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Add some comment that camera FOV is vertical
Parameter already called fovy, but shouldn't hurt to mention it twice git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6531 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -116,7 +116,7 @@ namespace scene
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/** \return The aspect ratio of the camera. */
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virtual f32 getAspectRatio() const =0;
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//! Gets the field of view of the camera.
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//! Gets the vertical field of view of the camera.
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/** \return The field of view of the camera in radians. */
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virtual f32 getFOV() const =0;
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@ -135,7 +135,7 @@ namespace scene
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\param aspect: New aspect ratio. */
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virtual void setAspectRatio(f32 aspect) =0;
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//! Sets the field of view (Default: PI / 2.5f)
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//! Sets the vertical field of view (Default: PI / 2.5f)
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/** Also changes projection matrix and resets IsOrthogonal flag.
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\param fovy: New field of view in radians. */
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virtual void setFOV(f32 fovy) =0;
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