JosiahWI
850bf1a949
Register Catch2 tests with CTest
2023-01-31 08:42:35 -06:00
jordan4ibanez
32906fc867
spaces->tabs
2023-01-30 21:36:53 -05:00
jordan4ibanez
2a027f755e
Update code with requested changes
...
Fix mistake on github
Comply with changes 1
Comply with requested changes 2
Comply with requested changed 3
Comply with requested changed 4
Requested changed 5
Requested changed 6
Requested changed 7
Requested changed 8
Requested changed 9
Requested changed 10
Requested changes 11
Requested changes 12
This one wasn't even requested
I just turned on my vertical ruler and I'm going to go nuts
Line 81 doesn't exist anymore
Requested changes 13
Requested changes 14
Begin snow man test
Write a lot of tests for snow man
Add to git ignore
Now unignore it
Alphabetical order
Pass by reference
Pass by reference
vertexBuffer is now handled on stack
Preallocate indicesBuffer then reverse it when complete
Undo vertexBuffer stack change causing mac builds to fail
Use direct initialization on the vertexBuffer
2023-01-30 21:04:08 -05:00
jordan4ibanez
94a2dc0ca6
Merge branch 'feat/gltf-loader' into feat/gltf-loader
2023-01-29 18:35:16 -05:00
jordan4ibanez
2d4f1ce35e
Fix indices, inverted models, & multiple models failing to load
...
Fix embedded textures causing a model not to load
Add todo
Add another todo
Push current (broken) prototyping
Fix missing bracket
Make a single array object work
Convert hard array into dynamic vector
Simplify semantics
Remove "new"
Add blocker for vscode environment changes
Disable non-dynamic prototyping
Add comment
Add more informative debug & disable it
Add additional items to gitignore
Add debug info for scalar value
Output even more debug info
Make textures render correctly
Insert the indices properly
Update .gitignore
Disable y flip
Make a reusable vertex buffer :)
Disallow embedded textures
More disable
Set up implementation for contiguous model
Add a note
More automation & framework
Final framework before stepping into function overhaul
Hold track of current_index
Integrate iterators
More integration
Rename, it's going to need 2 counters
Correctly offset the count to the right
Sync normals with positions
Time to use a tuple
Set up other counters
Do return value
Do input passing
Make (somewhat) working contiguous model
Add getter for translation data
Add debug info for future utilization
Update .gitignore
More debug
Update .gitignore
Update .gitignore
Remove all debug info & clean up
Delete this thing
Automate everything & put it into spec
Spaces into tabs
Remove array include as build test
Fix the gitignore
2023-01-29 18:12:08 -05:00
jordan4ibanez
a47890d7cb
Fix embedded textures causing a model not to load
2023-01-27 20:45:02 -05:00
Josiah VanderZee
b47858cf80
Fix segfault from reading bad number of indices
2023-01-27 16:17:20 -06:00
Josiah VanderZee
373a33a246
Fix coordinate system change
...
Old code was inverting the X axis, new code inverts the Z axis.
2023-01-27 16:17:19 -06:00
Josiah VanderZee
56c4a5a945
Fix reordering warnings
2023-01-27 16:17:18 -06:00
Josiah VanderZee
d4eea38a65
Fix aliasing violation when reading primitives
2023-01-27 16:17:18 -06:00
Josiah VanderZee
ad9fda174f
Remove DESCRIPTION from tinygltf project
2023-01-27 16:17:18 -06:00
Josiah VanderZee
93b538cb58
Test vertex normals on cube
2023-01-27 16:17:17 -06:00
Josiah VanderZee
d90b906d26
Test for texture coordinates on cube
2023-01-27 16:17:16 -06:00
Josiah VanderZee
b1260a8927
Scale cube vertices correctly
2023-01-27 16:17:16 -06:00
Josiah VanderZee
e784335115
Add test for blender cube
2023-01-27 16:17:16 -06:00
Josiah VanderZee
1b9d3ca502
Test for correct vertex indices
2023-01-27 16:17:15 -06:00
JosiahWI
ffd5364533
Remove constexpr from readFloat
2023-01-27 16:17:14 -06:00
JosiahWI
46148bbf61
Load vertex coordinates from glTF buffer
2023-01-27 16:17:14 -06:00
JosiahWI
48751c15f6
Remove quotes around CMake list variables
...
