Commit Graph

183 Commits

Author SHA1 Message Date
32906fc867 spaces->tabs 2023-01-30 21:36:53 -05:00
2a027f755e Update code with requested changes
Fix mistake on github

Comply with changes 1

Comply with requested changes 2

Comply with requested changed 3

Comply with requested changed 4

Requested changed 5

Requested changed 6

Requested changed 7

Requested changed 8

Requested changed 9

Requested changed 10

Requested changes 11

Requested changes 12

This one wasn't even requested

I just turned on my vertical ruler and I'm going to go nuts

Line 81 doesn't exist anymore

Requested changes 13

Requested changes 14

Begin snow man test

Write a lot of tests for snow man

Add to git ignore

Now unignore it

Alphabetical order

Pass by reference

Pass by reference

vertexBuffer is now handled on stack

Preallocate indicesBuffer then reverse it when complete

Undo vertexBuffer stack change causing mac builds to fail

Use direct initialization on the vertexBuffer
2023-01-30 21:04:08 -05:00
94a2dc0ca6 Merge branch 'feat/gltf-loader' into feat/gltf-loader 2023-01-29 18:35:16 -05:00
2d4f1ce35e Fix indices, inverted models, & multiple models failing to load
Fix embedded textures causing a model not to load

Add todo

Add another todo

Push current (broken) prototyping

Fix missing bracket

Make a single array object work

Convert hard array into dynamic vector

Simplify semantics

Remove "new"

Add blocker for vscode environment changes

Disable non-dynamic prototyping

Add comment

Add more informative debug & disable it

Add additional items to gitignore

Add debug info for scalar value

Output even more debug info

Make textures render correctly

Insert the indices properly

Update .gitignore

Disable y flip

Make a reusable vertex buffer :)

Disallow embedded textures

More disable

Set up implementation for contiguous model

Add a note

More automation & framework

Final framework before stepping into function overhaul

Hold track of current_index

Integrate iterators

More integration

Rename, it's going to need 2 counters

Correctly offset the count to the right

Sync normals with positions

Time to use a tuple

Set up other counters

Do return value

Do input passing

Make (somewhat) working contiguous model

Add getter for translation data

Add debug info for future utilization

Update .gitignore

More debug

Update .gitignore

Update .gitignore

Remove all debug info & clean up

Delete this thing

Automate everything & put it into spec

Spaces into tabs

Remove array include as build test

Fix the gitignore
2023-01-29 18:12:08 -05:00
a47890d7cb Fix embedded textures causing a model not to load 2023-01-27 20:45:02 -05:00
b47858cf80 Fix segfault from reading bad number of indices 2023-01-27 16:17:20 -06:00
373a33a246 Fix coordinate system change
Old code was inverting the X axis, new code inverts the Z axis.
2023-01-27 16:17:19 -06:00
56c4a5a945 Fix reordering warnings 2023-01-27 16:17:18 -06:00
d4eea38a65 Fix aliasing violation when reading primitives 2023-01-27 16:17:18 -06:00
93b538cb58 Test vertex normals on cube 2023-01-27 16:17:17 -06:00
d90b906d26 Test for texture coordinates on cube 2023-01-27 16:17:16 -06:00
b1260a8927 Scale cube vertices correctly 2023-01-27 16:17:16 -06:00
e784335115 Add test for blender cube 2023-01-27 16:17:16 -06:00
1b9d3ca502 Test for correct vertex indices 2023-01-27 16:17:15 -06:00
ffd5364533 Remove constexpr from readFloat 2023-01-27 16:17:14 -06:00
46148bbf61 Load vertex coordinates from glTF buffer 2023-01-27 16:17:14 -06:00
48751c15f6 Remove quotes around CMake list variables
Quotes around library or include path variables break their behavior
when they are list. They've now been removed, and this should fix the
MSVC build.
2023-01-27 16:17:13 -06:00
df5a413083 Test invalid JSON
Also converted all .cpp and .h line endings to CRLF in this commit.
2023-01-27 16:17:13 -06:00
4feaf17871 Specify all source fools directly on IrrlichtMt 2023-01-27 16:17:08 -06:00
60e70c3cc5 Update vertex test for coordinate system
This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2023-01-27 16:16:18 -06:00
3cb592369d Test case when file is nullptr 2023-01-27 16:16:18 -06:00
336aa204fb Test that minimal triangle has correct vertices 2023-01-27 16:16:17 -06:00
4f5588e7e8 Test that minimal triangle returns some mesh 2023-01-27 16:16:17 -06:00
21ce3d9657 Add test file for glTF mesh loading 2023-01-27 16:16:14 -06:00
4860523223 Add GLTF mesh file loader 2023-01-27 16:16:03 -06:00
520569c1e3 Do CMake right 2023-01-27 16:14:40 -06:00
15e589810b Export tinygltf target 2023-01-27 16:14:39 -06:00
f8a91087e6 Add tinygltf library 2023-01-27 16:14:34 -06:00
3de3ff524a Avoid reskinning joints for animated meshes twice for each frame. 2023-01-07 16:59:02 -08:00
7d3142b969 Remove leftover code from software rendering 2023-01-02 21:21:53 +01:00
a9230e5f49 Delete profiler 2023-01-02 21:05:07 +01:00
b5a6dc0a15 Delete leak hunter 2023-01-02 20:37:18 +01:00
2ae816b5a6 Use swap_control from MESA and EXT before SGI (#151)
SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
61af99adfa Use swap_control from MESA and EXT before SGI
SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
afbe41019c CGUITabControl: Center selected tab whenever possible
This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
05a00a8d91 Completely remove irrAllocator 2022-12-23 19:56:21 +01:00
07fd32da50 Replace core::string implementation with std::basic_string 2022-12-23 19:17:08 +01:00
DS
1579ce2740 SDL: implement cursor icon API (#135) 2022-11-12 15:52:39 +01:00
a549d0bfed Add setRelativeMode for SDL driver (#123) 2022-10-24 21:19:11 +02:00
cac4e62852 Fix buffer overflow in COBJMeshFileLoader 2022-10-24 11:07:51 +02:00
e46ab74859 Fix line drawing: Explicitly draw both first & last pixel (#110) 2022-10-16 23:47:51 +02:00
DS
57705d57cf SDL: Always set X, Y, Shift and Control in mouse input events 2022-10-16 17:42:15 +02:00
2709c937d9 Fix SDL device to work with null driver 2022-10-15 11:13:20 +02:00
59fc4401f1 Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
1128d9deab win32: use the unicode window instead of ansi window (#138) 2022-10-14 15:52:10 +02:00
1cf0f3bef0 Fix typo in CXMeshFileLoader.cpp (#133)
This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
e9f205f952 Avoid using XIWarpPointer on certain setups where it's broken
fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
d733e03430 Fix glHint parameter, type size and add more null checks (#130) 2022-09-02 08:40:02 +02:00
f0766c845f Fix crash in COGLES1Driver (#128) 2022-08-22 19:12:40 +02:00
f6ec00e1c4 Include revision in SOVERSION for (in)compatibility checks 2022-07-21 20:04:34 +02:00