minetest/src/gui/guiFormSpecMenu.cpp

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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <iterator>
#include <limits>
#include <sstream>
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#include "guiFormSpecMenu.h"
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#include "constants.h"
#include "gamedef.h"
#include "client/keycode.h"
#include "util/strfnd.h"
#include <IGUIButton.h>
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#include <IGUICheckBox.h>
#include <IGUIComboBox.h>
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#include <IGUIEditBox.h>
#include <IGUIFont.h>
#include <IGUITabControl.h>
#include <IGUIImage.h>
#include <IAnimatedMeshSceneNode.h>
#include "client/renderingengine.h"
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#include "log.h"
#include "client/hud.h" // drawItemStack
#include "filesys.h"
#include "gettime.h"
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#include "gettext.h"
#include "scripting_server.h"
#include "mainmenumanager.h"
#include "porting.h"
#include "settings.h"
#include "client/client.h"
#include "client/fontengine.h"
#include "client/sound.h"
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#include "util/hex.h"
#include "util/numeric.h"
#include "util/string.h" // for parseColorString()
#include "irrlicht_changes/static_text.h"
#include "client/guiscalingfilter.h"
#include "guiAnimatedImage.h"
#include "guiBackgroundImage.h"
#include "guiBox.h"
#include "guiButton.h"
#include "guiButtonImage.h"
#include "guiButtonItemImage.h"
#include "guiEditBoxWithScrollbar.h"
#include "guiInventoryList.h"
#include "guiItemImage.h"
#include "guiScrollContainer.h"
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#include "guiHyperText.h"
#include "guiScene.h"
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#define MY_CHECKPOS(a,b) \
if (v_pos.size() != 2) { \
errorstream<< "Invalid pos for element " << a << " specified: \"" \
<< parts[b] << "\"" << std::endl; \
return; \
}
#define MY_CHECKGEOM(a,b) \
if (v_geom.size() != 2) { \
errorstream<< "Invalid geometry for element " << a << \
" specified: \"" << parts[b] << "\"" << std::endl; \
return; \
}
#define MY_CHECKCLIENT(a) \
if (!m_client) { \
errorstream << "Attempted to use element " << a << " with m_client == nullptr." << std::endl; \
return; \
}
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/*
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GUIFormSpecMenu
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*/
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
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static unsigned int font_line_height(gui::IGUIFont *font)
{
return font->getDimension(L"Ay").Height + font->getKerningHeight();
}
inline u32 clamp_u8(s32 value)
{
return (u32) MYMIN(MYMAX(value, 0), 255);
}
GUIFormSpecMenu::GUIFormSpecMenu(JoystickController *joystick,
gui::IGUIElement *parent, s32 id, IMenuManager *menumgr,
Client *client, gui::IGUIEnvironment *guienv, ISimpleTextureSource *tsrc,
ISoundManager *sound_manager, IFormSource *fsrc, TextDest *tdst,
const std::string &formspecPrepend, bool remap_dbl_click):
GUIModalMenu(guienv, parent, id, menumgr, remap_dbl_click),
m_invmgr(client),
m_tsrc(tsrc),
m_sound_manager(sound_manager),
m_client(client),
m_formspec_prepend(formspecPrepend),
m_form_src(fsrc),
m_text_dst(tdst),
m_joystick(joystick)
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{
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current_keys_pending.key_down = false;
current_keys_pending.key_up = false;
current_keys_pending.key_enter = false;
current_keys_pending.key_escape = false;
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m_tooltip_show_delay = (u32)g_settings->getS32("tooltip_show_delay");
m_tooltip_append_itemname = g_settings->getBool("tooltip_append_itemname");
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}
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GUIFormSpecMenu::~GUIFormSpecMenu()
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{
Reduce exposure of various internals (#12885) * refactoring(StaticObjectList): don't expose m_active and m_stored anymore This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper * refactoring(MapBlock): reduce a bit exposed m_active_blocks variable * refactoring: MapBlock::m_node_timers is now private We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock. It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning * refactoring(Server): fix duplicated function for add/remove node * refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code * refactoring(ShadowRenderer) + perf: code quality + increase performance * All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug * Drop clientmap lookup from shadowrendered, just use directly its pointer and forbid to push it in the generic list * Reduce memory pressure on the renderShadowObject by preventing deallocating and reallocating multiple vectors on each node * refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects It's not complete as some parts of the code are pretty nested, but it's better than before :) * fix: better working on new functions & drop unwanted 2 lines Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
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removeAll();
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delete m_selected_item;
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delete m_form_src;
delete m_text_dst;
}
void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
TextDest *txt_dest, const std::string &formspecPrepend, ISoundManager *sound_manager)
{
if (cur_formspec && cur_formspec->getReferenceCount() == 1) {
/*
Why reference count == 1? Reason:
1 on creation (see "drop()" remark below)
+1 for being a guiroot child
+1 when focused (CGUIEnvironment::setFocus)
Hence re-create the formspec when it's existing without any parent.
*/
cur_formspec->drop();
cur_formspec = nullptr;
}
if (cur_formspec == nullptr) {
cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
client, guienv, client->getTextureSource(), sound_manager, fs_src,
txt_dest, formspecPrepend);
/*
Caution: do not call (*cur_formspec)->drop() here --
the reference might outlive the menu, so we will
periodically check if *cur_formspec is the only
remaining reference (i.e. the menu was removed)
and delete it in that case.
*/
} else {
cur_formspec->setFormspecPrepend(formspecPrepend);
cur_formspec->setFormSource(fs_src);
cur_formspec->setTextDest(txt_dest);
}
cur_formspec->doPause = false;
}
void GUIFormSpecMenu::removeTooltip()
{
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if (m_tooltip_element) {
m_tooltip_element->remove();
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m_tooltip_element->drop();
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m_tooltip_element = nullptr;
}
}
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void GUIFormSpecMenu::setInitialFocus()
{
// Set initial focus according to following order of precedence:
// 1. first empty editbox
// 2. first editbox
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// 3. first table
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// 4. last button
// 5. first focusable (not statictext, not tabheader)
// 6. first child element
const auto& children = getChildren();
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// 1. first empty editbox
for (gui::IGUIElement *it : children) {
if (it->getType() == gui::EGUIET_EDIT_BOX
&& it->getText()[0] == 0) {
Environment->setFocus(it);
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return;
}
}
// 2. first editbox
for (gui::IGUIElement *it : children) {
if (it->getType() == gui::EGUIET_EDIT_BOX) {
Environment->setFocus(it);
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return;
}
}
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// 3. first table
for (gui::IGUIElement *it : children) {
if (it->getTypeName() == std::string("GUITable")) {
Environment->setFocus(it);
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return;
}
}
// 4. last button
for (auto it = children.rbegin(); it != children.rend(); ++it) {
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if ((*it)->getType() == gui::EGUIET_BUTTON) {
Environment->setFocus(*it);
return;
}
}
// 5. first focusable (not statictext, not tabheader)
for (gui::IGUIElement *it : children) {
if (it->getType() != gui::EGUIET_STATIC_TEXT &&
it->getType() != gui::EGUIET_TAB_CONTROL) {
Environment->setFocus(it);
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return;
}
}
// 6. first child element
if (children.empty())
Environment->setFocus(this);
else
Environment->setFocus(children.front());
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}
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GUITable* GUIFormSpecMenu::getTable(const std::string &tablename)
{
for (auto &table : m_tables) {
if (tablename == table.first.fname)
return table.second;
}
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return 0;
}
std::vector<std::string>* GUIFormSpecMenu::getDropDownValues(const std::string &name)
{
for (auto &dropdown : m_dropdowns) {
if (name == dropdown.first.fname)
return &dropdown.second;
}
return NULL;
}
// This will only return a meaningful value if called after drawMenu().
core::rect<s32> GUIFormSpecMenu::getAbsoluteRect()
{
core::rect<s32> rect = AbsoluteRect;
rect.UpperLeftCorner.Y += m_tabheader_upper_edge;
return rect;
}
v2s32 GUIFormSpecMenu::getElementBasePos(const std::vector<std::string> *v_pos)
{
v2f32 pos_f = v2f32(padding.X, padding.Y) + pos_offset * spacing;
if (v_pos) {
pos_f.X += stof((*v_pos)[0]) * spacing.X;
pos_f.Y += stof((*v_pos)[1]) * spacing.Y;
}
return v2s32(pos_f.X, pos_f.Y);
}
v2s32 GUIFormSpecMenu::getRealCoordinateBasePos(const std::vector<std::string> &v_pos)
{
return v2s32((stof(v_pos[0]) + pos_offset.X) * imgsize.X,
(stof(v_pos[1]) + pos_offset.Y) * imgsize.Y);
}
v2s32 GUIFormSpecMenu::getRealCoordinateGeometry(const std::vector<std::string> &v_geom)
{
return v2s32(stof(v_geom[0]) * imgsize.X, stof(v_geom[1]) * imgsize.Y);
}
bool GUIFormSpecMenu::precheckElement(const std::string &name, const std::string &element,
size_t args_min, size_t args_max, std::vector<std::string> &parts)
{
parts = split(element, ';');
if (parts.size() >= args_min && (parts.size() <= args_max || m_formspec_version > FORMSPEC_API_VERSION))
return true;
errorstream << "Invalid " << name << " element(" << parts.size() << "): '" << element << "'" << std::endl;
return false;
}
void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
{
// Note: do not use precheckElement due to "," separator.
std::vector<std::string> parts = split(element,',');
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if (((parts.size() == 2) || parts.size() == 3) ||
((parts.size() > 3) && (m_formspec_version > FORMSPEC_API_VERSION)))
{
if (parts[1].find(';') != std::string::npos)
parts[1] = parts[1].substr(0,parts[1].find(';'));
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
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data->invsize.X = MYMAX(0, stof(parts[0]));
data->invsize.Y = MYMAX(0, stof(parts[1]));
lockSize(false);
if (!g_settings->getBool("enable_touch") && parts.size() == 3) {
if (parts[2] == "true") {
lockSize(true,v2u32(800,600));
}
}
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
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data->explicit_size = true;
return;
}
errorstream<< "Invalid size element (" << parts.size() << "): '" << element << "'" << std::endl;
}
void GUIFormSpecMenu::parseContainer(parserData* data, const std::string &element)
{
std::vector<std::string> parts = split(element, ',');
if (parts.size() >= 2) {
if (parts[1].find(';') != std::string::npos)
parts[1] = parts[1].substr(0, parts[1].find(';'));
container_stack.push(pos_offset);
pos_offset.X += stof(parts[0]);
pos_offset.Y += stof(parts[1]);
return;
}
errorstream<< "Invalid container start element (" << parts.size() << "): '" << element << "'" << std::endl;
}
void GUIFormSpecMenu::parseContainerEnd(parserData* data)
{
if (container_stack.empty()) {
errorstream<< "Invalid container end element, no matching container start element" << std::endl;
} else {
pos_offset = container_stack.top();
container_stack.pop();
}
}
void GUIFormSpecMenu::parseScrollContainer(parserData *data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("scroll_container start", element, 4, 5, parts))
return;
std::vector<std::string> v_pos = split(parts[0], ',');
std::vector<std::string> v_geom = split(parts[1], ',');
std::string scrollbar_name = parts[2];
std::string orientation = parts[3];
f32 scroll_factor = 0.1f;
if (parts.size() >= 5 && !parts[4].empty())
scroll_factor = stof(parts[4]);
MY_CHECKPOS("scroll_container", 0);
MY_CHECKGEOM("scroll_container", 1);
v2s32 pos = getRealCoordinateBasePos(v_pos);
v2s32 geom = getRealCoordinateGeometry(v_geom);
if (orientation == "vertical")
scroll_factor *= -imgsize.Y;
else if (orientation == "horizontal")
scroll_factor *= -imgsize.X;
else
warningstream << "GUIFormSpecMenu::parseScrollContainer(): "
<< "Invalid scroll_container orientation: " << orientation
<< std::endl;
// old parent (at first: this)
// ^ is parent of clipper
// ^ is parent of mover
// ^ is parent of other elements
// make clipper
core::rect<s32> rect_clipper = core::rect<s32>(pos, pos + geom);
gui::IGUIElement *clipper = new gui::IGUIElement(EGUIET_ELEMENT, Environment,
data->current_parent, 0, rect_clipper);
// make mover
FieldSpec spec_mover(
"",
L"",
L"",
258 + m_fields.size()
);
core::rect<s32> rect_mover = core::rect<s32>(0, 0, geom.X, geom.Y);
GUIScrollContainer *mover = new GUIScrollContainer(Environment,
clipper, spec_mover.fid, rect_mover, orientation, scroll_factor);
data->current_parent = mover;
m_scroll_containers.emplace_back(scrollbar_name, mover);
m_fields.push_back(spec_mover);
clipper->drop();
// remove interferring offset of normal containers
container_stack.push(pos_offset);
pos_offset.X = 0.0f;
pos_offset.Y = 0.0f;
}
void GUIFormSpecMenu::parseScrollContainerEnd(parserData *data)
{
if (data->current_parent == this || data->current_parent->getParent() == this ||
container_stack.empty()) {
errorstream << "Invalid scroll_container end element, "
<< "no matching scroll_container start element" << std::endl;
return;
}
if (pos_offset.getLengthSQ() != 0.0f) {
// pos_offset is only set by containers and scroll_containers.
// scroll_containers always set it to 0,0 which means that if it is
// not 0,0, it is a normal container that was opened last, not a
// scroll_container
errorstream << "Invalid scroll_container end element, "
<< "an inner container was left open" << std::endl;
return;
}
data->current_parent = data->current_parent->getParent()->getParent();
pos_offset = container_stack.top();
container_stack.pop();
}
void GUIFormSpecMenu::parseList(parserData *data, const std::string &element)
{
MY_CHECKCLIENT("list");
std::vector<std::string> parts;
if (!precheckElement("list", element, 4, 5, parts))
return;
std::string location = parts[0];
std::string listname = parts[1];
std::vector<std::string> v_pos = split(parts[2],',');
std::vector<std::string> v_geom = split(parts[3],',');
std::string startindex;
if (parts.size() == 5)
startindex = parts[4];
MY_CHECKPOS("list",2);
MY_CHECKGEOM("list",3);
InventoryLocation loc;
if (location == "context" || location == "current_name")
loc = m_current_inventory_location;
else
loc.deSerialize(location);
v2s32 geom;
geom.X = stoi(v_geom[0]);
geom.Y = stoi(v_geom[1]);
s32 start_i = 0;
if (!startindex.empty())
start_i = stoi(startindex);
if (geom.X < 0 || geom.Y < 0 || start_i < 0) {
errorstream << "Invalid list element: '" << element << "'" << std::endl;
return;
}
if (!data->explicit_size)
warningstream << "invalid use of list without a size[] element" << std::endl;
FieldSpec spec(
"",
L"",
L"",
258 + m_fields.size(),
3
);
auto style = getDefaultStyleForElement("list", spec.fname);
v2f32 slot_scale = style.getVector2f(StyleSpec::SIZE, v2f32(0, 0));
v2f32 slot_size(
slot_scale.X <= 0 ? imgsize.X : std::max<f32>(slot_scale.X * imgsize.X, 1),
slot_scale.Y <= 0 ? imgsize.Y : std::max<f32>(slot_scale.Y * imgsize.Y, 1)
);
v2f32 slot_spacing = style.getVector2f(StyleSpec::SPACING, v2f32(-1, -1));
v2f32 default_spacing = data->real_coordinates ?
