Commit Graph

221 Commits

Author SHA1 Message Date
sfan5
593103a261 Refactor SDL device to use the same abstraction as other devices
In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
sfan5
0732807cc8 Improve IrrCompileConfig handling in cmake 2022-05-21 15:26:38 +02:00
paradust7
00a7741cd4 Remove irrMap and use std::map instead 2022-05-18 13:12:47 +02:00
paradust7
51ae495c4a
Remove extra memcpy in ogles2 driver 2022-05-11 13:25:50 +02:00
Richard Try
6928c7eb6f
Add hash for vector2d and vector3d (#93) 2022-05-10 19:26:24 +02:00
sfan5
372b3642bf Bump revision 2022-05-07 11:24:47 +02:00
paradust7
51dad49d8b
Unit tests for irrArray (#103) 2022-05-07 11:21:41 +02:00
sfan5
fc4eda0f44 Properly strip windows binaries produced by CI 2022-05-06 14:08:45 +02:00
paradust7
401e769114 Enable GL_ALPHA_TEST in OpenGL driver for custom transparent alpha shaders 2022-05-04 17:35:31 +02:00
ndren
24594ce226
Add missing overrides to fix compiler warnings 2022-04-30 16:53:53 +02:00
paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers (#99) 2022-04-29 12:04:22 +02:00
sfan5
c9b66c8c58 Sort out two -Wdeprecated-copy warnings
- SMaterial copy constructor is removed entirely
  (same change in upstream trunk r6362)
- CMatrix4 gets an explicit, but default copy constructor readded
2022-04-28 21:20:42 +02:00
sfan5
8b1d0db8e2 AutomatedTest: improve and run under macOS CI too 2022-03-09 22:52:11 +01:00
sfan5
e469c54f76 Fix COSOperator::getSystemMemory
The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5
df908ef4ea Get rid of various old compiler and platform checks 2022-02-26 12:11:27 +01:00
sfan5
01586f584a Delete more old files 2022-02-26 12:11:27 +01:00
sfan5
95af6d7c08 Get rid of all sprintf calls 2022-02-26 12:11:27 +01:00
sfan5
00dd274510 Fix uninitialized variable in previous commit 2022-02-26 12:11:27 +01:00
sfan5
d59bcdbd07 Create OpenGL context using CreateContextAttribsARB 2022-02-20 23:18:17 +01:00
sfan5
09b8837ef9 Fix SDL2 include paths
closes #96
2022-02-14 18:26:59 +01:00
cutealien
4fb1c55ec5 IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
7fb36849c7 vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
That was a bad case of premature optimization.
Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies.
Like x/x suddenly no longer being 1.0 (something guaranteed by division).
If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:07:05 +01:00
cutealien
8c0ee7d9ab Avoid some warnings from static code analysis.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6296 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:06:19 +01:00
cutealien
684293f527 Prefer static_cast to reinterpret_cast where possible.
Just safer. Could probably do in a lot more places... another time.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
cutealien
1b8be72ccb de-deprecate clearZBuffer
Lets just keep this one around. Easy to use, downward compatible and generally works as expected.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6259 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:02:36 +01:00
sfan5
d3132e0731 Update MinGW CI setup to match MT's 2022-02-04 21:12:49 +01:00
sfan5
e5f69157db Bump revision 2022-02-03 21:50:14 +01:00
sfan5
fa2a7dc236 Gracefully handle lack of bundle on macOS
should fix https://github.com/minetest/minetest/issues/10170
2022-01-31 21:03:21 +01:00
sfan5
7d1dc8b2d5 Get rid of ancient workaround
...that probably negatively impacted performance or something else
2022-01-22 21:01:17 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 (#85) 2022-01-16 12:16:15 +01:00
sfan5
195759100f CB3DMeshFileLoader: abort if offsets point outside of file
fixes #70
2022-01-15 16:06:30 +01:00
x2048
2fec5e5dd3
Reset mesh animation state before recalculating normals (#90) 2022-01-02 20:41:03 +01:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading (#86) 2021-12-29 23:00:56 +01:00
sfan5
dd09fdcb4e
Remove more unused code (#87) 2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7 Automatically use SSE registers for FP operations on i386 (#83) 2021-12-15 16:33:20 +01:00
JosiahWI
6d133e1bcc Fix various GCC warnings
- fix overload hiding
- handle missing enumeration values in switch
- remove extraenous semicolons
- always have defaults in color converter switch
- fix root cause of stringop warning
2021-11-24 22:07:26 +01:00
JosiahWI
d4119ba664 Remove unused functions
renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()

remove unused private fields
2021-11-24 22:06:12 +01:00
sfan5
2f2d37dce6 Reduce _IRR_MATERIAL_MAX_TEXTURES_ to 4
We don't use any more and reducing this is free memory savings.
2021-11-19 20:27:51 +01:00
sfan5
d322b73e4c Get rid of MATERIAL_MAX_TEXTURES_USED
Another configurable knob of questionable usefulness,
especially since this inhibits certain optimizations
by making loop length dependent on a global variable.
2021-11-19 20:16:57 +01:00
sfan5
6779cb7254 Unconditionally load first texture matrix in OpenGL driver
This used to work in Irrlicht 1.8 and I tried to figure out
why it no longer did, but failed.
fixes minetest/minetest#11206
2021-11-19 19:34:53 +01:00
x2048
39cad3e618
Fix updating of vertex normals for animated meshes (#77)
Updates cached positions and normals of animated vertices
from the mesh. Useful when using meshManipulator to update
the normals.
2021-11-16 12:30:31 +01:00
sfan5
81bae5b717 Replace some questionable math implementations
fixes #76
2021-10-24 01:23:06 +02:00
sfan5
dbd39120e7 Limit dimensions of all image loaders to 23000x23000 2021-10-05 11:17:36 +02:00
sfan5
594de99153 CImageLoaderJPG: protect size calculation from overflow by rejecting huge dimensions 2021-09-14 20:07:44 +02:00
sfan5
713471e9a2 Bump revision to 1.9.0mt4 2021-09-14 19:31:32 +02:00
ROllerozxa
ac57007c55
Readd TGA format support (#64) 2021-09-13 21:21:26 +02:00
sfan5
4389a15e0f Remove unused locale-like code, utf8 functions and headers 2021-08-30 22:42:13 +02:00
sfan5
8f386999a6 Change clipboard to UTF-8 on macOS
(untested)
2021-08-30 21:53:12 +02:00
sfan5
34f1f8d089 Make clipboard UTF-8 on Windows too 2021-08-30 21:51:24 +02:00
DS
9c4b6f25ab
Fix X11 selections (#55)
This fixes all the issues with the X11 selection in addition to switching the clipboard to always be UTF-8.
2021-08-30 21:44:56 +02:00