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Update documentation for EMT_SOLID_2_LAYER
Remove comment that it's not working on OpenGL. Not sure when it got fixed, but it's implemented and seems to work as described. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6594 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -20,8 +20,7 @@ namespace video
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//! Solid material with 2 texture layers.
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//! Solid material with 2 texture layers.
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/** The second is blended onto the first using the alpha value
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/** The second is blended onto the first using the alpha value
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of the vertex colors. This material is currently not implemented in OpenGL.
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of the vertex colors. */
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*/
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EMT_SOLID_2_LAYER,
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EMT_SOLID_2_LAYER,
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//! Material type with standard lightmap technique
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//! Material type with standard lightmap technique
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@ -187,8 +186,8 @@ namespace video
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EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA,
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EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA,
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//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
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//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
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/** Using only first texture. Generic blending method.
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/** Using only first texture. Generic blending method.
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The blend function is set to SMaterial::MaterialTypeParam with
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The blend function is set to SMaterial::MaterialTypeParam with
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pack_textureBlendFunc (for 2D) or pack_textureBlendFuncSeparate (for 3D). */
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pack_textureBlendFunc (for 2D) or pack_textureBlendFuncSeparate (for 3D). */
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EMT_ONETEXTURE_BLEND,
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EMT_ONETEXTURE_BLEND,
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