v2f32(imgsize.X * 0.25f, imgsize.Y * 0.25f) :
v2f32(spacing.X - imgsize.X, spacing.Y - imgsize.Y);
slot_spacing.X = slot_spacing.X < 0 ? default_spacing.X :
imgsize.X * slot_spacing.X;
slot_spacing.Y = slot_spacing.Y < 0 ? default_spacing.Y :
imgsize.Y * slot_spacing.Y;
slot_spacing += slot_size;
v2s32 pos = data->real_coordinates ? getRealCoordinateBasePos(v_pos) :
getElementBasePos(&v_pos);
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y,
pos.X + (geom.X - 1) * slot_spacing.X + slot_size.X,
pos.Y + (geom.Y - 1) * slot_spacing.Y + slot_size.Y);
GUIInventoryList *e = new GUIInventoryList(Environment, data->current_parent,
spec.fid, rect, m_invmgr, loc, listname, geom, start_i,
v2s32(slot_size.X, slot_size.Y), slot_spacing, this,
data->inventorylist_options, m_font);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
m_inventorylists.push_back(e);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseListRing(parserData *data, const std::string &element)
{
MY_CHECKCLIENT("listring");
std::vector<std::string> parts = split(element, ';');
if (parts.size() == 2) {
std::string location = parts[0];
std::string listname = parts[1];
InventoryLocation loc;
if (location == "context" || location == "current_name")
loc = m_current_inventory_location;
else
loc.deSerialize(location);
m_inventory_rings.emplace_back(loc, listname);
return;
}
if (element.empty() && m_inventorylists.size() > 1) {
size_t siz = m_inventorylists.size();
// insert the last two inv list elements into the list ring
const GUIInventoryList *spa = m_inventorylists[siz - 2];
const GUIInventoryList *spb = m_inventorylists[siz - 1];
m_inventory_rings.emplace_back(spa->getInventoryloc(), spa->getListname());
m_inventory_rings.emplace_back(spb->getInventoryloc(), spb->getListname());
return;
}
errorstream<< "Invalid list ring element(" << parts.size() << ", "
<< m_inventorylists.size() << "): '" << element << "'" << std::endl;
}
void GUIFormSpecMenu::parseCheckbox(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("checkbox", element, 3, 4, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::string name = parts[1];
std::string label = parts[2];
std::string selected;
if (parts.size() >= 4)
selected = parts[3];
MY_CHECKPOS("checkbox",0);
bool fselected = false;
if (selected == "true")
fselected = true;
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
const core::dimension2d<u32> label_size = m_font->getDimension(wlabel.c_str());
s32 cb_size = Environment->getSkin()->getSize(gui::EGDS_CHECK_BOX_WIDTH);
s32 y_center = (std::max(label_size.Height, (u32)cb_size) + 1) / 2;
v2s32 pos;
core::rect<s32> rect;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
rect = core::rect<s32>(
pos.X,
pos.Y - y_center,
pos.X + label_size.Width + cb_size + 7,
pos.Y + y_center
);
} else {
pos = getElementBasePos(&v_pos);
rect = core::rect<s32>(
pos.X,
pos.Y + imgsize.Y / 2 - y_center,
pos.X + label_size.Width + cb_size + 7,
pos.Y + imgsize.Y / 2 + y_center
);
}
FieldSpec spec(
name,
wlabel, //Needed for displaying text on MSVC
wlabel,
258+m_fields.size()
);
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spec.ftype = f_CheckBox;
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gui::IGUICheckBox *e = Environment->addCheckBox(fselected, rect,
data->current_parent, spec.fid, spec.flabel.c_str());
auto style = getDefaultStyleForElement("checkbox", name);
spec.sound = style.get(StyleSpec::Property::SOUND, "");
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
if (spec.fname == m_focused_element) {
Environment->setFocus(e);
}
e->grab();
m_checkboxes.emplace_back(spec, e);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseScrollBar(parserData* data, const std::string &element)
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{
std::vector<std::string> parts;
if (!precheckElement("scrollbar", element, 5, 5, parts))
return;
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std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[3];
std::string value = parts[4];
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MY_CHECKPOS("scrollbar",0);
MY_CHECKGEOM("scrollbar",1);
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v2s32 pos;
v2s32 dim;
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if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
dim = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
dim.X = stof(v_geom[0]) * spacing.X;
dim.Y = stof(v_geom[1]) * spacing.Y;
}
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core::rect<s32> rect =
core::rect<s32>(pos.X, pos.Y, pos.X + dim.X, pos.Y + dim.Y);
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FieldSpec spec(
name,
L"",
L"",
258+m_fields.size()
);
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bool is_horizontal = true;
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if (parts[2] == "vertical")
is_horizontal = false;
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spec.ftype = f_ScrollBar;
spec.send = true;
GUIScrollBar *e = new GUIScrollBar(Environment, data->current_parent,
spec.fid, rect, is_horizontal, true, m_tsrc);
auto style = getDefaultStyleForElement("scrollbar", name);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
e->setArrowsVisible(data->scrollbar_options.arrow_visiblity);
s32 max = data->scrollbar_options.max;
s32 min = data->scrollbar_options.min;
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e->setMax(max);
e->setMin(min);
e->setPos(stoi(value));
e->setSmallStep(data->scrollbar_options.small_step);
e->setLargeStep(data->scrollbar_options.large_step);
s32 scrollbar_size = is_horizontal ? dim.X : dim.Y;
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e->setPageSize(scrollbar_size * (max - min + 1) / data->scrollbar_options.thumb_size);
if (spec.fname == m_focused_element) {
Environment->setFocus(e);
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}
m_scrollbars.emplace_back(spec,e);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseScrollBarOptions(parserData* data, const std::string &element)
{
std::vector<std::string> parts = split(element, ';');
if (parts.size() == 0) {
warningstream << "Invalid scrollbaroptions element(" << parts.size() << "): '" <<
element << "'" << std::endl;
return;
}
for (const std::string &i : parts) {
std::vector<std::string> options = split(i, '=');
if (options.size() != 2) {
warningstream << "Invalid scrollbaroptions option syntax: '" <<
element << "'" << std::endl;
continue; // Go to next option
}
if (options[0] == "max") {
data->scrollbar_options.max = stoi(options[1]);
continue;
} else if (options[0] == "min") {
data->scrollbar_options.min = stoi(options[1]);
continue;
} else if (options[0] == "smallstep") {
int value = stoi(options[1]);
data->scrollbar_options.small_step = value < 0 ? 10 : value;
continue;
} else if (options[0] == "largestep") {
int value = stoi(options[1]);
data->scrollbar_options.large_step = value < 0 ? 100 : value;
continue;
} else if (options[0] == "thumbsize") {
int value = stoi(options[1]);
data->scrollbar_options.thumb_size = value <= 0 ? 1 : value;
continue;
} else if (options[0] == "arrows") {
auto value = trim(options[1]);
if (value == "hide")
data->scrollbar_options.arrow_visiblity = GUIScrollBar::HIDE;
else if (value == "show")
data->scrollbar_options.arrow_visiblity = GUIScrollBar::SHOW;
else // Auto hide/show
data->scrollbar_options.arrow_visiblity = GUIScrollBar::DEFAULT;
continue;
}
warningstream << "Invalid scrollbaroptions option(" << options[0] <<
"): '" << element << "'" << std::endl;
}
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}
void GUIFormSpecMenu::parseImage(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("image", element, 2, 4, parts))
return;
size_t offset = parts.size() >= 3;
std::vector<std::string> v_pos = split(parts[0],',');
MY_CHECKPOS("image", 0);
std::vector<std::string> v_geom;
if (parts.size() >= 3) {
v_geom = split(parts[1],',');
MY_CHECKGEOM("image", 1);
}
std::string name = unescape_string(parts[1 + offset]);
video::ITexture *texture = m_tsrc->getTexture(name);
v2s32 pos;
v2s32 geom;
if (parts.size() < 3) {
if (texture != nullptr) {
core::dimension2du dim = texture->getOriginalSize();
geom.X = dim.Width;
geom.Y = dim.Height;
} else {
geom = v2s32(0);
}
}
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
if (parts.size() >= 3)
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
if (parts.size() >= 3) {
geom.X = stof(v_geom[0]) * (float)imgsize.X;
geom.Y = stof(v_geom[1]) * (float)imgsize.Y;
}
}
if (!data->explicit_size)
warningstream << "Invalid use of image without a size[] element" << std::endl;
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size(),
1
);
core::rect<s32> rect = core::rect<s32>(pos, pos + geom);
core::rect<s32> middle;
if (parts.size() >= 4)
parseMiddleRect(parts[3], &middle);
// Temporary fix for issue #12581 in 5.6.0.
// Use legacy image when not rendering 9-slice image because GUIAnimatedImage
// uses NNAA filter which causes visual artifacts when image uses alpha blending.
gui::IGUIElement *e;
if (middle.getArea() > 0) {
GUIAnimatedImage *image = new GUIAnimatedImage(Environment, data->current_parent,
spec.fid, rect);
image->setTexture(texture);
image->setMiddleRect(middle);
e = image;
}
else {
gui::IGUIImage *image = Environment->addImage(rect, data->current_parent, spec.fid, nullptr, true);
image->setImage(texture);
image->setScaleImage(true);
image->grab(); // compensate for drop in addImage
e = image;
}
auto style = getDefaultStyleForElement("image", spec.fname);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, m_formspec_version < 3));
// Animated images should let events through
m_clickthrough_elements.push_back(e);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseAnimatedImage(parserData *data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("animated_image", element, 6, 8, parts))
return;
std::vector<std::string> v_pos = split(parts[0], ',');
std::vector<std::string> v_geom = split(parts[1], ',');
std::string name = parts[2];
std::string texture_name = unescape_string(parts[3]);
s32 frame_count = stoi(parts[4]);
s32 frame_duration = stoi(parts[5]);
MY_CHECKPOS("animated_image", 0);
MY_CHECKGEOM("animated_image", 1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * (float)imgsize.X;
geom.Y = stof(v_geom[1]) * (float)imgsize.Y;
}
if (!data->explicit_size)
warningstream << "Invalid use of animated_image without a size[] element"
<< std::endl;
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
spec.ftype = f_AnimatedImage;
spec.send = true;
core::rect<s32> rect = core::rect<s32>(pos, pos + geom);
core::rect<s32> middle;
if (parts.size() >= 8)
parseMiddleRect(parts[7], &middle);
GUIAnimatedImage *e = new GUIAnimatedImage(Environment, data->current_parent,
spec.fid, rect);
e->setTexture(m_tsrc->getTexture(texture_name));
e->setMiddleRect(middle);
e->setFrameDuration(frame_duration);
e->setFrameCount(frame_count);
if (parts.size() >= 7)
e->setFrameIndex(stoi(parts[6]) - 1);
auto style = getDefaultStyleForElement("animated_image", spec.fname, "image");
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
// Animated images should let events through
m_clickthrough_elements.push_back(e);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseItemImage(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("item_image", element, 3, 3, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
MY_CHECKPOS("item_image",0);
MY_CHECKGEOM("item_image",1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * (float)imgsize.X;
geom.Y = stof(v_geom[1]) * (float)imgsize.Y;
}
if(!data->explicit_size)
warningstream<<"invalid use of item_image without a size[] element"<<std::endl;
FieldSpec spec(
"",
L"",
L"",
258 + m_fields.size(),
2
);
spec.ftype = f_ItemImage;
GUIItemImage *e = new GUIItemImage(Environment, data->current_parent, spec.fid,
core::rect<s32>(pos, pos + geom), name, m_font, m_client);
auto style = getDefaultStyleForElement("item_image", spec.fname);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
// item images should let events through
m_clickthrough_elements.push_back(e);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseButton(parserData* data, const std::string &element,
const std::string &type)
{
int expected_parts = (type == "button_url" || type == "button_url_exit") ? 5 : 4;
std::vector<std::string> parts;
if (!precheckElement("button", element, expected_parts, expected_parts, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
std::string label = parts[3];
std::string url;
if (type == "button_url" || type == "button_url_exit")
url = parts[4];
MY_CHECKPOS("button",0);
MY_CHECKGEOM("button",1);
v2s32 pos;
v2s32 geom;
core::rect<s32> rect;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X,
pos.Y+geom.Y);
} else {
pos = getElementBasePos(&v_pos);
geom.X = (stof(v_geom[0]) * spacing.X) - (spacing.X - imgsize.X);
pos.Y += (stof(v_geom[1]) * (float)imgsize.Y)/2;
rect = core::rect<s32>(pos.X, pos.Y - m_btn_height,
pos.X + geom.X, pos.Y + m_btn_height);
}
if(!data->explicit_size)
warningstream<<"invalid use of button without a size[] element"<<std::endl;
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
FieldSpec spec(
name,
wlabel,
L"",
258 + m_fields.size()
);
spec.ftype = f_Button;
if (type == "button_exit" || type == "button_url_exit")
spec.is_exit = true;
if (type == "button_url" || type == "button_url_exit")
spec.url = url;
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GUIButton *e = GUIButton::addButton(Environment, rect, m_tsrc,
data->current_parent, spec.fid, spec.flabel.c_str());
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auto style = getStyleForElement(type, name, (type != "button") ? "button" : "");
spec.sound = style[StyleSpec::STATE_DEFAULT].get(StyleSpec::Property::SOUND, "");
e->setStyles(style);
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if (spec.fname == m_focused_element) {
Environment->setFocus(e);
}
m_fields.push_back(spec);
}
bool GUIFormSpecMenu::parseMiddleRect(const std::string &value, core::rect<s32> *parsed_rect)
{
core::rect<s32> rect;
std::vector<std::string> v_rect = split(value, ',');
if (v_rect.size() == 1) {
s32 x = stoi(v_rect[0]);
rect.UpperLeftCorner = core::vector2di(x, x);
rect.LowerRightCorner = core::vector2di(-x, -x);
} else if (v_rect.size() == 2) {
s32 x = stoi(v_rect[0]);
s32 y = stoi(v_rect[1]);
rect.UpperLeftCorner = core::vector2di(x, y);
rect.LowerRightCorner = core::vector2di(-x, -y);
// `-x` is interpreted as `w - x`
} else if (v_rect.size() == 4) {
rect.UpperLeftCorner = core::vector2di(stoi(v_rect[0]), stoi(v_rect[1]));
rect.LowerRightCorner = core::vector2di(stoi(v_rect[2]), stoi(v_rect[3]));
} else {
warningstream << "Invalid rectangle string format: \"" << value
<< "\"" << std::endl;
return false;
}
*parsed_rect = rect;
return true;
}
void GUIFormSpecMenu::parseBackground(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("background", element, 3, 5, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = unescape_string(parts[2]);
MY_CHECKPOS("background",0);
MY_CHECKGEOM("background",1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
pos.X -= (spacing.X - (float)imgsize.X) / 2;
pos.Y -= (spacing.Y - (float)imgsize.Y) / 2;
geom.X = stof(v_geom[0]) * spacing.X;
geom.Y = stof(v_geom[1]) * spacing.Y;
}
bool clip = false;
if (parts.size() >= 4 && is_yes(parts[3])) {
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos) * -1;
geom = v2s32(0, 0);
} else {
pos.X = stoi(v_pos[0]); //acts as offset
pos.Y = stoi(v_pos[1]);
}
clip = true;
}
core::rect<s32> middle;
if (parts.size() >= 5)
parseMiddleRect(parts[4], &middle);
if (!data->explicit_size && !clip)
warningstream << "invalid use of unclipped background without a size[] element" << std::endl;
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
core::rect<s32> rect{};
v2s32 autoclip_offset{};
if (!clip) {
// no auto_clip => position like normal image
rect = core::rect<s32>(pos, pos + geom);
} else {
// element will be auto-clipped when drawing
autoclip_offset = pos;
}
GUIBackgroundImage *e = new GUIBackgroundImage(Environment, data->background_parent.get(),
spec.fid, rect, name, middle, m_tsrc, clip, autoclip_offset);
FATAL_ERROR_IF(!e, "Failed to create background formspec element");
e->setNotClipped(true);
m_fields.push_back(spec);
e->drop();
}
void GUIFormSpecMenu::parseTableOptions(parserData* data, const std::string &element)
{
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std::vector<std::string> parts = split(element,';');
data->table_options.clear();
for (const std::string &part : parts) {
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// Parse table option
std::string opt = unescape_string(part);
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data->table_options.push_back(GUITable::splitOption(opt));
}
}
void GUIFormSpecMenu::parseTableColumns(parserData* data, const std::string &element)
{
std::vector<std::string> parts = split(element,';');
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data->table_columns.clear();
for (const std::string &part : parts) {
std::vector<std::string> col_parts = split(part,',');
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GUITable::TableColumn column;
// Parse column type
if (!col_parts.empty())
column.type = col_parts[0];
// Parse column options
for (size_t j = 1; j < col_parts.size(); ++j) {
std::string opt = unescape_string(col_parts[j]);
column.options.push_back(GUITable::splitOption(opt));
}
data->table_columns.push_back(column);
}
}
void GUIFormSpecMenu::parseTable(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("table", element, 4, 5, parts))
return;
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std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
std::vector<std::string> items = split(parts[3],',');
std::string str_initial_selection;
if (parts.size() >= 5)
str_initial_selection = parts[4];
MY_CHECKPOS("table",0);
MY_CHECKGEOM("table",1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * spacing.X;
geom.Y = stof(v_geom[1]) * spacing.Y;
}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
spec.ftype = f_Table;
for (std::string &item : items) {
item = wide_to_utf8(unescape_translate(utf8_to_wide(unescape_string(item))));
}
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//now really show table
GUITable *e = new GUITable(Environment, data->current_parent, spec.fid,
rect, m_tsrc);
if (spec.fname == m_focused_element) {
Environment->setFocus(e);
}
e->setTable(data->table_options, data->table_columns, items);
if (data->table_dyndata.find(name) != data->table_dyndata.end()) {
e->setDynamicData(data->table_dyndata[name]);
}
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if (!str_initial_selection.empty() && str_initial_selection != "0")
e->setSelected(stoi(str_initial_selection));
auto style = getDefaultStyleForElement("table", name);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
e->setOverrideFont(style.getFont());
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m_tables.emplace_back(spec, e);
m_fields.push_back(spec);
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}
void GUIFormSpecMenu::parseTextList(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("textlist", element, 4, 6, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
std::vector<std::string> items = split(parts[3],',');
std::string str_initial_selection;
std::string str_transparent = "false";
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if (parts.size() >= 5)
str_initial_selection = parts[4];
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if (parts.size() >= 6)
str_transparent = parts[5];
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MY_CHECKPOS("textlist",0);
MY_CHECKGEOM("textlist",1);
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v2s32 pos;
v2s32 geom;
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if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * spacing.X;
geom.Y = stof(v_geom[1]) * spacing.Y;
}
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core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
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FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
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spec.ftype = f_Table;
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for (std::string &item : items) {
item = wide_to_utf8(unescape_translate(utf8_to_wide(unescape_string(item))));
}
//now really show list
GUITable *e = new GUITable(Environment, data->current_parent, spec.fid,
rect, m_tsrc);
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if (spec.fname == m_focused_element) {
Environment->setFocus(e);
}
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e->setTextList(items, is_yes(str_transparent));
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if (data->table_dyndata.find(name) != data->table_dyndata.end()) {
e->setDynamicData(data->table_dyndata[name]);
}
if (!str_initial_selection.empty() && str_initial_selection != "0")
e->setSelected(stoi(str_initial_selection));
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auto style = getDefaultStyleForElement("textlist", name);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
e->setOverrideFont(style.getFont());
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m_tables.emplace_back(spec, e);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseDropDown(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("dropdown", element, 5, 6, parts))
return;
std::vector<std::string> v_pos = split(parts[0], ',');
std::string name = parts[2];
std::vector<std::string> items = split(parts[3], ',');
std::string str_initial_selection = parts[4];
if (parts.size() >= 6 && is_yes(parts[5]))
m_dropdown_index_event[name] = true;
MY_CHECKPOS("dropdown",0);
v2s32 pos;
v2s32 geom;
core::rect<s32> rect;
if (data->real_coordinates) {
std::vector<std::string> v_geom = split(parts[1],',');
if (v_geom.size() == 1)
v_geom.emplace_back("1");
MY_CHECKGEOM("dropdown",1);
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
} else {
pos = getElementBasePos(&v_pos);
s32 width = stof(parts[1]) * spacing.Y;
rect = core::rect<s32>(pos.X, pos.Y,
pos.X + width, pos.Y + (m_btn_height * 2));
}
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
spec.ftype = f_DropDown;
spec.send = true;
//now really show list
gui::IGUIComboBox *e = Environment->addComboBox(rect, data->current_parent,
spec.fid);
if (spec.fname == m_focused_element) {
Environment->setFocus(e);
}
for (const std::string &item : items) {
e->addItem(unescape_translate(unescape_string(
utf8_to_wide(item))).c_str());
}
if (!str_initial_selection.empty())
e->setSelected(stoi(str_initial_selection)-1);
auto style = getDefaultStyleForElement("dropdown", name);
spec.sound = style.get(StyleSpec::Property::SOUND, "");
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
m_fields.push_back(spec);
m_dropdowns.emplace_back(spec, std::vector<std::string>());
std::vector<std::string> &values = m_dropdowns.back().second;
for (const std::string &item : items) {
values.push_back(unescape_string(item));
}
}
void GUIFormSpecMenu::parseFieldEnterAfterEdit(parserData *data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("field_enter_after_edit", element, 2, 2, parts))
return;
field_enter_after_edit[parts[0]] = is_yes(parts[1]);
}
void GUIFormSpecMenu::parseFieldCloseOnEnter(parserData *data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("field_close_on_enter", element, 2, 2, parts))
return;
field_close_on_enter[parts[0]] = is_yes(parts[1]);
}
void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("pwdfield", element, 4, 4, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
std::string label = parts[3];
MY_CHECKPOS("pwdfield",0);
MY_CHECKGEOM("pwdfield",1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
pos -= padding;
geom.X = (stof(v_geom[0]) * spacing.X) - (spacing.X - imgsize.X);
pos.Y += (stof(v_geom[1]) * (float)imgsize.Y)/2;
pos.Y -= m_btn_height;
geom.Y = m_btn_height*2;
}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
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FieldSpec spec(
name,
wlabel,
L"",
258 + m_fields.size(),
0,
ECI_IBEAM
);
spec.send = true;
gui::IGUIEditBox *e = Environment->addEditBox(0, rect, true,
data->current_parent, spec.fid);
if (spec.fname == m_focused_element) {
Environment->setFocus(e);
}
if (label.length() >= 1) {
int font_height = g_fontengine->getTextHeight();
rect.UpperLeftCorner.Y -= font_height;
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + font_height;
gui::StaticText::add(Environment, spec.flabel.c_str(), rect, false, true,
data->current_parent, 0);
}
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e->setPasswordBox(true,L'*');
auto style = getDefaultStyleForElement("pwdfield", name, "field");
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
e->setDrawBorder(style.getBool(StyleSpec::BORDER, true));
e->setOverrideColor(style.getColor(StyleSpec::TEXTCOLOR, video::SColor(0xFFFFFFFF)));
e->setOverrideFont(style.getFont());
irr::SEvent evt;
evt.EventType = EET_KEY_INPUT_EVENT;
evt.KeyInput.Key = KEY_END;
evt.KeyInput.Char = 0;
evt.KeyInput.Control = false;
evt.KeyInput.Shift = false;
evt.KeyInput.PressedDown = true;
e->OnEvent(evt);
// Note: Before 5.2.0 "parts.size() >= 5" resulted in a
// warning referring to field_close_on_enter[]!
