,7 @@ namespace video
|
|||
|
||||
//! Store the blend operation of choice
|
||||
/** Values to be chosen from E_BLEND_OPERATION. */
|
||||
E_BLEND_OPERATION BlendOperation:4;
|
||||
E_BLEND_OPERATION BlendOperation:8;
|
||||
|
||||
//! Store the blend factors
|
||||
/** textureBlendFunc/textureBlendFuncSeparate functions should be used to write
|
||||
|
@ -427,18 +427,6 @@ namespace video
|
|||
(setting it to EBO_ADD is probably the most common one value). */
|
||||
f32 BlendFactor;
|
||||
|
||||
//! DEPRECATED. Will be removed after Irrlicht 1.9. Please use PolygonOffsetDepthBias instead.
|
||||
/** Factor specifying how far the polygon offset should be made.
|
||||
Specifying 0 disables the polygon offset. The direction is specified separately.
|
||||
The factor can be from 0 to 7.
|
||||
Note: This probably never worked on Direct3D9 (was coded for D3D8 which had different value ranges) */
|
||||
u8 PolygonOffsetFactor:3;
|
||||
|
||||
//! DEPRECATED. Will be removed after Irrlicht 1.9.
|
||||
/** Flag defining the direction the polygon offset is applied to.
|
||||
Can be to front or to back, specified by values from E_POLYGON_OFFSET. */
|
||||
E_POLYGON_OFFSET PolygonOffsetDirection:1;
|
||||
|
||||
//! A constant z-buffer offset for a polygon/line/point
|
||||
/** The range of the value is driver specific.
|
||||
On OpenGL you get units which are multiplied by the smallest value that is guaranteed to produce a resolvable offset.
|
||||
|
@ -457,6 +445,18 @@ namespace video
|
|||
and -1.f to pull them towards the camera. */
|
||||
f32 PolygonOffsetSlopeScale;
|
||||
|
||||
//! DEPRECATED. Will be removed after Irrlicht 1.9. Please use PolygonOffsetDepthBias instead.
|
||||
/** Factor specifying how far the polygon offset should be made.
|
||||
Specifying 0 disables the polygon offset. The direction is specified separately.
|
||||
The factor can be from 0 to 7.
|
||||
Note: This probably never worked on Direct3D9 (was coded for D3D8 which had different value ranges) */
|
||||
u8 PolygonOffsetFactor:3;
|
||||
|
||||
//! DEPRECATED. Will be removed after Irrlicht 1.9.
|
||||
/** Flag defining the direction the polygon offset is applied to.
|
||||
Can be to front or to back, specified by values from E_POLYGON_OFFSET. */
|
||||
E_POLYGON_OFFSET PolygonOffsetDirection:2;
|
||||
|
||||
//! Draw as wireframe or filled triangles? Default: false
|
||||
/** The user can access a material flag using
|
||||
\code material.Wireframe=true \endcode
|
||||
|
@ -475,7 +475,7 @@ namespace video
|
|||
//! Is the zbuffer writable or is it read-only. Default: EZW_AUTO.
|
||||
/** If this parameter is not EZW_OFF, you probably also want to set ZBuffer
|
||||
to values other than ECFN_DISABLED */
|
||||
E_ZWRITE ZWriteEnable:2;
|
||||
E_ZWRITE ZWriteEnable:3;
|
||||
|
||||
//! Is backface culling enabled? Default: true
|
||||
bool BackfaceCulling:1;
|
||||
|
@ -710,10 +710,10 @@ namespace video
|
|||
ColorMaterial != b.ColorMaterial ||
|
||||
BlendOperation != b.BlendOperation ||
|
||||
BlendFactor != b.BlendFactor ||
|
||||
PolygonOffsetFactor != b.PolygonOffsetFactor ||
|
||||
PolygonOffsetDirection != b.PolygonOffsetDirection ||
|
||||
PolygonOffsetDepthBias != b.PolygonOffsetDepthBias ||
|
||||
PolygonOffsetSlopeScale != b.PolygonOffsetSlopeScale ||
|
||||
PolygonOffsetFactor != b.PolygonOffsetFactor ||
|
||||
PolygonOffsetDirection != b.PolygonOffsetDirection ||
|
||||
UseMipMaps != b.UseMipMaps
|
||||
;
|
||||
for (u32 i=0; (i<MATERIAL_MAX_TEXTURES_USED) && !different; ++i)
|
||||
|
|
|
@ -201,7 +201,7 @@ namespace io
|
|||
//! An xml cdata section like <![CDATA[ this is some CDATA ]]>
|
||||
EXN_CDATA,
|
||||
|
||||
//! Unknown element.
|
||||
//! Unknown element. Also xml headers nodes (which currently also don't read attributes)
|
||||
EXN_UNKNOWN
|
||||
};
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ class line2d
|
|||
vector2d<T> getVector() const { return vector2d<T>( end.X - start.X, end.Y - start.Y); }
|
||||
|
||||
/*! Check if this segment intersects another segment,
|
||||
or if segments are coincindent (colinear). */
|
||||
or if segments are coincident (colinear). */
|
||||
bool intersectAsSegments( const line2d<T>& other) const
|
||||
{
|
||||
// Taken from:
|
||||
|
@ -83,7 +83,7 @@ class line2d
|
|||
if (o1 != o2 && o3 != o4)
|
||||
return true;
|
||||
|
||||
// Special Cases to check if segments are coolinear
|
||||
// Special Cases to check if segments are colinear
|
||||
if (o1 == 0 && other.start.isBetweenPoints( start, end)) return true;
|
||||
if (o2 == 0 && other.end.isBetweenPoints( start, end)) return true;
|
||||
if (o3 == 0 && start.isBetweenPoints( other.start, other.end)) return true;
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace core
|
|||
|
||||
//! Set this matrix to the product of two matrices
|
||||
/** Calculate b*a, no optimization used,
|
||||
use it if you know you never have a identity matrix */
|
||||
use it if you know you never have an identity matrix */
|
||||
CMatrix4<T>& setbyproduct_nocheck(const CMatrix4<T>& other_a,const CMatrix4<T>& other_b );
|
||||
|
||||
//! Multiply by another matrix.
|
||||
|
@ -150,7 +150,8 @@ namespace core
|
|||
CMatrix4<T> operator*(const CMatrix4<T>& other) const;
|
||||
|
||||
//! Multiply by another matrix.
|
||||
/** Calculate and return other*this */
|
||||
/** Like calling: (*this) = (*this) * other
|
||||
*/
|
||||
CMatrix4<T>& operator*=(const CMatrix4<T>& other);
|
||||
|
||||
//! Multiply by scalar.
|
||||
|
@ -186,14 +187,25 @@ namespace core
|
|||
//! Make a rotation matrix from Euler angles. The 4th row and column are unmodified.
|
||||
CMatrix4<T>& setRotationDegrees( const vector3d<T>& rotation );
|
||||
|
||||
//! Get the rotation, as set by setRotation() when you already know the scale.
|
||||
/** If you already know the scale then this function is faster than the other getRotationDegrees overload.
|
||||
NOTE: You will have the same end-rotation as used in setRotation, but it might not use the same axis values.
|
||||
//! Get the rotation, as set by setRotation() when you already know the scale used to create the matrix
|
||||
/** NOTE: The scale needs to be the correct one used to create this matrix.
|
||||
You can _not_ use the result of getScale(), but have to save your scale
|
||||
variable in another place (like ISceneNode does).
|
||||
NOTE: No scale value can be 0 or the result is undefined.
|
||||
NOTE: It does not necessarily return the *same* Euler angles as those set by setRotationDegrees(),
|
||||
but the rotation will be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
NOTE: It will (usually) give wrong results when further transformations have been added in the matrix (like shear).
|
||||
WARNING: There have been troubles with this function over the years and we may still have missed some corner cases.
|
||||
It's generally safer to keep the rotation and scale you used to create the matrix around and work with those.
|
||||
*/
|
||||
core::vector3d<T> getRotationDegrees(const vector3d<T>& scale) const;
|
||||
|
||||
//! Returns the rotation, as set by setRotation().
|
||||
/** NOTE: You will have the same end-rotation as used in setRotation, but it might not use the same axis values.
|
||||
NOTE: This only works correct if no other matrix operations have been done on the inner 3x3 matrix besides
|
||||
setting rotation (so no scale/shear). Thought it (probably) works as long as scale doesn't flip handedness.
|
||||
NOTE: It does not necessarily return the *same* Euler angles as those set by setRotationDegrees(),
|
||||
but the rotation will be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
*/
|
||||
core::vector3d<T> getRotationDegrees() const;
|
||||
|
||||
|
@ -221,7 +233,7 @@ namespace core
|
|||
//! Translate a vector by the inverse of the translation part of this matrix.
|
||||
void inverseTranslateVect( vector3df& vect ) const;
|
||||
|
||||
//! Tranform (rotate/scale) a vector by the inverse of the rotation part this matrix
|
||||
//! Transform (rotate/scale) a vector by the inverse of the rotation part this matrix
|
||||
void inverseRotateVect( vector3df& vect ) const;
|
||||
|
||||
//! Transform (rotate/scale) a vector by the rotation part of this matrix.
|
||||
|
@ -827,11 +839,9 @@ namespace core
|
|||
|
||||
//! Returns the absolute values of the scales of the matrix.