Quotes around library or include path variables break their behavior
when they are list. They've now been removed, and this should fix the
MSVC build.
2023-01-27 16:17:13 -06:00
JosiahWI
df5a413083
Test invalid JSON
...
Also converted all .cpp and .h line endings to CRLF in this commit.
2023-01-27 16:17:13 -06:00
JosiahWI
4feaf17871
Specify all source fools directly on IrrlichtMt
2023-01-27 16:17:08 -06:00
JosiahWI
60e70c3cc5
Update vertex test for coordinate system
...
This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2023-01-27 16:16:18 -06:00
JosiahWI
3cb592369d
Test case when file is nullptr
2023-01-27 16:16:18 -06:00
JosiahWI
336aa204fb
Test that minimal triangle has correct vertices
2023-01-27 16:16:17 -06:00
JosiahWI
4f5588e7e8
Test that minimal triangle returns some mesh
2023-01-27 16:16:17 -06:00
JosiahWI
21ce3d9657
Add test file for glTF mesh loading
2023-01-27 16:16:14 -06:00
JosiahWI
4860523223
Add GLTF mesh file loader
2023-01-27 16:16:03 -06:00
JosiahWI
520569c1e3
Do CMake right
2023-01-27 16:14:40 -06:00
JosiahWI
15e589810b
Export tinygltf target
2023-01-27 16:14:39 -06:00
JosiahWI
f8a91087e6
Add tinygltf library
2023-01-27 16:14:34 -06:00
Lars
3de3ff524a
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-07 16:59:02 -08:00
sfan5
7d3142b969
Remove leftover code from software rendering
2023-01-02 21:21:53 +01:00
sfan5
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
x2048
2ae816b5a6
Use swap_control from MESA and EXT before SGI ( #151 )
...
SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
x2048
61af99adfa
Use swap_control from MESA and EXT before SGI
...
SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
SmallJoker
afbe41019c
CGUITabControl: Center selected tab whenever possible
...
This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
sfan5
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
sfan5
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
DS
1579ce2740
SDL: implement cursor icon API ( #135 )
2022-11-12 15:52:39 +01:00
Andrei E
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
sfan5
cac4e62852
Fix buffer overflow in COBJMeshFileLoader
2022-10-24 11:07:51 +02:00
Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
DS
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
sfan5
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
JosiahWI
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
...
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
Riceball LEE
1128d9deab
win32: use the unicode window instead of ansi window ( #138 )
2022-10-14 15:52:10 +02:00
Tobias Frost
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp ( #133 )
...
This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
sfan5
e9f205f952
Avoid using XIWarpPointer on certain setups where it's broken
...
fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
savilli
f0766c845f
Fix crash in COGLES1Driver ( #128 )
2022-08-22 19:12:40 +02:00
sfan5
f6ec00e1c4
Include revision in SOVERSION for (in)compatibility checks
2022-07-21 20:04:34 +02:00
sfan5
91edd214aa
Enable XInput2 by default (and improve CMake detection)
...
closes #73
2022-07-18 21:42:43 +02:00
sfan5
538c9e5cde
Drop gamma ramp code
...
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
ndren
67c0cb5740
Support Unicode characters properly in SDL2 ( #114 )
2022-07-17 12:08:37 +02:00
sfan5
a7b306f702
Drop Console and Framebuffer device
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fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5
074e81f78f
Stop dlopening libGL(ESv2).so
...
GLX/EGL are supposed to abstract exactly this away,
this is a bad hack at best and might totally break stuff at worst.
2022-07-09 23:03:53 +02:00
sfan5
25ae156944
Fix CreateContextAttribsARB fallback behaviour
...
fixes minetest/minetest#12518
2022-07-09 22:04:51 +02:00
JosiahWI
b787ec3e3e
Cleaner ListItem initialization ( #117 )
...
Should fix Coverity report CIDs 1516434 and 1518460.