m_fields.push_back(spec);
}
void GUIFormSpecMenu::createTextField(parserData *data, FieldSpec &spec,
core::rect<s32> &rect, bool is_multiline)
{
bool is_editable = !spec.fname.empty();
if (!is_editable && !is_multiline) {
// spec field id to 0, this stops submit searching for a value that isn't there
gui::StaticText::add(Environment, spec.flabel.c_str(), rect, false, true,
data->current_parent, 0);
return;
}
if (is_editable) {
spec.send = true;
} else if (is_multiline &&
spec.fdefault.empty() && !spec.flabel.empty()) {
// Multiline textareas: swap default and label for backwards compat
spec.flabel.swap(spec.fdefault);
}
gui::IGUIEditBox *e = nullptr;
if (is_multiline) {
e = new GUIEditBoxWithScrollBar(spec.fdefault.c_str(), true, Environment,
data->current_parent, spec.fid, rect, m_tsrc, is_editable, true);
} else if (is_editable) {
e = Environment->addEditBox(spec.fdefault.c_str(), rect, true,
data->current_parent, spec.fid);
e->grab();
}
auto style = getDefaultStyleForElement(is_multiline ? "textarea" : "field", spec.fname);
if (e) {
if (is_editable && spec.fname == m_focused_element)
Environment->setFocus(e);
if (is_multiline) {
e->setMultiLine(true);
e->setWordWrap(true);
e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT);
} else {
irr::SEvent evt;
evt.EventType = EET_KEY_INPUT_EVENT;
evt.KeyInput.Key = KEY_END;
evt.KeyInput.Char = 0;
evt.KeyInput.Control = 0;
evt.KeyInput.Shift = 0;
evt.KeyInput.PressedDown = true;
e->OnEvent(evt);
}
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
e->setOverrideColor(style.getColor(StyleSpec::TEXTCOLOR, video::SColor(0xFFFFFFFF)));
bool border = style.getBool(StyleSpec::BORDER, true);
e->setDrawBorder(border);
e->setDrawBackground(border);
e->setOverrideFont(style.getFont());
e->drop();
}
if (!spec.flabel.empty()) {
int font_height = g_fontengine->getTextHeight();
rect.UpperLeftCorner.Y -= font_height;
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + font_height;
IGUIElement *t = gui::StaticText::add(Environment, spec.flabel.c_str(),
rect, false, true, data->current_parent, 0);
if (t)
t->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
}
}
void GUIFormSpecMenu::parseSimpleField(parserData *data,
std::vector<std::string> &parts)
{
std::string name = parts[0];
std::string label = parts[1];
std::string default_val = parts[2];
core::rect<s32> rect;
if (data->explicit_size)
warningstream << "invalid use of unpositioned \"field\" in inventory" << std::endl;
v2s32 pos = getElementBasePos(nullptr);
pos.Y = (data->simple_field_count + 2) * 60;
v2s32 size = DesiredRect.getSize();
rect = core::rect<s32>(
size.X / 2 - 150, pos.Y,
size.X / 2 - 150 + 300, pos.Y + m_btn_height * 2
);
if (m_form_src)
default_val = m_form_src->resolveText(default_val);
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std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
FieldSpec spec(
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name,
wlabel,
utf8_to_wide(unescape_string(default_val)),
258 + m_fields.size(),
0,
ECI_IBEAM
);
createTextField(data, spec, rect, false);
m_fields.push_back(spec);
data->simple_field_count++;
}
void GUIFormSpecMenu::parseTextArea(parserData* data, std::vector<std::string>& parts,
const std::string &type)
{
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
std::string label = parts[3];
std::string default_val = parts[4];
MY_CHECKPOS(type,0);
MY_CHECKGEOM(type,1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
pos -= padding;
geom.X = (stof(v_geom[0]) * spacing.X) - (spacing.X - imgsize.X);
if (type == "textarea")
{
geom.Y = (stof(v_geom[1]) * (float)imgsize.Y) - (spacing.Y-imgsize.Y);
pos.Y += m_btn_height;
}
else
{
pos.Y += (stof(v_geom[1]) * (float)imgsize.Y)/2;
pos.Y -= m_btn_height;
geom.Y = m_btn_height*2;
}
}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
if(!data->explicit_size)
warningstream<<"invalid use of positioned "<<type<<" without a size[] element"<<std::endl;
if(m_form_src)
default_val = m_form_src->resolveText(default_val);
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std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
FieldSpec spec(
2015-06-10 01:54:33 +02:00
name,
wlabel,
utf8_to_wide(unescape_string(default_val)),
258 + m_fields.size(),
0,
ECI_IBEAM
);
createTextField(data, spec, rect, type == "textarea");
// Note: Before 5.2.0 "parts.size() >= 6" resulted in a
// warning referring to field_close_on_enter[]!
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseField(parserData* data, const std::string &element,
const std::string &type)
{
std::vector<std::string> parts;
if (!precheckElement(type, element, 3, 5, parts))
return;
if (parts.size() == 3 || parts.size() == 4) {
parseSimpleField(data, parts);
return;
}
// Else: >= 5 arguments in "parts"
parseTextArea(data, parts, type);
}
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void GUIFormSpecMenu::parseHyperText(parserData *data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("hypertext", element, 4, 4, parts))
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return;
std::vector<std::string> v_pos = split(parts[0], ',');
std::vector<std::string> v_geom = split(parts[1], ',');
std::string name = parts[2];
std::string text = parts[3];
MY_CHECKPOS("hypertext", 0);
MY_CHECKGEOM("hypertext", 1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
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geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
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pos -= padding;
geom.X = (stof(v_geom[0]) * spacing.X) - (spacing.X - imgsize.X);
geom.Y = (stof(v_geom[1]) * (float)imgsize.Y) - (spacing.Y - imgsize.Y);
pos.Y += m_btn_height;
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}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X + geom.X, pos.Y + geom.Y);
if(m_form_src)
text = m_form_src->resolveText(text);
FieldSpec spec(
name,
translate_string(utf8_to_wide(unescape_string(text))),
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L"",
258 + m_fields.size()
);
spec.ftype = f_HyperText;
auto style = getDefaultStyleForElement("hypertext", spec.fname);
spec.sound = style.get(StyleSpec::Property::SOUND, "");
GUIHyperText *e = new GUIHyperText(spec.flabel.c_str(), Environment,
data->current_parent, spec.fid, rect, m_client, m_tsrc);
e->drop();
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m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseLabel(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("label", element, 2, 2, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
MY_CHECKPOS("label",0);
if(!data->explicit_size)
warningstream<<"invalid use of label without a size[] element"<<std::endl;
auto style = getDefaultStyleForElement("label", "");
gui::IGUIFont *font = style.getFont();
if (!font)
font = m_font;
EnrichedString str(unescape_string(utf8_to_wide(parts[1])));
size_t str_pos = 0;
for (size_t i = 0; str_pos < str.size(); ++i) {
// Split per line
size_t str_nl = str.getString().find(L'\n', str_pos);
if (str_nl == std::wstring::npos)
str_nl = str.getString().size();
EnrichedString line = str.substr(str_pos, str_nl - str_pos);
str_pos += line.size() + 1;
core::rect<s32> rect;
if (data->real_coordinates) {
// Lines are spaced at the distance of 1/2 imgsize.
// This alows lines that line up with the new elements
// easily without sacrificing good line distance. If
// it was one whole imgsize, it would have too much
// spacing.
v2s32 pos = getRealCoordinateBasePos(v_pos);
// Labels are positioned by their center, not their top.
pos.Y += (((float) imgsize.Y) / -2) + (((float) imgsize.Y) * i / 2);
rect = core::rect<s32>(
pos.X, pos.Y,
pos.X + font->getDimension(line.c_str()).Width,
pos.Y + imgsize.Y);
} else {
// Lines are spaced at the nominal distance of
// 2/5 inventory slot, even if the font doesn't
// quite match that. This provides consistent
// form layout, at the expense of sometimes
// having sub-optimal spacing for the font.
// We multiply by 2 and then divide by 5, rather
// than multiply by 0.4, to get exact results
// in the integer cases: 0.4 is not exactly
// representable in binary floating point.
v2s32 pos = getElementBasePos(nullptr);
pos.X += stof(v_pos[0]) * spacing.X;
pos.Y += (stof(v_pos[1]) + 7.0f / 30.0f) * spacing.Y;
pos.Y += ((float) i) * spacing.Y * 2.0 / 5.0;
rect = core::rect<s32>(
pos.X, pos.Y - m_btn_height,
pos.X + font->getDimension(line.c_str()).Width,
pos.Y + m_btn_height);
}
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FieldSpec spec(
"",
L"",
L"",
258 + m_fields.size(),
4
);
gui::IGUIStaticText *e = gui::StaticText::add(Environment,
line, rect, false, false, data->current_parent,
spec.fid);
e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_CENTER);
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
e->setOverrideColor(style.getColor(StyleSpec::TEXTCOLOR, video::SColor(0xFFFFFFFF)));
e->setOverrideFont(font);
m_fields.push_back(spec);
// labels should let events through
e->grab();
m_clickthrough_elements.push_back(e);
}
}
void GUIFormSpecMenu::parseVertLabel(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("vertlabel", element, 2, 2, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::wstring text = unescape_translate(
unescape_string(utf8_to_wide(parts[1])));
MY_CHECKPOS("vertlabel",1);
auto style = getDefaultStyleForElement("vertlabel", "", "label");
gui::IGUIFont *font = style.getFont();
if (!font)
font = m_font;
v2s32 pos;
core::rect<s32> rect;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
// Vertlabels are positioned by center, not left.
pos.X -= imgsize.X / 2;
// We use text.length + 1 because without it, the rect
// isn't quite tall enough and cuts off the text.
rect = core::rect<s32>(pos.X, pos.Y,
pos.X + imgsize.X,
pos.Y + font_line_height(font) *
(text.length() + 1));
} else {
pos = getElementBasePos(&v_pos);
// As above, the length must be one longer. The width of
// the rect (15 pixels) seems rather arbitrary, but
// changing it might break something.
rect = core::rect<s32>(
pos.X, pos.Y+((imgsize.Y/2) - m_btn_height),
pos.X+15, pos.Y +
font_line_height(font) *
(text.length() + 1) +
((imgsize.Y/2) - m_btn_height));
}
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if(!data->explicit_size)
warningstream<<"invalid use of label without a size[] element"<<std::endl;
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std::wstring label;
for (wchar_t i : text) {
label += i;
label += L"\n";
}
FieldSpec spec(
"",
label,
L"",
258 + m_fields.size()
);
gui::IGUIStaticText *e = gui::StaticText::add(Environment, spec.flabel.c_str(),
rect, false, false, data->current_parent, spec.fid);
e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
e->setOverrideColor(style.getColor(StyleSpec::TEXTCOLOR, video::SColor(0xFFFFFFFF)));
e->setOverrideFont(font);
m_fields.push_back(spec);
// vertlabels should let events through
e->grab();
m_clickthrough_elements.push_back(e);
}
void GUIFormSpecMenu::parseImageButton(parserData* data, const std::string &element,
const std::string &type)
{
std::vector<std::string> parts;
if (!precheckElement("image_button", element, 5, 8, parts))
return;
if (parts.size() == 6) {
// Invalid argument count.
errorstream << "Invalid image_button element(" << parts.size() << "): '" << element << "'" << std::endl;
return;
}
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string image_name = parts[2];
std::string name = parts[3];
std::string label = parts[4];
MY_CHECKPOS("image_button",0);
MY_CHECKGEOM("image_button",1);
std::string pressed_image_name;
if (parts.size() >= 8) {
pressed_image_name = parts[7];
}
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = (stof(v_geom[0]) * spacing.X) - (spacing.X - imgsize.X);
geom.Y = (stof(v_geom[1]) * spacing.Y) - (spacing.Y - imgsize.Y);
}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X,
pos.Y+geom.Y);
if (!data->explicit_size)
warningstream<<"invalid use of image_button without a size[] element"<<std::endl;
image_name = unescape_string(image_name);
pressed_image_name = unescape_string(pressed_image_name);
std::wstring wlabel = utf8_to_wide(unescape_string(label));
2013-08-19 11:26:51 +02:00
FieldSpec spec(
name,
wlabel,
utf8_to_wide(image_name),
258 + m_fields.size()
);
spec.ftype = f_Button;
if (type == "image_button_exit")
spec.is_exit = true;
GUIButtonImage *e = GUIButtonImage::addButton(Environment, rect, m_tsrc,
data->current_parent, spec.fid, spec.flabel.c_str());
2019-03-16 22:38:36 +01:00
if (spec.fname == m_focused_element) {
Environment->setFocus(e);
}
auto style = getStyleForElement("image_button", spec.fname);
spec.sound = style[StyleSpec::STATE_DEFAULT].get(StyleSpec::Property::SOUND, "");
// Override style properties with values specified directly in the element
if (!image_name.empty())
style[StyleSpec::STATE_DEFAULT].set(StyleSpec::FGIMG, image_name);
if (!pressed_image_name.empty())
style[StyleSpec::STATE_PRESSED].set(StyleSpec::FGIMG, pressed_image_name);
if (parts.size() >= 7) {
style[StyleSpec::STATE_DEFAULT].set(StyleSpec::NOCLIP, parts[5]);
style[StyleSpec::STATE_DEFAULT].set(StyleSpec::BORDER, parts[6]);
}
e->setStyles(style);
e->setScaleImage(true);
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseTabHeader(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("tabheader", element, 4, 7, parts))
return;
// Length 7: Additional "height" parameter after "pos". Only valid with real_coordinates.
// Note: New arguments for the "height" syntax cannot be added without breaking older clients.
if (parts.size() == 5 || (parts.size() == 7 && !data->real_coordinates)) {
errorstream << "Invalid tabheader element(" << parts.size() << "): '"
<< element << "'" << std::endl;
return;
}
std::vector<std::string> v_pos = split(parts[0],',');
// If we're using real coordinates, add an extra field for height.
