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The Win64-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
To re-compile Irrlicht for Win32-VisualStudio:
There are several project files for different VS versions in source/Irrlicht.
Irrlicht10.0.sln is for VS 2010
Irrlicht11.0.sln is for VS 2012
Irrlicht12.0.sln is for VS 2013
To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
You might want to change that in the project settings and set it to your current version.
Make sure you use the same platform toolset in your application and in the engine.
Also when compiling examples each example has to use the same platform toolset as was used for the engine.
Platform should be Win64
Configuration is by default "Release"
But you can also chose "Debug" if you want Irrlicht with Debug information.
Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib

34
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The Irrlicht Engine may be compiled to provide support for AES encrypted files. The implementation used by Irrlicht is provided by Dr Brian Gladman. The license for these files (including AES, a PRNG, SHA, and other algorithms) is as follows
/*
---------------------------------------------------------------------------
Copyright (c) 2002, Dr Brian Gladman < >, Worcester, UK.
All rights reserved.
LICENSE TERMS
The free distribution and use of this software in both source and binary
form is allowed (with or without changes) provided that:
1. distributions of this source code include the above copyright
notice, this list of conditions and the following disclaimer;
2. distributions in binary form include the above copyright
notice, this list of conditions and the following disclaimer
in the documentation and/or other associated materials;
3. the copyright holder's name is not used to endorse products
built using this software without specific written permission.
ALTERNATIVELY, provided that this notice is retained in full, this product
may be distributed under the terms of the GNU General Public License (GPL),
in which case the provisions of the GPL apply INSTEAD OF those given above.
DISCLAIMER
This software is provided 'as is' with no explicit or implied warranties
in respect of its properties, including, but not limited to, correctness
and/or fitness for purpose.
---------------------------------------------------------------------------
*/

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--------------------------------------------------------------------------
This program, "bzip2", the associated library "libbzip2", and all
documentation, are copyright (C) 1996-2007 Julian R Seward. All
rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
3. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
4. The name of the author may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Julian Seward, jseward@bzip.org
bzip2/libbzip2 version 1.0.5 of 10 December 2007
--------------------------------------------------------------------------

