Update documentation for EMT_SOLID_2_LAYER

Remove comment that it's not working on OpenGL. Not sure when it got fixed, but it's implemented and seems to work as described.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6594 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2024-02-01 20:49:37 +00:00
parent ffec673146
commit cd1ce549ab
1 changed files with 3 additions and 4 deletions

View File

@ -20,8 +20,7 @@ namespace video
//! Solid material with 2 texture layers.
/** The second is blended onto the first using the alpha value
of the vertex colors. This material is currently not implemented in OpenGL.
*/
of the vertex colors. */
EMT_SOLID_2_LAYER,
//! Material type with standard lightmap technique
@ -187,8 +186,8 @@ namespace video
EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA,
//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
/** Using only first texture. Generic blending method.
The blend function is set to SMaterial::MaterialTypeParam with
/** Using only first texture. Generic blending method.
The blend function is set to SMaterial::MaterialTypeParam with
pack_textureBlendFunc (for 2D) or pack_textureBlendFuncSeparate (for 3D). */
EMT_ONETEXTURE_BLEND,