// Width is not here because tabs are the width of the text, and
// there's no reason to change that.
unsigned int i = 0;
std::vector<std::string> v_geom = {"1", "1"}; // Dummy width and height
bool auto_width = true;
if (parts.size() == 7) {
i++;
v_geom = split(parts[1], ',');
if (v_geom.size() == 1)
v_geom.insert(v_geom.begin(), "1"); // Dummy value
else
auto_width = false;
}
std::string name = parts[i+1];
std::vector<std::string> buttons = split(parts[i+2], ',');
std::string str_index = parts[i+3];
bool show_background = true;
bool show_border = true;
int tab_index = stoi(str_index) - 1;
MY_CHECKPOS("tabheader", 0);
if (parts.size() == 6 + i) {
if (parts[4+i] == "true")
show_background = false;
if (parts[5+i] == "false")
show_border = false;
}
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
spec.ftype = f_TabHeader;
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
// Set default height
if (parts.size() <= 6)
geom.Y = m_btn_height * 2;
pos.Y -= geom.Y; // TabHeader base pos is the bottom, not the top.
if (auto_width)
geom.X = DesiredRect.getWidth(); // Set automatic width
MY_CHECKGEOM("tabheader", 1);
} else {
v2f32 pos_f = pos_offset * spacing;
pos_f.X += stof(v_pos[0]) * spacing.X;
pos_f.Y += stof(v_pos[1]) * spacing.Y - m_btn_height * 2;
pos = v2s32(pos_f.X, pos_f.Y);
geom.Y = m_btn_height * 2;
geom.X = DesiredRect.getWidth();
}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X,
pos.Y+geom.Y);
gui::IGUITabControl *e = Environment->addTabControl(rect,
data->current_parent, show_background, show_border, spec.fid);
e->setAlignment(irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT,
irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_LOWERRIGHT);
e->setTabHeight(geom.Y);
auto style = getDefaultStyleForElement("tabheader", name);
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spec.sound = style.get(StyleSpec::Property::SOUND, "");
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, true));
for (const std::string &button : buttons) {
auto tab = e->addTab(unescape_translate(unescape_string(
utf8_to_wide(button))).c_str(), -1);
if (style.isNotDefault(StyleSpec::BGCOLOR))
tab->setBackgroundColor(style.getColor(StyleSpec::BGCOLOR));
tab->setTextColor(style.getColor(StyleSpec::TEXTCOLOR, video::SColor(0xFFFFFFFF)));
}
if ((tab_index >= 0) &&
(buttons.size() < INT_MAX) &&
(tab_index < (int) buttons.size()))
e->setActiveTab(tab_index);
m_fields.push_back(spec);
m_tabheader_upper_edge = MYMIN(m_tabheader_upper_edge, rect.UpperLeftCorner.Y);
}
void GUIFormSpecMenu::parseItemImageButton(parserData* data, const std::string &element)
{
MY_CHECKCLIENT("item_image_button");
std::vector<std::string> parts;
if (!precheckElement("item_image_button", element, 5, 5, parts))
return;
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string item_name = parts[2];
std::string name = parts[3];
std::string label = parts[4];
label = unescape_string(label);
item_name = unescape_string(item_name);
MY_CHECKPOS("item_image_button",0);
MY_CHECKGEOM("item_image_button",1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = (stof(v_geom[0]) * spacing.X) - (spacing.X - imgsize.X);
geom.Y = (stof(v_geom[1]) * spacing.Y) - (spacing.Y - imgsize.Y);
}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
if(!data->explicit_size)
warningstream<<"invalid use of item_image_button without a size[] element"<<std::endl;
IItemDefManager *idef = m_client->idef();
ItemStack item;
item.deSerialize(item_name, idef);
m_tooltips[name] =
TooltipSpec(utf8_to_wide(item.getDefinition(idef).description),
m_default_tooltip_bgcolor,
m_default_tooltip_color);
// the spec for the button
FieldSpec spec_btn(
name,
utf8_to_wide(label),
utf8_to_wide(item_name),
258 + m_fields.size(),
2
);
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GUIButtonItemImage *e_btn = GUIButtonItemImage::addButton(Environment,
rect, m_tsrc, data->current_parent, spec_btn.fid, spec_btn.flabel.c_str(),
item_name, m_client);
auto style = getStyleForElement("item_image_button", spec_btn.fname, "image_button");
spec_btn.sound = style[StyleSpec::STATE_DEFAULT].get(StyleSpec::Property::SOUND, "");
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e_btn->setStyles(style);
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if (spec_btn.fname == m_focused_element) {
Environment->setFocus(e_btn);
}
spec_btn.ftype = f_Button;
rect += data->basepos-padding;
spec_btn.rect = rect;
m_fields.push_back(spec_btn);
}
void GUIFormSpecMenu::parseBox(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("box", element, 3, 3, parts))
return;
std::vector<std::string> v_pos = split(parts[0], ',');
std::vector<std::string> v_geom = split(parts[1], ',');
MY_CHECKPOS("box", 0);
MY_CHECKGEOM("box", 1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * spacing.X;
geom.Y = stof(v_geom[1]) * spacing.Y;
}
FieldSpec spec(
"",
L"",
L"",
258 + m_fields.size(),
-2
);
spec.ftype = f_Box;
auto style = getDefaultStyleForElement("box", spec.fname);
video::SColor tmp_color;
std::array<video::SColor, 4> colors;
std::array<video::SColor, 4> bordercolors = {0x0, 0x0, 0x0, 0x0};
std::array<s32, 4> borderwidths = {0, 0, 0, 0};
if (parseColorString(parts[2], tmp_color, true, 0x8C)) {
colors = {tmp_color, tmp_color, tmp_color, tmp_color};
} else {
colors = style.getColorArray(StyleSpec::COLORS, {0x0, 0x0, 0x0, 0x0});
bordercolors = style.getColorArray(StyleSpec::BORDERCOLORS,
{0x0, 0x0, 0x0, 0x0});
borderwidths = style.getIntArray(StyleSpec::BORDERWIDTHS, {0, 0, 0, 0});
}
core::rect<s32> rect(pos, pos + geom);
GUIBox *e = new GUIBox(Environment, data->current_parent, spec.fid, rect,
colors, bordercolors, borderwidths);
e->setNotClipped(style.getBool(StyleSpec::NOCLIP, m_formspec_version < 3));
e->drop();
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseBackgroundColor(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("bgcolor", element, 1, 3, parts))
return;
const u32 parameter_count = parts.size();
if (parameter_count > 2 && m_formspec_version < 3) {
errorstream << "Invalid bgcolor element(" << parameter_count << "): '"
<< element << "'" << std::endl;
return;
}
// bgcolor
if (parameter_count >= 1 && !parts[0].empty())
parseColorString(parts[0], m_bgcolor, false);
// fullscreen
if (parameter_count >= 2) {
if (parts[1] == "both") {
m_bgnonfullscreen = true;
m_bgfullscreen = true;
} else if (parts[1] == "neither") {
m_bgnonfullscreen = false;
m_bgfullscreen = false;
} else if (!parts[1].empty() || m_formspec_version < 3) {
m_bgfullscreen = is_yes(parts[1]);
m_bgnonfullscreen = !m_bgfullscreen;
}
}
// fbgcolor
if (parameter_count >= 3 && !parts[2].empty())
parseColorString(parts[2], m_fullscreen_bgcolor, false);
}
void GUIFormSpecMenu::parseListColors(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
// Legacy Note: If clients older than 5.5.0-dev are supplied with additional arguments,
// the tooltip colors will be ignored.
if (!precheckElement("listcolors", element, 2, 5, parts))
return;
if (parts.size() == 4) {
// Invalid argument combination
errorstream << "Invalid listcolors element(" << parts.size() << "): '"
<< element << "'" << std::endl;
return;
}
parseColorString(parts[0], data->inventorylist_options.slotbg_n, false);
parseColorString(parts[1], data->inventorylist_options.slotbg_h, false);
if (parts.size() >= 3) {
if (parseColorString(parts[2], data->inventorylist_options.slotbordercolor,
false)) {
data->inventorylist_options.slotborder = true;
}
}
if (parts.size() >= 5) {
video::SColor tmp_color;
if (parseColorString(parts[3], tmp_color, false))
m_default_tooltip_bgcolor = tmp_color;
if (parseColorString(parts[4], tmp_color, false))
m_default_tooltip_color = tmp_color;
}
// update all already parsed inventorylists
for (GUIInventoryList *e : m_inventorylists) {
e->setSlotBGColors(data->inventorylist_options.slotbg_n,
data->inventorylist_options.slotbg_h);
e->setSlotBorders(data->inventorylist_options.slotborder,
data->inventorylist_options.slotbordercolor);
}
}
void GUIFormSpecMenu::parseTooltip(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("tooltip", element, 2, 5, parts))
return;
// Get mode and check size
bool rect_mode = parts[0].find(',') != std::string::npos;
size_t base_size = rect_mode ? 3 : 2;
if (parts.size() != base_size && parts.size() != base_size + 2) {
errorstream << "Invalid tooltip element(" << parts.size() << "): '"
<< element << "'" << std::endl;
return;
}
// Read colors
video::SColor bgcolor = m_default_tooltip_bgcolor;
video::SColor color = m_default_tooltip_color;
if (parts.size() == base_size + 2 &&
(!parseColorString(parts[base_size], bgcolor, false) ||
!parseColorString(parts[base_size + 1], color, false))) {
errorstream << "Invalid color in tooltip element(" << parts.size()
<< "): '" << element << "'" << std::endl;
return;
}
// Make tooltip spec
std::string text = unescape_string(parts[rect_mode ? 2 : 1]);
TooltipSpec spec(utf8_to_wide(text), bgcolor, color);
// Add tooltip
if (rect_mode) {
std::vector<std::string> v_pos = split(parts[0], ',');
std::vector<std::string> v_geom = split(parts[1], ',');
MY_CHECKPOS("tooltip", 0);
MY_CHECKGEOM("tooltip", 1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * spacing.X;
geom.Y = stof(v_geom[1]) * spacing.Y;
}
FieldSpec fieldspec(
"",
L"",
L"",
258 + m_fields.size()
);
core::rect<s32> rect(pos, pos + geom);
gui::IGUIElement *e = new gui::IGUIElement(EGUIET_ELEMENT, Environment,
data->current_parent, fieldspec.fid, rect);
// the element the rect tooltip is bound to should not block mouse-clicks
e->setVisible(false);
m_fields.push_back(fieldspec);
m_tooltip_rects.emplace_back(e, spec);
} else {
m_tooltips[parts[0]] = spec;
}
}
bool GUIFormSpecMenu::parseVersionDirect(const std::string &data)
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{
//some prechecks
if (data.empty())
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return false;
std::vector<std::string> parts = split(data,'[');
if (parts.size() < 2) {
return false;
}
if (trim(parts[0]) != "formspec_version") {
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return false;
}
if (is_number(parts[1])) {
m_formspec_version = mystoi(parts[1]);
return true;
}
return false;
}
bool GUIFormSpecMenu::parseSizeDirect(parserData* data, const std::string &element)
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
{
if (element.empty())
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
return false;
std::vector<std::string> parts = split(element,'[');
if (parts.size() < 2)
return false;
auto type = trim(parts[0]);
std::string description(trim(parts[1]));
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
if (type != "size" && type != "invsize")
return false;
if (type == "invsize")
2020-02-12 19:17:04 +01:00
warningstream << "Deprecated formspec element \"invsize\" is used" << std::endl;
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
parseSize(data, description);
return true;
}
bool GUIFormSpecMenu::parsePositionDirect(parserData *data, const std::string &element)
{
if (element.empty())
return false;
std::vector<std::string> parts = split(element, '[');
if (parts.size() != 2)
return false;
auto type = trim(parts[0]);
std::string description(trim(parts[1]));
if (type != "position")
return false;
parsePosition(data, description);
return true;
}
void GUIFormSpecMenu::parsePosition(parserData *data, const std::string &element)
{
std::vector<std::string> parts = split(element, ';');
if (parts.size() == 1 ||
(parts.size() > 1 && m_formspec_version > FORMSPEC_API_VERSION)) {
std::vector<std::string> v_geom = split(parts[0], ',');
MY_CHECKGEOM("position", 0);
data->offset.X = stof(v_geom[0]);
data->offset.Y = stof(v_geom[1]);
return;
}
errorstream << "Invalid position element (" << parts.size() << "): '" << element << "'" << std::endl;
}
bool GUIFormSpecMenu::parseAnchorDirect(parserData *data, const std::string &element)
{
if (element.empty())
return false;
std::vector<std::string> parts = split(element, '[');
if (parts.size() != 2)
return false;
auto type = trim(parts[0]);
std::string description(trim(parts[1]));
if (type != "anchor")
return false;
parseAnchor(data, description);
return true;
}
void GUIFormSpecMenu::parseAnchor(parserData *data, const std::string &element)
{
std::vector<std::string> parts = split(element, ';');
if (parts.size() == 1 ||
(parts.size() > 1 && m_formspec_version > FORMSPEC_API_VERSION)) {
std::vector<std::string> v_geom = split(parts[0], ',');
MY_CHECKGEOM("anchor", 0);
data->anchor.X = stof(v_geom[0]);
data->anchor.Y = stof(v_geom[1]);
return;
}
errorstream << "Invalid anchor element (" << parts.size() << "): '" << element
<< "'" << std::endl;
}
bool GUIFormSpecMenu::parsePaddingDirect(parserData *data, const std::string &element)
{
if (element.empty())
return false;
std::vector<std::string> parts = split(element, '[');
if (parts.size() != 2)
return false;
auto type = trim(parts[0]);
std::string description(trim(parts[1]));
if (type != "padding")
return false;
parsePadding(data, description);
return true;
}
void GUIFormSpecMenu::parsePadding(parserData *data, const std::string &element)
{
std::vector<std::string> parts = split(element, ';');
if (parts.size() == 1 ||
(parts.size() > 1 && m_formspec_version > FORMSPEC_API_VERSION)) {
std::vector<std::string> v_geom = split(parts[0], ',');
MY_CHECKGEOM("padding", 0);
data->padding.X = stof(v_geom[0]);
data->padding.Y = stof(v_geom[1]);
return;
}
errorstream << "Invalid padding element (" << parts.size() << "): '" << element
<< "'" << std::endl;
}
2019-03-15 20:03:12 +01:00
bool GUIFormSpecMenu::parseStyle(parserData *data, const std::string &element, bool style_type)
{
std::vector<std::string> parts = split(element, ';');
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if (parts.size() < 2) {
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errorstream << "Invalid style element (" << parts.size() << "): '" << element
<< "'" << std::endl;
return false;
}
StyleSpec spec;
// Parse properties
2019-03-16 22:38:36 +01:00
for (size_t i = 1; i < parts.size(); i++) {
size_t equal_pos = parts[i].find('=');
if (equal_pos == std::string::npos) {
errorstream << "Invalid style element (Property missing value): '" << element
<< "'" << std::endl;
return false;
}
std::string propname = trim(parts[i].substr(0, equal_pos));
std::string value = trim(unescape_string(parts[i].substr(equal_pos + 1)));
std::transform(propname.begin(), propname.end(), propname.begin(), ::tolower);
StyleSpec::Property prop = StyleSpec::GetPropertyByName(propname);
if (prop == StyleSpec::NONE) {
if (property_warned.find(propname) != property_warned.end()) {
warningstream << "Invalid style element (Unknown property " << propname << "): '"
<< element
<< "'" << std::endl;
property_warned.insert(propname);
}
continue;
2019-03-16 22:38:36 +01:00
}
spec.set(prop, value);
2019-03-15 20:03:12 +01:00
}
std::vector<std::string> selectors = split(parts[0], ',');
for (size_t sel = 0; sel < selectors.size(); sel++) {
std::string selector(trim(selectors[sel]));
// Copy the style properties to a new StyleSpec
// This allows a separate state mask per-selector
StyleSpec selector_spec = spec;
// Parse state information, if it exists
bool state_valid = true;
size_t state_pos = selector.find(':');
if (state_pos != std::string::npos) {
std::string state_str = selector.substr(state_pos + 1);
selector = selector.substr(0, state_pos);
if (state_str.empty()) {
errorstream << "Invalid style element (Invalid state): '" << element
<< "'" << std::endl;
state_valid = false;
} else {
std::vector<std::string> states = split(state_str, '+');
for (std::string &state : states) {
StyleSpec::State converted = StyleSpec::getStateByName(state);
if (converted == StyleSpec::STATE_INVALID) {
infostream << "Unknown style state " << state <<
" in element '" << element << "'" << std::endl;
state_valid = false;
break;
}
selector_spec.addState(converted);
}
}
}
if (!state_valid) {
// Skip this selector
continue;
}
if (style_type) {
theme_by_type[selector].push_back(selector_spec);
} else {
theme_by_name[selector].push_back(selector_spec);
}
// Backwards-compatibility for existing _hovered/_pressed properties
if (selector_spec.hasProperty(StyleSpec::BGCOLOR_HOVERED)
|| selector_spec.hasProperty(StyleSpec::BGIMG_HOVERED)
|| selector_spec.hasProperty(StyleSpec::FGIMG_HOVERED)) {
StyleSpec hover_spec;
hover_spec.addState(StyleSpec::STATE_HOVERED);
if (selector_spec.hasProperty(StyleSpec::BGCOLOR_HOVERED)) {
hover_spec.set(StyleSpec::BGCOLOR, selector_spec.get(StyleSpec::BGCOLOR_HOVERED, ""));
}
if (selector_spec.hasProperty(StyleSpec::BGIMG_HOVERED)) {
hover_spec.set(StyleSpec::BGIMG, selector_spec.get(StyleSpec::BGIMG_HOVERED, ""));
}
if (selector_spec.hasProperty(StyleSpec::FGIMG_HOVERED)) {
hover_spec.set(StyleSpec::FGIMG, selector_spec.get(StyleSpec::FGIMG_HOVERED, ""));
}
if (style_type) {
theme_by_type[selector].push_back(hover_spec);
} else {
theme_by_name[selector].push_back(hover_spec);
}
}
if (selector_spec.hasProperty(StyleSpec::BGCOLOR_PRESSED)