|
||||
/**
|
||||
Note that this returns the absolute (positive) values unless only scale is set.
|
||||
Unfortunately it does not appear to be possible to extract any original negative
|
||||
values. The best that we could do would be to arbitrarily make one scale
|
||||
negative if one or three of them were negative.
|
||||
FIXME - return the original values.
|
||||
Note: You only get back original values if the matrix only set the scale.
|
||||
Otherwise the result is a scale you can use to normalize the matrix axes,
|
||||
but it's usually no longer what you did set with setScale.
|
||||
*/
|
||||
template <class T>
|
||||
inline vector3d<T> CMatrix4<T>::getScale() const
|
||||
|
@ -894,33 +904,16 @@ namespace core
|
|||
}
|
||||
|
||||
|
||||
//! Returns a rotation that is equivalent to that set by setRotationDegrees().
|
||||
/** This code was sent in by Chev. Note that it does not necessarily return
|
||||
the *same* Euler angles as those set by setRotationDegrees(), but the rotation will
|
||||
be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
This code was originally written by by Chev.
|
||||
//! Returns a rotation which (mostly) works in combination with the given scale
|
||||
/**
|
||||
This code was originally written by by Chev (assuming no scaling back then,
|
||||
we can be blamed for all problems added by regarding scale)
|
||||
*/
|
||||
template <class T>
|
||||
inline core::vector3d<T> CMatrix4<T>::getRotationDegrees(const vector3d<T>& scale_) const
|
||||
{
|
||||
const CMatrix4<T> &mat = *this;
|
||||
core::vector3d<T> scale(scale_);
|
||||
// we need to check for negative scale on to axes, which would bring up wrong results
|
||||
if (scale.Y<0 && scale.Z<0)
|
||||
{
|
||||
scale.Y =-scale.Y;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Z<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Y<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Y =-scale.Y;
|
||||
}
|
||||
const core::vector3d<f64> scale(core::iszero(scale_.X) ? FLT_MAX : scale_.X , core::iszero(scale_.Y) ? FLT_MAX : scale_.Y, core::iszero(scale_.Z) ? FLT_MAX : scale_.Z);
|
||||
const core::vector3d<f64> invScale(core::reciprocal(scale.X),core::reciprocal(scale.Y),core::reciprocal(scale.Z));
|
||||
|
||||
f64 Y = -asin(core::clamp(mat[2]*invScale.X, -1.0, 1.0));
|
||||
|
@ -929,7 +922,7 @@ namespace core
|
|||
|
||||
f64 rotx, roty, X, Z;
|
||||
|
||||
if (!core::iszero(C))
|
||||
if (!core::iszero((T)C))
|
||||
{
|
||||
const f64 invC = core::reciprocal(C);
|
||||
rotx = mat[10] * invC * invScale.Z;
|
||||
|
@ -956,14 +949,37 @@ namespace core
|
|||
}
|
||||
|
||||
//! Returns a rotation that is equivalent to that set by setRotationDegrees().
|
||||
/** This code was sent in by Chev. Note that it does not necessarily return
|
||||
the *same* Euler angles as those set by setRotationDegrees(), but the rotation will
|
||||
be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
This code was originally written by by Chev. */
|
||||
template <class T>
|
||||
inline core::vector3d<T> CMatrix4<T>::getRotationDegrees() const
|
||||
{
|
||||
return getRotationDegrees(getScale());
|
||||
// Note: Using getScale() here make it look like it could do matrix decomposition.
|
||||
// It can't! It works (or should work) as long as rotation doesn't flip the handedness
|
||||
// aka scale swapping 1 or 3 axes. (I think we could catch that as well by comparing
|
||||
// cross product of first 2 axes to direction of third axis, but TODO)
|
||||
// And maybe it should also offer the solution for the simple calculation
|
||||
// without regarding scaling as Irrlicht did before 1.7
|
||||
core::vector3d<T> scale(getScale());
|
||||
|
||||
// We assume the matrix uses rotations instead of negative scaling 2 axes.
|
||||
// Otherwise it fails even for some simple cases, like rotating around
|
||||
// 2 axes by 180° which getScale thinks is a negative scaling.
|
||||
if (scale.Y<0 && scale.Z<0)
|
||||
{
|
||||
scale.Y =-scale.Y;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Z<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Y<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Y =-scale.Y;
|
||||
}
|
||||
|
||||
return getRotationDegrees(scale);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2076,7 +2092,7 @@ namespace core
|
|||
core::vector3df v(vs);
|
||||
v.normalize();
|
||||
|
||||
// cosinus angle
|
||||
// cosine angle
|
||||
T ca = f.dotProduct(t);
|
||||
|
||||
core::vector3df vt(v * (1 - ca));
|
||||
|
@ -2137,7 +2153,7 @@ namespace core
|
|||
// axis multiplication by sin
|
||||
const core::vector3df vs = look.crossProduct(from);
|
||||
|
||||
// cosinus angle
|
||||
// cosine angle
|
||||
const f32 ca = from.dotProduct(look);
|
||||
|
||||
core::vector3df vt(up * (1.f - ca));
|
||||
|
|
|
@ -141,7 +141,7 @@ public:
|
|||
bool nearlyParallel( const vector2d<T> & other, const T factor = relativeErrorFactor<T>()) const
|
||||
{
|
||||
// https://eagergames.wordpress.com/2017/04/01/fast-parallel-lines-and-vectors-test/
|
||||
// if a || b then a.x/a.y = b.x/b.y (similiar triangles)
|
||||
// if a || b then a.x/a.y = b.x/b.y (similar triangles)
|
||||
// if a || b then either both x are 0 or both y are 0.
|
||||
|
||||
return equalsRelative( X*other.Y, other.X* Y, factor)
|
||||
|
|
|
@ -153,7 +153,7 @@ namespace core
|
|||
|
||||
//! Calculates the cross product with another vector.
|
||||
/** \param p Vector to multiply with.
|
||||
\return Crossproduct of this vector with p. */
|
||||
\return Cross product of this vector with p. */
|
||||
vector3d<T> crossProduct(const vector3d<T>& p) const
|
||||
{
|
||||
return vector3d<T>(Y * p.Z - Z * p.Y, Z * p.X - X * p.Z, X * p.Y - Y * p.X);
|
||||
|
|
|
@ -19,12 +19,17 @@ struct VS_OUTPUT
|
|||
float4 Position : POSITION; // vertex position
|
||||
float4 Diffuse : COLOR0; // vertex diffuse color
|
||||
float2 TexCoord : TEXCOORD0; // tex coords
|
||||
// float3 Tangent : TEXCOORD1; // Not used in this example, but additional values can be passed on as tex coords
|
||||
// float3 Binormal : TEXCOORD2; // Not used in this example, but additional values can be passed on as tex coords
|
||||
};
|
||||
|
||||
|
||||
VS_OUTPUT vertexMain(in float4 vPosition : POSITION,
|
||||
in float3 vNormal : NORMAL,
|
||||
float2 texCoord : TEXCOORD0 )
|
||||
VS_OUTPUT vertexMain( in float4 vPosition : POSITION
|
||||
, in float3 vNormal : NORMAL
|
||||
, float2 texCoord : TEXCOORD0
|
||||
//,float3 Tangent : TEXCOORD1; // Used for Tangent when working with S3DVertexTangents
|
||||
//,float3 Binormal : TEXCOORD2; // Used for Binormal when working with S3DVertexTangents
|
||||
)
|
||||
{
|
||||
VS_OUTPUT Output;
|
||||
|
||||
|
|
|
@ -143,7 +143,7 @@ void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode* camera)
|
|||
//! returns the axis aligned bounding box of this node
|
||||
const core::aabbox3d<f32>& CBillboardSceneNode::getBoundingBox() const
|
||||
{
|
||||
// Really wrong when scaled.
|
||||
// Really wrong when scaled (as the node does not scale it's vertices - maybe it should?)
|
||||
return BBoxSafe;
|
||||
}
|
||||
|
||||
|
@ -164,9 +164,9 @@ void CBillboardSceneNode::setSize(const core::dimension2d<f32>& size)
|
|||
if (core::equals(Size.Height, 0.0f))
|
||||
Size.Height = 1.0f;
|
||||
|
||||
const f32 avg = (Size.Width + Size.Height)/6;
|
||||
BBoxSafe.MinEdge.set(-avg,-avg,-avg);
|
||||
BBoxSafe.MaxEdge.set(avg,avg,avg);
|
||||
const f32 extent = 0.5f*sqrtf(Size.Width*Size.Width + Size.Height*Size.Height);
|
||||
BBoxSafe.MinEdge.set(-extent,-extent,-extent);
|
||||
BBoxSafe.MaxEdge.set(extent,extent,extent);
|
||||
}
|
||||
|
||||
|
||||
|
@ -184,9 +184,9 @@ void CBillboardSceneNode::setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWi
|
|||
TopEdgeWidth = 1.0f;
|
||||
}
|
||||
|
||||
const f32 avg = (core::max_(Size.Width,TopEdgeWidth) + Size.Height)/6;
|
||||
BBoxSafe.MinEdge.set(-avg,-avg,-avg);
|
||||
BBoxSafe.MaxEdge.set(avg,avg,avg);
|
||||
const f32 extent = 0.5f*sqrtf(Size.Width*Size.Width + Size.Height*Size.Height);
|
||||
BBoxSafe.MinEdge.set(-extent,-extent,-extent);
|
||||
BBoxSafe.MaxEdge.set(extent,extent,extent);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3101,31 +3101,6 @@ const core::matrix4& CD3D9Driver::getTransform(E_TRANSFORMATION_STATE state) con
|
|||
}
|
||||
|
||||
|
||||
//! Get a vertex shader constant index.