351
doc/jpglib-license.txt

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The Independent JPEG Group's JPEG software
==========================================
README for release 8d of 15-Jan-2012
====================================
This distribution contains the eighth public release of the Independent JPEG
Group's free JPEG software. You are welcome to redistribute this software and
to use it for any purpose, subject to the conditions under LEGAL ISSUES, below.
This software is the work of Tom Lane, Guido Vollbeding, Philip Gladstone,
Bill Allombert, Jim Boucher, Lee Crocker, Bob Friesenhahn, Ben Jackson,
Julian Minguillon, Luis Ortiz, George Phillips, Davide Rossi, Ge' Weijers,
and other members of the Independent JPEG Group.
IJG is not affiliated with the ISO/IEC JTC1/SC29/WG1 standards committee
(also known as JPEG, together with ITU-T SG16).
DOCUMENTATION ROADMAP
=====================
This file contains the following sections:
OVERVIEW General description of JPEG and the IJG software.
LEGAL ISSUES Copyright, lack of warranty, terms of distribution.
REFERENCES Where to learn more about JPEG.
ARCHIVE LOCATIONS Where to find newer versions of this software.
ACKNOWLEDGMENTS Special thanks.
FILE FORMAT WARS Software *not* to get.
TO DO Plans for future IJG releases.
Other documentation files in the distribution are:
User documentation:
install.txt How to configure and install the IJG software.
usage.txt Usage instructions for cjpeg, djpeg, jpegtran,
rdjpgcom, and wrjpgcom.
*.1 Unix-style man pages for programs (same info as usage.txt).
wizard.txt Advanced usage instructions for JPEG wizards only.
change.log Version-to-version change highlights.
Programmer and internal documentation:
libjpeg.txt How to use the JPEG library in your own programs.
example.c Sample code for calling the JPEG library.
structure.txt Overview of the JPEG library's internal structure.
filelist.txt Road map of IJG files.
coderules.txt Coding style rules --- please read if you contribute code.
Please read at least the files install.txt and usage.txt. Some information
can also be found in the JPEG FAQ (Frequently Asked Questions) article. See
ARCHIVE LOCATIONS below to find out where to obtain the FAQ article.
If you want to understand how the JPEG code works, we suggest reading one or
more of the REFERENCES, then looking at the documentation files (in roughly
the order listed) before diving into the code.
OVERVIEW
========
This package contains C software to implement JPEG image encoding, decoding,
and transcoding. JPEG (pronounced "jay-peg") is a standardized compression
method for full-color and gray-scale images.
This software implements JPEG baseline, extended-sequential, and progressive
compression processes. Provision is made for supporting all variants of these
processes, although some uncommon parameter settings aren't implemented yet.
We have made no provision for supporting the hierarchical or lossless
processes defined in the standard.
We provide a set of library routines for reading and writing JPEG image files,
plus two sample applications "cjpeg" and "djpeg", which use the library to
perform conversion between JPEG and some other popular image file formats.
The library is intended to be reused in other applications.
In order to support file conversion and viewing software, we have included
considerable functionality beyond the bare JPEG coding/decoding capability;
for example, the color quantization modules are not strictly part of JPEG
decoding, but they are essential for output to colormapped file formats or
colormapped displays. These extra functions can be compiled out of the
library if not required for a particular application.
We have also included "jpegtran", a utility for lossless transcoding between
different JPEG processes, and "rdjpgcom" and "wrjpgcom", two simple
applications for inserting and extracting textual comments in JFIF files.
The emphasis in designing this software has been on achieving portability and
flexibility, while also making it fast enough to be useful. In particular,
the software is not intended to be read as a tutorial on JPEG. (See the
REFERENCES section for introductory material.) Rather, it is intended to
be reliable, portable, industrial-strength code. We do not claim to have
achieved that goal in every aspect of the software, but we strive for it.
We welcome the use of this software as a component of commercial products.
No royalty is required, but we do ask for an acknowledgement in product
documentation, as described under LEGAL ISSUES.
LEGAL ISSUES
============
In plain English:
1. We don't promise that this software works. (But if you find any bugs,
please let us know!)
2. You can use this software for whatever you want. You don't have to pay us.
3. You may not pretend that you wrote this software. If you use it in a
program, you must acknowledge somewhere in your documentation that
you've used the IJG code.
In legalese:
The authors make NO WARRANTY or representation, either express or implied,
with respect to this software, its quality, accuracy, merchantability, or
fitness for a particular purpose. This software is provided "AS IS", and you,
its user, assume the entire risk as to its quality and accuracy.
This software is copyright (C) 1991-2012, Thomas G. Lane, Guido Vollbeding.
All Rights Reserved except as specified below.
Permission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.
Permission is NOT granted for the use of any IJG author's name or company name
in advertising or publicity relating to this software or products derived from
it. This software may be referred to only as "the Independent JPEG Group's
software".
We specifically permit and encourage the use of this software as the basis of
commercial products, provided that all warranty or liability claims are
assumed by the product vendor.
ansi2knr.c is included in this distribution by permission of L. Peter Deutsch,
sole proprietor of its copyright holder, Aladdin Enterprises of Menlo Park, CA.
ansi2knr.c is NOT covered by the above copyright and conditions, but instead
by the usual distribution terms of the Free Software Foundation; principally,
that you must include source code if you redistribute it. (See the file
ansi2knr.c for full details.) However, since ansi2knr.c is not needed as part
of any program generated from the IJG code, this does not limit you more than
the foregoing paragraphs do.
The Unix configuration script "configure" was produced with GNU Autoconf.
It is copyright by the Free Software Foundation but is freely distributable.
The same holds for its supporting scripts (config.guess, config.sub,
ltmain.sh). Another support script, install-sh, is copyright by X Consortium
but is also freely distributable.
The IJG distribution formerly included code to read and write GIF files.
To avoid entanglement with the Unisys LZW patent, GIF reading support has
been removed altogether, and the GIF writer has been simplified to produce
"uncompressed GIFs". This technique does not use the LZW algorithm; the
resulting GIF files are larger than usual, but are readable by all standard
GIF decoders.
We are required to state that
"The Graphics Interchange Format(c) is the Copyright property of
CompuServe Incorporated. GIF(sm) is a Service Mark property of
CompuServe Incorporated."
REFERENCES
==========
We recommend reading one or more of these references before trying to
understand the innards of the JPEG software.
The best short technical introduction to the JPEG compression algorithm is
Wallace, Gregory K. "The JPEG Still Picture Compression Standard",
Communications of the ACM, April 1991 (vol. 34 no. 4), pp. 30-44.
(Adjacent articles in that issue discuss MPEG motion picture compression,
applications of JPEG, and related topics.) If you don't have the CACM issue
handy, a PostScript file containing a revised version of Wallace's article is
available at http://www.ijg.org/files/wallace.ps.gz. The file (actually
a preprint for an article that appeared in IEEE Trans. Consumer Electronics)
omits the sample images that appeared in CACM, but it includes corrections
and some added material. Note: the Wallace article is copyright ACM and IEEE,
and it may not be used for commercial purposes.
A somewhat less technical, more leisurely introduction to JPEG can be found in
"The Data Compression Book" by Mark Nelson and Jean-loup Gailly, published by
M&T Books (New York), 2nd ed. 1996, ISBN 1-55851-434-1. This book provides
good explanations and example C code for a multitude of compression methods
including JPEG. It is an excellent source if you are comfortable reading C
code but don't know much about data compression in general. The book's JPEG
sample code is far from industrial-strength, but when you are ready to look
at a full implementation, you've got one here...
The best currently available description of JPEG is the textbook "JPEG Still
Image Data Compression Standard" by William B. Pennebaker and Joan L.
Mitchell, published by Van Nostrand Reinhold, 1993, ISBN 0-442-01272-1.
Price US$59.95, 638 pp. The book includes the complete text of the ISO JPEG
standards (DIS 10918-1 and draft DIS 10918-2).
Although this is by far the most detailed and comprehensive exposition of
JPEG publicly available, we point out that it is still missing an explanation
of the most essential properties and algorithms of the underlying DCT
technology.
If you think that you know about DCT-based JPEG after reading this book,
then you are in delusion. The real fundamentals and corresponding potential
of DCT-based JPEG are not publicly known so far, and that is the reason for
all the mistaken developments taking place in the image coding domain.
The original JPEG standard is divided into two parts, Part 1 being the actual
specification, while Part 2 covers compliance testing methods. Part 1 is
titled "Digital Compression and Coding of Continuous-tone Still Images,
Part 1: Requirements and guidelines" and has document numbers ISO/IEC IS
10918-1, ITU-T T.81. Part 2 is titled "Digital Compression and Coding of
Continuous-tone Still Images, Part 2: Compliance testing" and has document
numbers ISO/IEC IS 10918-2, ITU-T T.83.
IJG JPEG 8 introduces an implementation of the JPEG SmartScale extension
which is specified in two documents: A contributed document at ITU and ISO
with title "ITU-T JPEG-Plus Proposal for Extending ITU-T T.81 for Advanced
Image Coding", April 2006, Geneva, Switzerland. The latest version of this
document is Revision 3. And a contributed document ISO/IEC JTC1/SC29/WG1 N
5799 with title "Evolution of JPEG", June/July 2011, Berlin, Germany.
The JPEG standard does not specify all details of an interchangeable file
format. For the omitted details we follow the "JFIF" conventions, revision
1.02. JFIF 1.02 has been adopted as an Ecma International Technical Report
and thus received a formal publication status. It is available as a free
download in PDF format from
http://www.ecma-international.org/publications/techreports/E-TR-098.htm.
A PostScript version of the JFIF document is available at
http://www.ijg.org/files/jfif.ps.gz. There is also a plain text version at
http://www.ijg.org/files/jfif.txt.gz, but it is missing the figures.
The TIFF 6.0 file format specification can be obtained by FTP from
ftp://ftp.sgi.com/graphics/tiff/TIFF6.ps.gz. The JPEG incorporation scheme
found in the TIFF 6.0 spec of 3-June-92 has a number of serious problems.
IJG does not recommend use of the TIFF 6.0 design (TIFF Compression tag 6).
Instead, we recommend the JPEG design proposed by TIFF Technical Note #2
(Compression tag 7). Copies of this Note can be obtained from
http://www.ijg.org/files/. It is expected that the next revision
of the TIFF spec will replace the 6.0 JPEG design with the Note's design.
Although IJG's own code does not support TIFF/JPEG, the free libtiff library
uses our library to implement TIFF/JPEG per the Note.
ARCHIVE LOCATIONS
=================
The "official" archive site for this software is www.ijg.org.
The most recent released version can always be found there in
directory "files". This particular version will be archived as
http://www.ijg.org/files/jpegsrc.v8d.tar.gz, and in Windows-compatible
"zip" archive format as http://www.ijg.org/files/jpegsr8d.zip.
The JPEG FAQ (Frequently Asked Questions) article is a source of some
general information about JPEG.
It is available on the World Wide Web at http://www.faqs.org/faqs/jpeg-faq/
and other news.answers archive sites, including the official news.answers
archive at rtfm.mit.edu: ftp://rtfm.mit.edu/pub/usenet/news.answers/jpeg-faq/.
If you don't have Web or FTP access, send e-mail to mail-server@rtfm.mit.edu
with body
send usenet/news.answers/jpeg-faq/part1
send usenet/news.answers/jpeg-faq/part2
ACKNOWLEDGMENTS
===============
Thank to Juergen Bruder for providing me with a copy of the common DCT
algorithm article, only to find out that I had come to the same result
in a more direct and comprehensible way with a more generative approach.
Thank to Istvan Sebestyen and Joan L. Mitchell for inviting me to the
ITU JPEG (Study Group 16) meeting in Geneva, Switzerland.
Thank to Thomas Wiegand and Gary Sullivan for inviting me to the
Joint Video Team (MPEG & ITU) meeting in Geneva, Switzerland.
Thank to Thomas Richter and Daniel Lee for inviting me to the
ISO/IEC JTC1/SC29/WG1 (also known as JPEG, together with ITU-T SG16)
meeting in Berlin, Germany.
Thank to John Korejwa and Massimo Ballerini for inviting me to
fruitful consultations in Boston, MA and Milan, Italy.
Thank to Hendrik Elstner, Roland Fassauer, Simone Zuck, Guenther
Maier-Gerber, Walter Stoeber, Fred Schmitz, and Norbert Braunagel
for corresponding business development.
Thank to Nico Zschach and Dirk Stelling of the technical support team
at the Digital Images company in Halle for providing me with extra
equipment for configuration tests.
Thank to Richard F. Lyon (then of Foveon Inc.) for fruitful
communication about JPEG configuration in Sigma Photo Pro software.
Thank to Andrew Finkenstadt for hosting the ijg.org site.
Last but not least special thank to Thomas G. Lane for the original
design and development of this singular software package.
FILE FORMAT WARS
================
The ISO/IEC JTC1/SC29/WG1 standards committee (also known as JPEG, together
with ITU-T SG16) currently promotes different formats containing the name
"JPEG" which is misleading because these formats are incompatible with
original DCT-based JPEG and are based on faulty technologies.
IJG therefore does not and will not support such momentary mistakes
(see REFERENCES).
There exist also distributions under the name "OpenJPEG" promoting such
kind of formats which is misleading because they don't support original
JPEG images.
We have no sympathy for the promotion of inferior formats. Indeed, one of
the original reasons for developing this free software was to help force
convergence on common, interoperable format standards for JPEG files.
Don't use an incompatible file format!
(In any case, our decoder will remain capable of reading existing JPEG
image files indefinitely.)
Furthermore, the ISO committee pretends to be "responsible for the popular
JPEG" in their public reports which is not true because they don't respond to
actual requirements for the maintenance of the original JPEG specification.
There are currently distributions in circulation containing the name
"libjpeg" which claim to be a "derivative" or "fork" of the original
libjpeg, but don't have the features and are incompatible with formats
supported by actual IJG libjpeg distributions. Furthermore, they
violate the license conditions as described under LEGAL ISSUES above.
We have no sympathy for the release of misleading and illegal
distributions derived from obsolete code bases.
Don't use an obsolete code base!
TO DO
=====
Version 8 is the first release of a new generation JPEG standard
to overcome the limitations of the original JPEG specification.
More features are being prepared for coming releases...
Please send bug reports, offers of help, etc. to jpeg-info@jpegclub.org.

