It works!

This commit is contained in:
jordan4ibanez 2023-11-26 02:53:55 -05:00
parent 9f39338793
commit a3f07d10b7

View File

@ -1,5 +1,6 @@
#include "CB3DJSONMeshFileLoader.h"
#include "coreutil.h"
#include "IAnimatedMesh.h"
#include "IMeshLoader.h"
#include "IReadFile.h"
#include "path.h"
#include "json/json.hpp"
@ -10,20 +11,23 @@ namespace irr
namespace scene
{
class CB3DJSONMeshFileLoader : public IMeshLoader
{
public:
// Class methods.
CB3DJSONMeshFileLoader::CB3DJSONMeshFileLoader()
{
}
bool CB3DJSONMeshFileLoader::isALoadableFileExtension(
const io::path& fileName) const
{
//* we could do multiple accepted extensions, like b3dj jb3d, j3d, etc. Talk with core devs about this.
return core::hasFileExtension(fileName, "b3djson");
}
};// class CB3DJSONMeshFileLoader
IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {
//! I'm sure this isn't a horrible idea!
return nullptr;
}
} // namespace scene
} // namespace irr