|
||||
s32 CD3D9Driver::getVertexShaderConstantID(const c8* name)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->getVariableID(true, name);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
//! Get a pixel shader constant index.
|
||||
s32 CD3D9Driver::getPixelShaderConstantID(const c8* name)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->getVariableID(false, name);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
//! Sets a vertex shader constant.
|
||||
void CD3D9Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||
{
|
||||
|
@ -3133,7 +3108,6 @@ void CD3D9Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s3
|
|||
pID3DDevice->SetVertexShaderConstantF(startRegister, data, constantAmount);
|
||||
}
|
||||
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
void CD3D9Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||
{
|
||||
|
@ -3141,86 +3115,55 @@ void CD3D9Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32
|
|||
pID3DDevice->SetPixelShaderConstantF(startRegister, data, constantAmount);
|
||||
}
|
||||
|
||||
s32 CD3D9Driver::getVertexShaderConstantID(const c8* name)
|
||||
{
|
||||
os::Printer::log("Error: Please call services->getVertexShaderConstantID(), not VideoDriver->getVertexShaderConstantID().");
|
||||
return -1;
|
||||
}
|
||||
|
||||
s32 CD3D9Driver::getPixelShaderConstantID(const c8* name)
|
||||
{
|
||||
os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//! Sets a constant for the vertex shader based on an index.
|
||||
bool CD3D9Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->setVariable(true, index, floats, count);
|
||||
}
|
||||
|
||||
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Int interface for the above.
|
||||
bool CD3D9Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->setVariable(true, index, ints, count);
|
||||
}
|
||||
|
||||
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Uint interface for the above.
|
||||
bool CD3D9Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->setVariable(true, index, ints, count);
|
||||
}
|
||||
|
||||
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Sets a constant for the pixel shader based on an index.
|
||||
bool CD3D9Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->setVariable(false, index, floats, count);
|
||||
}
|
||||
|
||||
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Int interface for the above.
|
||||
bool CD3D9Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->setVariable(false, index, ints, count);
|
||||
}
|
||||
|
||||
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Uint interface for the above.
|
||||
bool CD3D9Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||||
{
|
||||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||||
return r->setVariable(false, index, ints, count);
|
||||
}
|
||||
|
||||
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
||||
//! vertex shaders to render geometry.
|
||||
s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
|
||||
|
@ -3234,6 +3177,10 @@ s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
|
|||
callback, getMaterialRenderer(baseMaterial), userData);
|
||||
|
||||
r->drop();
|
||||
|
||||
if (callback && nr >= 0)
|
||||
callback->OnCreate(this, userData);
|
||||
|
||||
return nr;
|
||||
}
|
||||
|
||||
|
@ -3271,6 +3218,9 @@ s32 CD3D9Driver::addHighLevelShaderMaterial(
|
|||
|
||||
r->drop();
|
||||
|
||||
if (callback && nr >= 0)
|
||||
callback->OnCreate(r, userData);
|
||||
|
||||
return nr;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "CD3D9HLSLMaterialRenderer.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "CD3D9Driver.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
@ -24,7 +25,7 @@ namespace video
|
|||
|
||||
//! Public constructor
|
||||
CD3D9HLSLMaterialRenderer::CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev,
|
||||
video::IVideoDriver* driver, s32& outMaterialTypeNr,
|
||||
video::CD3D9Driver* driver, s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* vertexShaderEntryPointName,
|
||||
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
||||
|
@ -274,6 +275,69 @@ bool CD3D9HLSLMaterialRenderer::createHLSLPixelShader(const char* pixelShaderPro
|
|||
return false;
|
||||
}
|
||||
|
||||
void CD3D9HLSLMaterialRenderer::setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
}
|
||||
|
||||
s32 CD3D9HLSLMaterialRenderer::getVertexShaderConstantID(const c8* name)
|
||||
{
|
||||
return getVariableID(true, name);
|
||||
}
|
||||
|
||||
s32 CD3D9HLSLMaterialRenderer::getPixelShaderConstantID(const c8* name)
|
||||
{
|
||||
return getVariableID(false, name);
|
||||
}
|
||||
|
||||
void CD3D9HLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||
{
|
||||
// TODO: Not sure if setting constants which are not bound to the shader in hlsl
|
||||
// I mainly kept this here so it works same as in Irrlicht 1.8 and it probably won't hurt
|
||||
Driver->setVertexShaderConstant(data, startRegister, constantAmount);
|
||||
}
|
||||
|
||||
void CD3D9HLSLMaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||
{
|
||||
// TODO: Not sure if setting constants which are not bound to the shader in hlsl
|
||||
// I mainly kept this here so it works same as in Irrlicht 1.8 and it probably won't hurt
|
||||
static_cast<CD3D9Driver*>(Driver)->setPixelShaderConstant(data, startRegister, constantAmount);
|
||||
}
|
||||
|
||||
bool CD3D9HLSLMaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
return setVariable(true, index, floats, count);
|
||||
}
|
||||
|
||||
bool CD3D9HLSLMaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
return setVariable(true, index, ints, count);
|
||||
}
|
||||
|
||||
bool CD3D9HLSLMaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
return setVariable(true, index, ints, count);
|
||||
}
|
||||
|
||||
bool CD3D9HLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
return setVariable(false, index, floats, count);
|
||||
}
|
||||
|
||||
bool CD3D9HLSLMaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
return setVariable(false, index, ints, count);
|
||||
}
|
||||
|
||||
bool CD3D9HLSLMaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
return setVariable(false, index, ints, count);
|
||||
}
|
||||
|
||||
IVideoDriver* CD3D9HLSLMaterialRenderer::getVideoDriver()
|
||||
{
|
||||
return Driver;
|
||||
}
|
||||
|
||||
s32 CD3D9HLSLMaterialRenderer::getVariableID(bool vertexShader, const c8* name)
|
||||
{
|
||||
|
@ -305,7 +369,6 @@ s32 CD3D9HLSLMaterialRenderer::getVariableID(bool vertexShader, const c8* name)
|
|||
return -1;
|
||||
}
|
||||
|
||||
|
||||
bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
|
||||
const f32* floats, int count)
|
||||
{
|
||||
|
@ -383,7 +446,7 @@ bool CD3D9HLSLMaterialRenderer::OnRender(IMaterialRendererServices* service, E_V
|
|||
if (VSConstantsTable)
|
||||
VSConstantsTable->SetDefaults(pID3DDevice);
|
||||
|
||||
return CD3D9ShaderMaterialRenderer::OnRender(service, vtxtype);
|
||||
return CD3D9ShaderMaterialRenderer::OnRender(this, vtxtype);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "CD3D9ShaderMaterialRenderer.h"
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -23,12 +24,12 @@ class IShaderConstantSetCallBack;
|
|||
class IMaterialRenderer;
|
||||
|
||||
//! Class for using vertex and pixel shaders via HLSL with D3D9
|
||||
class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer
|
||||
class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer, public IMaterialRendererServices
|
||||
{
|
||||
public:
|
||||
|
||||
//! Public constructor
|
||||
CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* vertexShaderEntryPointName,
|
||||
|
@ -43,7 +44,25 @@ public:
|
|||
//! Destructor
|
||||
~CD3D9HLSLMaterialRenderer();
|
||||
|
||||
virtual s32 getVariableID(bool vertexShader, const c8* name);
|
||||
bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
||||
|
||||
// implementations for IMaterialRendererServices
|
||||
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) IRR_OVERRIDE;
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
||||
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
||||
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
||||
virtual IVideoDriver* getVideoDriver() IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
s32 getVariableID(bool vertexShader, const c8* name);
|
||||
|
||||
//! sets a variable in the shader.
|
||||
//! \param vertexShader: True if this should be set in the vertex shader, false if
|
||||
|
@ -51,17 +70,14 @@ public:
|
|||
//! \param index: Index of the variable
|
||||
//! \param floats: Pointer to array of floats
|
||||
//! \param count: Amount of floats in array.
|
||||
virtual bool setVariable(bool vertexShader, s32 index, const f32* floats, int count);
|
||||
bool setVariable(bool vertexShader, s32 index, const f32* floats, int count);
|
||||
|
||||
//! Int interface for the above.
|
||||
virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
|
||||
bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
|
||||
|
||||
//! Uint interface for the above.
|
||||
virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
|
||||
bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
|
||||
|
||||
bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
bool createHLSLVertexShader(const char* vertexShaderProgram,
|
||||
const char* shaderEntryPointName,
|
||||
|
|
|
@ -53,7 +53,7 @@ inline void setTextureAlphaStage(IDirect3DDevice9* dev, DWORD i, DWORD arg1)
|
|||
}
|
||||
} // anonymous namespace
|
||||
|
||||
//! Base class for all internal D3D9 material renderers
|
||||
//! Base class for all internal D3D9 fixed function material renderers
|
||||
class CD3D9MaterialRenderer : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
@ -64,38 +64,6 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
virtual s32 getVariableID(bool vertexShader, const c8* name)
|
||||
{
|
||||
os::Printer::log("Invalid material to set variable in.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//! sets a variable in the shader.