111
doc/libpng-license.txt

@ -1,111 +0,0 @@
This copy of the libpng notices is provided for your convenience. In case of
any discrepancy between this copy and the notices in the file png.h that is
included in the libpng distribution, the latter shall prevail.
COPYRIGHT NOTICE, DISCLAIMER, and LICENSE:
If you modify libpng you may insert additional notices immediately following
this sentence.
This code is released under the libpng license.
libpng versions 1.2.6, August 15, 2004, through 1.5.9, February 18, 2012, are
Copyright (c) 2004, 2006-2011 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-1.2.5
with the following individual added to the list of Contributing Authors
Cosmin Truta
libpng versions 1.0.7, July 1, 2000, through 1.2.5 - October 3, 2002, are
Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-1.0.6
with the following individuals added to the list of Contributing Authors
Simon-Pierre Cadieux
Eric S. Raymond
Gilles Vollant
and with the following additions to the disclaimer:
There is no warranty against interference with your enjoyment of the
library or against infringement. There is no warranty that our
efforts or the library will fulfill any of your particular purposes
or needs. This library is provided with all faults, and the entire
risk of satisfactory quality, performance, accuracy, and effort is with
the user.
libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
Copyright (c) 1998, 1999 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-0.96,
with the following individuals added to the list of Contributing Authors:
Tom Lane
Glenn Randers-Pehrson
Willem van Schaik
libpng versions 0.89, June 1996, through 0.96, May 1997, are
Copyright (c) 1996, 1997 Andreas Dilger
Distributed according to the same disclaimer and license as libpng-0.88,
with the following individuals added to the list of Contributing Authors:
John Bowler
Kevin Bracey
Sam Bushell
Magnus Holmgren
Greg Roelofs
Tom Tanner
libpng versions 0.5, May 1995, through 0.88, January 1996, are
Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
For the purposes of this copyright and license, "Contributing Authors"
is defined as the following set of individuals:
Andreas Dilger
Dave Martindale
Guy Eric Schalnat
Paul Schmidt
Tim Wegner
The PNG Reference Library is supplied "AS IS". The Contributing Authors
and Group 42, Inc. disclaim all warranties, expressed or implied,
including, without limitation, the warranties of merchantability and of
fitness for any purpose. The Contributing Authors and Group 42, Inc.
assume no liability for direct, indirect, incidental, special, exemplary,
or consequential damages, which may result from the use of the PNG
Reference Library, even if advised of the possibility of such damage.
Permission is hereby granted to use, copy, modify, and distribute this
source code, or portions hereof, for any purpose, without fee, subject
to the following restrictions:
1. The origin of this source code must not be misrepresented.
2. Altered versions must be plainly marked as such and must not
be misrepresented as being the original source.
3. This Copyright notice may not be removed or altered from any
source or altered source distribution.
The Contributing Authors and Group 42, Inc. specifically permit, without
fee, and encourage the use of this source code as a component to
supporting the PNG file format in commercial products. If you use this
source code in a product, acknowledgment is not required but would be
appreciated.
A "png_get_copyright" function is available, for convenient use in "about"
boxes and the like:
printf("%s",png_get_copyright(NULL));
Also, the PNG logo (in PNG format, of course) is supplied in the
files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
Libpng is OSI Certified Open Source Software. OSI Certified Open Source is a
certification mark of the Open Source Initiative.
Glenn Randers-Pehrson
glennrp at users.sourceforge.net
February 18, 2012

2
doc/readme.txt

@ -1,2 +0,0 @@
Linux Users: There are some tools at the web for reading .chm files (try http://xchm.sourceforge.net/).
You can find a html version of this documentation at http://irrlicht.sourceforge.net/docu/index.html

2
lib/Win64-visualStudio/readme.txt

@ -1,2 +0,0 @@
You might have to recompile the engine to get library files in here.
Check the readme.txt in the corresponding bin folders for more information.

BIN
scripts/doc/doxygen.exe

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1760
scripts/doc/irrlicht/doxygen-pdf.cfg

File diff suppressed because it is too large

1762
scripts/doc/irrlicht/doxygen.cfg

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2442
scripts/doc/irrlicht/doxygen_tutorial.cfg

File diff suppressed because it is too large

18
scripts/doc/irrlicht/footer.html

@ -1,18 +0,0 @@
<!--BEGIN GENERATE_TREEVIEW-->
<li class="footer">
<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
Engine</a> Documentation &copy; 2003-2019 by Nikolaus Gebhardt. $generatedby
<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> $doxygenversion </li>
</ul>
</div>
<!--END GENERATE_TREEVIEW-->
<!--BEGIN !GENERATE_TREEVIEW-->
<hr class="footer"/><address class="footer"><small>
<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
Engine</a> Documentation &copy; 2003-2019 by Nikolaus Gebhardt. $generatedby
<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen
</a> $doxygenversion
</small></address>
<!--END !GENERATE_TREEVIEW-->
</body>
</html>

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Before

Width:  |  Height:  |  Size: 2.4 KiB

BIN
scripts/doc/irrlicht/irrlichtlogo.png

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BIN
scripts/doc/irrlicht/logobig.png

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Width:  |  Height:  |  Size: 7.0 KiB

44
scripts/doc/irrlicht/makedocumentation.bat

@ -1,44 +0,0 @@
mkdir ..\..\..\doctemp
mkdir ..\..\..\doctemp\html
copy doxygen.css ..\..\..\doctemp\html
copy irrlicht.png ..\..\..\doctemp\html
copy logobig.png ..\..\..\doctemp\html
rem enable following line for skipping tutorial generation (can be used for faster testing documentation layout)
rem goto SKIP_TUTS
rem for /F %%i in ('dir ..\..\..\examples\[01]*\main.cpp') DO ..\sed.exe -f tutorials.sed %i >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\01.HelloWorld\main.cpp >tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\02.Quake3Map\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\03.CustomSceneNode\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\04.Movement\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\05.UserInterface\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\06.2DGraphics\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\07.Collision\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\08.SpecialFX\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\09.MeshViewer\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\10.Shaders\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\11.PerPixelLighting\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\12.TerrainRendering\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\13.RenderToTexture\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\14.Win32Window\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\15.LoadIrrFile\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\16.Quake3MapShader\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\17.HelloWorld_Mobile\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\18.SplitScreen\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\19.MouseAndJoystick\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\20.ManagedLights\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\21.Quake3Explorer\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\22.MaterialViewer\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\23.SMeshHandling\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\24.CursorControl\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\25.XmlHandling\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\26.OcclusionQuery\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\27.PostProcessing\main.cpp >>tut.txt
..\sed.exe -f tutorials.sed ..\..\..\examples\28.CubeMapping\main.cpp >>tut.txt
:SKIP_TUTS
..\doxygen.exe doxygen.cfg
pause