|| selector_spec.hasProperty(StyleSpec::BGIMG_PRESSED)
|| selector_spec.hasProperty(StyleSpec::FGIMG_PRESSED)) {
StyleSpec press_spec;
press_spec.addState(StyleSpec::STATE_PRESSED);
if (selector_spec.hasProperty(StyleSpec::BGCOLOR_PRESSED)) {
press_spec.set(StyleSpec::BGCOLOR, selector_spec.get(StyleSpec::BGCOLOR_PRESSED, ""));
}
if (selector_spec.hasProperty(StyleSpec::BGIMG_PRESSED)) {
press_spec.set(StyleSpec::BGIMG, selector_spec.get(StyleSpec::BGIMG_PRESSED, ""));
}
if (selector_spec.hasProperty(StyleSpec::FGIMG_PRESSED)) {
press_spec.set(StyleSpec::FGIMG, selector_spec.get(StyleSpec::FGIMG_PRESSED, ""));
}
if (style_type) {
theme_by_type[selector].push_back(press_spec);
} else {
theme_by_name[selector].push_back(press_spec);
}
}
2019-03-15 20:03:12 +01:00
}
return true;
}
void GUIFormSpecMenu::parseSetFocus(const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("set_focus", element, 1, 2, parts))
return;
if (m_is_form_regenerated)
return; // Never focus on resizing
bool force_focus = parts.size() >= 2 && is_yes(parts[1]);
if (force_focus || m_text_dst->m_formname != m_last_formname)
setFocus(parts[0]);
}
void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
{
MY_CHECKCLIENT("model");
std::vector<std::string> parts;
if (!precheckElement("model", element, 5, 10, parts))
return;
// Avoid length checks by resizing
if (parts.size() < 10)
parts.resize(10);
std::vector<std::string> v_pos = split(parts[0], ',');
std::vector<std::string> v_geom = split(parts[1], ',');
std::string name = unescape_string(parts[2]);
std::string meshstr = unescape_string(parts[3]);
std::vector<std::string> textures = split(parts[4], ',');
std::vector<std::string> vec_rot = split(parts[5], ',');
bool inf_rotation = is_yes(parts[6]);
bool mousectrl = is_yes(parts[7]) || parts[7].empty(); // default true
std::vector<std::string> frame_loop = split(parts[8], ',');
std::string speed = unescape_string(parts[9]);
MY_CHECKPOS("model", 0);
MY_CHECKGEOM("model", 1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * (float)imgsize.X;
geom.Y = stof(v_geom[1]) * (float)imgsize.Y;
}
if (!data->explicit_size)
warningstream << "invalid use of model without a size[] element" << std::endl;
scene::IAnimatedMesh *mesh = m_client->getMesh(meshstr);
if (!mesh) {
errorstream << "Invalid model element: Unable to load mesh:"
<< std::endl << "\t" << meshstr << std::endl;
return;
}
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
core::rect<s32> rect(pos, pos + geom);
GUIScene *e = new GUIScene(Environment, m_client->getSceneManager(),
data->current_parent, rect, spec.fid);
auto meshnode = e->setMesh(mesh);
for (u32 i = 0; i < textures.size() && i < meshnode->getMaterialCount(); ++i)
e->setTexture(i, m_tsrc->getTexture(unescape_string(textures[i])));
if (vec_rot.size() >= 2)
e->setRotation(v2f(stof(vec_rot[0]), stof(vec_rot[1])));
e->enableContinuousRotation(inf_rotation);
e->enableMouseControl(mousectrl);
s32 frame_loop_begin = 0;
s32 frame_loop_end = 0x7FFFFFFF;
if (frame_loop.size() == 2) {
frame_loop_begin = stoi(frame_loop[0]);
frame_loop_end = stoi(frame_loop[1]);
}
e->setFrameLoop(frame_loop_begin, frame_loop_end);
e->setAnimationSpeed(stof(speed));
auto style = getStyleForElement("model", spec.fname);
e->setStyles(style);
e->drop();
m_fields.push_back(spec);
}
Reduce exposure of various internals (#12885) * refactoring(StaticObjectList): don't expose m_active and m_stored anymore This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper * refactoring(MapBlock): reduce a bit exposed m_active_blocks variable * refactoring: MapBlock::m_node_timers is now private We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock. It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning * refactoring(Server): fix duplicated function for add/remove node * refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code * refactoring(ShadowRenderer) + perf: code quality + increase performance * All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug * Drop clientmap lookup from shadowrendered, just use directly its pointer and forbid to push it in the generic list * Reduce memory pressure on the renderShadowObject by preventing deallocating and reallocating multiple vectors on each node * refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects It's not complete as some parts of the code are pretty nested, but it's better than before :) * fix: better working on new functions & drop unwanted 2 lines Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
void GUIFormSpecMenu::removeAll()
{
// Remove children
removeAllChildren();
removeTooltip();
for (auto &table_it : m_tables)
table_it.second->drop();
for (auto &inventorylist_it : m_inventorylists)
inventorylist_it->drop();
for (auto &checkbox_it : m_checkboxes)
checkbox_it.second->drop();
for (auto &scrollbar_it : m_scrollbars)
scrollbar_it.second->drop();
for (auto &tooltip_rect_it : m_tooltip_rects)
tooltip_rect_it.first->drop();
for (auto &clickthrough_it : m_clickthrough_elements)
clickthrough_it->drop();
for (auto &scroll_container_it : m_scroll_containers)
scroll_container_it.second->drop();
}
void GUIFormSpecMenu::parseElement(parserData* data, const std::string &element)
{
//some prechecks
if (element.empty())
return;
if (parseVersionDirect(element))
return;
size_t pos = element.find('[');
if (pos == std::string::npos)
return;
std::string type = trim(element.substr(0, pos));
std::string description = element.substr(pos+1);
if (type == "container") {
parseContainer(data, description);
return;
}
if (type == "container_end") {
parseContainerEnd(data);
return;
}
if (type == "list") {
parseList(data, description);
return;
}
if (type == "listring") {
parseListRing(data, description);
return;
}
if (type == "checkbox") {
parseCheckbox(data, description);
return;
}
if (type == "image") {
parseImage(data, description);
return;
}
if (type == "animated_image") {
parseAnimatedImage(data, description);
return;
}
if (type == "item_image") {
parseItemImage(data, description);
return;
}
if (type == "button" || type == "button_exit" || type == "button_url" || type == "button_url_exit") {
parseButton(data, description, type);
return;
}
if (type == "background" || type == "background9") {
parseBackground(data, description);
return;
}
2013-08-23 12:24:11 +02:00
if (type == "tableoptions"){
parseTableOptions(data,description);
return;
}
if (type == "tablecolumns"){
parseTableColumns(data,description);
return;
}
if (type == "table"){
parseTable(data,description);
return;
}
if (type == "textlist"){
parseTextList(data,description);
return;
}
if (type == "dropdown"){
parseDropDown(data,description);
return;
}
if (type == "field_enter_after_edit") {
parseFieldEnterAfterEdit(data, description);
return;
}
if (type == "field_close_on_enter") {
parseFieldCloseOnEnter(data, description);
return;
}
if (type == "pwdfield") {
parsePwdField(data,description);
return;
}
if ((type == "field") || (type == "textarea")){
parseField(data,description,type);
return;
}
2019-09-10 15:11:26 +02:00
if (type == "hypertext") {
parseHyperText(data,description);
return;
}
if (type == "label") {
parseLabel(data,description);
return;
}
if (type == "vertlabel") {
parseVertLabel(data,description);
return;
}
2010-12-22 02:34:21 +01:00
if (type == "item_image_button") {
parseItemImageButton(data,description);
return;
2011-04-04 14:13:19 +02:00
}
if ((type == "image_button") || (type == "image_button_exit")) {
parseImageButton(data,description,type);
return;
}
if (type == "tabheader") {
parseTabHeader(data,description);
return;
}
if (type == "box") {
parseBox(data,description);
return;
}
if (type == "bgcolor") {
parseBackgroundColor(data,description);
return;
}
if (type == "listcolors") {
parseListColors(data,description);
return;
}
if (type == "tooltip") {
parseTooltip(data,description);
return;
}
2014-06-19 18:17:35 +02:00
if (type == "scrollbar") {
parseScrollBar(data, description);
return;
}
if (type == "real_coordinates") {
data->real_coordinates = is_yes(description);
return;
}
2019-03-15 20:03:12 +01:00
if (type == "style") {
parseStyle(data, description, false);
return;
}
if (type == "style_type") {
parseStyle(data, description, true);
return;
}
if (type == "scrollbaroptions") {
parseScrollBarOptions(data, description);
return;
}
if (type == "scroll_container") {
parseScrollContainer(data, description);
return;
}
if (type == "scroll_container_end") {
parseScrollContainerEnd(data);
return;
}
if (type == "set_focus") {
parseSetFocus(description);
return;
}
if (type == "model") {
parseModel(data, description);
return;
}
// Ignore others
infostream << "Unknown DrawSpec: type=" << type << ", data=\"" << description << "\""
<< std::endl;
2010-12-25 15:04:51 +01:00
}
2012-07-15 18:19:38 +02:00
void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
2010-12-22 02:34:21 +01:00
{
// Useless to regenerate without a screensize
if ((screensize.X <= 0) || (screensize.Y <= 0)) {
return;
}
parserData mydata;
// Preserve stuff only on same form, not on a new form.
if (m_text_dst->m_formname == m_last_formname) {
// Preserve tables/textlists
for (auto &m_table : m_tables) {
std::string tablename = m_table.first.fname;
GUITable *table = m_table.second;
mydata.table_dyndata[tablename] = table->getDynamicData();
}
// Preserve focus
gui::IGUIElement *focused_element = Environment->getFocus();
if (focused_element && focused_element->getParent() == this) {
s32 focused_id = focused_element->getID();
if (focused_id > 257) {
for (const GUIFormSpecMenu::FieldSpec &field : m_fields) {
if (field.fid == focused_id) {
m_focused_element = field.fname;
break;
}
2013-08-19 11:26:51 +02:00
}
}
}
} else {
// Don't keep old focus value
2023-06-11 22:55:36 +02:00
m_focused_element = std::nullopt;
2013-08-19 11:26:51 +02:00
}
Reduce exposure of various internals (#12885) * refactoring(StaticObjectList): don't expose m_active and m_stored anymore This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper * refactoring(MapBlock): reduce a bit exposed m_active_blocks variable * refactoring: MapBlock::m_node_timers is now private We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock. It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning * refactoring(Server): fix duplicated function for add/remove node * refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code * refactoring(ShadowRenderer) + perf: code quality + increase performance * All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug * Drop clientmap lookup from shadowrendered, just use directly its pointer and forbid to push it in the generic list * Reduce memory pressure on the renderShadowObject by preventing deallocating and reallocating multiple vectors on each node * refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects It's not complete as some parts of the code are pretty nested, but it's better than before :) * fix: better working on new functions & drop unwanted 2 lines Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
removeAll();
mydata.size = v2s32(100, 100);
mydata.screensize = screensize;
mydata.offset = v2f32(0.5f, 0.5f);
mydata.anchor = v2f32(0.5f, 0.5f);
mydata.padding = v2f32(0.05f, 0.05f);
mydata.simple_field_count = 0;
2012-07-15 18:19:38 +02:00
// Base position of contents of form
mydata.basepos = getBasePos();
// the parent for the parsed elements
mydata.current_parent = this;
m_inventorylists.clear();
2013-08-23 12:24:11 +02:00
m_tables.clear();
m_checkboxes.clear();
2014-06-19 18:17:35 +02:00
m_scrollbars.clear();
2012-07-15 18:19:38 +02:00
m_fields.clear();
m_tooltips.clear();
m_tooltip_rects.clear();
m_inventory_rings.clear();
m_dropdowns.clear();
m_scroll_containers.clear();
2019-03-15 20:03:12 +01:00
theme_by_name.clear();
theme_by_type.clear();
m_clickthrough_elements.clear();
field_enter_after_edit.clear();
field_close_on_enter.clear();
m_dropdown_index_event.clear();
m_bgnonfullscreen = true;
m_bgfullscreen = false;
m_formspec_version = 1;
m_bgcolor = video::SColor(140, 0, 0, 0);
m_tabheader_upper_edge = 0;
{
v3f formspec_bgcolor = g_settings->getV3F("formspec_fullscreen_bg_color");
m_fullscreen_bgcolor = video::SColor(
(u8) clamp_u8(g_settings->getS32("formspec_fullscreen_bg_opacity")),
clamp_u8(myround(formspec_bgcolor.X)),
clamp_u8(myround(formspec_bgcolor.Y)),
clamp_u8(myround(formspec_bgcolor.Z))
);
}
m_default_tooltip_bgcolor = video::SColor(255,110,130,60);
m_default_tooltip_color = video::SColor(255,255,255,255);
// Add tooltip
{
assert(!m_tooltip_element);
// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
m_tooltip_element = gui::StaticText::add(Environment, L"",
core::rect<s32>(0, 0, 110, 18));
m_tooltip_element->enableOverrideColor(true);
m_tooltip_element->setBackgroundColor(m_default_tooltip_bgcolor);
m_tooltip_element->setDrawBackground(true);
m_tooltip_element->setDrawBorder(true);
m_tooltip_element->setOverrideColor(m_default_tooltip_color);
m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
m_tooltip_element->setWordWrap(false);
//we're not parent so no autograb for this one!
m_tooltip_element->grab();
}
std::vector<std::string> elements = split(m_formspec_string,']');
2014-06-25 19:04:47 +02:00
unsigned int i = 0;
/* try to read version from first element only */
if (!elements.empty()) {
if (parseVersionDirect(elements[0])) {
2014-06-25 19:04:47 +02:00
i++;
}
}
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
/* we need size first in order to calculate image scale */
mydata.explicit_size = false;
for (; i< elements.size(); i++) {
if (!parseSizeDirect(&mydata, elements[i])) {
break;
}
}
/* "position" element is always after "size" element if it used */
for (; i< elements.size(); i++) {
if (!parsePositionDirect(&mydata, elements[i])) {
break;
}
}
/* "anchor" element is always after "position" (or "size" element) if it used */
for (; i< elements.size(); i++) {
if (!parseAnchorDirect(&mydata, elements[i])) {
break;
}
}
/* "padding" element is always after "anchor" and previous if it is used */
for (; i < elements.size(); i++) {
if (!parsePaddingDirect(&mydata, elements[i])) {
break;
}
}
/* "no_prepend" element is always after "padding" and previous if it used */
bool enable_prepends = true;
for (; i < elements.size(); i++) {
if (elements[i].empty())
break;
std::vector<std::string> parts = split(elements[i], '[');
if (trim(parts[0]) == "no_prepend")
enable_prepends = false;
else
break;
}
/* Copy of the "real_coordinates" element for after the form size. */
mydata.real_coordinates = m_formspec_version >= 2;
for (; i < elements.size(); i++) {
std::vector<std::string> parts = split(elements[i], '[');
auto name = trim(parts[0]);
if (name != "real_coordinates" || parts.size() != 2)
break; // Invalid format
mydata.real_coordinates = is_yes(trim(parts[1]));
}
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
if (mydata.explicit_size) {
// compute scaling for specified form size
if (m_lock) {
v2u32 current_screensize = RenderingEngine::get_video_driver()->getScreenSize();
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
v2u32 delta = current_screensize - m_lockscreensize;
if (current_screensize.Y > m_lockscreensize.Y)
delta.Y /= 2;
else
delta.Y = 0;
if (current_screensize.X > m_lockscreensize.X)
delta.X /= 2;
else
delta.X = 0;
offset = v2s32(delta.X,delta.Y);
mydata.screensize = m_lockscreensize;
} else {
offset = v2s32(0,0);
}
const double gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 42.0f);
const double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
double use_imgsize;
if (m_lock) {
// In fixed-size mode, inventory image size
// is 0.53 inch multiplied by the gui_scaling
// config parameter. This magic size is chosen
// to make the main menu (15.5 inventory images
// wide, including border) just fit into the
// default window (800 pixels wide) at 96 DPI
// and default scaling (1.00).
use_imgsize = 0.5555 * screen_dpi * gui_scaling;
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
} else {
2020-08-20 01:13:29 +02:00
// Variables for the maximum imgsize that can fit in the screen.
double fitx_imgsize;
double fity_imgsize;
v2f padded_screensize(
mydata.screensize.X * (1.0f - mydata.padding.X * 2.0f),
mydata.screensize.Y * (1.0f - mydata.padding.Y * 2.0f)
2020-08-20 01:13:29 +02:00
);
if (mydata.real_coordinates) {
fitx_imgsize = padded_screensize.X / mydata.invsize.X;
fity_imgsize = padded_screensize.Y / mydata.invsize.Y;
} else {
// The maximum imgsize in the old coordinate system also needs to
// factor in padding and spacing along with 0.1 inventory slot spare
// and help text space, hence the magic numbers.
fitx_imgsize = padded_screensize.X /
((5.0 / 4.0) * (0.5 + mydata.invsize.X));
fity_imgsize = padded_screensize.Y /
((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
}
s32 min_screen_dim = std::min(padded_screensize.X, padded_screensize.Y);
double prefer_imgsize;
if (g_settings->getBool("enable_touch")) {
// The preferred imgsize should be larger to accommodate the
// smaller screensize.