|
||||
//! \param vertexShader: True if this should be set in the vertex shader, false if
|
||||
//! in the pixel shader.
|
||||
//! \param index: Index of the variable
|
||||
//! \param floats: Pointer to array of floats
|
||||
//! \param count: Amount of floats in array.
|
||||
virtual bool setVariable(bool vertexShader, s32 index, const f32* floats, int count)
|
||||
{
|
||||
os::Printer::log("Invalid material to set variable in.");
|
||||
return false;
|
||||
}
|
||||
|
||||
//! Int interface for the above.
|
||||
virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count)
|
||||
{
|
||||
os::Printer::log("Invalid material to set variable in.");
|
||||
return false;
|
||||
}
|
||||
|
||||
//! Uint interface for the above.
|
||||
virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count)
|
||||
{
|
||||
os::Printer::log("Invalid material to set variable in.");
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
IDirect3DDevice9* pID3DDevice;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
|
||||
#include "CD3D9NormalMapRenderer.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "CD3D9Driver.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "os.h"
|
||||
#include "SLight.h"
|
||||
|
@ -164,7 +164,7 @@ namespace video
|
|||
"";
|
||||
|
||||
CD3D9NormalMapRenderer::CD3D9NormalMapRenderer(
|
||||
IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial)
|
||||
: CD3D9ShaderMaterialRenderer(d3ddev, driver, 0, baseMaterial)
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ class CD3D9NormalMapRenderer :
|
|||
public:
|
||||
|
||||
CD3D9NormalMapRenderer(
|
||||
IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
|
||||
|
||||
~CD3D9NormalMapRenderer();
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
|
||||
#include "CD3D9ParallaxMapRenderer.h"
|
||||
#include "CD3D9Driver.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "os.h"
|
||||
#include "SLight.h"
|
||||
|
||||
|
@ -222,7 +222,7 @@ namespace video
|
|||
"\n";
|
||||
|
||||
CD3D9ParallaxMapRenderer::CD3D9ParallaxMapRenderer(
|
||||
IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial)
|
||||
: CD3D9ShaderMaterialRenderer(d3ddev, driver, 0, baseMaterial),
|
||||
CurrentScale(0.0f)
|
||||
|
|
|
@ -29,7 +29,7 @@ class CD3D9ParallaxMapRenderer :
|
|||
public:
|
||||
|
||||
CD3D9ParallaxMapRenderer(
|
||||
IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
|
||||
|
||||
~CD3D9ParallaxMapRenderer();
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
|
||||
#include "CD3D9ShaderMaterialRenderer.h"
|
||||
#include "CD3D9Driver.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
@ -23,7 +23,7 @@ namespace video
|
|||
{
|
||||
|
||||
//! Public constructor
|
||||
CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData)
|
||||
: pID3DDevice(d3ddev), Driver(driver), CallBack(callback), BaseMaterial(baseMaterial),
|
||||
|
@ -46,7 +46,7 @@ CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3dde
|
|||
//! constructor only for use by derived classes who want to
|
||||
//! create a fall back material for example.
|
||||
CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
|
||||
video::IVideoDriver* driver,
|
||||
video::CD3D9Driver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
IMaterialRenderer* baseMaterial, s32 userData)
|
||||
: pID3DDevice(d3ddev), Driver(driver), CallBack(callback), BaseMaterial(baseMaterial),
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace irr
|
|||
namespace video
|
||||
{
|
||||
|
||||
class IVideoDriver;
|
||||
class CD3D9Driver;
|
||||
class IShaderConstantSetCallBack;
|
||||
class IMaterialRenderer;
|
||||
|
||||
|
@ -31,7 +31,7 @@ class CD3D9ShaderMaterialRenderer : public IMaterialRenderer
|
|||
public:
|
||||
|
||||
//! Public constructor
|
||||
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
|
||||
|
||||
|
@ -59,7 +59,7 @@ protected:
|
|||
//! constructor only for use by derived classes who want to
|
||||
//! create a fall back material for example.
|
||||
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
|
||||
video::IVideoDriver* driver,
|
||||
video::CD3D9Driver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
IMaterialRenderer* baseMaterial,
|
||||
s32 userData=0);
|
||||
|
@ -88,7 +88,7 @@ protected:
|
|||
LPD3DXCONSTANTTABLE* ppConstantTable);
|
||||
|
||||
IDirect3DDevice9* pID3DDevice;
|
||||
video::IVideoDriver* Driver;
|
||||
video::CD3D9Driver* Driver;
|
||||
IShaderConstantSetCallBack* CallBack;
|
||||
IMaterialRenderer* BaseMaterial;
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ void CGUIContextMenu::setCloseHandling(ECONTEXT_MENU_CLOSE onClose)
|
|||
CloseHandling = onClose;
|
||||
}
|
||||
|
||||
//! get current behavior when the menue will be closed
|
||||
//! get current behavior when the menu will be closed
|
||||
ECONTEXT_MENU_CLOSE CGUIContextMenu::getCloseHandling() const
|
||||
{
|
||||
return CloseHandling;
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace gui
|
|||
//! set behavior when menus are closed
|
||||
virtual void setCloseHandling(ECONTEXT_MENU_CLOSE onClose) IRR_OVERRIDE;
|
||||
|
||||
//! get current behavior when the menue will be closed
|
||||
//! get current behavior when the menu will be closed
|
||||
virtual ECONTEXT_MENU_CLOSE getCloseHandling() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns amount of menu items
|
||||
|
|
|
@ -23,10 +23,10 @@ namespace gui
|
|||
CGUIListBox::CGUIListBox(IGUIEnvironment* environment, IGUIElement* parent,
|
||||
s32 id, core::rect<s32> rectangle, bool clip,
|
||||
bool drawBack, bool moveOverSelect)
|
||||
: IGUIListBox(environment, parent, id, rectangle), Selected(-1),
|
||||
: IGUIListBox(environment, parent, id, rectangle), Selected(-1), HoverSelected(-1),
|
||||
ItemHeight(0),ItemHeightOverride(0),
|
||||
TotalItemHeight(0), ItemsIconWidth(0), Font(0), IconBank(0),
|
||||
ScrollBar(0), selectTime(0), LastKeyTime(0), Selecting(false), DrawBack(drawBack),
|
||||
ScrollBar(0), SelectTime(0), LastKeyTime(0), Selecting(false), DrawBack(drawBack),
|
||||
MoveOverSelect(moveOverSelect), AutoScroll(true), HighlightWhenNotFocused(true)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
|
@ -110,7 +110,7 @@ void CGUIListBox::removeItem(u32 id)
|
|||
else if ((u32)Selected > id)
|
||||
{
|
||||
Selected -= 1;
|
||||
selectTime = os::Timer::getTime();
|
||||
SelectTime = os::Timer::getTime();
|
||||
}
|
||||
|
||||
Items.erase(id);
|
||||
|
@ -142,6 +142,7 @@ void CGUIListBox::clear()
|
|||
Items.clear();
|
||||
ItemsIconWidth = 0;
|
||||
Selected = -1;
|
||||
HoverSelected = -1;
|
||||
|
||||
ScrollBar->setPos(0);
|
||||
|
||||
|
@ -186,7 +187,7 @@ void CGUIListBox::recalculateItemHeight()
|
|||
//! returns id of selected item. returns -1 if no item is selected.
