minetest/src/content_sao.cpp

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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao.h"
#include "collision.h"
#include "environment.h"
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#include "settings.h"
#include "main.h" // For g_profiler
#include "profiler.h"
#include "serialization.h" // For compressZlib
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#include "tool.h" // For ToolCapabilities
#include "gamedef.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
/*
DummyLoadSAO
*/
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class DummyLoadSAO : public ServerActiveObject
{
public:
DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
ServerActiveObject(env, pos)
{
ServerActiveObject::registerType(type, create);
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}
// Pretend to be the test object (to fool the client)
u8 getType() const
{ return ACTIVEOBJECT_TYPE_TEST; }
// And never save to disk
bool isStaticAllowed() const
{ return false; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data)
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{
return new DummyLoadSAO(env, pos, 0);
}
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void step(float dtime, bool send_recommended)
{
m_removed = true;
infostream<<"DummyLoadSAO step"<<std::endl;
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}
private:
};
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// Prototype (registers item for deserialization)
DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
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/*
TestSAO
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*/
class TestSAO : public ServerActiveObject
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{
public:
TestSAO(ServerEnvironment *env, v3f pos):
ServerActiveObject(env, pos),
m_timer1(0),
m_age(0)
{
ServerActiveObject::registerType(getType(), create);
}
u8 getType() const
{ return ACTIVEOBJECT_TYPE_TEST; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
return new TestSAO(env, pos);
}
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void step(float dtime, bool send_recommended)
{
m_age += dtime;
if(m_age > 10)
{
m_removed = true;
return;
}
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m_base_position.Y += dtime * BS * 2;
if(m_base_position.Y > 8*BS)
m_base_position.Y = 2*BS;
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if(send_recommended == false)
return;
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m_timer1 -= dtime;
if(m_timer1 < 0.0)
{
m_timer1 += 0.125;
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std::string data;
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data += itos(0); // 0 = position
data += " ";
data += itos(m_base_position.X);
data += " ";
data += itos(m_base_position.Y);
data += " ";
data += itos(m_base_position.Z);
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ActiveObjectMessage aom(getId(), false, data);
m_messages_out.push_back(aom);
}
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}
private:
float m_timer1;
float m_age;
};
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// Prototype (registers item for deserialization)
TestSAO proto_TestSAO(NULL, v3f(0,0,0));
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/*
ItemSAO
*/
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class ItemSAO : public ServerActiveObject
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{
public:
u8 getType() const
{ return ACTIVEOBJECT_TYPE_ITEM; }
float getMinimumSavedMovement()
{ return 0.1*BS; }
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
char buf[1];
// read version
is.read(buf, 1);
u8 version = buf[0];
// check if version is supported
if(version != 0)
return NULL;
std::string itemstring = deSerializeString(is);
infostream<<"create(): Creating item \""
<<itemstring<<"\""<<std::endl;
return new ItemSAO(env, pos, itemstring);
}
ItemSAO(ServerEnvironment *env, v3f pos,
const std::string itemstring):
ServerActiveObject(env, pos),
m_itemstring(itemstring),
m_itemstring_changed(false),
m_speed_f(0,0,0),
m_last_sent_position(0,0,0)
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{
ServerActiveObject::registerType(getType(), create);
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}
void step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
assert(m_env);
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const float interval = 0.2;
if(m_move_interval.step(dtime, interval)==false)
return;
dtime = interval;
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
collisionMoveResult moveresult;
// Apply gravity
m_speed_f += v3f(0, -dtime*9.81*BS, 0);
// Maximum movement without glitches
f32 pos_max_d = BS*0.25;
// Limit speed
if(m_speed_f.getLength()*dtime > pos_max_d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
if(send_recommended == false)
return;
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if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
setBasePosition(pos_f);
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
if(m_itemstring_changed)
{
m_itemstring_changed = false;
std::ostringstream os(std::ios::binary);
// command (1 = update itemstring)
writeU8(os, 1);
// itemstring
os<<serializeString(m_itemstring);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
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}
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std::string getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
}
std::string getStaticData()
{
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
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}
ItemStack createItemStack()
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{
try{
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack item;
item.deSerialize(m_itemstring, idef);
infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
<<"\" -> item=\""<<item.getItemString()<<"\""
<<std::endl;
return item;
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}