prefer_imgsize = min_screen_dim / 10 * gui_scaling;
} else {
// Desktop computers have more space, so try to fit 15 coordinates.
prefer_imgsize = min_screen_dim / 15 * gui_scaling;
}
2020-08-20 01:13:29 +02:00
// Try to use the preferred imgsize, but if that's bigger than the maximum
// size, use the maximum size.
use_imgsize = std::min(prefer_imgsize,
std::min(fitx_imgsize, fity_imgsize));
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
}
// Everything else is scaled in proportion to the
// inventory image size. The inventory slot spacing
// is 5/4 image size horizontally and 15/13 image size
// vertically. The padding around the form (incorporating
// the border of the outer inventory slots) is 3/8
// image size. Font height (baseline to baseline)
// is 2/5 vertical inventory slot spacing, and button
// half-height is 7/8 of font height.
imgsize = v2s32(use_imgsize, use_imgsize);
spacing = v2f32(use_imgsize*5.0/4, use_imgsize*15.0/13);
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
padding = v2s32(use_imgsize*3.0/8, use_imgsize*3.0/8);
m_btn_height = use_imgsize*15.0/13 * 0.35;
m_font = g_fontengine->getFont();
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
if (mydata.real_coordinates) {
mydata.size = v2s32(
mydata.invsize.X*imgsize.X,
mydata.invsize.Y*imgsize.Y
);
} else {
mydata.size = v2s32(
padding.X*2+spacing.X*(mydata.invsize.X-1.0)+imgsize.X,
padding.Y*2+spacing.Y*(mydata.invsize.Y-1.0)+imgsize.Y + m_btn_height*2.0/3.0
);
}
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
DesiredRect = mydata.rect = core::rect<s32>(
(s32)((f32)mydata.screensize.X * mydata.offset.X) - (s32)(mydata.anchor.X * (f32)mydata.size.X) + offset.X,
(s32)((f32)mydata.screensize.Y * mydata.offset.Y) - (s32)(mydata.anchor.Y * (f32)mydata.size.Y) + offset.Y,
(s32)((f32)mydata.screensize.X * mydata.offset.X) + (s32)((1.0 - mydata.anchor.X) * (f32)mydata.size.X) + offset.X,
(s32)((f32)mydata.screensize.Y * mydata.offset.Y) + (s32)((1.0 - mydata.anchor.Y) * (f32)mydata.size.Y) + offset.Y
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
);
} else {
// Non-size[] form must consist only of text fields and
// implicit "Proceed" button. Use default font, and
// temporary form size which will be recalculated below.
m_font = g_fontengine->getFont();
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
m_btn_height = font_line_height(m_font) * 0.875;
DesiredRect = core::rect<s32>(
(s32)((f32)mydata.screensize.X * mydata.offset.X) - (s32)(mydata.anchor.X * 580.0),
(s32)((f32)mydata.screensize.Y * mydata.offset.Y) - (s32)(mydata.anchor.Y * 300.0),
(s32)((f32)mydata.screensize.X * mydata.offset.X) + (s32)((1.0 - mydata.anchor.X) * 580.0),
(s32)((f32)mydata.screensize.Y * mydata.offset.Y) + (s32)((1.0 - mydata.anchor.Y) * 300.0)
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
);
}
recalculateAbsolutePosition(false);
mydata.basepos = getBasePos();
m_tooltip_element->setOverrideFont(m_font);
gui::IGUISkin *skin = Environment->getSkin();
sanity_check(skin);
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
gui::IGUIFont *old_font = skin->getFont();
skin->setFont(m_font);
// Add a new element that will hold all the background elements as its children.
// Because it is the first added element, all backgrounds will be behind all
// the other elements.
// (We use an arbitrarily big rect. The actual size is determined later by
// clipping to `this`.)
core::rect<s32> background_parent_rect(0, 0, 100000, 100000);
mydata.background_parent.reset(new gui::IGUIElement(EGUIET_ELEMENT, Environment,
this, -1, background_parent_rect));
pos_offset = v2f32();
// used for formspec versions < 3
std::list<IGUIElement *>::iterator legacy_sort_start = std::prev(Children.end()); // last element
if (enable_prepends) {
// Backup the coordinates so that prepends can use the coordinates of choice.
bool rc_backup = mydata.real_coordinates;
u16 version_backup = m_formspec_version;
mydata.real_coordinates = false; // Old coordinates by default.
std::vector<std::string> prepend_elements = split(m_formspec_prepend, ']');
for (const auto &element : prepend_elements)
parseElement(&mydata, element);
// legacy sorting for formspec versions < 3
if (m_formspec_version >= 3)
// prepends do not need to be reordered
legacy_sort_start = std::prev(Children.end()); // last element
else if (version_backup >= 3)
// only prepends elements have to be reordered
legacySortElements(legacy_sort_start);
m_formspec_version = version_backup;
mydata.real_coordinates = rc_backup; // Restore coordinates
}
2014-06-25 19:04:47 +02:00
for (; i< elements.size(); i++) {
parseElement(&mydata, elements[i]);
2011-04-04 14:13:19 +02:00
}
if (mydata.current_parent != this) {
errorstream << "Invalid formspec string: scroll_container was never closed!"
<< std::endl;
} else if (!container_stack.empty()) {
errorstream << "Invalid formspec string: container was never closed!"
<< std::endl;
}
// get the scrollbar elements for scroll_containers
for (const std::pair<std::string, GUIScrollContainer *> &c : m_scroll_containers) {
for (const std::pair<FieldSpec, GUIScrollBar *> &b : m_scrollbars) {
if (c.first == b.first.fname) {
c.second->setScrollBar(b.second);
break;
}
}
}
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
// If there are fields without explicit size[], add a "Proceed"
// button and adjust size to fit all the fields.
if (mydata.simple_field_count > 0 && !mydata.explicit_size) {
mydata.rect = core::rect<s32>(
mydata.screensize.X / 2 - 580 / 2,
mydata.screensize.Y / 2 - 300 / 2,
mydata.screensize.X / 2 + 580 / 2,
mydata.screensize.Y / 2 + 240 / 2 + mydata.simple_field_count * 60
2012-07-15 18:19:38 +02:00
);
DesiredRect = mydata.rect;
2012-07-15 18:19:38 +02:00
recalculateAbsolutePosition(false);
mydata.basepos = getBasePos();
2012-07-15 18:19:38 +02:00
{
v2s32 pos = mydata.basepos;
pos.Y = (mydata.simple_field_count + 2) * 60;
2012-07-15 18:19:38 +02:00
v2s32 size = DesiredRect.getSize();
mydata.rect = core::rect<s32>(
size.X / 2 - 70, pos.Y,
size.X / 2 - 70 + 140, pos.Y + m_btn_height * 2
);
2023-03-03 01:18:38 +01:00
GUIButton::addButton(Environment, mydata.rect, m_tsrc, this, 257,
wstrgettext("Proceed").c_str());
2012-07-15 18:19:38 +02:00
}
}
2013-08-19 11:26:51 +02:00
// Set initial focus if parser didn't set it
gui::IGUIElement *focused_element = Environment->getFocus();
2013-08-19 11:26:51 +02:00
if (!focused_element
|| !isMyChild(focused_element)
|| focused_element->getType() == gui::EGUIET_TAB_CONTROL)
setInitialFocus();
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
skin->setFont(old_font);
// legacy sorting
if (m_formspec_version < 3)
legacySortElements(legacy_sort_start);
// Formname and regeneration setting
if (!m_is_form_regenerated) {
// Only set previous form name if we purposefully showed a new formspec
m_last_formname = m_text_dst->m_formname;
m_is_form_regenerated = true;
}
}
void GUIFormSpecMenu::legacySortElements(std::list<IGUIElement *>::iterator from)
{
/*
Draw order for formspec_version <= 2:
-3 bgcolor
-2 background
-1 box
0 All other elements
1 image
2 item_image, item_image_button
3 list
4 label
*/
if (from == Children.end())
from = Children.begin();
else
++from;
std::list<IGUIElement *>::iterator to = Children.end();
// 1: Copy into a sortable container
std::vector<IGUIElement *> elements(from, to);
// 2: Sort the container
std::stable_sort(elements.begin(), elements.end(),
[this] (const IGUIElement *a, const IGUIElement *b) -> bool {
// TODO: getSpecByID is a linear search. It should made O(1), or cached here.
const FieldSpec *spec_a = getSpecByID(a->getID());
const FieldSpec *spec_b = getSpecByID(b->getID());
return spec_a && spec_b &&
spec_a->priority < spec_b->priority;
});
// 3: Re-assign the pointers
reorderChildren(from, to, elements);
2010-12-22 15:30:23 +01:00
}
#ifdef __ANDROID__
void GUIFormSpecMenu::getAndroidUIInput()
{
porting::AndroidDialogState dialogState = getAndroidUIInputState();
if (dialogState == porting::DIALOG_SHOWN) {
return;
} else if (dialogState == porting::DIALOG_CANCELED) {
m_jni_field_name.clear();
return;
}
porting::AndroidDialogType dialog_type = porting::getLastInputDialogType();
std::string fieldname = m_jni_field_name;
m_jni_field_name.clear();
for (const FieldSpec &field : m_fields) {
if (field.fname != fieldname)
continue; // Iterate until found
IGUIElement *element = getElementFromId(field.fid, true);
if (!element)
return;
auto element_type = element->getType();
if (dialog_type == porting::TEXT_INPUT && element_type == irr::gui::EGUIET_EDIT_BOX) {
gui::IGUIEditBox *editbox = (gui::IGUIEditBox *)element;
std::string text = porting::getInputDialogMessage();
editbox->setText(utf8_to_wide(text).c_str());
bool enter_after_edit = false;
auto iter = field_enter_after_edit.find(fieldname);
if (iter != field_enter_after_edit.end()) {
enter_after_edit = iter->second;
}
if (enter_after_edit && editbox->getParent()) {
SEvent enter;
enter.EventType = EET_GUI_EVENT;
enter.GUIEvent.Caller = editbox;
enter.GUIEvent.Element = nullptr;
enter.GUIEvent.EventType = gui::EGET_EDITBOX_ENTER;
editbox->getParent()->OnEvent(enter);
}
} else if (dialog_type == porting::SELECTION_INPUT &&
element_type == irr::gui::EGUIET_COMBO_BOX) {
auto dropdown = (gui::IGUIComboBox *) element;
int selected = porting::getInputDialogSelection();
dropdown->setAndSendSelected(selected);
}
return; // Early-return after found
}
}
#endif
GUIInventoryList::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const
2010-12-22 15:30:23 +01:00
{
for (const GUIInventoryList *e : m_inventorylists) {
s32 item_index = e->getItemIndexAtPos(p);
if (item_index != -1)
return GUIInventoryList::ItemSpec(e->getInventoryloc(), e->getListname(),
item_index, e->getSlotSize());
}
return GUIInventoryList::ItemSpec(InventoryLocation(), "", -1, {0,0});
2010-12-22 02:34:21 +01:00
}
2012-07-15 18:19:38 +02:00
void GUIFormSpecMenu::drawSelectedItem()
{
video::IVideoDriver* driver = Environment->getVideoDriver();
2016-01-24 14:19:17 +01:00
if (!m_selected_item) {
// reset rotation time
2016-01-24 14:19:17 +01:00
drawItemStack(driver, m_font, ItemStack(),
2019-09-10 15:11:26 +02:00
core::rect<s32>(v2s32(0, 0), v2s32(0, 0)), NULL,
m_client, IT_ROT_DRAGGED);
2016-01-24 14:19:17 +01:00
return;
}
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
sanity_check(inv);
InventoryList *list = inv->getList(m_selected_item->listname);
sanity_check(list);
ItemStack stack = list->getItem(m_selected_item->i);
stack.count = m_selected_amount;
v2s32 slotsize = m_selected_item->slotsize;
core::rect<s32> imgrect(0, 0, slotsize.X, slotsize.Y);
core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
rect.constrainTo(driver->getViewPort());
drawItemStack(driver, m_font, stack, rect, NULL, m_client, IT_ROT_DRAGGED);
}
2012-07-15 18:19:38 +02:00
void GUIFormSpecMenu::drawMenu()
2010-12-22 02:34:21 +01:00
{
if (m_form_src) {
const std::string &newform = m_form_src->getForm();
if (newform != m_formspec_string) {
m_formspec_string = newform;
m_is_form_regenerated = false;
regenerateGui(m_screensize_old);
}
}
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
gui::IGUISkin* skin = Environment->getSkin();
sanity_check(skin != NULL);
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
gui::IGUIFont *old_font = skin->getFont();
skin->setFont(m_font);
m_hovered_item_tooltips.clear();
updateSelectedItem();
2010-12-22 02:34:21 +01:00
video::IVideoDriver* driver = Environment->getVideoDriver();
/*
Draw background color
*/
v2u32 screenSize = driver->getScreenSize();
core::rect<s32> allbg(0, 0, screenSize.X, screenSize.Y);
if (m_bgfullscreen)
driver->draw2DRectangle(m_fullscreen_bgcolor, allbg, &allbg);
if (m_bgnonfullscreen)
driver->draw2DRectangle(m_bgcolor, AbsoluteRect, &AbsoluteClippingRect);
2010-12-22 02:34:21 +01:00
/*
Draw rect_mode tooltip
*/
m_tooltip_element->setVisible(false);
for (const auto &pair : m_tooltip_rects) {
const core::rect<s32> &rect = pair.first->getAbsoluteClippingRect();
if (rect.getArea() > 0 && rect.isPointInside(m_pointer)) {
const std::wstring &text = pair.second.tooltip;
if (!text.empty()) {
showTooltip(text, pair.second.color, pair.second.bgcolor);
break;
}
}
}
// Some elements are only visible while being drawn
for (gui::IGUIElement *e : m_clickthrough_elements)
e->setVisible(true);
2016-01-24 14:19:17 +01:00
/*
This is where all the drawing happens.
2016-01-24 14:19:17 +01:00
*/
for (auto child : Children)
if (child->isNotClipped() ||
AbsoluteClippingRect.isRectCollided(
child->getAbsolutePosition()))
child->draw();
2016-01-24 14:19:17 +01:00
for (gui::IGUIElement *e : m_clickthrough_elements)
e->setVisible(false);
// Draw hovered item tooltips
for (const std::string &tooltip : m_hovered_item_tooltips) {
showTooltip(utf8_to_wide(tooltip), m_default_tooltip_color,
m_default_tooltip_bgcolor);
2016-01-24 14:19:17 +01:00
}
if (m_hovered_item_tooltips.empty()) {
// reset rotation time
2016-01-24 14:19:17 +01:00
drawItemStack(driver, m_font, ItemStack(),
core::rect<s32>(v2s32(0, 0), v2s32(0, 0)),
NULL, m_client, IT_ROT_HOVERED);
}
/*
Draw fields/buttons tooltips and update the mouse cursor
*/
gui::IGUIElement *hovered =
Environment->getRootGUIElement()->getElementFromPoint(m_pointer);
gui::ICursorControl *cursor_control = RenderingEngine::get_raw_device()->
getCursorControl();
gui::ECURSOR_ICON current_cursor_icon = gui::ECI_NORMAL;
if (cursor_control)
current_cursor_icon = cursor_control->getActiveIcon();
bool hovered_element_found = false;
if (hovered) {
if (m_show_debug) {
core::rect<s32> rect = hovered->getAbsoluteClippingRect();
driver->draw2DRectangle(0x22FFFF00, rect, &rect);
}
2014-10-30 07:53:20 +01:00
// find the formspec-element of the hovered IGUIElement (a parent)
s32 id;
for (gui::IGUIElement *hovered_fselem = hovered; hovered_fselem;
hovered_fselem = hovered_fselem->getParent()) {
id = hovered_fselem->getID();
if (id != -1)
break;
}
u64 delta = 0;
if (id == -1) {
m_old_tooltip_id = id;
2014-10-30 07:53:20 +01:00
} else {
if (id == m_old_tooltip_id) {
delta = porting::getDeltaMs(m_hovered_time, porting::getTimeMs());
2014-10-30 07:53:20 +01:00
} else {
m_hovered_time = porting::getTimeMs();
2014-10-30 07:53:20 +01:00
m_old_tooltip_id = id;
}
2014-07-02 15:32:54 +02:00
}
2014-10-30 07:53:20 +01:00
// Find and update the current tooltip and cursor icon
if (id != -1) {
for (const FieldSpec &field : m_fields) {
if (field.fid != id)
continue;
if (delta >= m_tooltip_show_delay) {
const std::wstring &text = m_tooltips[field.fname].tooltip;
if (!text.empty())
showTooltip(text, m_tooltips[field.fname].color,
m_tooltips[field.fname].bgcolor);
}
if (cursor_control &&
field.ftype != f_HyperText && // Handled directly in guiHyperText
current_cursor_icon != field.fcursor_icon)
cursor_control->setActiveIcon(field.fcursor_icon);
hovered_element_found = true;
break;
}
}
}
if (!hovered_element_found) {
// no element is hovered
if (cursor_control && current_cursor_icon != ECI_NORMAL)
cursor_control->setActiveIcon(ECI_NORMAL);
}
m_tooltip_element->draw();
/*
Draw dragged item stack
*/
drawSelectedItem();
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
skin->setFont(old_font);
2010-12-22 02:34:21 +01:00
}
void GUIFormSpecMenu::showTooltip(const std::wstring &text,
const irr::video::SColor &color, const irr::video::SColor &bgcolor)
{
EnrichedString ntext(text);
ntext.setDefaultColor(color);
if (!ntext.hasBackground())
ntext.setBackground(bgcolor);
setStaticText(m_tooltip_element, ntext);
// Tooltip size and offset
s32 tooltip_width = m_tooltip_element->getTextWidth() + m_btn_height;
s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
v2u32 screenSize = Environment->getVideoDriver()->getScreenSize();
int tooltip_offset_x = m_btn_height;
int tooltip_offset_y = m_btn_height;
if (m_pointer_type == PointerType::Touch) {
tooltip_offset_x *= 3;
tooltip_offset_y = 0;
if (m_pointer.X > (s32)screenSize.X / 2)
tooltip_offset_x = -(tooltip_offset_x + tooltip_width);
}
// Calculate and set the tooltip position
s32 tooltip_x = m_pointer.X + tooltip_offset_x;
s32 tooltip_y = m_pointer.Y + tooltip_offset_y;
if (tooltip_x + tooltip_width > (s32)screenSize.X)
tooltip_x = (s32)screenSize.X - tooltip_width - m_btn_height;
if (tooltip_y + tooltip_height > (s32)screenSize.Y)
tooltip_y = (s32)screenSize.Y - tooltip_height - m_btn_height;
m_tooltip_element->setRelativePosition(
core::rect<s32>(
core::position2d<s32>(tooltip_x, tooltip_y),
core::dimension2d<s32>(tooltip_width, tooltip_height)
)
);
// Display the tooltip
m_tooltip_element->setVisible(true);
bringToFront(m_tooltip_element);
}
2012-07-15 18:19:38 +02:00
void GUIFormSpecMenu::updateSelectedItem()
{
// Don't update when dragging an item
if (m_selected_item && (m_selected_dragging || m_left_dragging))
return;
verifySelectedItem();
// If craftresult is not empty and nothing else is selected,
// try to move it somewhere or select it now
if (!m_selected_item || m_shift_move_after_craft) {
for (const GUIInventoryList *e : m_inventorylists) {
if (e->getListname() != "craftpreview")
continue;
Inventory *inv = m_invmgr->getInventory(e->getInventoryloc());
if (!inv)
continue;
InventoryList *list = inv->getList("craftresult");
if (!list || list->getSize() == 0)
continue;
const ItemStack &item = list->getItem(0);
if (item.empty())
continue;
GUIInventoryList::ItemSpec s = GUIInventoryList::ItemSpec();
s.inventoryloc = e->getInventoryloc();
s.listname = "craftresult";
s.i = 0;
s.slotsize = e->getSlotSize();
if (m_shift_move_after_craft) {
// Try to shift-move the crafted item to the next list in the ring after the "craft" list.