2022-07-07 21:44:15 +02:00
JosiahWI
6db035e0aa
Fix null dereference reported by coverity ( #115 )
2022-07-04 12:12:33 +02:00
JosiahWI
6064e12133
Remove dead code detected by Coverity ( #116 )
...
fixes coverity reports CID 1518478, 1518465
2022-07-03 19:34:12 +02:00
Dmitry Kostenko
53e1b52ff4
Reset blend equation in 2D mode in OGLES1 and OGLES2 drivers
2022-06-10 08:35:05 +02:00
Dmitry Kostenko
a04a0d2a4b
Reset blend operation in 2d mode
2022-06-09 08:20:23 +02:00
paradust7
392df9bae3
Use CGWarpMouseCursorPosition
2022-06-06 12:03:16 +02:00
sfan5
426730bf91
Don't crash attempting to scale zero-sized images
...
fixes minetest/minetest#12393
2022-06-01 23:33:17 +02:00
sfan5
aa095d9525
Remove more dead code ( #108 )
2022-06-01 15:03:52 +02:00
paradust7
128cf1696c
Remove core::list and replace uses with std::list ( #105 )
2022-05-22 00:00:32 +02:00
paradust7
3e81f38098
Make irrArray backed by std::vector ( #101 )
2022-05-21 23:56:36 +02:00
sfan5
593103a261
Refactor SDL device to use the same abstraction as other devices
...
In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
sfan5
0732807cc8
Improve IrrCompileConfig handling in cmake
2022-05-21 15:26:38 +02:00
paradust7
00a7741cd4
Remove irrMap and use std::map instead
2022-05-18 13:12:47 +02:00
paradust7
51ae495c4a
Remove extra memcpy in ogles2 driver
2022-05-11 13:25:50 +02:00
paradust7
401e769114
Enable GL_ALPHA_TEST in OpenGL driver for custom transparent alpha shaders
2022-05-04 17:35:31 +02:00
ndren
24594ce226
Add missing overrides to fix compiler warnings
2022-04-30 16:53:53 +02:00
paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers ( #99 )
2022-04-29 12:04:22 +02:00
sfan5
e469c54f76
Fix COSOperator::getSystemMemory
...
The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5
df908ef4ea
Get rid of various old compiler and platform checks
2022-02-26 12:11:27 +01:00
sfan5
95af6d7c08
Get rid of all sprintf calls
2022-02-26 12:11:27 +01:00
sfan5
00dd274510
Fix uninitialized variable in previous commit
2022-02-26 12:11:27 +01:00
sfan5
d59bcdbd07
Create OpenGL context using CreateContextAttribsARB
2022-02-20 23:18:17 +01:00
sfan5
09b8837ef9
Fix SDL2 include paths
...
closes #96
2022-02-14 18:26:59 +01:00
cutealien
4fb1c55ec5
IBillboardSceneNode got functions to access meshbuffers.
...
So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
684293f527
Prefer static_cast to reinterpret_cast where possible.
...
Just safer. Could probably do in a lot more places... another time.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
sfan5
fa2a7dc236
Gracefully handle lack of bundle on macOS
...
should fix https://github.com/minetest/minetest/issues/10170
2022-01-31 21:03:21 +01:00
sfan5
7d1dc8b2d5
Get rid of ancient workaround
...
...that probably negatively impacted performance or something else
2022-01-22 21:01:17 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 ( #85 )
2022-01-16 12:16:15 +01:00
sfan5
195759100f
CB3DMeshFileLoader: abort if offsets point outside of file
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fixes #70
2022-01-15 16:06:30 +01:00
x2048
2fec5e5dd3
Reset mesh animation state before recalculating normals ( #90 )
2022-01-02 20:41:03 +01:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading ( #86 )
2021-12-29 23:00:56 +01:00
sfan5
dd09fdcb4e
Remove more unused code ( #87 )
2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7
Automatically use SSE registers for FP operations on i386 ( #83 )
2021-12-15 16:33:20 +01:00
JosiahWI
6d133e1bcc
Fix various GCC warnings
...
- fix overload hiding
- handle missing enumeration values in switch
- remove extraenous semicolons
- always have defaults in color converter switch
- fix root cause of stringop warning
2021-11-24 22:07:26 +01:00
JosiahWI
d4119ba664
Remove unused functions
...
renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()
remove unused private fields
2021-11-24 22:06:12 +01:00
sfan5
d322b73e4c
Get rid of MATERIAL_MAX_TEXTURES_USED
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Another configurable knob of questionable usefulness,
especially since this inhibits certain optimizations
by making loop length dependent on a global variable.