20
scripts/doc/irrlicht/makedocumentation.sh

@ -1,20 +0,0 @@
mkdir -p ../../../doctemp/html
rm tut.txt || true;
mkdir ../../../doctemp
mkdir ../../../doctemp/html
cp doxygen.css irrlicht.png logobig.png ../../../doctemp/html
for i in ../../../examples/[012]*/main.cpp; do
sed -f tutorials.sed $i >>tut.txt;
done
# Enable for latex docs
#doxygen doxygen-pdf.cfg
# Enable for html docs
doxygen doxygen.cfg
#cp doxygen.css ../../../doctemp/html
cp irrlicht.png logobig.png ../../../doctemp/html

7
scripts/doc/irrlicht/maketut.sed

@ -1,7 +0,0 @@
# run on single_tut.txt which is created in maketutorial.sh (or .bat)
# replace image links as we don't copy the images into example folders but keep them below media folder
# most images should be in media
s/img src="/img src="..\/..\/media\//g
# ???shots.jpg files are in media/example_screenshots another subfolder (earlier replacement already moved them to ../../media/)
s/img src="..\/..\/media\/\([0-9]\{3\}shot\)/img src="..\/..\/media\/example_screenshots\/\1/

4
scripts/doc/irrlicht/maketutorial.bat

@ -1,4 +0,0 @@
REM OUTDATED - don't use this anymore. For now only maketutorial.sh works, this one still has to be updated.
REM type tut_head.html >%2
REM ..\sed.exe -f maketut.sed %1 >>%2
REM type tut_end.html >>%2

34
scripts/doc/irrlicht/maketutorial.sh

@ -1,34 +0,0 @@
# Create the tutorial.html files in each example folder
# for every folder below examples
for i in ../../../examples/[0123]*; do
#for i in ../../../examples/01.*; do # if you want to run/update a single example use this loop
echo NOW doing $i
if ! [ -f "$i/main.cpp" ]; then
continue
fi
# uses the main.cpp files to create some file to use as doxygen input
sed -f tutorials.sed $i/main.cpp >single_tut.txt
# echo tutorials.sed has run
# create the html file
doxygen doxygen_tutorial.cfg
# echo doxygen has run
# Fix the image links
sed -f maketut.sed html/example???.html >tutorial.html
# echo maketut.sed has run
#move to example folder
mv tutorial.html $i/tutorial.html
# echo copied
#cleanup
rm -r html
# echo cleaned
done
#cleanup
rm single_tut.txt

5
scripts/doc/irrlicht/tut_end.html

@ -1,5 +0,0 @@
<!-- HTML footer for doxygen 1.8.13-->
<!-- start footer part -->
<p>&nbsp;</p>
</body>
</html>

228
scripts/doc/irrlicht/tut_head.html

@ -1,228 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen $doxygenversion"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
<html xmlns="http://www.w3.org/1999/xhtml">
<!-- Wanted to avoid copying .css to each folder, so copied default .css from doxyen in here, kicked out most stuff we don't need for examples and modified some a little bit.
Target was having a single html in each example folder which is created from the main.cpp files and needs no files besides some images below media folder.
Feel free to improve :)
-->
<style>
body, table, div, p, dl {
font: 400 14px/22px;
}
body {
background-color: #F0F0F0;
color: black;
margin-left: 5%;
margin-right: 5%;
}
p.reference, p.definition {
font: 400 14px/22px;
}
.title {
font: 400 14px/28px;
font-size: 150%;
font-weight: bold;
margin: 10px 2px;
}
h1, h2, h3, h4, h5, h6 {
-webkit-transition: text-shadow 0.5s linear;
-moz-transition: text-shadow 0.5s linear;
-ms-transition: text-shadow 0.5s linear;
-o-transition: text-shadow 0.5s linear;
transition: text-shadow 0.5s linear;
margin-right: 15px;
}
caption {
font-weight: bold;
}
h3.version {
font-size: 90%;
text-align: center;
}
a {
color: #3D578C;
font-weight: normal;
text-decoration: none;
}
.contents a:visited {
color: #4665A2;
}
a:hover {
text-decoration: underline;
}
a.el {
font-weight: bold;
}
a.code, a.code:visited, a.line, a.line:visited {
color: #4665A2;
}
a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited {
color: #4665A2;
}
pre.fragment {
border: 1px solid #C4CFE5;
background-color: #FBFCFD;
padding: 4px 6px;
margin: 4px 8px 4px 2px;
overflow: auto;
word-wrap: break-word;
font-size: 9pt;
line-height: 125%;
font-family: monospace, fixed;
font-size: 105%;
}
div.fragment {
padding: 0px;
margin: 4px 8px 4px 2px;
background-color: #FBFCFD;
border: 1px solid #C4CFE5;
}
div.line {
font-family: monospace, fixed;
font-size: 13px;
min-height: 13px;
line-height: 1.0;
text-wrap: unrestricted;
white-space: -moz-pre-wrap; /* Moz */
white-space: -pre-wrap; /* Opera 4-6 */
white-space: -o-pre-wrap; /* Opera 7 */
white-space: pre-wrap; /* CSS3 */
word-wrap: break-word; /* IE 5.5+ */
text-indent: -53px;
padding-left: 53px;
padding-bottom: 0px;
margin: 0px;
-webkit-transition-property: background-color, box-shadow;
-webkit-transition-duration: 0.5s;
-moz-transition-property: background-color, box-shadow;
-moz-transition-duration: 0.5s;
-ms-transition-property: background-color, box-shadow;
-ms-transition-duration: 0.5s;
-o-transition-property: background-color, box-shadow;
-o-transition-duration: 0.5s;
transition-property: background-color, box-shadow;
transition-duration: 0.5s;
}
div.contents {
margin-top: 10px;
margin-left: 12px;
margin-right: 8px;
}
div.center {
text-align: center;
margin-top: 0px;
margin-bottom: 0px;
padding: 0px;
}
div.center img {
border: 0px;
}
span.keyword {
color: #008000
}
span.keywordtype {
color: #604020
}
span.keywordflow {
color: #e08000
}
span.comment {
color: #800000
}
span.preprocessor {
color: #806020
}
span.stringliteral {
color: #002080
}
span.charliteral {
color: #008080
}
blockquote {
background-color: #F7F8FB;
border-left: 2px solid #9CAFD4;
margin: 0 24px 0 4px;
padding: 0 12px 0 16px;
}
hr {
height: 0px;
border: none;
border-top: 1px solid #4A6AAA;
}
address {
font-style: normal;
color: #2A3D61;
}
div.header {
background-image:url('nav_h.png');
background-repeat:repeat-x;
background-color: #F9FAFC;
margin: 0px;
border-bottom: 1px solid #C4CFE5;
}
div.headertitle {
padding: 5px 5px 5px 10px;
}
.image {
text-align: center;
}
.caption {
font-weight: bold;
}
div.zoom {
border: 1px solid #90A5CE;
}
tr.heading h2 {
margin-top: 12px;
margin-bottom: 4px;
}
</style>
</head>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<!--END TITLEAREA-->
<!-- end header part -->

13
scripts/doc/irrlicht/tutorials.sed

@ -1,13 +0,0 @@
# Page start and end are delimited by /** and **/
# we keep the end unchanged, the header is extended
s/\/\*\* Example \(0*\)\([0-9]*\) \(.*\)$/\/\*\* \\page example\1\2 Tutorial \2: \3\n \\image html \"\1\2shot.jpg\"\n \\image latex \"\1\2shot.jpg\"/
# All other comments start and end code sections
s/\([^\*]\)\*\//\1\\code/
s/^\*\//\\code/
s/\/\*\([^\*]\)/\\endcode \1/
s/\/\*$/\\endcode\n/
#remove DOS line endings
s/\r//g

BIN
scripts/doc/sed.exe

Binary file not shown.