// We don't look for the "craftresult" list because it's a hidden list,
// and shouldn't be part of the formspec, thus it won't be in the list ring.
do {
s16 r = getNextInventoryRing(s.inventoryloc, "craft");
if (r < 0) // Not found
break;
const ListRingSpec &to_ring = m_inventory_rings[r];
Inventory *inv_to = m_invmgr->getInventory(to_ring.inventoryloc);
if (!inv_to)
break;
InventoryList *list_to = inv_to->getList(to_ring.listname);
if (!list_to)
break;
IMoveAction *a = new IMoveAction();
a->count = item.count;
a->from_inv = s.inventoryloc;
a->from_list = s.listname;
a->from_i = s.i;
a->to_inv = to_ring.inventoryloc;
a->to_list = to_ring.listname;
a->move_somewhere = true;
m_invmgr->inventoryAction(a);
} while (0);
m_shift_move_after_craft = false;
} else {
// Grab selected item from the crafting result list
m_selected_item = new GUIInventoryList::ItemSpec(s);
m_selected_amount = item.count;
m_selected_dragging = false;
}
break;
}
}
// If craftresult is selected, keep the whole stack selected
if (m_selected_item && m_selected_item->listname == "craftresult")
m_selected_amount = verifySelectedItem().count;
}
ItemStack GUIFormSpecMenu::verifySelectedItem()
{
// If the selected stack has become empty for some reason, deselect it.
// If the selected stack has become inaccessible, deselect it.
// If the selected stack has become smaller, adjust m_selected_amount.
// Return the selected stack.
if (m_selected_item) {
if (m_selected_item->isValid()) {
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
if (inv) {
InventoryList *list = inv->getList(m_selected_item->listname);
if (list && (u32) m_selected_item->i < list->getSize()) {
ItemStack stack = list->getItem(m_selected_item->i);
if (!m_selected_swap.empty()) {
if (m_selected_swap.name == stack.name &&
m_selected_swap.count == stack.count)
m_selected_swap.clear();
} else {
m_selected_amount = std::min(m_selected_amount, stack.count);
}
if (!stack.empty())
return stack;
}
}
}
// selection was not valid
delete m_selected_item;
m_selected_item = nullptr;
m_selected_amount = 0;
m_selected_dragging = false;
}
return ItemStack();
}
s16 GUIFormSpecMenu::getNextInventoryRing(
const InventoryLocation &inventoryloc, const std::string &listname)
{
u16 rings = m_inventory_rings.size();
if (rings < 2)
return -1;
// Look for the source ring
s16 index = -1;
for (u16 i = 0; i < rings; i++) {
ListRingSpec &lr = m_inventory_rings[i];
if (lr.inventoryloc == inventoryloc && lr.listname == listname) {
// Set the index to the next ring
index = (i + 1) % rings;
break;
}
}
return index;
}
2021-01-22 16:09:26 +01:00
void GUIFormSpecMenu::acceptInput(FormspecQuitMode quitmode)
2012-07-15 18:19:38 +02:00
{
if(m_text_dst)
{
StringMap fields;
if (quitmode == quit_mode_accept) {
fields["quit"] = "true";
}
if (quitmode == quit_mode_cancel) {
fields["quit"] = "true";
m_text_dst->gotText(fields);
return;
}
2013-07-07 21:53:40 +02:00
if (current_keys_pending.key_down) {
fields["key_down"] = "true";
current_keys_pending.key_down = false;
}
if (current_keys_pending.key_up) {
fields["key_up"] = "true";
current_keys_pending.key_up = false;
}
if (current_keys_pending.key_enter) {
fields["key_enter"] = "true";
current_keys_pending.key_enter = false;
}
if (!current_field_enter_pending.empty()) {
fields["key_enter_field"] = current_field_enter_pending;
current_field_enter_pending.clear();
}
2013-07-07 21:53:40 +02:00
if (current_keys_pending.key_escape) {
fields["key_escape"] = "true";
current_keys_pending.key_escape = false;
}
for (const GUIFormSpecMenu::FieldSpec &s : m_fields) {
if (s.send) {
2015-06-10 01:54:33 +02:00
std::string name = s.fname;
if (s.ftype == f_Button) {
fields[name] = wide_to_utf8(s.flabel);
} else if (s.ftype == f_Table) {
2013-08-23 12:24:11 +02:00
GUITable *table = getTable(s.fname);
if (table) {
fields[name] = table->checkEvent();
}
} else if (s.ftype == f_DropDown) {
// No dynamic cast possible due to some distributions shipped
// without rtti support in Irrlicht
IGUIElement *element = getElementFromId(s.fid, true);
gui::IGUIComboBox *e = NULL;
if ((element) && (element->getType() == gui::EGUIET_COMBO_BOX)) {
e = static_cast<gui::IGUIComboBox *>(element);
} else {
warningstream << "GUIFormSpecMenu::acceptInput: dropdown "
<< "field without dropdown element" << std::endl;
continue;
}
s32 selected = e->getSelected();
if (selected >= 0) {
if (m_dropdown_index_event.find(s.fname) !=
m_dropdown_index_event.end()) {
fields[name] = std::to_string(selected + 1);
} else {
std::vector<std::string> *dropdown_values =
getDropDownValues(s.fname);
if (dropdown_values && selected < (s32)dropdown_values->size())
fields[name] = (*dropdown_values)[selected];
}
}
} else if (s.ftype == f_TabHeader) {
// No dynamic cast possible due to some distributions shipped
// without rtti support in Irrlicht
IGUIElement *element = getElementFromId(s.fid, true);
gui::IGUITabControl *e = nullptr;
if ((element) && (element->getType() == gui::EGUIET_TAB_CONTROL)) {
e = static_cast<gui::IGUITabControl *>(element);
}
if (e != 0) {
fields[name] = itos(e->getActiveTab() + 1);
}
} else if (s.ftype == f_CheckBox) {
// No dynamic cast possible due to some distributions shipped
// without rtti support in Irrlicht
IGUIElement *element = getElementFromId(s.fid, true);
gui::IGUICheckBox *e = nullptr;
if ((element) && (element->getType() == gui::EGUIET_CHECK_BOX)) {
e = static_cast<gui::IGUICheckBox*>(element);
}
if (e != 0) {
if (e->isChecked())
fields[name] = "true";
else
fields[name] = "false";
}
} else if (s.ftype == f_ScrollBar) {
// No dynamic cast possible due to some distributions shipped
// without rtti support in Irrlicht
IGUIElement *element = getElementFromId(s.fid, true);
GUIScrollBar *e = nullptr;
if (element && element->getType() == gui::EGUIET_ELEMENT)
e = static_cast<GUIScrollBar *>(element);
2014-06-19 18:17:35 +02:00
if (e) {
2014-06-19 18:17:35 +02:00
if (s.fdefault == L"Changed")
fields[name] = "CHG:" + itos(e->getPos());
2014-06-19 18:17:35 +02:00
else
fields[name] = "VAL:" + itos(e->getPos());
2014-06-19 18:17:35 +02:00
}
} else if (s.ftype == f_AnimatedImage) {
// No dynamic cast possible due to some distributions shipped
// without rtti support in Irrlicht
IGUIElement *element = getElementFromId(s.fid, true);
GUIAnimatedImage *e = nullptr;
if (element && element->getType() == gui::EGUIET_ELEMENT)
e = static_cast<GUIAnimatedImage *>(element);
if (e)
fields[name] = std::to_string(e->getFrameIndex() + 1);
} else {
IGUIElement *e = getElementFromId(s.fid, true);
if (e)
2015-06-10 01:54:33 +02:00
fields[name] = wide_to_utf8(e->getText());
2012-07-15 18:19:38 +02:00
}
}
}
2012-07-15 18:19:38 +02:00
m_text_dst->gotText(fields);
}
}
2013-08-19 11:26:51 +02:00
bool GUIFormSpecMenu::preprocessEvent(const SEvent& event)
{
// This must be done first so that GUIModalMenu can set m_pointer_type
// correctly.
if (GUIModalMenu::preprocessEvent(event))
return true;
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
// The IGUITabControl renders visually using the skin's selected
// font, which we override for the duration of form drawing,
// but computes tab hotspots based on how it would have rendered
// using the font that is selected at the time of button release.
// To make these two consistent, temporarily override the skin's
// font while the IGUITabControl is processing the event.
if (event.EventType == EET_MOUSE_INPUT_EVENT &&
event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
s32 x = event.MouseInput.X;
s32 y = event.MouseInput.Y;
gui::IGUIElement *hovered =
Environment->getRootGUIElement()->getElementFromPoint(
core::position2d<s32>(x, y));
if (hovered && isMyChild(hovered) &&
hovered->getType() == gui::EGUIET_TAB_CONTROL) {
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
gui::IGUISkin* skin = Environment->getSkin();
sanity_check(skin != NULL);
Scale form elements consistently The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-08-21 00:42:27 +02:00
gui::IGUIFont *old_font = skin->getFont();
skin->setFont(m_font);
bool retval = hovered->OnEvent(event);
skin->setFont(old_font);
return retval;
}
}
2013-08-23 12:24:11 +02:00
// Fix Esc/Return key being eaten by checkboxen and tables
if (event.EventType == EET_KEY_INPUT_EVENT) {
KeyPress kp(event.KeyInput);
if (kp == EscapeKey || kp == CancelKey
|| kp == getKeySetting("keymap_inventory")
|| event.KeyInput.Key==KEY_RETURN) {
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gui::IGUIElement *focused = Environment->getFocus();
if (focused && isMyChild(focused) &&
(focused->getType() == gui::EGUIET_LIST_BOX ||
focused->getType() == gui::EGUIET_CHECK_BOX) &&
(focused->getParent()->getType() != gui::EGUIET_COMBO_BOX ||
event.KeyInput.Key != KEY_RETURN)) {
2013-08-19 11:26:51 +02:00
OnEvent(event);
return true;
}
}
}
2019-09-10 15:11:26 +02:00
// Mouse wheel and move events: send to hovered element instead of focused
if (event.EventType == EET_MOUSE_INPUT_EVENT &&
(event.MouseInput.Event == EMIE_MOUSE_WHEEL ||
(event.MouseInput.Event == EMIE_MOUSE_MOVED &&
event.MouseInput.ButtonStates == 0))) {
2013-08-19 11:26:51 +02:00
s32 x = event.MouseInput.X;
s32 y = event.MouseInput.Y;
gui::IGUIElement *hovered =
Environment->getRootGUIElement()->getElementFromPoint(
core::position2d<s32>(x, y));
if (hovered && isMyChild(hovered)) {
hovered->OnEvent(event);
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return event.MouseInput.Event == EMIE_MOUSE_WHEEL;
2013-08-19 11:26:51 +02:00
}
}
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
bool handled = m_joystick->handleEvent(event.JoystickEvent);
if (handled) {
if (m_joystick->wasKeyDown(KeyType::ESC)) {
tryClose();
} else if (m_joystick->wasKeyDown(KeyType::JUMP)) {
if (m_allowclose) {
acceptInput(quit_mode_accept);
quitMenu();
}
}
}
return handled;
}
return false;
}
void GUIFormSpecMenu::tryClose()
{
if (m_allowclose) {
doPause = false;
acceptInput(quit_mode_cancel);
quitMenu();
} else {
m_text_dst->gotText(L"MenuQuit");
}
}
2012-07-15 18:19:38 +02:00
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
2010-12-22 02:34:21 +01:00
{
if (event.EventType==EET_KEY_INPUT_EVENT) {
KeyPress kp(event.KeyInput);
if (event.KeyInput.PressedDown && (
(kp == EscapeKey) || (kp == CancelKey) ||
((m_client != NULL) && (kp == getKeySetting("keymap_inventory"))))) {
tryClose();
2010-12-22 02:34:21 +01:00
return true;
}
if (m_client != NULL && event.KeyInput.PressedDown &&
(kp == getKeySetting("keymap_screenshot"))) {
m_client->makeScreenshot();
2010-12-22 02:34:21 +01:00
}
if (event.KeyInput.PressedDown && kp == getKeySetting("keymap_toggle_debug"))
m_show_debug = !m_show_debug;
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if (event.KeyInput.PressedDown &&
(event.KeyInput.Key==KEY_RETURN ||
event.KeyInput.Key==KEY_UP ||
event.KeyInput.Key==KEY_DOWN)
) {
switch (event.KeyInput.Key) {
case KEY_RETURN:
current_keys_pending.key_enter = true;
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break;
case KEY_UP:
current_keys_pending.key_up = true;
break;
case KEY_DOWN:
current_keys_pending.key_down = true;
break;
break;
default:
//can't happen at all!
FATAL_ERROR("Reached a source line that can't ever been reached");
2013-07-07 21:53:40 +02:00
break;
}
if (current_keys_pending.key_enter && m_allowclose) {
acceptInput(quit_mode_accept);
quitMenu();
} else {
acceptInput();
}
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return true;
}
2013-07-07 21:53:40 +02:00
2010-12-22 02:34:21 +01:00
}
/* Mouse event other than movement, or crossing the border of inventory
field while holding left, right, or middle mouse button
or touch event (for touch screen devices)
*/
if ((event.EventType == EET_MOUSE_INPUT_EVENT &&
(event.MouseInput.Event != EMIE_MOUSE_MOVED ||
((event.MouseInput.isLeftPressed() ||
event.MouseInput.isRightPressed() ||
event.MouseInput.isMiddlePressed()) &&
getItemAtPos(m_pointer).i != getItemAtPos(m_old_pointer).i))) ||
event.EventType == EET_TOUCH_INPUT_EVENT) {
2011-12-01 10:25:55 +01:00
// Get selected item and hovered/clicked item (s)
m_old_tooltip_id = -1;
updateSelectedItem();
GUIInventoryList::ItemSpec s = getItemAtPos(m_pointer);
Inventory *inv_selected = NULL;
InventoryList *list_selected = NULL;
Inventory *inv_s = NULL;
InventoryList *list_s = NULL;
if (m_selected_item) {
inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
sanity_check(inv_selected);
list_selected = inv_selected->getList(m_selected_item->listname);
sanity_check(list_selected);
}
u32 s_count = 0;
if (s.isValid())
do { // breakable
inv_s = m_invmgr->getInventory(s.inventoryloc);
if (!inv_s) {
errorstream << "InventoryMenu: The selected inventory location "
<< "\"" << s.inventoryloc.dump() << "\" doesn't exist"
<< std::endl;
s.i = -1; // make it invalid again
break;
}
list_s = inv_s->getList(s.listname);
if (list_s == NULL) {
verbosestream << "InventoryMenu: The selected inventory list \""
<< s.listname << "\" does not exist" << std::endl;
s.i = -1; // make it invalid again
break;
}
if ((u32)s.i >= list_s->getSize()) {
infostream << "InventoryMenu: The selected inventory list \""
<< s.listname << "\" is too small (i=" << s.i << ", size="
<< list_s->getSize() << ")" << std::endl;
s.i = -1; // make it invalid again
break;
}
s_count = list_s->getItem(s.i).count;
} while(0);
// True if the hovered slot is the selected slot
bool identical = m_selected_item && s.isValid() && (*m_selected_item == s);
// True if the hovered slot is empty
bool empty = s.isValid() && list_s->getItem(s.i).empty();
// True if the hovered item would stack with the selected item
bool matching = false;
if (m_selected_item && s.isValid()) {
ItemStack a = list_selected->getItem(m_selected_item->i);
ItemStack b = list_s->getItem(s.i);
matching = a.stacksWith(b);
}
ButtonEventType button = BET_OTHER;
ButtonEventType updown = BET_OTHER;
bool mouse_shift = false;
if (event.EventType == EET_MOUSE_INPUT_EVENT) {
mouse_shift = event.MouseInput.Shift;
switch (event.MouseInput.Event) {
case EMIE_LMOUSE_PRESSED_DOWN:
button = BET_LEFT; updown = BET_DOWN;
break;
case EMIE_RMOUSE_PRESSED_DOWN:
button = BET_RIGHT; updown = BET_DOWN;
break;
case EMIE_MMOUSE_PRESSED_DOWN:
button = BET_MIDDLE; updown = BET_DOWN;
break;
case EMIE_MOUSE_WHEEL:
button = (event.MouseInput.Wheel > 0) ?