|
||||
s32 CGUIListBox::getSelected() const
|
||||
{
|
||||
return Selected;
|
||||
return HoverSelected >= 0 ? HoverSelected : Selected;
|
||||
}
|
||||
|
||||
|
||||
|
@ -198,7 +199,8 @@ void CGUIListBox::setSelected(s32 id)
|
|||
else
|
||||
Selected = id;
|
||||
|
||||
selectTime = os::Timer::getTime();
|
||||
HoverSelected = -1;
|
||||
SelectTime = os::Timer::getTime();
|
||||
|
||||
recalculateScrollPos();
|
||||
}
|
||||
|
@ -448,14 +450,19 @@ void CGUIListBox::selectNew(s32 ypos, bool onlyHover)
|
|||
u32 now = os::Timer::getTime();
|
||||
s32 oldSelected = Selected;
|
||||
|
||||
Selected = getItemAt(AbsoluteRect.UpperLeftCorner.X, ypos);
|
||||
if (Selected<0 && !Items.empty())
|
||||
Selected = 0;
|
||||
HoverSelected = getItemAt(AbsoluteRect.UpperLeftCorner.X, ypos);
|
||||
if (HoverSelected<0 && !Items.empty())
|
||||
HoverSelected = 0;
|
||||
if (!onlyHover)
|
||||
{
|
||||
Selected = HoverSelected;
|
||||
HoverSelected = -1;
|
||||
}
|
||||
|
||||
recalculateScrollPos();
|
||||
|
||||
gui::EGUI_EVENT_TYPE eventType = (Selected == oldSelected && now < selectTime + 500) ? EGET_LISTBOX_SELECTED_AGAIN : EGET_LISTBOX_CHANGED;
|
||||
selectTime = now;
|
||||
gui::EGUI_EVENT_TYPE eventType = (Selected == oldSelected && now < SelectTime + 500) ? EGET_LISTBOX_SELECTED_AGAIN : EGET_LISTBOX_CHANGED;
|
||||
SelectTime = now;
|
||||
// post the news
|
||||
if (Parent && !onlyHover)
|
||||
{
|
||||
|
@ -521,14 +528,21 @@ void CGUIListBox::draw()
|
|||
frameRect.LowerRightCorner.Y -= ScrollBar->getPos();
|
||||
|
||||
bool hl = (HighlightWhenNotFocused || Environment->hasFocus(this) || Environment->hasFocus(ScrollBar));
|
||||
const irr::s32 selected = getSelected();
|
||||
|
||||
for (s32 i=0; i<(s32)Items.size(); ++i)
|
||||
{
|
||||
if (frameRect.LowerRightCorner.Y >= AbsoluteRect.UpperLeftCorner.Y &&
|
||||
frameRect.UpperLeftCorner.Y <= AbsoluteRect.LowerRightCorner.Y)
|
||||
{
|
||||
if (i == Selected && hl)
|
||||
skin->draw2DRectangle(this, skin->getColor(EGDC_HIGH_LIGHT), frameRect, &clientClip);
|
||||
if (i == selected && hl)
|
||||
{
|
||||
skin->draw2DRectangle(this, hasItemOverrideColor(i, EGUI_LBC_BACKGROUND_HIGHLIGHT) ? getItemOverrideColor(i, EGUI_LBC_BACKGROUND_HIGHLIGHT) : getItemDefaultColor(EGUI_LBC_BACKGROUND_HIGHLIGHT), frameRect, &clientClip);
|
||||
}
|
||||
else if ( hasItemOverrideColor(i, EGUI_LBC_BACKGROUND ) )
|
||||
{
|
||||
skin->draw2DRectangle(this, getItemOverrideColor(i, EGUI_LBC_BACKGROUND), frameRect, &clientClip);
|
||||
}
|
||||
|
||||
core::rect<s32> textRect = frameRect;
|
||||
textRect.UpperLeftCorner.X += 3;
|
||||
|
@ -541,24 +555,24 @@ void CGUIListBox::draw()
|
|||
iconPos.Y += textRect.getHeight() / 2;
|
||||
iconPos.X += ItemsIconWidth/2;
|
||||
|
||||
if ( i==Selected && hl )
|
||||
if ( i==selected && hl )
|
||||
{
|
||||
IconBank->draw2DSprite( (u32)Items[i].Icon, iconPos, &clientClip,
|
||||
hasItemOverrideColor(i, EGUI_LBC_ICON_HIGHLIGHT) ?
|
||||
getItemOverrideColor(i, EGUI_LBC_ICON_HIGHLIGHT) : getItemDefaultColor(EGUI_LBC_ICON_HIGHLIGHT),
|
||||
selectTime, os::Timer::getTime(), false, true);
|
||||
SelectTime, os::Timer::getTime(), false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
IconBank->draw2DSprite( (u32)Items[i].Icon, iconPos, &clientClip,
|
||||
hasItemOverrideColor(i, EGUI_LBC_ICON) ? getItemOverrideColor(i, EGUI_LBC_ICON) : getItemDefaultColor(EGUI_LBC_ICON),
|
||||
0 , (i==Selected) ? os::Timer::getTime() : 0, false, true);
|
||||
0 , (i==selected) ? os::Timer::getTime() : 0, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
textRect.UpperLeftCorner.X += ItemsIconWidth+3;
|
||||
|
||||
if ( i==Selected && hl )
|
||||
if ( i==selected && hl )
|
||||
{
|
||||
Font->draw(Items[i].Text.c_str(), textRect,
|
||||
hasItemOverrideColor(i, EGUI_LBC_TEXT_HIGHLIGHT) ?
|
||||
|
@ -617,7 +631,7 @@ void CGUIListBox::recalculateScrollPos()
|
|||
if (!AutoScroll)
|
||||
return;
|
||||
|
||||
const s32 selPos = (Selected == -1 ? TotalItemHeight : Selected * ItemHeight) - ScrollBar->getPos();
|
||||
const s32 selPos = (getSelected() == -1 ? TotalItemHeight : getSelected() * ItemHeight) - ScrollBar->getPos();
|
||||
|
||||
if (selPos < 0)
|
||||
{
|
||||
|
@ -671,6 +685,14 @@ bool CGUIListBox::getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::str
|
|||
useColorLabel = "UseColIconHl";
|
||||
colorLabel = "ColIconHl";
|
||||
break;
|
||||
case EGUI_LBC_BACKGROUND:
|
||||
useColorLabel = "UseColBg";
|
||||
colorLabel = "ColBg";
|
||||
break;
|
||||
case EGUI_LBC_BACKGROUND_HIGHLIGHT:
|
||||
useColorLabel = "UseColBgHl";
|
||||
colorLabel = "ColBgHl";
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
@ -754,6 +776,7 @@ void CGUIListBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadW
|
|||
}
|
||||
}
|
||||
Selected = in->getAttributeAsInt("Selected", Selected);
|
||||
HoverSelected = -1;
|
||||
recalculateScrollPos();
|
||||
}
|
||||
|
||||
|
@ -887,6 +910,10 @@ video::SColor CGUIListBox::getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) con
|
|||
return skin->getColor(EGDC_ICON);
|
||||
case EGUI_LBC_ICON_HIGHLIGHT:
|
||||
return skin->getColor(EGDC_ICON_HIGH_LIGHT);
|
||||
case EGUI_LBC_BACKGROUND:
|
||||
return skin->getColor(EGDC_3D_HIGH_LIGHT);
|
||||
case EGUI_LBC_BACKGROUND_HIGHLIGHT:
|
||||
return skin->getColor(EGDC_HIGH_LIGHT);
|
||||
default:
|
||||
return video::SColor();
|
||||
}
|
||||
|
|
|
@ -164,6 +164,7 @@ namespace gui
|
|||
|
||||
core::array< ListItem > Items;
|
||||
s32 Selected;
|
||||
s32 HoverSelected; // When >= 0 we're in the middle of changing selection while mouse is pressed. We need to know so selected again isn't called too often.
|
||||
s32 ItemHeight;
|
||||
s32 ItemHeightOverride;
|
||||
s32 TotalItemHeight;
|
||||
|
@ -171,7 +172,7 @@ namespace gui
|
|||
gui::IGUIFont* Font;
|
||||
gui::IGUISpriteBank* IconBank;
|
||||
gui::IGUIScrollBar* ScrollBar;
|
||||
u32 selectTime;
|
||||
u32 SelectTime;
|
||||
u32 LastKeyTime;
|
||||
core::stringw KeyBuffer;
|
||||
bool Selecting;
|
||||
|
|
|
@ -23,7 +23,8 @@ CGUISpinBox::CGUISpinBox(const wchar_t* text, bool border,IGUIEnvironment* envir
|
|||
: IGUISpinBox(environment, parent, id, rectangle),
|
||||
EditBox(0), ButtonSpinUp(0), ButtonSpinDown(0), StepSize(1.f),
|
||||
RangeMin(-FLT_MAX), RangeMax(FLT_MAX), FormatString(L"%f"),
|
||||
DecimalPlaces(-1), ValidateOn(EGUI_SBV_ENTER|EGUI_SBV_LOSE_FOCUS)
|
||||
DecimalPlaces(-1), ValidateOn(EGUI_SBV_ENTER|EGUI_SBV_LOSE_FOCUS),
|
||||
OldValue(0.f)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CGUISpinBox");
|
||||
|
@ -104,23 +105,25 @@ IGUIEditBox* CGUISpinBox::getEditBox() const
|
|||
void CGUISpinBox::setValue(f32 val)
|
||||
{
|
||||
wchar_t str[100];
|
||||
|
||||
swprintf_irr(str, 99, FormatString.c_str(), val);
|
||||
EditBox->setText(str);
|
||||
verifyValueRange();
|
||||
verifyValueRange(getValue());
|
||||
}
|
||||
|
||||
|
||||
f32 CGUISpinBox::getValue() const
|
||||
{
|
||||
const wchar_t* val = EditBox->getText();
|
||||
return getValueFor(EditBox->getText());
|
||||
}
|
||||
|
||||
f32 CGUISpinBox::getValueFor(const wchar_t* val) const
|
||||
{
|
||||
if ( !val )
|
||||
return 0.f;
|
||||
core::stringc tmp(val);
|
||||
return core::fast_atof(tmp.c_str());
|
||||
}
|
||||
|
||||
|
||||
void CGUISpinBox::setRange(f32 min, f32 max)
|
||||
{
|
||||
if (max<min)
|
||||
|
