cutealien
774d3d6d2b
Spelling fixes
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:36:47 +02:00
Gregor Parzefall
c766c3a023
Fix character encoding conversion issues
2023-10-15 12:59:40 +02:00
Gregor Parzefall
93eebed8c9
Unify documentation between IOSOperator and COSOperator
2023-10-15 12:59:40 +02:00
numzero
645b51a34d
OpenGL3: Use std::vector in VertexType instead of clever lifetime games
2023-10-13 11:36:52 +02:00
numzero
bcc53e1e1a
OpenGL3: Make sure mt_opengl is only included after GLAPI is defined
2023-10-13 11:36:52 +02:00
numzero
d4735ebc76
OpenGL3: Replace direct calls into libGL with mt_opengl
2023-10-13 11:36:52 +02:00
numzero
063079b372
OpenGL3: Make VertexType reference and not store the attribute list
2023-10-13 11:36:52 +02:00
numzero
3b198bdfda
OpenGL3: Fix noexcept mismatch
2023-10-13 11:36:52 +02:00
Gregor Parzefall
5b2f1927d0
Revert #225 ( d98dc90b38
)
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Fixes that Windows+SDL builds use the Windows Irrlicht device instead of the SDL Irrlicht device.
2023-10-04 23:29:59 +02:00
Vitaliy
9954667c45
Cleanup line endings ( #245 )
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The exact commands to make this commit were:
git reset --hard origin/master
find -type f | # list all regular files
grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files
xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
Gregor Parzefall
ea1b58387e
ComboBox API additions for minetest#13814
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- Allow reliably detecting when the user opens a combobox.
- Allow preventing comboboxes from opening.
- Allow sending a combobox change event.
2023-09-30 16:46:30 +02:00
sfan5
d767d27ca8
CXMeshFileLoader: revise error checking
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Even when an error was encountered ::load() would still attempt
to assemble the mesh, this was a pretty big problem.
2023-09-29 13:49:03 +02:00
sfan5
6f4f7c4d75
CXMeshFileLoader: fix buffer overreads with text format
2023-09-29 13:49:03 +02:00
sfan5
103ab16679
CB3DMeshFileLoader: fix string read primitive
2023-09-29 13:49:03 +02:00
sfan5
64688f4490
CB3DMeshFileLoader: add some bounds checks
2023-09-29 13:49:03 +02:00
sfan5
827710f74a
COBJMeshFileLoader: properly check indices
2023-09-29 13:49:03 +02:00
sfan5
80e160935d
COBJMeshFileLoader: fix buffer overruns
2023-09-29 13:49:03 +02:00
sfan5
4506d23dc3
CImageLoaderBMP: add bound checks to RLE decompression
2023-09-29 13:49:03 +02:00
sfan5
028cb8dbed
CImageLoaderBMP: check bitmap data against required size
2023-09-29 13:49:03 +02:00
sfan5
a5c9945bb8
CImageLoaderBMP: fix palette overreads
2023-09-29 13:49:03 +02:00
numzero
cfb73d07d7
Remove more obsolete files
2023-09-26 17:42:00 +02:00
numzero
87f7cf3438
Drop unused resource script
2023-09-26 17:42:00 +02:00
numzero
b0a070d980
Drop Irrlicht icon
2023-09-26 17:42:00 +02:00
numzero
b89455f385
Build OpenGL3 by default
2023-09-17 21:07:07 +02:00
numzero
6a5fceb8fd
Hide OpenGL3 behind SDL2 (it won’t build otherwise anyway)
2023-09-17 21:07:07 +02:00
Gregor Parzefall
0b9ee5884f
Fix Android build after #231
2023-09-17 20:34:43 +02:00
sfan5
679dfd3343
Fix CNullDriver::removeTexture() segfault
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`Textures` is not an one-to-one mapping.
Minetest still crashes with this commit but that's because
it attempts to double-free a texture.
broken by 7298b46504
2023-09-13 15:16:57 +02:00
Desour
03fd4ff533
Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture
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* getTextureByIndex is pretty useless (apart from iterating over all texture,
which we don't do), as you can't get an id.
* renameTexture is broken anyway: The sort call does nothing because the array
is still flagged as sorted.
2023-09-13 13:24:08 +02:00
Desour
b7292226b4
Remove the unnecessary sort in CNullDriver::addTexture
2023-09-13 13:24:08 +02:00
sfan5
7298b46504
Use binary search in CNullDriver::removeTexture()
2023-09-13 12:33:50 +02:00
Caleb Butler
00dd1f8ef3
Remove deprecated functionality of SMaterial
2023-09-05 17:21:35 +02:00
Caleb Butler
364cb37698
Remove deprecated methods from IVideoDriver
2023-09-05 17:21:35 +02:00
Caleb Butler
3492fd0d2d
Remove primitive types not supported in OpenGL 3+
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I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
Kai Giebeler
c6b06533f3
Deduplicate KP_5 from KP_HOME
2023-09-01 15:54:55 +02:00
sfan5
e609f5f263
Remove leftovers from D3D
2023-09-01 12:45:56 +02:00
sfan5
ddecc0fae2
Inline a pointless function
2023-09-01 12:26:43 +02:00
sfan5
dd3a34d674
Remove unused (I)Timer methods
2023-09-01 12:22:27 +02:00
Desour
0735220f86
Suppress a -Wunused-but-set-variable warning
2023-08-29 17:33:25 +02:00
Jessica Clarke
ef3bab610d
CIrrDeviceLinux: Fix type for NET_WM_PID XChangeProperty
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This uses format=32 which in X11's API means a C type of long (with
restricted range when > 32 bits). pid_t is of unknown type, though on
Linux and FreeBSD it's a 32-bit type, so does not have the same size as
long on 64-bit architectures, and thus XChangeProperty reads outside its
bounds. Fix this by casting to and passing a long.
2023-08-15 20:42:12 +02:00
Loïc Blot
d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed
2023-08-01 20:53:25 +02:00
Loic Blot
e0d4d7d8b4
cleanup: get rid of the legacy #ifndef #define craziness
2023-07-20 16:29:09 +02:00
Gregor Parzefall
fb7a0e4298
2D rendering: Enable bilinear filter for downscaling textures
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This looks much better and doesn't have any downsides (e.g. regarding pixel art).
2023-07-16 13:02:48 +02:00
Gregor Parzefall
a994c31ccf
Expose all OpenGL filtering modes, use OpenGL names for them
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Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c40045a40a
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
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It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
5ececc7d29
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
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You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall
9e0189019e
Refactor the way you set material properties
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Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
ndren
b249e4523d
Use precise y-direction scroll values in SDL
2023-07-03 22:46:08 +02:00
Gregor Parzefall
83699a835d
Remove content-less comments
2023-06-15 10:01:34 +02:00
Gregor Parzefall
98589d2fd2
Remove unused fixed function materials
2023-06-15 10:01:34 +02:00
Desour
cbc7aeb302
Bump C++ std to 17
2023-06-14 09:45:16 +02:00