catch(SerializationError &e)
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{
infostream<<__FUNCTION_NAME<<": serialization error: "
<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
return ItemStack();
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}
}
int punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
{
// Directly delete item in creative mode
if(g_settings->getBool("creative_mode") == true)
{
m_removed = true;
return 0;
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}
// Take item into inventory
ItemStack item = createItemStack();
Inventory *inv = puncher->getInventory();
if(inv != NULL)
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{
std::string wieldlist = puncher->getWieldList();
ItemStack leftover = inv->addItem(wieldlist, item);
puncher->setInventoryModified();
if(leftover.empty())
{
m_removed = true;
}
else
{
m_itemstring = leftover.getItemString();
m_itemstring_changed = true;
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}
}
return 0;
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}
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private:
std::string m_itemstring;
bool m_itemstring_changed;
v3f m_speed_f;
v3f m_last_sent_position;
IntervalLimiter m_move_interval;
};
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// Prototype (registers item for deserialization)
ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
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ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
const std::string itemstring)
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{
return new ItemSAO(env, pos, itemstring);
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}
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/*
LuaEntitySAO
*/
#include "scriptapi.h"
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#include "luaentity_common.h"
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// Prototype (registers item for deserialization)
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LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state):
ServerActiveObject(env, pos),
m_init_name(name),
m_init_state(state),
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m_registered(false),
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m_prop(new LuaEntityProperties),
m_hp(-1),
m_velocity(0,0,0),
m_acceleration(0,0,0),
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m_yaw(0),
m_last_sent_yaw(0),
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m_last_sent_position(0,0,0),
m_last_sent_velocity(0,0,0),
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m_last_sent_position_timer(0),
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m_last_sent_move_precision(0),
m_armor_groups_sent(false)
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{
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// Only register type if no environment supplied
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if(env == NULL){
ServerActiveObject::registerType(getType(), create);
return;
}
// Initialize something to armor groups
m_armor_groups["fleshy"] = 3;
m_armor_groups["snappy"] = 2;
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}
LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_rm(L, m_id);
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}
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delete m_prop;
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}
void LuaEntitySAO::addedToEnvironment()
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{
ServerActiveObject::addedToEnvironment();
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// Create entity from name
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lua_State *L = m_env->getLua();
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
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if(m_registered){
// Get properties
scriptapi_luaentity_get_properties(L, m_id, m_prop);
// Initialize HP from properties
m_hp = m_prop->hp_max;
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}
// Activate entity, supplying serialized state
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
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}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::string name;
std::string state;
s16 hp = 1;
v3f velocity;
float yaw = 0;
if(data != ""){
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
// check if version is supported
if(version == 0){
name = deSerializeString(is);
state = deSerializeLongString(is);
}
else if(version == 1){
name = deSerializeString(is);
state = deSerializeLongString(is);
hp = readS16(is);
velocity = readV3F1000(is);
yaw = readF1000(is);
}
}
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// create object
infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
<<state<<"\")"<<std::endl;
LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
sao->m_hp = hp;
sao->m_velocity = velocity;
sao->m_yaw = yaw;
return sao;
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}
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
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m_last_sent_position_timer += dtime;
if(m_prop->physical){
core::aabbox3d<f32> box = m_prop->collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = getBasePosition();
v3f p_velocity = m_velocity;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, p_pos, p_velocity);
// Apply results
setBasePosition(p_pos);
m_velocity = p_velocity;
m_velocity += dtime * m_acceleration;
} else {
m_base_position += dtime * m_velocity + 0.5 * dtime
* dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
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if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
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}
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if(send_recommended == false)
return;
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// TODO: force send when acceleration changes enough?
