Commit Graph

342 Commits

Author SHA1 Message Date
13680ef42d OpenGL3: Use DrawBuffer[s] from mt_opengl 2023-04-18 23:22:53 +02:00
44f7c22bbf OpenGL3: Version asserts 2023-04-18 23:22:53 +02:00
2e477a07d1 OpenGL3: Add version check helper 2023-04-18 23:22:53 +02:00
78d0819a2c Add missing include 2023-04-18 23:22:53 +02:00
df07b3bf99 OpenGL3: Remove stencil buffer presence test 2023-04-18 23:22:53 +02:00
523590e16c OpenGL3: Refuse 3.0 and 3.1 2023-04-18 23:22:53 +02:00
8cf02ea27f OpenGL3: ExtensionHandler::initExtensionsNew: use GetInteger 2023-04-18 23:22:53 +02:00
efb660e7ed OpenGL3: drop unused ExtensionHandler functions 2023-04-18 23:22:53 +02:00
5f88555ed3 OpenGL3: restore MRT support 2023-04-18 23:22:53 +02:00
4ee1ab261e OpenGL3: Add driver-dependent feature checks 2023-04-18 23:22:53 +02:00
ab628e641c OpenGL3: Add two missing OpenGL extensions to COGLESCoreExtensionHandler 2023-04-18 23:22:53 +02:00
1d782702e1 OpenGL3: new version format 2023-04-18 23:22:53 +02:00
896c825b9e Fix ComboBox changing on scroll when in a scroll container (#192) 2023-04-14 19:58:13 +01:00
7a3fc62ada Haiku: build fix 2023-04-11 20:16:35 +02:00
2d81374b34 Revert "Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED."
This broke scrolling in listboxes, as they would always reset to top position.
reverts commit 1967d71cfb
2023-04-11 14:36:44 +02:00
aa1696a7e6 Use a buffer for quads indices
also use glDrawRangeElements for quad drawing
2023-04-08 19:08:03 +02:00
e01f285c8f Extract and use singular CNullDriver::checkImage 2023-04-08 19:07:16 +02:00
5eb607f86f Drop createImagesFromFile in favor of createImageFromFile 2023-04-08 19:07:16 +02:00
fc0440ff89 Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable 2023-04-08 19:07:16 +02:00
6a152e8629 OpenGL3: Drop unused material property uniforms 2023-04-07 17:42:54 +02:00
718ba69e1b OpenGL3: Drop unused fixed-function emulation materials 2023-04-07 17:42:54 +02:00
54314691ec Fix mistake in a677f5a01a 2023-04-06 15:00:12 +02:00
36a3a7f349 Don't compile unused driver sources 2023-04-06 12:38:25 +02:00
ca5f005b74 Fix OpenGL3 driver to compile standalone
also test this configuration in CI
2023-04-06 12:38:25 +02:00
e850bd102a Minor adjustments to configuration flow 2023-04-06 12:12:46 +02:00
a677f5a01a Only try to link libraries when relevant feature is enabled
fixes #182
2023-04-06 11:56:04 +02:00
3a074e4124 Merge branch 'opengl3' of https://github.com/numberZero/irrlicht 2023-04-06 11:20:03 +02:00
70ee4b05aa Indicate chosen OpenGL ES 2 driver during configuration 2023-04-05 22:52:43 +03:00
DS
ba1cd19983 Use non-static member vars for SDL clipboard / primary selection buffers 2023-03-26 14:13:58 +02:00
a67f3003de Revert "Avoid some broken calculations for IBoneSceneNode positions."
This was reported to cause broken models in some cases.
reverts commit edb381bd50
2023-03-26 14:09:40 +02:00
4dda28450f Provide sources as private to IRRVIDEOOBJ 2023-03-25 11:26:52 +03:00
219b7fd7d2 Fix line endings in the new driver 2023-03-25 11:11:09 +03:00
d97d1708d6 Resolve conflicts with master 2023-03-25 10:42:47 +03:00
799c8b936f SDL: Support primary selection
Requires SDL >= 2.25.0 (newest master).
2023-03-24 17:59:06 +01:00
8da1bcf58b SDL: Support clipboard 2023-03-24 17:59:06 +01:00
d86abb40c1 CGUIEditBox: Use primary selection
This is essentially the same as the commit in the minetest repo for GUIEditBox.
2023-03-24 17:59:06 +01:00
53b9eaa831 Implement X11 primary selection 2023-03-24 17:59:06 +01:00
1967d71cfb Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED.
When pressed mouse was moved over an item before releasing the mouse button it was sending immediately EGET_LISTBOX_SELECTED_AGAIN instead of expected EGET_LISTBOX_CHANGED (mouse  move changes do not send any events).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6454 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
939b3f7bfb Avoid undefined arithmetic on nullptr in buffer_offset function
Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something?
Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead.
Just something cppcheck tool complained about.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
6f3435f349 Prevent potential 0 pointer access when release not acquired joystick.
Found by clang analyser. Not sure if it could really ever have happened, but won't hurt to fix

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6443 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
edb381bd50 Avoid some broken calculations for IBoneSceneNode positions.
This is based on bugreport #458 reported by viwrap who also made a nice test-case model.
Note: While solution seems to work and would even be faster, I'm not 100% sure yet if there are no downsides.
The other solution seems to regard last column in matrices - thought I don't think we ever set or use that.
And I also haven't found out yet _why_ the original solution goes wrong.
But animation system uses right-hand quaternions unlike rest of Irrlicht which is obviously a bit dangerous, will have to check the conversions some day.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6438 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
8ffa7eafea Fix warning
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6434 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
2bff147904 Fix: Make CBillboardSceneNode bounding-box large enough to fit the billboard inside.
It still won't work yet for scaled boundingboxes (or parents being scaled).
But at least it's now large enough for typical unscaled boundingboxes.
Before it was always too small - even for the simplest quadratic billboard case seen without rotation.
Now it's always a bit too large, but that's way less of a problem (collisions still work and culling simply happens a bit less often, but not too often which is way worse)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6431 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
98df6eae77 Unify & improve log messages
Lots of places where coders did not realize our Printer::log with hint adds a ": " string between message and hint
Which caused uglier messages in a few places (added documentation for that, maybe helps?)
Some added info in a few places
Some whitespace unification
Some spelling unification

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6414 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
3ce4b2b5dc Prevent crash when creating CCameraSceneNode while rendertarget has height 0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6405 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
424eb85f4d Minor const changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6402 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
6a9e0f109c Avoid potential number overflows.
Found by VS code analyser

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6393 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
15e3f15b48 SpriteBank: error check on non existing textureNumber
seen in broken Fonts. unified getFrameNr

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6368 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
739a9eaf7c IVideoDriver::setMaterialRendererName now using u32 for index like other similar functions
Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
52a0b9d8e5 Drop dependency on FileSystem from SceneManager 2023-03-19 19:47:43 +01:00