2021-11-19 20:16:57 +01:00
sfan5
6779cb7254
Unconditionally load first texture matrix in OpenGL driver
...
This used to work in Irrlicht 1.8 and I tried to figure out
why it no longer did, but failed.
fixes minetest/minetest#11206
2021-11-19 19:34:53 +01:00
x2048
39cad3e618
Fix updating of vertex normals for animated meshes ( #77 )
...
Updates cached positions and normals of animated vertices
from the mesh. Useful when using meshManipulator to update
the normals.
2021-11-16 12:30:31 +01:00
sfan5
dbd39120e7
Limit dimensions of all image loaders to 23000x23000
2021-10-05 11:17:36 +02:00
sfan5
594de99153
CImageLoaderJPG: protect size calculation from overflow by rejecting huge dimensions
2021-09-14 20:07:44 +02:00
ROllerozxa
ac57007c55
Readd TGA format support ( #64 )
2021-09-13 21:21:26 +02:00
sfan5
4389a15e0f
Remove unused locale-like code, utf8 functions and headers
2021-08-30 22:42:13 +02:00
sfan5
8f386999a6
Change clipboard to UTF-8 on macOS
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(untested)
2021-08-30 21:53:12 +02:00
sfan5
34f1f8d089
Make clipboard UTF-8 on Windows too
2021-08-30 21:51:24 +02:00
DS
9c4b6f25ab
Fix X11 selections ( #55 )
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This fixes all the issues with the X11 selection in addition to switching the clipboard to always be UTF-8.
2021-08-30 21:44:56 +02:00
sfan5
75b4c05741
Drop _IRR_WCHAR_FILESYSTEM
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never used and never worked for us.
2021-08-30 20:55:06 +02:00
JosiahWI
2dc2846c3f
Add support for OpenBSD
...
There were three patches OpenBSD applied to build Irrlicht, and I implemented two of them. The first required turning off joystick events on OpenBSD, and the second (which I didn't confirm was necessary) required some defines in os.h. The third patch would have added an include to CIrrDeviceLinux.cpp, but the file had changed quite a bit and I could not tell whether this was necessary, so I left it out, and it appears Irrlicht builds fine.
2021-08-28 18:12:40 +02:00
cutealien
9690c1b3e3
Merging r6196 through r6248 from trunk to ogl-es branch
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6249 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 10:59:31 +02:00
TheBrokenRail
c26ff3476f
CIrrDeviceLinux: Add support For TouchInput.touchedCount
2021-08-27 10:58:46 +02:00
sfan5
da33f80bb8
Readd CSceneCollisionManager with only the method we need
2021-08-26 22:17:35 +02:00
hecks
5bf68b5731
Add a unified cross platform OpenGL core profile binding ( #52 )
2021-08-07 21:56:00 +02:00
hecks
6c78f181b5
Fix .x material slot parsing
...
Co-authored-by: hecktest <>
2021-07-29 05:05:34 +02:00
hecks
4ab3de3bab
Delete lots of unused features ( #48 )
2021-07-23 16:23:44 +02:00
sfan5
1d66c921c2
Drop unused and unportable "fast math" code
2021-07-17 00:02:37 +02:00
sfan5
22c3219ff0
Set correct flags for static builds
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this is only really relevant on Windows
2021-07-16 23:12:49 +02:00
sfan5
b2b000597a
CIrrDeviceOSX: drop all video mode code
2021-07-16 23:12:45 +02:00
sfan5
0afd799002
Remove various ancient support code
2021-07-16 22:01:37 +02:00
sfan5
729c214c00
Drop XML implementation, related code and dependent features
2021-07-07 17:04:05 +02:00
sfan5
d62e0424f2
Fix path issues when imported as subdirectory
2021-06-30 21:13:59 +02:00
NeroBurner
924178ebf6
Set includes and libs on object targets
...
Instead of using the global `include_directories()` and
`link_libraries()` calls use the target versions
`target_include_directories()` and `target_include_libraries()` with
`PRIVATE` keyword instead.
The dependencies are libraries only, the headers are added to the build
instructions in a separate call. So the `target_link_libraries()` calls
are not needed for the object-libraries to be built.