9
scripts/doc/sed.txt

@ -1,9 +0,0 @@
GNU sed version 4.0.7 - compiled for Win32.
Native executable requires only the Microsoft
C runtime MSVCRT.DLL, not an emulation layer
like Cygwin. This .EXE file was obtained from
http://unxutils.sourceforge.net on 2003-10-21.
For documentation, GPL license, source code,
etc., visit http://unxutils.sourceforge.net.
Downloaded from http://www.student.northpark.edu/pemente/sed/

324
scripts/libIrrlicht1.spec

@ -1,324 +0,0 @@
# Copyright (c) 2007-2011 oc2pus
# This file and all modifications and additions to the pristine
# package are under the same license as the package itself.
#
# Please submit bugfixes or comments to toni@links2linux.de
# Packmangroup: Libraries
# Packmanpackagename: Irrlicht
# Packman: Toni Graffy
# norootforbuild
Name: libIrrlicht1
Version: 1.9.0
Release: 0.pm.1
Summary: The Irrlicht Engine SDK
License: see readme.txt
Group: System/Libraries
URL: http://irrlicht.sourceforge.net/
Source: irrlicht-%{version}.tar.bz2
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: freeglut-devel
BuildRequires: ImageMagick
BuildRequires: gcc-c++
%if %suse_version >= 1020
BuildRequires: Mesa-devel
%else
BuildRequires: xorg-x11-devel
%endif
BuildRequires: update-desktop-files
%description
The Irrlicht Engine is an open source high performance realtime 3d engine
written and usable in C++. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in
development that use the engine. You can find enhancements for Irrlicht all
over the web, like alternative terrain renderers, portal renderers, exporters,
world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby,
Basic, Python, Lua, and so on. And best of all: It's completely free.
%package -n libIrrlicht-devel
Summary: Development package for the Irrlicht library
Group: Development/Languages/C and C++
Requires: libIrrlicht1 = %{version}
# Packmandepends: libIrrlicht1
%description -n libIrrlicht-devel
The Irrlicht Engine is an open source high performance realtime 3d engine
written and usable in C++. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in
development that use the engine. You can find enhancements for Irrlicht all
over the web, like alternative terrain renderers, portal renderers, exporters,
world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby,
Basic, Python, Lua, and so on. And best of all: It's completely free.
%package -n Irrlicht-examples
Summary: Demos and examples for the Irrlicht-SDK
Group: Development/Tools/GUI Builders
Requires: libIrrlicht1 = %{version}
# Packmandepends: Irrlicht-media libIrrlicht1
%description -n Irrlicht-examples
The Irrlicht Engine is an open source high performance realtime 3d engine
written and usable in C++. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in
development that use the engine. You can find enhancements for Irrlicht all
over the web, like alternative terrain renderers, portal renderers, exporters,
world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby,
Basic, Python, Lua, and so on. And best of all: It's completely free.
This package contains some demos and examples for the Irrlicht-SDK.
%package -n Irrlicht-doc
Summary: User documentation for the Irrlicht SDK.
Group: Documentation/Other
%description -n Irrlicht-doc
User documentation for the Irrlicht SDK.
You need a chm-viewer to read the docs (e.g. kchmviewer).
%package -n Irrlicht-tools
Summary: Some tools for the Irrlicht-SDK
Group: Development/Tools/GUI Builders
Requires: libIrrlicht1 = %{version}
Requires: Irrlicht-media
# Packmandepends: Irrlicht-media libIrrlicht1
%description -n Irrlicht-tools
Some tools for the Irrlicht-SDK.
GUIEditor, FontTool and Meshviewer.
%package -n Irrlicht-media
Summary: Some media files for Irrlicht SDK
Group: Development/Languages/C and C++
%description -n Irrlicht-media
Some media files for Irrlicht tools and demos.
%debug_package
%prep
%setup -q -n irrlicht-%{version}
# only for windows-platform
%__rm -r examples/14.Win32Window
# avoid irrKlang
%__sed -i -e 's|^#define USE_IRRKLANG|//#define USE_IRRKLANG|g' \
examples/Demo/CDemo.h
# adjust media path in examples
find ./examples -name *.cpp | xargs %__sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g'
# adjust media path in tools
%__sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g' \
tools/GUIEditor/main.cpp
# pack example-sources
tar cj \
--exclude *.cbp \
--exclude *.dev \
--exclude *.dsp \
--exclude *.dsw \
--exclude *.html \
--exclude *.sln \
--exclude *.vcproj \
-f irrlicht-examples-src.tar.bz2 examples/*
%build
# create shared-lib first
pushd source/Irrlicht
%__make sharedlib %{?_smp_mflags}
popd
# create necessary links to avoid linker-error for tools/examples
pushd lib/Linux
ln -s libIrrlicht.so.%{version} libIrrlicht.so.1
ln -s libIrrlicht.so.%{version} libIrrlicht.so
popd
# tools
pushd tools
cd GUIEditor
%__make %{?_smp_mflags}
cd ..
cd IrrFontTool/newFontTool
%__make %{?_smp_mflags}
cd ../..
popd
# examples
pushd examples
sh buildAllExamples.sh
popd
# build static lib
pushd source/Irrlicht
%__make %{?_smp_mflags}
popd
%install
%__install -dm 755 %{buildroot}%{_libdir}
%__install -m 644 lib/Linux/libIrrlicht.a \
%{buildroot}%{_libdir}
%__install -m 644 lib/Linux/libIrrlicht.so.%{version} \
%{buildroot}%{_libdir}
pushd %{buildroot}%{_libdir}
ln -s libIrrlicht.so.%{version} libIrrlicht.so.1
ln -s libIrrlicht.so.%{version} libIrrlicht.so
popd
# includes
%__install -dm 755 %{buildroot}%{_includedir}/irrlicht
%__install -m 644 include/*.h \
%{buildroot}%{_includedir}/irrlicht
# tools
%__install -dm 755 %{buildroot}%{_bindir}
%__install -m 755 tools/GUIEditor/GUIEditor \
%{buildroot}%{_bindir}/irrlicht-GUIEditor
%__install -m 755 bin/Linux/FontTool \
%{buildroot}%{_bindir}/irrlicht-FontTool
# examples
%__install -dm 755 %{buildroot}%{_bindir}
ex_list=`ls -1 bin/Linux/??.*`
for i in $ex_list; do
FE=`echo $i | awk 'BEGIN { FS="." }{ print $2 }'`
%__install -m 755 $i \
%{buildroot}%{_bindir}/irrlicht-$FE
done
# examples-docs
pushd examples
%__install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples
ex_dir=`find . -name tutorial.html`
for i in $ex_dir; do
dir_name=`dirname $i`
%__install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples/$dir_name
%__install -m 644 $i \
%{buildroot}%{_docdir}/Irrlicht-examples/$dir_name
done
%__rm -r %{buildroot}%{_docdir}/Irrlicht-examples/09.Meshviewer
popd
# examples sources
%__install -m 644 irrlicht-examples-src.tar.bz2 \
%{buildroot}%{_docdir}/Irrlicht-examples
# media
%__install -dm 755 %{buildroot}%{_datadir}/irrlicht
%__install -m 755 media/* \
%{buildroot}%{_datadir}/irrlicht
# icons
%__install -dm 755 %{buildroot}%{_datadir}/pixmaps
convert examples/09.Meshviewer/icon.ico -resize 48x48! \
irrlicht-Meshviewer.png
convert bin/Win32-gcc/irrlicht.ico -resize 48x48! \
irrlicht.png
%__install -m 644 irrlicht*.png \
%{buildroot}%{_datadir}/pixmaps
# menu-entries
%__cat > irrlicht-GUIEditor.desktop << EOF
[Desktop Entry]
Comment=Irrlicht GUI Editor
Name=Irrlicht GUI Editor
GenericName=
Type=Application
Exec=irrlicht-GUIEditor
Icon=irrlicht.png
DocPath=
Terminal=0
EOF
%suse_update_desktop_file -i irrlicht-GUIEditor Development GUIDesigner
%__cat > irrlicht-FontTool.desktop << EOF
[Desktop Entry]
Comment=Irrlicht-FontTool
Name=Irrlicht-FontTool
GenericName=
Type=Application
Exec=irrlicht-IrrFontTool
Icon=irrlicht.png
DocPath=
Terminal=0
EOF
%suse_update_desktop_file -i irrlicht-FontTool Development GUIDesigner
%__cat > irrlicht-Meshviewer.desktop << EOF
[Desktop Entry]
Comment=Irrlicht-Meshviewer
Name=Irrlicht-Meshviewer
GenericName=
Type=Application
Exec=irrlicht-Meshviewer
Icon=irrlicht-Meshviewer.png
DocPath=
Terminal=1
EOF
%suse_update_desktop_file -i irrlicht-Meshviewer Graphics Viewer
%clean
[ -d %{buildroot} -a "%{buildroot}" != "" ] && %__rm -rf %{buildroot}
%files
%defattr(-, root, root)
%doc *.txt
%{_libdir}/lib*.so.*
%files -n libIrrlicht-devel
%defattr(-, root, root)
%{_libdir}/lib*.so
%{_libdir}/lib*.a
%dir %{_includedir}/irrlicht
%{_includedir}/irrlicht/*.h
%files -n Irrlicht-examples
%defattr(-, root, root)
%dir %{_docdir}/Irrlicht-examples
%{_docdir}/Irrlicht-examples/*
%exclude %{_bindir}/irrlicht-GUIEditor
%exclude %{_bindir}/irrlicht-FontTool
%exclude %{_bindir}/irrlicht-Meshviewer
%{_bindir}/irrlicht-*
%files -n Irrlicht-tools
%defattr(-, root, root)
%doc examples/09.Meshviewer/tutorial.html
%{_bindir}/irrlicht-GUIEditor
%{_bindir}/irrlicht-FontTool
%{_bindir}/irrlicht-Meshviewer
%{_datadir}/applications/irrlicht-GUIEditor.desktop
%{_datadir}/applications/irrlicht-FontTool.desktop
%{_datadir}/applications/irrlicht-Meshviewer.desktop
%{_datadir}/pixmaps/irrlicht*.png
%files -n Irrlicht-doc
%defattr(-, root, root)
%doc doc/irrlicht.chm
%doc doc/*.txt
%files -n Irrlicht-media
%defattr(-, root, root)
%dir %{_datadir}/irrlicht
%{_datadir}/irrlicht/*
%changelog
* Wed Jun 20 2007 Toni Graffy <toni@links2linux.de> - 1.3.1-0.pm.1
- update to 1.3.1
* Sat Jun 16 2007 Toni Graffy <toni@links2linux.de> - 1.3-0.pm.1
- initial build 1.3

