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Make equals method symmetric
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@ -9,6 +9,7 @@
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#include <float.h>
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#include <stdlib.h> // for abs() etc.
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#include <limits.h> // For INT_MAX / UINT_MAX
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#include <type_traits>
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namespace irr
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{
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@ -17,9 +18,6 @@ namespace core
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//! Rounding error constant often used when comparing f32 values.
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const s32 ROUNDING_ERROR_S32 = 0;
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const s64 ROUNDING_ERROR_S64 = 0;
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const f32 ROUNDING_ERROR_f32 = 0.000001f;
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const f64 ROUNDING_ERROR_f64 = 0.00000001;
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@ -170,30 +168,6 @@ namespace core
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return ROUNDING_ERROR_f64;
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}
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template <>
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inline s32 roundingError()
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{
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return ROUNDING_ERROR_S32;
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}
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template <>
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inline u32 roundingError()
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{
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return ROUNDING_ERROR_S32;
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}
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template <>
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inline s64 roundingError()
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{
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return ROUNDING_ERROR_S64;
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}
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template <>
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inline u64 roundingError()
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{
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return ROUNDING_ERROR_S64;
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}
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template <class T>
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inline T relativeErrorFactor()
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{
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@ -212,13 +186,19 @@ namespace core
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return 8;
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}
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//! returns if a equals b, taking possible rounding errors into account
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template <class T>
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inline bool equals(const T a, const T b, const T tolerance = roundingError<T>())
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//! returns if a equals b, for types without rounding errors
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template <class T, std::enable_if_t<std::is_integral<T>::value, bool> = true>
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inline bool equals(const T a, const T b)
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{
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return (a + tolerance >= b) && (a - tolerance <= b);
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return a == b;
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}
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//! returns if a equals b, taking possible rounding errors into account
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template <class T, std::enable_if_t<std::is_floating_point<T>::value, bool> = true>
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inline bool equals(const T a, const T b, const T tolerance = roundingError<T>())
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{
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return abs(a - b) <= tolerance;
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}
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//! returns if a equals b, taking relative error in form of factor
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//! this particular function does not involve any division.
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@ -111,11 +111,10 @@ public:
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//! Checks if this vector equals the other one.
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/** Takes floating point rounding errors into account.
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\param other Vector to compare with.
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\param tolerance Epsilon value for both - comparing X and Y.
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\return True if the two vector are (almost) equal, else false. */
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bool equals(const vector2d<T>& other, const T tolerance = (T)ROUNDING_ERROR_f32 ) const
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bool equals(const vector2d<T>& other) const
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{
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return core::equals(X, other.X, tolerance) && core::equals(Y, other.Y, tolerance);
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return core::equals(X, other.X) && core::equals(Y, other.Y);
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}
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vector2d<T>& set(T nx, T ny) {X=nx; Y=ny; return *this; }
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@ -114,11 +114,9 @@ namespace core
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// functions
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//! returns if this vector equals the other one, taking floating point rounding errors into account
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bool equals(const vector3d<T>& other, const T tolerance = (T)ROUNDING_ERROR_f32 ) const
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bool equals(const vector3d<T>& other) const
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{
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return core::equals(X, other.X, tolerance) &&
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core::equals(Y, other.Y, tolerance) &&
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core::equals(Z, other.Z, tolerance);
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return core::equals(X, other.X) && core::equals(Y, other.Y) && core::equals(Z, other.Z);
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}
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vector3d<T>& set(const T nx, const T ny, const T nz) {X=nx; Y=ny; Z=nz; return *this;}
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