Commit Graph

106 Commits

Author SHA1 Message Date
sfan5
d59bcdbd07 Create OpenGL context using CreateContextAttribsARB 2022-02-20 23:18:17 +01:00
sfan5
09b8837ef9 Fix SDL2 include paths
closes #96
2022-02-14 18:26:59 +01:00
cutealien
4fb1c55ec5 IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
684293f527 Prefer static_cast to reinterpret_cast where possible.
Just safer. Could probably do in a lot more places... another time.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
sfan5
fa2a7dc236 Gracefully handle lack of bundle on macOS
should fix https://github.com/minetest/minetest/issues/10170
2022-01-31 21:03:21 +01:00
sfan5
7d1dc8b2d5 Get rid of ancient workaround
...that probably negatively impacted performance or something else
2022-01-22 21:01:17 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 (#85) 2022-01-16 12:16:15 +01:00
sfan5
195759100f CB3DMeshFileLoader: abort if offsets point outside of file
fixes #70
2022-01-15 16:06:30 +01:00
x2048
2fec5e5dd3
Reset mesh animation state before recalculating normals (#90) 2022-01-02 20:41:03 +01:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading (#86) 2021-12-29 23:00:56 +01:00
sfan5
dd09fdcb4e
Remove more unused code (#87) 2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7 Automatically use SSE registers for FP operations on i386 (#83) 2021-12-15 16:33:20 +01:00
JosiahWI
6d133e1bcc Fix various GCC warnings
- fix overload hiding
- handle missing enumeration values in switch
- remove extraenous semicolons
- always have defaults in color converter switch
- fix root cause of stringop warning
2021-11-24 22:07:26 +01:00
JosiahWI
d4119ba664 Remove unused functions
renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()

remove unused private fields
2021-11-24 22:06:12 +01:00
sfan5
d322b73e4c Get rid of MATERIAL_MAX_TEXTURES_USED
Another configurable knob of questionable usefulness,
especially since this inhibits certain optimizations
by making loop length dependent on a global variable.
2021-11-19 20:16:57 +01:00
sfan5
6779cb7254 Unconditionally load first texture matrix in OpenGL driver
This used to work in Irrlicht 1.8 and I tried to figure out
why it no longer did, but failed.
fixes minetest/minetest#11206
2021-11-19 19:34:53 +01:00
x2048
39cad3e618
Fix updating of vertex normals for animated meshes (#77)
Updates cached positions and normals of animated vertices
from the mesh. Useful when using meshManipulator to update
the normals.
2021-11-16 12:30:31 +01:00
sfan5
dbd39120e7 Limit dimensions of all image loaders to 23000x23000 2021-10-05 11:17:36 +02:00
sfan5
594de99153 CImageLoaderJPG: protect size calculation from overflow by rejecting huge dimensions 2021-09-14 20:07:44 +02:00
ROllerozxa
ac57007c55
Readd TGA format support (#64) 2021-09-13 21:21:26 +02:00
sfan5
4389a15e0f Remove unused locale-like code, utf8 functions and headers 2021-08-30 22:42:13 +02:00
sfan5
8f386999a6 Change clipboard to UTF-8 on macOS
(untested)
2021-08-30 21:53:12 +02:00
sfan5
34f1f8d089 Make clipboard UTF-8 on Windows too 2021-08-30 21:51:24 +02:00
DS
9c4b6f25ab
Fix X11 selections (#55)
This fixes all the issues with the X11 selection in addition to switching the clipboard to always be UTF-8.
2021-08-30 21:44:56 +02:00
sfan5
75b4c05741 Drop _IRR_WCHAR_FILESYSTEM
never used and never worked for us.
2021-08-30 20:55:06 +02:00
JosiahWI
2dc2846c3f
Add support for OpenBSD
There were three patches OpenBSD applied to build Irrlicht, and I implemented two of them. The first required turning off joystick events on OpenBSD, and the second (which I didn't confirm was necessary) required some defines in os.h. The third patch would have added an include to CIrrDeviceLinux.cpp, but the file had changed quite a bit and I could not tell whether this was necessary, so I left it out, and it appears Irrlicht builds fine.
2021-08-28 18:12:40 +02:00
cutealien
9690c1b3e3 Merging r6196 through r6248 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6249 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 10:59:31 +02:00
TheBrokenRail
c26ff3476f
CIrrDeviceLinux: Add support For TouchInput.touchedCount 2021-08-27 10:58:46 +02:00
sfan5
da33f80bb8 Readd CSceneCollisionManager with only the method we need 2021-08-26 22:17:35 +02:00
hecks
5bf68b5731
Add a unified cross platform OpenGL core profile binding (#52) 2021-08-07 21:56:00 +02:00
hecks
6c78f181b5
Fix .x material slot parsing
Co-authored-by: hecktest <>
2021-07-29 05:05:34 +02:00
hecks
4ab3de3bab
Delete lots of unused features (#48) 2021-07-23 16:23:44 +02:00
sfan5
1d66c921c2 Drop unused and unportable "fast math" code 2021-07-17 00:02:37 +02:00
sfan5
22c3219ff0 Set correct flags for static builds
this is only really relevant on Windows
2021-07-16 23:12:49 +02:00
sfan5
b2b000597a CIrrDeviceOSX: drop all video mode code 2021-07-16 23:12:45 +02:00
sfan5
0afd799002 Remove various ancient support code 2021-07-16 22:01:37 +02:00
sfan5
729c214c00 Drop XML implementation, related code and dependent features 2021-07-07 17:04:05 +02:00
sfan5
d62e0424f2 Fix path issues when imported as subdirectory 2021-06-30 21:13:59 +02:00
NeroBurner
924178ebf6
Set includes and libs on object targets
Instead of using the global `include_directories()` and
`link_libraries()` calls use the target versions
`target_include_directories()` and `target_include_libraries()` with
`PRIVATE` keyword instead.

The dependencies are libraries only, the headers are added to the build
instructions in a separate call. So the `target_link_libraries()` calls
are not needed for the object-libraries to be built.
2021-06-27 23:04:56 +02:00
Vincent Robinson
78d1a3f73e
Fix getViewPort returning incorrect results 2021-06-21 23:16:38 +02:00
sfan5
0500a7798b CXMeshFileLoader: initialize normals to zero during loading 2021-06-19 22:22:47 +02:00
sfan5
c84d8acff9 CIrrDeviceWin32: readd fullscreen using borderless maximized window 2021-06-15 18:52:38 +02:00
sfan5
02b8fc1ab6 CIrrDeviceWin32: drop all video mode code 2021-06-15 18:28:10 +02:00
sfan5
57a51e7ac4 CIrrDeviceLinux: reimplement fullscreen using NetWM hint 2021-06-15 17:46:22 +02:00
sfan5
39c45024ed CIrrDeviceLinux: drop all video mode support code 2021-06-15 17:36:31 +02:00
JosiahWI
393793f28a
Improved IrrlichtMt target structure (#31) 2021-05-24 20:32:26 +02:00
sfan5
05c109a1d5 COGLES2Driver: fix swapped color screenshots 2021-05-08 20:57:24 +02:00
JosiahWI
826de9f6dc
Work around bug installing targets created in a subdirectory 2021-04-24 11:03:09 +02:00
sfan5
3152a6cc46 CNullDriver: store real size for dummy textures 2021-04-21 18:18:47 +02:00
sfan5
688debb643 CIrrDeviceLinux: don't create input context if no window
This broke the Null driver.
2021-04-21 17:34:10 +02:00