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<pkgref spec="1.12" uuid="2386F932-20DF-4969-AC74-D8E599723083"><config><identifier>org.irrlichtengine.irrlichtEngineV151.irrlicht.pkg</identifier><version>1</version><description></description><post-install type="none"/><requireAuthorization/><installFrom includeRoot="true">/Library/Frameworks/Irrlicht.framework</installFrom><installTo>/Library/Frameworks</installTo><flags><followSymbolicLinks/></flags><packageStore type="internal"></packageStore><mod>parent</mod><mod>requireAuthorization</mod><mod>extraFiles</mod><mod>version</mod><mod>installTo</mod><mod>identifier</mod></config><contents><file-list>01irrlicht-contents.xml</file-list><component id="org.irrlichtengine.Irrlicht" path="/Library/Frameworks/Irrlicht.framework" version="1.6"><component id="org.irrlichtengine.Irrlicht" path="/Library/Frameworks/Irrlicht.framework/Versions/1.5" version="1.6"/></component><filter>/CVS$</filter><filter>/\.svn$</filter><filter>/\.cvsignore$</filter><filter>/\.cvspass$</filter><filter>/\.DS_Store$</filter></contents><extra-files/></pkgref>

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<pkgref spec="1.12" uuid="39601D70-59FA-4C66-9AFF-A8523FAD4C7D"><config><identifier>com.irrlicht.irrlichtEngineV151.html.pkg</identifier><version>1</version><description></description><post-install type="none"/><installFrom relative="true">../../../doctemp/html</installFrom><installTo mod="true">/private/tmp/Irrlicht1.5.1-install/doc/</installTo><flags><followSymbolicLinks/></flags><packageStore type="internal"></packageStore><mod>parent</mod><mod>scripts.postinstall.path</mod><mod>requireAuthorization</mod><mod>installTo.isAbsoluteType</mod><mod>scripts.postinstall.isRelativeType</mod><mod>installFrom.isRelativeType</mod><mod>installTo.path</mod><mod>version</mod><mod>installTo</mod></config><contents><file-list>02html-contents.xml</file-list><filter>/CVS$</filter><filter>/\.svn$</filter><filter>/\.cvsignore$</filter><filter>/\.cvspass$</filter><filter>/\.DS_Store$</filter></contents></pkgref>

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<pkgref spec="1.12" uuid="C29A053C-0445-485A-8194-7261BB730C44"><config><identifier>com.irrlicht.irrlichtEngineV151.media.pkg</identifier><version>1</version><description/><post-install type="none"/><requireAuthorization/><installFrom>/Users/gazdavidson/svn/irr1.5/media</installFrom><installTo mod="true">/private/tmp/Irrlicht1.5.1-install/media/</installTo><flags><followSymbolicLinks/></flags><packageStore type="internal"/><mod>parent</mod><mod>installTo.path</mod><mod>installTo</mod></config><contents><file-list>03media-contents.xml</file-list><filter>/CVS$</filter><filter>/\.svn$</filter><filter>/\.cvsignore$</filter><filter>/\.cvspass$</filter><filter>/\.DS_Store$</filter></contents></pkgref>

