irrlicht/include
cutealien 9ce63bc7d3 Fix SMaterialLayer operator!= and optimize operator=
SMaterialLayers are now identical when both have identity matrices.
Before it didn't consider them identical when one layer had set the identity matrix explicitly and the other didn't.
Generally didn't matter, just caused very rarely some extra state switches in the drivers. And just as rarely had a cheaper comparison. Just seems more correct this way.

operator= no longer releases texture memory which was allocated at one point. 
Unless explicitly requested such memory is now always released later in the destructor.
This can avoid quite a few memory allocations/released in the driver. Usually not a noticeable performance difference on most platforms. But it can help avoid memory fragmentation.
We instead use an extra bool now to tell if the texture memory is used. So slight increase in SMaterialLayer and SMaterial size. But I did a quick performance test and this had no negative influence here, while it did improve speed in the case where it switched between material layers using/not using texture matrices a bit.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6488 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-05-07 14:51:09 +00:00
..
aabbox3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
CDynamicMeshBuffer.h Bit cleanup of IDynamicMeshBuffer. 2022-04-22 14:22:41 +00:00
CIndexBuffer.h Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety. 2022-04-22 16:28:29 +00:00
CMeshBuffer.h Add IMeshBuffer::getColor functions 2022-08-19 12:33:56 +00:00
coreutil.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
CVertexBuffer.h Use qualifed id instead of virtual function calls in CVertexBuffer constructors 2023-01-19 23:26:20 +00:00
dimension2d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
driverChoice.h a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. 2022-05-01 01:11:45 +00:00
EAttributes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ECullingTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDebugSceneTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDeviceTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDriverFeatures.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDriverTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EFocusFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EGUIAlignment.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EGUIElementTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EHardwareBufferFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMaterialFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMaterialTypes.h typo 2022-04-04 16:37:55 +00:00
EMeshBufferTypes.h Adding comments. 2022-04-12 16:04:56 +00:00
EMeshWriterEnums.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMessageBoxFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EPrimitiveTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EReadFileType.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeAnimatorTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeUpdateAbs.h Allow nodes ignoring parent transformations with ESNUA_RELATIVE 2023-05-02 16:05:22 +00:00
EShaderTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ETerrainElements.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
exampleHelper.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
fast_atof.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
heapsort.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMeshMD2.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMeshMD3.h Spelling fixes 2023-03-31 13:12:47 +00:00
IAnimatedMeshSceneNode.h Spelling fixes 2023-03-31 13:12:47 +00:00
IAttributeExchangingObject.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAttributes.h Spelling fixes 2023-03-31 13:12:47 +00:00
IBillboardSceneNode.h IBillboardSceneNode got functions to access meshbuffers. 2022-02-08 21:00:12 +00:00
IBillboardTextSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IBoneSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ICameraSceneNode.h Fix camera render when it wasn't animated. Tiny improvement for fps camera animator. Add documentation. 2022-06-16 13:59:58 +00:00
IColladaMeshWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IContextManager.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ICursorControl.h Spelling fixes 2023-03-31 13:12:47 +00:00
IDummyTransformationSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IDynamicMeshBuffer.h Add IMeshBuffer::getColor functions 2022-08-19 12:33:56 +00:00
IEventReceiver.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileArchive.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileSystem.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGeometryCreator.h Spelling fixes 2023-03-31 13:12:47 +00:00
IGPUProgrammingServices.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIButton.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUICheckBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIColorSelectDialog.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIComboBox.h Fix spelling of enums in header comments 2022-12-22 14:56:44 +00:00
IGUIContextMenu.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIEditBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIElement.h Fix IGUIElements not getting a tab order because of invisible or disabled parents. 2022-09-27 16:02:39 +00:00
IGUIElementFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIEnvironment.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFileOpenDialog.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFont.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFontBitmap.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIImage.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIImageList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIInOutFader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIListBox.h Listbox items can now change individual background colors 2023-03-06 13:42:05 +00:00
IGUIMeshViewer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIProfiler.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIScrollBar.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUISkin.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUISpinBox.h Add IGUISpinBox functions getValueFor and getOldValue 2022-09-28 14:25:18 +00:00
IGUISpriteBank.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIStaticText.h Fix spelling of enums in header comments 2022-12-22 14:56:44 +00:00
IGUITabControl.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUITable.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIToolbar.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUITreeView.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIWindow.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IImage.h Add IImage::checkDataSizeLimit and make IImage getDataSizeFromFormat return size_t 2022-05-06 19:47:38 +00:00
IImageLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IImageWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IIndexBuffer.h Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes. 2022-04-25 16:19:20 +00:00
ILightManager.h ILightManager now uses empty instead of pure virtual functions 2022-08-26 10:38:14 +00:00
ILightSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ILogger.h Spelling fixes 2023-03-31 13:12:47 +00:00