2021-06-27 23:04:56 +02:00
Vincent Robinson
78d1a3f73e
Fix getViewPort
returning incorrect results
2021-06-21 23:16:38 +02:00
sfan5
0500a7798b
CXMeshFileLoader: initialize normals to zero during loading
2021-06-19 22:22:47 +02:00
sfan5
c84d8acff9
CIrrDeviceWin32: readd fullscreen using borderless maximized window
2021-06-15 18:52:38 +02:00
sfan5
02b8fc1ab6
CIrrDeviceWin32: drop all video mode code
2021-06-15 18:28:10 +02:00
sfan5
57a51e7ac4
CIrrDeviceLinux: reimplement fullscreen using NetWM hint
2021-06-15 17:46:22 +02:00
sfan5
39c45024ed
CIrrDeviceLinux: drop all video mode support code
2021-06-15 17:36:31 +02:00
JosiahWI
393793f28a
Improved IrrlichtMt target structure ( #31 )
2021-05-24 20:32:26 +02:00
sfan5
05c109a1d5
COGLES2Driver: fix swapped color screenshots
2021-05-08 20:57:24 +02:00
JosiahWI
826de9f6dc
Work around bug installing targets created in a subdirectory
2021-04-24 11:03:09 +02:00
sfan5
3152a6cc46
CNullDriver: store real size for dummy textures
2021-04-21 18:18:47 +02:00
sfan5
688debb643
CIrrDeviceLinux: don't create input context if no window
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This broke the Null driver.
2021-04-21 17:34:10 +02:00
yw05
21cb990e75
Fix misbehaving input after IME changes (Linux)
2021-04-19 21:41:51 +02:00
sfan5
4719f3c114
Fix Android build (again)
...
closes #27
2021-04-17 17:47:09 +02:00
sfan5
bd95662f03
WGLManager: fix wglCreateContextAttribsARB not being used
2021-04-17 16:07:17 +02:00
sfan5
4c0aff5aa8
Always use system OpenGL extension headers
2021-04-17 00:05:46 +02:00
JosiahWI
9840eeabe8
CMake Config and Version exports ( #22 )
2021-04-13 21:08:16 +02:00
sfan5
aa294a8107
Fix Android build
2021-04-09 21:28:31 +02:00
sfan5
4f90019dcb
Fix segfault if non-i18n fallback input is used on Linux
2021-04-05 17:10:55 +02:00
yw05
3ef5902815
Add support for IMEs on Linux
2021-04-02 23:17:27 +02:00
yw05
32004b9c5f
Prepare GUI for IME support
2021-04-02 23:17:27 +02:00
sfan5
d7127df9f8
Do not distort images scaled by integer multiples
2021-03-31 17:11:19 +02:00
sfan5
3fb23fc423
Skip unnecessary C compiler checks
2021-03-26 23:08:09 +01:00
sfan5
279530a230
Make compiling using MSVC work
2021-03-26 16:48:28 +01:00
sfan5
f05f84b33b
Rename library to IrrlichtMt
...
for clarity and to avoid conflicts
closes #16
2021-03-25 15:47:33 +01:00
sfan5
7c428c6dc2
CIrrDeviceLinux: fix dead key/compose handling
2021-03-25 12:30:52 +01:00
sfan5
7f0e0a57b8
CIrrDeviceLinux: fix dumb key fallback behaviour
...
Turns out giving the application KEY_UNKNOWN + the correct char
to work with is better than returning nonsense EKEY_CODEs.
2021-03-24 20:14:46 +01:00
Jordan Snelling
fa7a5dbdef
Fix Irrlicht not properly resizing on macOS due to incorrect window size; thanks @torleif
2021-03-16 22:12:43 +01:00
sfan5
a3d848ff8b
CMemoryFile: fix seek bounds-checking
2021-03-12 18:28:10 +01:00
sfan5
57ff34b1ed
CGLXManager: Use GLX window correctly
...
fixes #17
2021-03-12 17:47:00 +01:00
sfan5
0335a52479
Fix pixel-perfect draw2DLine on OpenGL
2021-03-12 16:30:44 +01:00
sfan5
0a09f98c74
macOS: silence OpenGL deprecation warnings
2021-03-08 13:36:44 +01:00
sfan5
97631c39fe
Android: import back button patch
2021-03-07 02:09:32 +01:00