irrlicht/source/Irrlicht/tests/assets
Lars Müller 036b40a9d8 Fix gltf static mesh loading issues (#14)
* Support u8 / u32 indices

* Skip primitives without vertices

* Add support for non-indexed geometry & skipping primitives

* Fix possible memory leak on error

* Use SSkinnedMesh

* Check indices

* Properly mirror node hierarchy

* Update .gitignore

* Reorder includes

* Add some throws for logic errors

* Fix non-indexed geometry winding order, add unit test

* Address code review comments

* Add matrix transform unit test
2024-04-18 07:37:36 -05:00
..
blender_cube.gltf Add test for blender cube 2024-04-18 07:21:58 -05:00
blender_cube_matrix_transform.gltf Fix gltf static mesh loading issues (#14) 2024-04-18 07:37:36 -05:00
blender_cube_scaled.gltf Fix getScale() 2024-04-18 07:34:58 -05:00
empty.gltf Add test for blender cube 2024-04-18 07:21:58 -05:00
json_missing_brace.gltf Add test for blender cube 2024-04-18 07:21:58 -05:00
minimal_triangle.gltf Test that minimal triangle returns some mesh 2024-04-18 07:18:29 -05:00
snow_man.gltf Update code with requested changes 2024-04-18 07:21:59 -05:00
triangle_with_vertex_stride.gltf Handle byte stride on vertex buffers 2024-04-18 07:34:03 -05:00
triangle_without_indices.gltf Fix gltf static mesh loading issues (#14) 2024-04-18 07:37:36 -05:00