IMaterialRenderer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMaterialRendererServices.h Remove IMaterialRendererServices::setBasicRenderStates 2023-05-05 18:47:22 +00:00
IMemoryReadFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshBuffer.h Add IMeshBuffer::getColor functions 2022-08-19 12:33:56 +00:00
IMeshCache.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshLoader.h Set default for MeshLoader IndexTypeHint to EITH_OPTIMAL. 2022-04-19 21:44:50 +00:00
IMeshManipulator.h Fix documentation of IMeshManipulator::transform 2022-08-26 14:23:18 +00:00
IMeshSceneNode.h Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node 2023-05-04 16:07:18 +00:00
IMeshTextureLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMetaTriangleSelector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IOctreeSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IOSOperator.h COSOperator::getSystemMemory now returns some value on OSX. Also it's kb not bytes. 2022-05-02 15:19:37 +00:00
IParticleAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleAttractionAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleBoxEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleCylinderEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleFadeOutAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleGravityAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleMeshEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleRingEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleRotationAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleSphereEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleSystemSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IProfiler.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
IQ3LevelMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IQ3Shader.h Spelling fixes 2023-03-31 13:12:47 +00:00
IRandomizer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IReadFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IReferenceCounted.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IRenderTarget.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrAllocator.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrArray.h Partly revert previous commit. Works only for linear search functions, binary_search changes were wrong. 2022-05-14 18:53:28 +00:00
IrrCompileConfig.h Spelling fixes 2023-03-31 13:12:47 +00:00
irrLegacyDefines.h Unify VS project files some more. 2021-08-27 18:09:14 +00:00
irrlicht.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IrrlichtDevice.h CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1). 2023-04-03 15:32:41 +00:00
irrList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrMap.h Remove trivial copy constructors and assignment operators 2022-04-21 22:24:14 +00:00
irrMath.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrpack.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
irrString.h Merging r6286 through r6421 from branch releases/1.8 to trunk 2022-09-21 20:09:28 +00:00
irrTypes.h Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS 2022-01-04 18:44:35 +00:00
irrunpack.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
irrXML.h Add comment that xml reader returns EXN_UNKNOWN for xml header nodes 2023-02-21 12:02:57 +00:00
ISceneCollisionManager.h Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. 2022-05-14 14:29:56 +00:00
ISceneLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneManager.h Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node 2023-05-04 16:07:18 +00:00
ISceneNode.h Use ConstIterator instead of Iterator in a few places 2023-05-02 18:43:45 +00:00
ISceneNodeAnimator.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraFPS.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraMaya.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCollisionResponse.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneUserDataSerializer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IShaderConstantSetCallBack.h Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices 2023-04-21 14:41:01 +00:00
IShadowVolumeSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISkinnedMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITerrainSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITextSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITexture.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITimer.h Spelling fixes 2023-03-31 13:12:47 +00:00
ITriangleSelector.h Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. 2022-05-14 14:29:56 +00:00
IVertexBuffer.h Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes. 2022-04-25 16:19:20 +00:00
IVideoDriver.h Spelling fixes 2023-03-31 13:12:47 +00:00
IVideoModeList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IVolumeLightSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IWriteFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IXMLReader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IXMLWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
Keycodes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
leakHunter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
line2d.h Spelling fixes 2023-03-31 13:12:47 +00:00
line3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
matrix4.h Spelling fixes 2023-04-01 15:50:08 +00:00
path.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
plane3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
position2d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
quaternion.h Remove assignment operator in quaternion. 2022-01-06 12:01:36 +00:00
rect.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
S3DVertex.h Avoid ambigious conversions when compiling with c++20 2022-09-25 11:18:55 +00:00
SAnimatedMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SceneParameters.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SColor.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SExposedVideoData.h Separate GLX window from X11 window. 2022-05-02 16:17:03 +00:00
SIrrCreationParameters.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SKeyMap.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SLight.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SMaterial.h Spelling fixes 2023-03-31 13:12:47 +00:00
SMaterialLayer.h Fix SMaterialLayer operator!= and optimize operator= 2023-05-07 14:51:09 +00:00
SMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SMeshBuffer.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SMeshBufferLightMap.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SMeshBufferTangents.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SOverrideMaterial.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SParticle.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SSharedMeshBuffer.h Add IMeshBuffer::getColor functions 2022-08-19 12:33:56 +00:00
SSkinMeshBuffer.h Add IMeshBuffer::getColor functions 2022-08-19 12:33:56 +00:00
SVertexIndex.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SVertexManipulator.h IMeshManipulator::transform can now also normalize normals 2022-08-26 14:09:04 +00:00
SViewFrustum.h Remove several copy-constructors and assignment operators which did nothing special. 2022-01-06 14:02:12 +00:00
triangle3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
vector2d.h Spelling fixes 2023-03-31 13:12:47 +00:00
vector3d.h Spelling fixes 2023-04-01 15:50:08 +00:00