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<pkgref spec="1.12" uuid="90910AF1-E4E6-4A7B-BE2C-D5651EB803FD"><config><identifier>com.irrlicht.irrlichtEngineV151.tools.pkg</identifier><version>1</version><description/><post-install type="none"/><requireAuthorization/><installFrom>/Users/gazdavidson/svn/irr1.5/tools</installFrom><installTo mod="true">/private/tmp/Irrlicht1.5.1-install/tools/</installTo><flags><followSymbolicLinks/></flags><packageStore type="internal"/><mod>parent</mod><mod>installTo.path</mod><mod>installTo</mod></config><contents><file-list>05tools-contents.xml</file-list><filter>/CVS$</filter><filter>/\.svn$</filter><filter>/\.cvsignore$</filter><filter>/\.cvspass$</filter><filter>/\.DS_Store$</filter></contents></pkgref>

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<pkg-contents spec="1.12"><f n="changes.txt" o="gazdavidson" g="staff" p="33188" pt="/Users/gazdavidson/svn/irr1.5/changes.txt" m="false" t="file"/></pkg-contents>

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<pkgref spec="1.12" uuid="6023EA57-F1C6-45DA-B563-D72F5E02D7EA"><config><identifier>com.irrlicht.irrlichtEngineV151.changes.pkg</identifier><version>1</version><description/><post-install type="none"/><requireAuthorization/><installFrom>/Users/gazdavidson/svn/irr1.5/changes.txt</installFrom><installTo mod="true">/private/tmp/Irrlicht1.5.1-install/</installTo><flags><followSymbolicLinks/></flags><packageStore type="internal"/><mod>parent</mod><mod>installTo.path</mod><mod>installTo</mod></config><contents><file-list>07changes-contents.xml</file-list><filter>/CVS$</filter><filter>/\.svn$</filter><filter>/\.cvsignore$</filter><filter>/\.cvspass$</filter><filter>/\.DS_Store$</filter></contents></pkgref>

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<pkg-contents spec="1.12"><f n="readme.txt" o="gazdavidson" g="staff" p="33188" pt="/Users/gazdavidson/svn/irr1.5/readme.txt" m="false" t="file"/></pkg-contents>

1
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<pkgref spec="1.12" uuid="C1B685D8-ECDF-4CE4-A672-82B0F1C0EC80"><config><identifier>com.irrlicht.irrlichtEngineV151.readme.pkg</identifier><version>1</version><description/><post-install type="none"/><requireAuthorization/><installFrom>/Users/gazdavidson/svn/irr1.5/readme.txt</installFrom><installTo mod="true">/private/tmp/Irrlicht1.5.1-install/</installTo><flags><followSymbolicLinks/></flags><packageStore type="internal"/><mod>parent</mod><mod>scripts.postinstall.path</mod><mod>scripts.postupgrade.isRelativeType</mod><mod>scripts.postupgrade.path</mod><mod>installTo.path</mod><mod>installTo</mod></config><scripts><postinstall relative="true" mod="true">moveAll.sh</postinstall><postupgrade relative="true" mod="true">moveAll.sh</postupgrade></scripts><contents><file-list>08readme-contents.xml</file-list><filter>/CVS$</filter><filter>/\.svn$</filter><filter>/\.cvsignore$</filter><filter>/\.cvspass$</filter><filter>/\.DS_Store$</filter></contents></pkgref>

47
scripts/packages/OSX/Irrlicht.pmdoc/index.xml

@ -1,47 +0,0 @@
<pkmkdoc spec="1.12"><properties><title>Irrlicht Engine v1.5.1</title><build>/Users/gazdavidson/Desktop/installer/Irrlicht v1.5.1.mpkg</build><organization>com.irrlicht</organization><userSees ui="easy"/><min-target os="2"/><domain system="true"/></properties><distribution><versions min-spec="1.000000"/><scripts></scripts></distribution><contents><choice title="Irrlicht.framework" id="installframework" description="This is required, unless you want to build from source." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="org.irrlichtengine.irrlichtEngineV151.irrlicht.pkg"/></choice><choice title="Documentation" id="installdocs" description="This will install the documentation" starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.html.pkg"/></choice><choice title="Example media" id="installmedia" description="The media for the examples, without this the examples will not run." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.media.pkg"/></choice><choice title="Examples" id="installexamples" description="The examples, which you'll need if you want to get started." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.examples.pkg"/></choice><choice title="Tools" id="installtools" description="Some useful tools; GUI editor, mesh converter and bitmap font generator" starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.tools.pkg"/></choice><choice title="Source code" id="installsource" description="The complete source code to the Irrlicht Engine, this allows you to make changes to the core and make your own custom versions of Irrlicht." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.source.pkg"/></choice><choice title="changes" id="installchangelog" starts_selected="true" starts_enabled="true" starts_hidden="true"><pkgref id="com.irrlicht.irrlichtEngineV151.changes.pkg"/></choice><choice title="readme" id="installreadme" starts_selected="true" starts_enabled="true" starts_hidden="true"><pkgref id="com.irrlicht.irrlichtEngineV151.readme.pkg"/></choice></contents><resources bg-scale="none" bg-align="topleft"><locale lang="en"><resource mime-type="text/rtf" kind="embedded" type="license"><![CDATA[{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
{\fonttbl\f0\fnil\fcharset0 Verdana;}
{\colortbl;\red255\green255\blue255;}
{\*\listtable{\list\listtemplateid1\listhybrid{\listlevel\levelnfc0\levelnfcn0\leveljc2\leveljcn2\levelfollow0\levelstartat1\levelspace360\levelindent0{\*\levelmarker \{decimal\}.}{\leveltext\leveltemplateid0\'02\'05.;}{\levelnumbers\'01;}}{\listname ;}\listid1}}
{\*\listoverridetable{\listoverride\listid1\listoverridecount0\ls1}}
\deftab720
\pard\pardeftab720\sl320\sa220\ql\qnatural
\f0\fs22 \cf0 The Irrlicht Engine License\
Copyright \'a9 2002-2009 Nikolaus Gebhardt\
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.\
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:\
\pard\tx220\tx720\pardeftab720\li720\fi-720\sl320\ql\qnatural
\ls1\ilvl0\cf0 {\listtext 1. }The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\
{\listtext 2. }Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\
{\listtext 3. }This notice may not be removed or altered from any source distribution.}]]></resource><resource mime-type="text/rtf" kind="embedded" type="readme"><![CDATA[{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
{\fonttbl\f0\fnil\fcharset0 LucidaGrande;}
{\colortbl;\red255\green255\blue255;}
\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\ql\qnatural\pardirnatural
\f0\fs26 \cf0 The Irrlicht Engine is a cross platform, high performance 3D scene graph API for C++ programmers.\
\
This package contains:\
\
* The library runtime. This installs to /Library/Frameworks/Irrlicht.framework and allows you to create and run Irrlicht 3D applications.\
\
* The examples and project files, which will allow you to get started developing Irrlicht applications.\
\
* The documentation, which is also available online at http://irrlicht.sourceforge.net/\
\
* The source to the engine, so that you can modify the engine itself.}]]></resource></locale><locale lang="fr"><resource mime-type="text/rtf" kind="embedded" type="readme"><![CDATA[{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
{\fonttbl\f0\fnil\fcharset0 LucidaGrande;}
{\colortbl;\red255\green255\blue255;}
\deftab720
\pard\pardeftab720\ql\qnatural
\f0\fs24 \cf0 Le moteur Irrlicht est une API de rendu 3D tr\'e8s performante pour les programmeurs C++.\
\
Ce paquet contient:\
\
* La biblioth\'e8que de runtime. Ceci s'installe vers /Library/Frameworks/Irrlicht.framework et vous permet de cr\'e9er et de lancer des applications Irrlicht, notamment en 3d.\
\
* Les exemples et les projets, qui vous permettront de commencer \'e0 d\'e9velopper des applications Irrlicht.\
\
* La documentation, qui est aussi disponible sur http://irrlicht.sourceforge.net/\
\
* Les sources du moteur, afin que vous puissiez modifier le moteur vous-m\'eame.}]]></resource></locale></resources><flags/><extra-files/><item type="file">01irrlicht.xml</item><item type="file">02html.xml</item><item type="file">03media.xml</item><item type="file">04examples.xml</item><item type="file">05tools.xml</item><item type="file">06source.xml</item><item type="file">07changes.xml</item><item type="file">08readme.xml</item><mod>properties.userDomain</mod><mod>properties.systemDomain</mod><mod>properties.anywhereDomain</mod><mod>properties.customizeOption</mod><mod>extraFiles</mod><mod>properties.title</mod></pkmkdoc>