@ -135,7 +138,7 @@ void CGUISpinBox::setRange(f32 min, f32 max)
|
|||
swprintf_irr(str, 99, FormatString.c_str(), RangeMax);
|
||||
RangeMax = core::fast_atof(core::stringc(str).c_str());
|
||||
|
||||
verifyValueRange();
|
||||
verifyValueRange(getValue());
|
||||
}
|
||||
|
||||
|
||||
|
@ -203,7 +206,8 @@ bool CGUISpinBox::OnEvent(const SEvent& event)
|
|||
{
|
||||
case EMIE_MOUSE_WHEEL:
|
||||
{
|
||||
f32 val = getValue() + (StepSize * (event.MouseInput.Wheel < 0 ? -1.f : 1.f));
|
||||
OldValue = getValue();
|
||||
f32 val = OldValue + (StepSize * (event.MouseInput.Wheel < 0 ? -1.f : 1.f));
|
||||
setValue(val);
|
||||
changeEvent = true;
|
||||
eatEvent = true;
|
||||
|
@ -220,15 +224,15 @@ bool CGUISpinBox::OnEvent(const SEvent& event)
|
|||
{
|
||||
if (event.GUIEvent.Caller == ButtonSpinUp)
|
||||
{
|
||||
f32 val = getValue();
|
||||
val += StepSize;
|
||||
OldValue = getValue();
|
||||
f32 val = OldValue + StepSize;
|
||||
setValue(val);
|
||||
changeEvent = true;
|
||||
}
|
||||
else if ( event.GUIEvent.Caller == ButtonSpinDown)
|
||||
{
|
||||
f32 val = getValue();
|
||||
val -= StepSize;
|
||||
OldValue = getValue();
|
||||
f32 val = OldValue - StepSize;
|
||||
setValue(val);
|
||||
changeEvent = true;
|
||||
}
|
||||
|
@ -240,7 +244,8 @@ bool CGUISpinBox::OnEvent(const SEvent& event)
|
|||
|| (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST && ValidateOn & EGUI_SBV_LOSE_FOCUS)
|
||||
)
|
||||
{
|
||||
verifyValueRange();
|
||||
OldValue = getValue(); // no call to setValue when text was changed without setText call
|
||||
verifyValueRange(OldValue);
|
||||
changeEvent = true;
|
||||
}
|
||||
}
|
||||
|
@ -251,14 +256,16 @@ bool CGUISpinBox::OnEvent(const SEvent& event)
|
|||
|
||||
if ( changeEvent )
|
||||
{
|
||||
SEvent e;
|
||||
e.EventType = EET_GUI_EVENT;
|
||||
e.GUIEvent.Caller = this;
|
||||
e.GUIEvent.Element = 0;
|
||||
|
||||
e.GUIEvent.EventType = EGET_SPINBOX_CHANGED;
|
||||
if ( Parent )
|
||||
{
|
||||
SEvent e;
|
||||
e.EventType = EET_GUI_EVENT;
|
||||
e.GUIEvent.Caller = this;
|
||||
e.GUIEvent.Element = 0;
|
||||
e.GUIEvent.EventType = EGET_SPINBOX_CHANGED;
|
||||
|
||||
Parent->OnEvent(e);
|
||||
}
|
||||
if ( eatEvent )
|
||||
return true;
|
||||
}
|
||||
|
@ -286,17 +293,12 @@ void CGUISpinBox::draw()
|
|||
IGUISpinBox::draw();
|
||||
}
|
||||
|
||||
void CGUISpinBox::verifyValueRange()
|
||||
void CGUISpinBox::verifyValueRange(f32 val)
|
||||
{
|
||||
f32 val = getValue();
|
||||
if ( val+core::ROUNDING_ERROR_f32 < RangeMin )
|
||||
val = RangeMin;
|
||||
setValue(RangeMin);
|
||||
else if ( val-core::ROUNDING_ERROR_f32 > RangeMax )
|
||||
val = RangeMax;
|
||||
else
|
||||
return;
|
||||
|
||||
setValue(val);
|
||||
setValue(RangeMax);
|
||||
}
|
||||
|
||||
|
||||
|
@ -305,7 +307,6 @@ void CGUISpinBox::setText(const wchar_t* text)
|
|||
{
|
||||
EditBox->setText(text);
|
||||
setValue(getValue());
|
||||
verifyValueRange();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -41,6 +41,9 @@ namespace gui
|
|||
//! Get the current value of the spinbox
|
||||
virtual f32 getValue() const IRR_OVERRIDE;
|
||||
|
||||
//! Get the value the spinbox would have for the given text
|
||||
virtual f32 getValueFor(const wchar_t* text) const IRR_OVERRIDE;
|
||||
|
||||
//! set the range of values which can be used in the spinbox
|
||||
/** \param min: minimum value
|
||||
\param max: maximum value */
|
||||
|
@ -83,6 +86,12 @@ namespace gui
|
|||
//! Gets when the spinbox has to validate entered text.
|
||||
virtual u32 getValidateOn() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets previous value in EGET_SPINBOX_CHANGED events
|
||||
virtual f32 getOldValue() const IRR_OVERRIDE
|
||||
{
|
||||
return OldValue;
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
||||
|
||||
|
@ -90,7 +99,7 @@ namespace gui
|
|||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
virtual void verifyValueRange();
|
||||
void verifyValueRange(f32 val);
|
||||
void refreshSprites();
|
||||
|
||||
IGUIEditBox * EditBox;
|
||||
|
@ -104,6 +113,7 @@ namespace gui
|
|||
core::stringw FormatString;
|
||||
s32 DecimalPlaces;
|
||||
u32 ValidateOn; // combination of EGUI_SPINBOX_VALIDATION bit-flags
|
||||
f32 OldValue;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -549,8 +549,8 @@ IMesh* CGeometryCreator::createTerrainMesh(video::IImage* texture,
|
|||
a cylinder, a cone and a cross
|
||||
point up on (0,1.f, 0.f )
|
||||
*/
|
||||
IMesh* CGeometryCreator::createArrowMesh(const u32 tesselationCylinder,
|
||||
const u32 tesselationCone,
|
||||
IMesh* CGeometryCreator::createArrowMesh(const u32 tessellationCylinder,
|
||||
const u32 tessellationCone,
|
||||
const f32 height,
|
||||
const f32 cylinderHeight,
|
||||
const f32 width0,
|
||||
|
@ -558,9 +558,9 @@ IMesh* CGeometryCreator::createArrowMesh(const u32 tesselationCylinder,
|
|||
const video::SColor vtxColor0,
|
||||
const video::SColor vtxColor1) const
|
||||
{
|
||||
SMesh* mesh = (SMesh*)createCylinderMesh(width0, cylinderHeight, tesselationCylinder, vtxColor0, false);
|
||||
SMesh* mesh = (SMesh*)createCylinderMesh(width0, cylinderHeight, tessellationCylinder, vtxColor0, false);
|
||||
|
||||
IMesh* mesh2 = createConeMesh(width1, height-cylinderHeight, tesselationCone, vtxColor1, vtxColor0);
|
||||
IMesh* mesh2 = createConeMesh(width1, height-cylinderHeight, tessellationCone, vtxColor1, vtxColor0);
|
||||
for (u32 i=0; i<mesh2->getMeshBufferCount(); ++i)
|
||||
{
|
||||
IMeshBuffer* buffer = mesh2->getMeshBuffer(i);
|
||||
|
@ -745,23 +745,23 @@ IMesh* CGeometryCreator::createSphereMesh(f32 radius, u32 polyCountX, u32 polyCo
|
|||
|
||||
/* A cylinder with proper normals and texture coords */
|
||||
IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
|
||||
u32 tesselation, const video::SColor& color,
|
||||
u32 tessellation, const video::SColor& color,
|
||||
bool closeTop, f32 oblique, u32 normalType) const
|
||||
{
|
||||
SMeshBuffer* buffer = new SMeshBuffer();
|
||||
|
||||
const f32 recTesselation = core::reciprocal((f32)tesselation);
|
||||
const f32 recTesselationHalf = recTesselation * 0.5f;
|
||||
const f32 angleStep = (core::PI * 2.f ) * recTesselation;
|
||||
const f32 recTessellation = core::reciprocal((f32)tessellation);
|
||||
const f32 recTessellationHalf = recTessellation * 0.5f;
|
||||
const f32 angleStep = (core::PI * 2.f ) * recTessellation;
|
||||
const f32 angleStepHalf = angleStep*0.5f;
|
||||
|
||||
u32 i;
|
||||
video::S3DVertex v;
|
||||
v.Color = color;
|
||||
buffer->Vertices.reallocate(tesselation*4+4+(closeTop?2:1));
|
||||
buffer->Indices.reallocate((tesselation*2+1)*(closeTop?12:9));
|
||||
buffer->Vertices.reallocate(tessellation*4+4+(closeTop?2:1));
|
||||
buffer->Indices.reallocate((tessellation*2+1)*(closeTop?12:9));
|
||||
f32 tcx = 0.f;
|
||||
for ( i = 0; i <= tesselation; ++i )
|
||||
for ( i = 0; i <= tessellation; ++i )
|
||||
{
|
||||
const f32 angle = angleStep * i;
|
||||
v.Pos.X = radius * cosf(angle);
|
||||
|
@ -797,7 +797,7 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
|
|||
case 1: v.Normal = v.Pos; break;
|
||||
}
|
||||
v.Normal.normalize();
|
||||
v.TCoords.X=tcx+recTesselationHalf;
|
||||
v.TCoords.X=tcx+recTessellationHalf;
|
||||
v.TCoords.Y=0.f;
|
||||
buffer->Vertices.push_back(v);
|
||||
|
||||
|
@ -811,11 +811,11 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