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float minchange = 0.2*BS;
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if(m_last_sent_position_timer > 1.0){
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minchange = 0.01*BS;
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} else if(m_last_sent_position_timer > 0.2){
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minchange = 0.05*BS;
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}
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float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
if(move_d > minchange || vel_d > minchange ||
fabs(m_yaw - m_last_sent_yaw) > 1.0){
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sendPosition(true, false);
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}
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if(m_armor_groups_sent == false){
m_armor_groups_sent = true;
std::ostringstream os(std::ios::binary);
writeU8(os, LUAENTITY_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, m_armor_groups.size());
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
i != m_armor_groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
// create message and add to list
ActiveObjectMessage aom(getId(), true, os.str());
m_messages_out.push_back(aom);
}
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}
std::string LuaEntitySAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 1);
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// pos
writeV3F1000(os, m_base_position);
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// yaw
writeF1000(os, m_yaw);
// hp
writeS16(os, m_hp);
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// properties
std::ostringstream prop_os(std::ios::binary);
m_prop->serialize(prop_os);
os<<serializeLongString(prop_os.str());
// return result
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return os.str();
}
std::string LuaEntitySAO::getStaticData()
{
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verbosestream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
// version
writeU8(os, 1);
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// name
os<<serializeString(m_init_name);
// state
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if(m_registered){
lua_State *L = m_env->getLua();
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
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os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
}
// hp
writeS16(os, m_hp);
// velocity
writeV3F1000(os, m_velocity);
// yaw
writeF1000(os, m_yaw);
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return os.str();
}
int LuaEntitySAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
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{
if(!m_registered){
// Delete unknown LuaEntities when punched
m_removed = true;
return 0;
}
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ItemStack *punchitem = NULL;
ItemStack punchitem_static;
if(puncher){
punchitem_static = puncher->getWieldedItem();
punchitem = &punchitem_static;
}
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PunchDamageResult result = getPunchDamage(
m_armor_groups,
toolcap,
punchitem,
time_from_last_punch);
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if(result.did_punch)
{
setHP(getHP() - result.damage);
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actionstream<<getDescription()<<" punched by "
<<puncher->getDescription()<<", damage "<<result.damage
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
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{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, LUAENTITY_CMD_PUNCHED);
// damage
writeS16(os, result.damage);
// result_hp
writeS16(os, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, os.str());
m_messages_out.push_back(aom);
}
if(getHP() == 0)
m_removed = true;
}
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lua_State *L = m_env->getLua();
scriptapi_luaentity_punch(L, m_id, puncher,
time_from_last_punch, toolcap, dir);
return result.wear;
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}
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void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
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{
if(!m_registered)
return;
lua_State *L = m_env->getLua();
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scriptapi_luaentity_rightclick(L, m_id, clicker);
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}
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void LuaEntitySAO::setHP(s16 hp)
{
if(hp < 0) hp = 0;
m_hp = hp;
}
s16 LuaEntitySAO::getHP()
{
return m_hp;
}
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void LuaEntitySAO::setPos(v3f pos)
{
m_base_position = pos;
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sendPosition(false, true);
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}
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void LuaEntitySAO::moveTo(v3f pos, bool continuous)
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{
m_base_position = pos;
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if(!continuous)
sendPosition(true, true);
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}
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float LuaEntitySAO::getMinimumSavedMovement()
{
return 0.1 * BS;
}
std::string LuaEntitySAO::getDescription()
{
std::ostringstream os(std::ios::binary);
os<<"LuaEntitySAO at (";
os<<(m_base_position.X/BS)<<",";
os<<(m_base_position.Y/BS)<<",";
os<<(m_base_position.Z/BS);
os<<")";
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return os.str();
}
void LuaEntitySAO::setVelocity(v3f velocity)
{
m_velocity = velocity;
}
v3f LuaEntitySAO::getVelocity()
{
return m_velocity;
}
void LuaEntitySAO::setAcceleration(v3f acceleration)
{
m_acceleration = acceleration;
}
v3f LuaEntitySAO::getAcceleration()
{
return m_acceleration;
}
void LuaEntitySAO::setYaw(float yaw)
{
m_yaw = yaw;
}
float LuaEntitySAO::getYaw()
{
return m_yaw;
}
void LuaEntitySAO::setTextureMod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
// parameters
os<<serializeString(mod);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, LUAENTITY_CMD_SET_SPRITE);
// parameters
writeV2S16(os, p);
writeU16(os, num_frames);
writeF1000(os, framelength);
writeU8(os, select_horiz_by_yawpitch);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
std::string LuaEntitySAO::getName()
{
return m_init_name;
}
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void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
{
m_armor_groups = armor_groups;
m_armor_groups_sent = false;
}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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{
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m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
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m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position;
m_last_sent_velocity = m_velocity;
//m_last_sent_acceleration = m_acceleration;
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float update_interval = m_env->getSendRecommendedInterval();
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std::ostringstream os(std::ios::binary);
// command
writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
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// do_interpolate
writeU8(os, do_interpolate);
// pos
writeV3F1000(os, m_base_position);
// velocity
writeV3F1000(os, m_velocity);
// acceleration
writeV3F1000(os, m_acceleration);
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// yaw
writeF1000(os, m_yaw);
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// is_end_position (for interpolation)
writeU8(os, is_movement_end);
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// update_interval (for interpolation)
writeF1000(os, update_interval);
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// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}