6
scripts/packages/OSX/moveAll.sh

@ -1,6 +0,0 @@
#!/bin/sh
mkdir -p $HOME/Irrlicht1.6.0/
chmod a+rw $HOME/Irrlicht1.6.0
find /private/tmp/Irrlicht1.6.0-install -exec chmod a+rw {} \;
cp -rfp /private/tmp/Irrlicht1.6.0-install/ $HOME/Irrlicht1.6.0/
rm -Rf /private/tmp/Irrlicht1.6.0-install

28
scripts/packages/OSX/readme.txt

@ -1,28 +0,0 @@
This is the source package for the Irrlicht framework installer.
Build steps are as follows-
1) Remove the framework so you don't accidentally package more than one version, if you use the GUI to do this empty the trash so XCode doesn't build to the trash! It's best to run this command from the console:
rm -Rf /Library/Frameworks/Irrlicht.framework
2) Build the library and the binaries.
* Navigate to source/Irrlicht/MacOSX and open the XCode project
* Choose release mode and build Irrlicht.framework
** For the moment it's not worth installing the sample binaries, they can't be launched due to console input
3) Build the documentation
* Open the console and navigate to scripts/doc/irrlicht
* Make sure you have doxygen installed. If you have Aptitude for OSX then type:
sudo apt-get install doxygen
* Now run the makedocumentation bash script:
./makedocumentation.sh
4) Now double click the package file and build it.

1611
tools/Exporters/Blender/B3DExport.py

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48
tools/FileToHeader/FileToHeader.cbp

@ -1,48 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="FileToHeader" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="Linux">
<Option platforms="Unix;" />
<Option output="..\..\bin\Linux\FileToHeader" prefix_auto="0" extension_auto="0" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-D_IRR_STATIC_LIB_" />
</Compiler>
<Linker>
<Add directory="..\..\lib\Linux" />
</Linker>
</Target>
<Target title="Windows">
<Option platforms="Windows;" />
<Option output="..\..\bin\Win32-gcc\FileToHeader" prefix_auto="0" extension_auto="1" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="..\..\lib\Win32-gcc" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Windows;Linux;" />
</VirtualTargets>
<Compiler>
<Add option="-g" />
</Compiler>
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>

35
tools/FileToHeader/Makefile

@ -1,35 +0,0 @@
# Makefile for FileToHeader
Target = FileToHeader
Sources = main.cpp
# general compiler settings
CPPFLAGS = -I../../include
CXXFLAGS = -O3 -ffast-math -Wall
#CXXFLAGS = -g -Wall
#default target is Linux
all: all_linux
ifeq ($(HOSTTYPE), x86_64)
LIBSELECT=64
endif
# target specific settings
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc
all_win32 clean_win32: SYSTEM=Win32-gcc
all_win32 clean_win32: SUF=.exe
# name of the binary - only valid for targets which set SYSTEM
DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
all_linux all_win32:
$(warning Building...)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
clean: clean_linux clean_win32
$(warning Cleaning...)
clean_linux clean_win32:
@$(RM) $(DESTPATH)
.PHONY: all all_win32 clean clean_linux clean_win32

175
tools/FileToHeader/main.cpp

@ -1,175 +0,0 @@
// Copyright (C) 2012 Gaz Davidson
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
/***
This tool creates a .h file from a given input file by encoding it into a C string,
allowing you to build your resources directly into your binaries, just like Irrlicht's
built-in font.
To distribute your app as a single executable file of minimal size:
1. Put all your resources into a single directory and add it to Irrlicht's filesystem
as a folder through IFileSystem::addArchive. Develop and test your app as usual.
2. Open IrrCompileConfig.h and comment out all the options that your app does not use.
This will reduce the size of the Irrlicht library considerably.
* You should remove the D3D video drivers, because they rely on external DLLs.
* You should keep either the TAR or ZIP archive loader, used in step 6.
* If you remove the JPEG loader, you don't have to say you use JPEG code in your
documentation.
3. Recompile Irrlicht as a static library, editing the IRR_STATIC_LIB line in
IrrCompileConfig.h.
The next time you compile your application it will take a while longer, but
Irrlicht will be built into your binary.
4. TAR or ZIP your resource directory using your favourite archiving tool (ie 7zip).
* If you chose ZIP but compiled without zlib, don't compress this archive or it
won't open.
5. Run this tool to convert your resource file into a .h file, like so:
FileToHeader res.zip > EmbeddedResources.h
6. Add the .h file to your project, create the embedded read file then mount as a
ZIP or TAR archive instead of the folder, like so:
io::IReadFile *f = io::createEmbeddedFile(device->getFileSystem(), "res.zip");
device->getFileSystem()->addFileArchive(f);
archive->drop();
7. Recompile your app.
* If you use Microsoft's compiler, make sure your CRT (common run-time) is
the static library version, otherwise you'll have a dependency on the CRT DLLs.
Your binary should now be completely portable; you can distribute just the exe file.
8. Optional: Use UPX (upx.sf.net) to compress your binary.
*/
#include <iostream>
#include <fstream>
#include <sstream>
using namespace std;
int main(int argc, char* argv[])
{
if (argc < 2)
{
// print usage
cerr << "You must to specify at least one input file" << endl;
cerr << "usage: " << argv[0] << "<file1> [file2...]" << endl;
cerr << "outputs a header file to stdout, so for example use";
return 1;
}
int i = 1;
// write file header
cout << "// File made by FileToHeader, part of the Irrlicht Engine" << endl
<< endl
<< "#ifndef _EMBEDDED_FILES_H_INCLUDED_" << endl
<< "#define _EMBEDDED_FILES_H_INCLUDED_" << endl
<< endl
<< "#include \"irrTypes.h\"" << endl
<< "#include \"IReadFile.h\"" << endl
<< "#include \"IFileSystem.h\"" << endl
<< endl
<< "namespace irr" << endl
<< "{" << endl
<< "namespace io" << endl
<< "{" << endl
<< endl
<< " const c8* EmbeddedFileData[] = " << endl
<< " {" << endl;
// store sizes and file names
stringstream sizes;
stringstream names;
sizes << "const u32 EmbeddedFileSizes[] = {";
names << "const c8* EmbeddedFileNames[] = {";
int fileCount = 0;
// char to hex digit table, probably doesn't help for speed due to fstream. better than using sprintf though
char hextable[16] = {'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'};
while (i < argc)
{
// open and seek to end of file
ifstream input;
input.open(argv[i], ios::in | ios::binary | ios::ate);
if (input.is_open())
{
int size = input.tellg();
input.seekg(0, ios::beg);