|
|||
v.Normal.normalize();
|
||||
v.TCoords.Y=1.f;
|
||||
buffer->Vertices.push_back(v);
|
||||
tcx += recTesselation;
|
||||
tcx += recTessellation;
|
||||
}
|
||||
|
||||
// indices for the main hull part
|
||||
const u32 nonWrappedSize = tesselation* 4;
|
||||
const u32 nonWrappedSize = tessellation* 4;
|
||||
for (i=0; i != nonWrappedSize; i += 2)
|
||||
{
|
||||
buffer->Indices.push_back(i + 2);
|
||||
|
@ -898,21 +898,21 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
|
|||
|
||||
|
||||
/* A cone with proper normals and texture coords */
|
||||
IMesh* CGeometryCreator::createConeMesh(f32 radius, f32 length, u32 tesselation,
|
||||
IMesh* CGeometryCreator::createConeMesh(f32 radius, f32 length, u32 tessellation,
|
||||
const video::SColor& colorTop,
|
||||
const video::SColor& colorBottom,
|
||||
f32 oblique) const
|
||||
{
|
||||
SMeshBuffer* buffer = new SMeshBuffer();
|
||||
|
||||
const f32 angleStep = (core::PI * 2.f ) / tesselation;
|
||||
const f32 angleStep = (core::PI * 2.f ) / tessellation;
|
||||
const f32 angleStepHalf = angleStep*0.5f;
|
||||
|
||||
video::S3DVertex v;
|
||||
u32 i;
|
||||
|
||||
v.Color = colorTop;
|
||||
for ( i = 0; i != tesselation; ++i )
|
||||
for ( i = 0; i != tessellation; ++i )
|
||||
{
|
||||
f32 angle = angleStep * f32(i);
|
||||
|
||||
|
|
|
@ -34,19 +34,19 @@ public:
|
|||
const core::dimension2d<u32>& defaultVertexBlockSize,
|
||||
bool debugBorders=false) const IRR_OVERRIDE;
|
||||
|
||||
virtual IMesh* createArrowMesh(const u32 tesselationCylinder,
|
||||
const u32 tesselationCone, const f32 height,
|
||||
virtual IMesh* createArrowMesh(const u32 tessellationCylinder,
|
||||
const u32 tessellationCone, const f32 height,
|
||||
const f32 cylinderHeight, const f32 width0,
|
||||
const f32 width1, const video::SColor vtxColor0,
|
||||
const video::SColor vtxColor1) const IRR_OVERRIDE;
|
||||
|
||||
virtual IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const IRR_OVERRIDE;
|
||||
|
||||
virtual IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
|
||||
virtual IMesh* createCylinderMesh(f32 radius, f32 length, u32 tessellation,
|
||||
const video::SColor& color=0xffffffff,
|
||||
bool closeTop=true, f32 oblique=0.f, u32 normalType=0) const IRR_OVERRIDE;
|
||||
|
||||
virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
|
||||
virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tessellation,
|
||||
const video::SColor& colorTop=0xffffffff,
|
||||
const video::SColor& colorBottom=0xffffffff,
|
||||
f32 oblique=0.f) const IRR_OVERRIDE;
|
||||
|
|
|
@ -197,6 +197,20 @@ namespace irr
|
|||
UseReferenceRect = false;
|
||||
}
|
||||
|
||||
virtual bool getReferenceRect(core::rect<s32>& rect) IRR_OVERRIDE
|
||||
{
|
||||
if ( UseReferenceRect )
|
||||
{
|
||||
rect = ReferenceRect;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.UpperLeftCorner = core::vector2di(0,0);
|
||||
rect.LowerRightCorner.X = (irr::s32)WindowSize.Width;
|
||||
rect.LowerRightCorner.Y = (irr::s32)WindowSize.Height;
|
||||
}
|
||||
return UseReferenceRect;
|
||||
}
|
||||
|
||||
//! Updates the internal cursor position
|
||||
void setInternalCursorPosition(const core::position2di &pos)
|
||||
|
|
|
@ -160,6 +160,14 @@ namespace irr
|
|||
{
|
||||
}
|
||||
|
||||
virtual bool getReferenceRect(core::rect<s32>& rect) IRR_OVERRIDE
|
||||
{
|
||||
rect.UpperLeftCorner = core::vector2di(0,0);
|
||||
rect.LowerRightCorner.X = (irr::s32)Device->CreationParams.WindowSize.Width;
|
||||
rect.LowerRightCorner.Y = (irr::s32)Device->CreationParams.WindowSize.Height;
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void updateCursorPos()
|
||||
|
|
|
@ -1035,7 +1035,7 @@ bool CIrrDeviceLinux::run()
|
|||
os::Printer::log("XLookupNone", ELL_INFORMATION);
|
||||
else if ( status == XLookupKeySym )
|
||||
// Getting this also when user did not set setlocale(LC_ALL, ""); and using an unknown locale
|
||||
// XSupportsLocale doesn't seeem to catch that unfortunately - any other ideas to catch it are welcome.
|
||||
// XSupportsLocale doesn't seem to catch that unfortunately - any other ideas to catch it are welcome.
|
||||
os::Printer::log("XLookupKeySym", ELL_INFORMATION);
|
||||
else if ( status == XBufferOverflow )
|
||||
os::Printer::log("XBufferOverflow", ELL_INFORMATION);
|
||||
|
@ -1409,7 +1409,7 @@ video::IVideoModeList* CIrrDeviceLinux::getVideoModeList()
|
|||
else
|
||||
#endif
|
||||
{
|
||||
os::Printer::log("VidMode or RandR X11 extension requireed for VideoModeList." , ELL_WARNING);
|
||||
os::Printer::log("VidMode or RandR X11 extension required for VideoModeList." , ELL_WARNING);
|
||||
}
|
||||
}
|
||||
if (XDisplay && temporaryDisplay)
|
||||
|
@ -2080,7 +2080,7 @@ Cursor CIrrDeviceLinux::TextureToMonochromeCursor(irr::video::ITexture * tex, co
|
|||
ZPixmap, // XYBitmap (depth=1), ZPixmap(depth=x)
|
||||
0, 0, sourceRect.getWidth(), sourceRect.getHeight(),
|
||||
32, // bitmap_pad,
|
||||
0// bytes_per_line (0 means continuos in memory)
|
||||
0// bytes_per_line (0 means continuous in memory)
|
||||
);
|
||||
sourceImage->data = new char[sourceImage->height * sourceImage->bytes_per_line];
|
||||
XImage * maskImage = XCreateImage(XDisplay, VisualInfo->visual,
|
||||
|
@ -2263,7 +2263,7 @@ CIrrDeviceLinux::CCursorControl::CCursorControl(CIrrDeviceLinux* dev, bool null)
|
|||
CIrrDeviceLinux::CCursorControl::~CCursorControl()
|
||||
{
|
||||
// Do not clearCursors here as the display is already closed
|
||||
// TODO (cutealien): droping cursorcontrol earlier might work, not sure about reason why that's done in stub currently.
|
||||
// TODO (cutealien): dropping cursorcontrol earlier might work, not sure about reason why that's done in stub currently.
|
||||
}
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_X11_
|
||||
|
|
|
@ -318,6 +318,21 @@ namespace irr
|
|||
UseReferenceRect = false;
|
||||
}
|
||||
|
||||
virtual bool getReferenceRect(core::rect<s32>& rect) IRR_OVERRIDE
|
||||
{
|
||||
if ( UseReferenceRect )
|
||||
{
|
||||
rect = ReferenceRect;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.UpperLeftCorner = core::vector2di(0,0);
|
||||
rect.LowerRightCorner.X = (irr::s32)Device->Width;
|
||||
rect.LowerRightCorner.Y = (irr::s32)Device->Height;
|
||||
}
|
||||
return UseReferenceRect;
|
||||
}
|
||||
|
||||
//! Sets the active cursor icon
|
||||
virtual void setActiveIcon(gui::ECURSOR_ICON iconId) IRR_OVERRIDE;
|
||||
|
||||
|
|
|
@ -178,6 +178,14 @@ namespace irr
|
|||
{
|
||||
}
|
||||
|
||||
virtual bool getReferenceRect(core::rect<s32>& rect) IRR_OVERRIDE
|
||||
{
|
||||
rect.UpperLeftCorner = core::vector2di(0,0);
|
||||
rect.LowerRightCorner.X = (irr::s32)Device->Width;
|
||||
rect.LowerRightCorner.Y = (irr::s32)Device->Height;
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void updateCursorPos()
|
||||
|
|
|
@ -130,8 +130,8 @@ namespace irr
|
|||
if (dev)
|
||||
{
|
||||
dev->Unacquire();
|
||||
dev->Release();
|
||||
}
|
||||
dev->Release();
|
||||
}
|
||||
|
||||
if (DirectInputDevice)
|
||||
|
@ -1281,7 +1281,7 @@ bool CIrrDeviceWin32::run()
|
|||
//! Pause the current process for the minimum time allowed only to allow other processes to execute
|
||||
void CIrrDeviceWin32::yield()
|
||||
{
|
||||
Sleep(1);
|
||||
Sleep(0);
|
||||
}
|
||||
|
||||
//! Pause execution and let other processes to run for a specified amount of time.
