Commit Graph

305 Commits

Author SHA1 Message Date
cutealien
b673a4b2bb Tiny spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6462 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:38:06 +02:00
cutealien
5e01152f56 Avoid warning in VS 2022
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6460 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:30 +02:00
cutealien
c2dd664fc6 CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
We had changed that once before in the other direction in svn r421
Reason back then was "Sleep(0) doesn't allow any lower priority threads to execute"
But Microsoft changed the behaviour of Sleep(0) after Windows XP so that's no longer true.
And the costs of it is pretty high - due to this using a timer with a 15ms resolutions it meant not just giving up the thread but it also always waited for 15ms on Windows.
I also replaced a few sleep calls in examples for that reason with yield() calls.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6459 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:26 +02:00
cutealien
774d3d6d2b Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:36:47 +02:00
Gregor Parzefall
c766c3a023 Fix character encoding conversion issues 2023-10-15 12:59:40 +02:00
Gregor Parzefall
93eebed8c9 Unify documentation between IOSOperator and COSOperator 2023-10-15 12:59:40 +02:00
numzero
645b51a34d OpenGL3: Use std::vector in VertexType instead of clever lifetime games 2023-10-13 11:36:52 +02:00
numzero
bcc53e1e1a OpenGL3: Make sure mt_opengl is only included after GLAPI is defined 2023-10-13 11:36:52 +02:00
numzero
d4735ebc76 OpenGL3: Replace direct calls into libGL with mt_opengl 2023-10-13 11:36:52 +02:00
numzero
063079b372 OpenGL3: Make VertexType reference and not store the attribute list 2023-10-13 11:36:52 +02:00
numzero
3b198bdfda OpenGL3: Fix noexcept mismatch 2023-10-13 11:36:52 +02:00
Gregor Parzefall
5b2f1927d0
Revert #225 (d98dc90b38)
Fixes that Windows+SDL builds use the Windows Irrlicht device instead of the SDL Irrlicht device.
2023-10-04 23:29:59 +02:00
Vitaliy
9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
Gregor Parzefall
ea1b58387e
ComboBox API additions for minetest#13814
- Allow reliably detecting when the user opens a combobox.
- Allow preventing comboboxes from opening.
- Allow sending a combobox change event.
2023-09-30 16:46:30 +02:00
sfan5
d767d27ca8 CXMeshFileLoader: revise error checking
Even when an error was encountered ::load() would still attempt
to assemble the mesh, this was a pretty big problem.
2023-09-29 13:49:03 +02:00
sfan5
6f4f7c4d75 CXMeshFileLoader: fix buffer overreads with text format 2023-09-29 13:49:03 +02:00
sfan5
103ab16679 CB3DMeshFileLoader: fix string read primitive 2023-09-29 13:49:03 +02:00
sfan5
64688f4490 CB3DMeshFileLoader: add some bounds checks 2023-09-29 13:49:03 +02:00
sfan5
827710f74a COBJMeshFileLoader: properly check indices 2023-09-29 13:49:03 +02:00
sfan5
80e160935d COBJMeshFileLoader: fix buffer overruns 2023-09-29 13:49:03 +02:00
sfan5
4506d23dc3 CImageLoaderBMP: add bound checks to RLE decompression 2023-09-29 13:49:03 +02:00
sfan5
028cb8dbed CImageLoaderBMP: check bitmap data against required size 2023-09-29 13:49:03 +02:00
sfan5
a5c9945bb8 CImageLoaderBMP: fix palette overreads 2023-09-29 13:49:03 +02:00
numzero
cfb73d07d7 Remove more obsolete files 2023-09-26 17:42:00 +02:00
numzero
87f7cf3438 Drop unused resource script 2023-09-26 17:42:00 +02:00
numzero
b0a070d980 Drop Irrlicht icon 2023-09-26 17:42:00 +02:00
numzero
b89455f385 Build OpenGL3 by default 2023-09-17 21:07:07 +02:00
numzero
6a5fceb8fd Hide OpenGL3 behind SDL2 (it won’t build otherwise anyway) 2023-09-17 21:07:07 +02:00
Gregor Parzefall
0b9ee5884f Fix Android build after #231 2023-09-17 20:34:43 +02:00
sfan5
679dfd3343 Fix CNullDriver::removeTexture() segfault
`Textures` is not an one-to-one mapping.
Minetest still crashes with this commit but that's because
it attempts to double-free a texture.
broken by 7298b46504
2023-09-13 15:16:57 +02:00
Desour
03fd4ff533 Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture
* getTextureByIndex is pretty useless (apart from iterating over all texture,
  which we don't do), as you can't get an id.
* renameTexture is broken anyway: The sort call does nothing because the array
  is still flagged as sorted.
2023-09-13 13:24:08 +02:00
Desour
b7292226b4 Remove the unnecessary sort in CNullDriver::addTexture 2023-09-13 13:24:08 +02:00
sfan5
7298b46504 Use binary search in CNullDriver::removeTexture() 2023-09-13 12:33:50 +02:00
Caleb Butler
00dd1f8ef3 Remove deprecated functionality of SMaterial 2023-09-05 17:21:35 +02:00
Caleb Butler
364cb37698 Remove deprecated methods from IVideoDriver 2023-09-05 17:21:35 +02:00
Caleb Butler
3492fd0d2d Remove primitive types not supported in OpenGL 3+
I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
Kai Giebeler
c6b06533f3
Deduplicate KP_5 from KP_HOME 2023-09-01 15:54:55 +02:00
sfan5
e609f5f263 Remove leftovers from D3D 2023-09-01 12:45:56 +02:00
sfan5
ddecc0fae2 Inline a pointless function 2023-09-01 12:26:43 +02:00
sfan5
dd3a34d674 Remove unused (I)Timer methods 2023-09-01 12:22:27 +02:00
Desour
0735220f86 Suppress a -Wunused-but-set-variable warning 2023-08-29 17:33:25 +02:00
Jessica Clarke
ef3bab610d CIrrDeviceLinux: Fix type for NET_WM_PID XChangeProperty
This uses format=32 which in X11's API means a C type of long (with
restricted range when > 32 bits). pid_t is of unknown type, though on
Linux and FreeBSD it's a 32-bit type, so does not have the same size as
long on 64-bit architectures, and thus XChangeProperty reads outside its
bounds. Fix this by casting to and passing a long.
2023-08-15 20:42:12 +02:00
Loïc Blot
d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed 2023-08-01 20:53:25 +02:00
Loic Blot
e0d4d7d8b4 cleanup: get rid of the legacy #ifndef #define craziness 2023-07-20 16:29:09 +02:00
Gregor Parzefall
fb7a0e4298 2D rendering: Enable bilinear filter for downscaling textures
This looks much better and doesn't have any downsides (e.g. regarding pixel art).
2023-07-16 13:02:48 +02:00
Gregor Parzefall
a994c31ccf Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall
9e0189019e Refactor the way you set material properties
Instead	of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
ndren
b249e4523d
Use precise y-direction scroll values in SDL 2023-07-03 22:46:08 +02:00