|
||||
|
|
|
@ -275,6 +275,30 @@ namespace irr
|
|||
UseReferenceRect = false;
|
||||
}
|
||||
|
||||
virtual bool getReferenceRect(core::rect<s32>& rect) IRR_OVERRIDE
|
||||
{
|
||||
if ( UseReferenceRect )
|
||||
{
|
||||
rect = ReferenceRect;
|
||||
}
|
||||
else
|
||||
{
|
||||
RECT wndRect;
|
||||
if (GetWindowRect(HWnd, &wndRect))
|
||||
{
|
||||
rect.UpperLeftCorner.X = wndRect.left+BorderX;
|
||||
rect.UpperLeftCorner.Y = wndRect.top+BorderY;
|
||||
}
|
||||
else // error case - not sure if it matters what we set here as coordinates returned will be -1, -1
|
||||
{
|
||||
rect.UpperLeftCorner = core::vector2di(0,0);
|
||||
}
|
||||
rect.LowerRightCorner.X = rect.UpperLeftCorner.X + (irr::s32)WindowSize.Width;
|
||||
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + (irr::s32)WindowSize.Height;
|
||||
}
|
||||
return UseReferenceRect;
|
||||
}
|
||||
|
||||
/** Used to notify the cursor that the window was resized. */
|
||||
void OnResize(const core::dimension2d<u32>& size)
|
||||
{
|
||||
|
|
|
@ -238,13 +238,13 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
#endif
|
||||
|
||||
pPtr += sizeof(u16);
|
||||
MS3DVertex *vertices = new MS3DVertex[numVertices];
|
||||
if (pPtr + ((sizeof(MS3DVertex) - MS3DVERTEX_NUM_PAD_BYTES) * numVertices) > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
MS3DVertex *vertices = new MS3DVertex[numVertices];
|
||||
for (u16 tmp=0; tmp<numVertices; ++tmp)
|
||||
{
|
||||
//printf("&vertices[tmp].Vertex[0] = %p (%d)\n", &vertices[tmp].Vertex[0], (int)((long long)(&vertices[tmp].Vertex[0]) % 4));
|
||||
|
@ -269,13 +269,14 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
os::Printer::log("Load Triangles", core::stringc(numTriangles).c_str());
|
||||
#endif
|
||||
pPtr += sizeof(u16);
|
||||
MS3DTriangle *triangles = new MS3DTriangle[numTriangles];
|
||||
if (pPtr + ((sizeof(MS3DTriangle) - MS3DTRIANGLE_NUM_PAD_BYTES) * numTriangles) > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
MS3DTriangle *triangles = new MS3DTriangle[numTriangles];
|
||||
for (u16 tmp=0; tmp<numTriangles; ++tmp)
|
||||
{
|
||||
memcpy(&triangles[tmp].Flags, pPtr, sizeof(struct MS3DTriangle) - MS3DTRIANGLE_NUM_PAD_BYTES);
|
||||
|
@ -349,6 +350,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -390,6 +393,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -452,6 +457,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -479,6 +486,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -529,6 +538,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -569,6 +580,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -625,6 +638,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -657,6 +672,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
if (pPtr > buffer+fileSize)
|
||||
{
|
||||
delete [] buffer;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
os::Printer::log("Loading failed. Corrupted data found", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
@ -837,8 +854,8 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
|
|||
}
|
||||
|
||||
delete [] buffer;
|
||||
delete [] triangles;
|
||||
delete [] vertices;
|
||||
delete [] triangles;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -330,12 +330,12 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
|||
{
|
||||
if ( Materials[m]->Meshbuffer->getIndexCount() > 0 )
|
||||
{
|
||||
if ( getIndexTypeHint() == EITH_OPTIMAL
|
||||
if ( getIndexTypeHint() == EITH_OPTIMAL
|
||||
&& Materials[m]->Meshbuffer->getVertexCount() <= 65536 )
|
||||
{
|
||||
Materials[m]->Meshbuffer->getIndexBuffer().setType(video::EIT_16BIT);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Materials[m]->Meshbuffer->recalculateBoundingBox();
|
||||
if (Materials[m]->RecalculateNormals)
|
||||
|
@ -794,7 +794,7 @@ COBJMeshFileLoader::SObjMtl* COBJMeshFileLoader::findMtl(const core::stringc& mt
|
|||
Materials.getLast()->Group = grpName;
|
||||
return Materials.getLast();
|
||||
}
|
||||
// we found a new group for a non-existant material
|
||||
// we found a new group for a non-existent material
|
||||
else if (grpName.size())
|
||||
{
|
||||
Materials.push_back(new SObjMtl(*Materials[0]));
|
||||
|
|
|
@ -805,10 +805,10 @@ IRenderTarget* COpenGLDriver::addRenderTarget()
|
|||
}
|
||||
|
||||
|
||||
// small helper function to create vertex buffer object adress offsets
|
||||
static inline u8* buffer_offset(const long offset)
|
||||
// small helper function to create vertex buffer object address offsets
|
||||
static inline const GLvoid * buffer_offset(const size_t offset)
|
||||
{
|
||||
return ((u8*)0 + offset);
|
||||
return (const GLvoid *)offset;
|
||||
}
|
||||
|
||||
|
||||
|
@ -3728,6 +3728,10 @@ s32 COpenGLDriver::addShaderMaterial(const c8* vertexShaderProgram,
|
|||
callback, baseMaterial, userData);
|
||||
|
||||
r->drop();
|
||||
|
||||
if (callback && nr >= 0)
|
||||
callback->OnCreate(this, userData);
|
||||
|
||||
return nr;
|
||||
}
|
||||
|
||||
|
@ -3762,6 +3766,9 @@ s32 COpenGLDriver::addHighLevelShaderMaterial(
|
|||
|
||||
r->drop();
|
||||
|
||||
if (callback && nr >= 0)
|
||||
callback->OnCreate(r, userData);
|
||||
|
||||
return nr;
|
||||
}
|
||||
|
||||
|
|
|
@ -465,7 +465,7 @@ namespace video
|
|||
core::matrix4 Matrices[ETS_COUNT];
|
||||
core::array<u8> ColorBuffer;
|
||||
|
||||
//! enumeration for rendering modes such as 2d and 3d for minizing the switching of renderStates.
|
||||
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
||||
enum E_RENDER_MODE
|
||||
{
|
||||
ERM_NONE = 0, // no render state has been set yet.
|
||||
|
|
|
@ -71,7 +71,7 @@ public:
|
|||
return CallBack;
|
||||
}
|
||||
|
||||
// implementations for the render services
|
||||
// implementations for IMaterialRendererServices
|
||||
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) IRR_OVERRIDE;
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
|
|
|
@ -971,7 +971,7 @@ scene::SMesh** CQ3LevelMesh::buildMesh(s32 num)
|
|||
break;
|
||||
case 2: // patches
|
||||
createCurvedSurface_bezier( buffer, i,
|
||||
LoadParam.patchTesselation,
|
||||
LoadParam.patchTessellation,
|
||||
item[g].takeVertexColor
|
||||
);
|
||||
break;
|
||||
|
@ -1274,7 +1274,7 @@ void CQ3LevelMesh::SBezier::tesselate( s32 level )
|
|||
*/
|
||||
void CQ3LevelMesh::createCurvedSurface_nosubdivision(SMeshBufferLightMap* meshBuffer,
|
||||
s32 faceIndex,
|
||||
s32 patchTesselation,
|
||||
s32 patchTessellation,
|
||||
s32 storevertexcolor)
|
||||
{
|
||||
tBSPFace * face = &Faces[faceIndex];
|
||||
|
@ -1318,7 +1318,7 @@ void CQ3LevelMesh::createCurvedSurface_nosubdivision(SMeshBufferLightMap* meshBu
|
|||
*/
|
||||
void CQ3LevelMesh::createCurvedSurface_bezier(SMeshBufferLightMap* meshBuffer,
|
||||
s32 faceIndex,
|
||||
s32 patchTesselation,
|
||||
s32 patchTessellation,
|
||||
s32 storevertexcolor)
|
||||
{
|
||||
|
||||
|
@ -1372,7 +1372,7 @@ void CQ3LevelMesh::createCurvedSurface_bezier(SMeshBufferLightMap* meshBuffer,
|
|||
Bezier.control[7] = controlPoint[ inx + controlWidth * 2 + 1];
|
||||
Bezier.control[8] = controlPoint[ inx + controlWidth * 2 + 2];
|
||||
|
||||
Bezier.tesselate( patchTesselation );
|
||||
Bezier.tesselate( patchTessellation );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -324,10 +324,10 @@ namespace scene
|
|||
|
||||
//bi-quadratic bezier patches
|
||||
void createCurvedSurface_bezier(SMeshBufferLightMap* meshBuffer,
|
||||
s32 faceIndex, s32 patchTesselation, s32 storevertexcolor);
|
||||
s32 faceIndex, s32 patchTessellation, s32 storevertexcolor);
|
||||
|
||||
void createCurvedSurface_nosubdivision(SMeshBufferLightMap* meshBuffer,
|
||||
s32 faceIndex, s32 patchTesselation, s32 storevertexcolor);
|
||||
s32 faceIndex, s32 patchTessellation, s32 storevertexcolor);
|
||||
|
||||
struct S3DVertex2TCoords_64
|
||||
{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user