BET_WHEEL_UP : BET_WHEEL_DOWN;
updown = BET_DOWN;
break;
case EMIE_LMOUSE_LEFT_UP:
button = BET_LEFT; updown = BET_UP;
break;
case EMIE_RMOUSE_LEFT_UP:
button = BET_RIGHT; updown = BET_UP;
break;
case EMIE_MMOUSE_LEFT_UP:
button = BET_MIDDLE; updown = BET_UP;
break;
case EMIE_MOUSE_MOVED:
updown = BET_MOVE;
break;
default:
break;
}
}
// The second touch (see GUIModalMenu::preprocessEvent() function)
ButtonEventType touch = BET_OTHER;
if (event.EventType == EET_TOUCH_INPUT_EVENT) {
if (event.TouchInput.Event == ETIE_LEFT_UP)
touch = BET_RIGHT;
}
// Set this number to a positive value to generate a move action
// from m_selected_item to s.
u32 move_amount = 0;
// Set this number to a positive value to generate a move action
// from s to the next inventory ring.
u32 shift_move_amount = 0;
// Set this number to a positive value to generate a move action
// from s to m_selected_item.
u32 pickup_amount = 0;
// Set this number to a positive value to generate a drop action
// from m_selected_item.
u32 drop_amount = 0;
// Set this number to a positive value to generate a craft action at s.
u32 craft_amount = 0;
switch (updown) {
case BET_DOWN: {
// Some mouse button has been pressed
if (m_held_mouse_button != BET_OTHER)
break;
if (button == BET_LEFT || button == BET_RIGHT || button == BET_MIDDLE)
m_held_mouse_button = button;
if (!s.isValid()) {
if (m_selected_item && !getAbsoluteClippingRect().isPointInside(m_pointer)) {
// Clicked outside of the window: drop
if (button == BET_RIGHT || button == BET_WHEEL_UP)
drop_amount = 1;
else if (button == BET_MIDDLE)
drop_amount = MYMIN(m_selected_amount, 10);
else if (button == BET_LEFT)
drop_amount = m_selected_amount;
}
break;
}
if (s.listname == "craftpreview") {
// Craft preview has been clicked: craft
if (button == BET_MIDDLE)
craft_amount = 10;
else if (mouse_shift && button == BET_LEFT)
2023-08-24 07:00:54 +02:00
craft_amount = list_s->getItem(s.i).getStackMax(m_client->idef());
else
craft_amount = 1;
// Holding shift moves the crafted item to the inventory
m_shift_move_after_craft = mouse_shift;
} else if (!m_selected_item && button != BET_WHEEL_UP && !empty) {
// Non-empty stack has been clicked: select or shift-move it
u32 count = 0;
if (button == BET_RIGHT)
count = (s_count + 1) / 2;
else if (button == BET_MIDDLE)
count = MYMIN(s_count, 10);
else if (button == BET_WHEEL_DOWN)
count = 1;
else if (button == BET_LEFT)
count = s_count;
if (mouse_shift) {
// Shift pressed: move item, right click moves 1
shift_move_amount = button == BET_RIGHT ? 1 : count;
} else {
// No shift: select item
m_selected_item = new GUIInventoryList::ItemSpec(s);
m_selected_amount = count;
m_selected_dragging = button != BET_WHEEL_DOWN;
2010-12-22 15:30:23 +01:00
}
} else if (m_selected_item) {
// Clicked a slot: move
if (button == BET_RIGHT || button == BET_WHEEL_UP)
move_amount = 1;
else if (button == BET_WHEEL_DOWN)
pickup_amount = MYMIN(s_count, 1);
else if (button == BET_MIDDLE)
move_amount = MYMIN(m_selected_amount, 10);
else if (button == BET_LEFT)
move_amount = m_selected_amount;
if (mouse_shift && !identical && matching) {
// Shift-move all items the same as the selected item to the next list
move_amount = 0;
// Try to find somewhere to move the items to
s16 r = getNextInventoryRing(s.inventoryloc, s.listname);
if (r < 0) // Not found
break;
const ListRingSpec &to_ring = m_inventory_rings[r];
Inventory *inv_to = m_invmgr->getInventory(to_ring.inventoryloc);
if (!inv_to)
break;
InventoryList *list_to = inv_to->getList(to_ring.listname);
if (!list_to)
break;
ItemStack slct = list_selected->getItem(m_selected_item->i);
for (s32 i = 0; i < (s32)list_s->getSize(); i++) {
// Skip the selected slot
if (i == m_selected_item->i)
continue;
ItemStack item = list_s->getItem(i);
if (slct.stacksWith(item)) {
IMoveAction *a = new IMoveAction();
a->count = item.count;
a->from_inv = s.inventoryloc;
a->from_list = s.listname;
a->from_i = i;
a->to_inv = to_ring.inventoryloc;
a->to_list = to_ring.listname;
a->move_somewhere = true;
m_invmgr->inventoryAction(a);
}
}
} else if (button == BET_LEFT && (empty || matching)) {
// We don't know if the user is left-dragging, just moving
// the item, or doing a pickup-all via doubleclick, so assume
// that they are left-dragging, and wait for the next event
// before moving the item, or doing a pickup-all
m_left_dragging = true;
m_client->inhibit_inventory_revert = true;
m_left_drag_stack = list_selected->getItem(m_selected_item->i);
m_left_drag_amount = m_selected_amount;
m_left_drag_stacks.emplace_back(s, list_s->getItem(s.i));
move_amount = 0;
} else if (identical) {
// Change the selected amount instead of moving
if (button == BET_WHEEL_DOWN) {
if (m_selected_amount < s_count)
++m_selected_amount;
} else if (button == BET_WHEEL_UP) {
if (m_selected_amount > 0)
--m_selected_amount;
} else {
if (move_amount >= m_selected_amount)
m_selected_amount = 0;
else
m_selected_amount -= move_amount;
}
move_amount = 0;
pickup_amount = 0;
}
}
break;
}
case BET_UP: {
// Some mouse button has been released
if (m_held_mouse_button != BET_OTHER && m_held_mouse_button != button)
break;
m_held_mouse_button = BET_OTHER;
if (m_selected_dragging && m_selected_item) {
if (s.isValid() && !identical && (empty || matching)) {
// Dragged to different slot: move all selected
move_amount = m_selected_amount;
} else if (!getAbsoluteClippingRect().isPointInside(m_pointer)) {
// Dragged outside of window: drop all selected
drop_amount = m_selected_amount;
2010-12-22 15:30:23 +01:00
}
}
m_selected_dragging = false;
if (m_left_dragging && button == BET_LEFT) {
m_left_dragging = false;
m_client->inhibit_inventory_revert = false;
if (m_left_drag_stacks.size() > 1) {
// Finalize the left-dragging
for (auto &ds : m_left_drag_stacks) {
if (ds.first == *m_selected_item) {
// This entry is needed to properly calculate the stack sizes.
// The stack already exists, hence no further action needed here.
continue;
}
// Check how many items we should move to this slot,
// it may be less than the full split
Inventory *inv_to = m_invmgr->getInventory(ds.first.inventoryloc);
InventoryList *list_to = inv_to->getList(ds.first.listname);
ItemStack stack_to = list_to->getItem(ds.first.i);
u16 amount = stack_to.count - ds.second.count;
IMoveAction *a = new IMoveAction();
a->count = amount;
a->from_inv = m_selected_item->inventoryloc;
a->from_list = m_selected_item->listname;
a->from_i = m_selected_item->i;
a->to_inv = ds.first.inventoryloc;
a->to_list = ds.first.listname;
a->to_i = ds.first.i;
m_invmgr->inventoryAction(a);
}
} else if (identical) {
// Put the selected item back where it came from
m_selected_amount = 0;
} else if (s.isValid()) {
// Move the selected item
move_amount = m_selected_amount;
}
m_left_drag_stacks.clear();
}
break;
}
case BET_MOVE: {
// Mouse button is down and mouse pointer entered a new inventory field
if (!s.isValid() || s.listname == "craftpreview")
break;
if (!m_selected_item && mouse_shift) {
// Shift-move items while dragging
if (m_held_mouse_button == BET_RIGHT)
shift_move_amount = 1;
else if (m_held_mouse_button == BET_MIDDLE)
shift_move_amount = MYMIN(s_count, 10);
else if (m_held_mouse_button == BET_LEFT)
shift_move_amount = s_count;
} else if (m_selected_item) {
if (m_held_mouse_button != BET_LEFT) {
// Move items if the destination slot is empty
// or contains the same item type as what is going to be moved
if (!m_selected_dragging && (empty || matching)) {
if (m_held_mouse_button == BET_RIGHT)
move_amount = 1;
else if (m_held_mouse_button == BET_MIDDLE)
move_amount = MYMIN(m_selected_amount, 10);
}
} else if (m_left_dragging && (empty || matching) &&
m_left_drag_amount > m_left_drag_stacks.size()) {
// Add the slot to the left-drag list if it doesn't exist
bool found = false;
for (auto &ds : m_left_drag_stacks) {
if (s == ds.first) {
found = true;
break;
}
}
if (!found) {
m_left_drag_stacks.emplace_back(s, list_s->getItem(s.i));
}
} else if (m_selected_dragging && matching && !identical) {
// Pickup items of the same type while dragging
pickup_amount = s_count;
}
} else if (m_held_mouse_button == BET_LEFT) {
// Start picking up items
m_selected_item = new GUIInventoryList::ItemSpec(s);
m_selected_amount = s_count;
m_selected_dragging = true;
}
break;
}
case BET_OTHER: {
// Some other mouse event has occured
// Currently only left-double-click should trigger this
if (!s.isValid() || event.EventType != EET_MOUSE_INPUT_EVENT ||
event.MouseInput.Event != EMIE_LMOUSE_DOUBLE_CLICK)
break;
// Only do the pickup all thing when putting down an item.
// Doubleclick events are triggered after press-down events, so if
// m_left_dragging is true here, the user just put down an itemstack,
// but didn't yet release the button to make it happen.
if (!m_left_dragging)
break;
// Abort left-dragging
m_left_dragging = false;
m_client->inhibit_inventory_revert = false;
m_left_drag_stacks.clear();
// Both the selected item and the hovered item need to be checked
// because we don't know exactly when the double-click happened
ItemStack slct;
if (!m_selected_item && !empty)
slct = list_s->getItem(s.i);
else if (m_selected_item && (identical || empty))
slct = list_selected->getItem(m_selected_item->i);
// Pickup all of the item from the list
if (slct.count > 0) {
for (s32 i = 0; i < (s32)list_s->getSize(); i++) {
// Skip the selected slot
if (i == s.i)
continue;
ItemStack item = list_s->getItem(i);
if (slct.stacksWith(item)) {
// Found a match, check if we can pick it up
bool full = false;
u16 amount = item.count;
ItemStack leftover = slct.addItem(item, m_client->idef());
if (!leftover.empty()) {
amount -= leftover.count;
full = true;
}
if (amount > 0) {
IMoveAction *a = new IMoveAction();
a->count = amount;
a->from_inv = s.inventoryloc;
a->from_list = s.listname;
a->from_i = i;
a->to_inv = s.inventoryloc;
a->to_list = s.listname;
a->to_i = s.i;
m_invmgr->inventoryAction(a);
if (m_selected_item)
m_selected_amount += amount;
}
if (full) // Stack is full, stop
break;
}
}
}
break;
}
default:
break;
}
if (touch == BET_RIGHT && m_selected_item && !m_left_dragging) {
if (!s.isValid()) {
// Not a valid slot
if (!getAbsoluteClippingRect().isPointInside(m_pointer))
// Is outside the menu
drop_amount = 1;
} else {
// Over a valid slot
move_amount = 1;
if (identical) {
// Change the selected amount instead of moving
if (move_amount >= m_selected_amount)
m_selected_amount = 0;
else
m_selected_amount -= move_amount;
move_amount = 0;
}
}
}
// Update left-dragged slots
if (m_left_dragging && m_left_drag_stacks.size() > 1) {
// The split amount will always at least one, because the number
// of slots will never be greater than the selected amount
u16 split_amount = m_left_drag_amount / m_left_drag_stacks.size();
u16 split_remaining = m_left_drag_amount % m_left_drag_stacks.size();
ItemStack stack_from = m_left_drag_stack;
m_selected_amount = m_left_drag_amount;
for (auto &ds : m_left_drag_stacks) {
Inventory *inv_to = m_invmgr->getInventory(ds.first.inventoryloc);
InventoryList *list_to = inv_to->getList(ds.first.listname);
if (ds.first == *m_selected_item) {
// Adding to the source stack, just change the selected amount
m_selected_amount -= split_amount + split_remaining;
} else {
// Reset the stack to its original state
list_to->changeItem(ds.first.i, ds.second);
// Add the new split to the stack
ItemStack add_stack = stack_from;
add_stack.count = split_amount;
ItemStack leftover = list_to->addItem(ds.first.i, add_stack);
// Remove the split items from the source stack
u16 moved = split_amount - leftover.count;
m_selected_amount -= moved;
stack_from.count -= moved;
}
}
// Save the adjusted source stack
list_selected->changeItem(m_selected_item->i, stack_from);
}
// Possibly send inventory action to server
if (move_amount > 0) {
// Send IAction::Move
assert(m_selected_item && m_selected_item->isValid());
assert(s.isValid());
assert(list_selected && list_s);
ItemStack stack_from = list_selected->getItem(m_selected_item->i);
ItemStack stack_to = list_s->getItem(s.i);
// Check how many items can be moved
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
ItemStack leftover = stack_to.addItem(stack_from, m_client->idef());
// If source stack cannot be added to destination stack at all,
// they are swapped
if (leftover.count == stack_from.count && leftover.name == stack_from.name) {
if (m_selected_swap.empty()) {
m_selected_amount = stack_to.count;
m_selected_dragging = false;
// WARNING: BLACK MAGIC, BUT IN A REDUCED SET
// Skip next validation checks due async inventory calls
m_selected_swap = stack_to;
} else {
move_amount = 0;
}
}
// Source stack goes fully into destination stack
else if (leftover.empty()) {
m_selected_amount -= move_amount;
}
// Source stack goes partly into destination stack
else {
move_amount -= leftover.count;
m_selected_amount -= move_amount;
}
if (move_amount > 0) {
infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = move_amount;
a->from_inv = m_selected_item->inventoryloc;
a->from_list = m_selected_item->listname;
a->from_i = m_selected_item->i;
a->to_inv = s.inventoryloc;
a->to_list = s.listname;
a->to_i = s.i;
m_invmgr->inventoryAction(a);
}
} else if (pickup_amount > 0) {
// Send IAction::Move
assert(m_selected_item && m_selected_item->isValid());
assert(s.isValid());
assert(list_selected && list_s);
ItemStack stack_from = list_s->getItem(s.i);
ItemStack stack_to = list_selected->getItem(m_selected_item->i);
// Only move if the items are exactly the same,
// we shouldn't attempt to pickup different items
if (matching) {
// Check how many items can be moved
pickup_amount = stack_from.count = MYMIN(pickup_amount, stack_from.count);
ItemStack leftover = stack_to.addItem(stack_from, m_client->idef());
pickup_amount -= leftover.count;
} else {
pickup_amount = 0;
}
if (pickup_amount > 0) {
m_selected_amount += pickup_amount;
infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = pickup_amount;
a->from_inv = s.inventoryloc;
a->from_list = s.listname;
a->from_i = s.i;
a->to_inv = m_selected_item->inventoryloc;
a->to_list = m_selected_item->listname;
a->to_i = m_selected_item->i;
m_invmgr->inventoryAction(a);
}
} else if (shift_move_amount > 0) {
// Try to shift-move the item
do {
s16 r = getNextInventoryRing(s.inventoryloc, s.listname);
if (r < 0) // Not found
break;
const ListRingSpec &to_ring = m_inventory_rings[r];
InventoryList *list_from = list_s;
if (!s.isValid())
break;
Inventory *inv_to = m_invmgr->getInventory(to_ring.inventoryloc);
if (!inv_to)
break;
InventoryList *list_to = inv_to->getList(to_ring.listname);
if (!list_to)
break;
// Check how many items can be moved
ItemStack stack_from = list_from->getItem(s.i);
shift_move_amount = MYMIN(shift_move_amount, stack_from.count);
if (shift_move_amount == 0)
break;
infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = shift_move_amount;
a->from_inv = s.inventoryloc;
a->from_list = s.listname;
a->from_i = s.i;
a->to_inv = to_ring.inventoryloc;
a->to_list = to_ring.listname;
a->move_somewhere = true;
m_invmgr->inventoryAction(a);
} while (0);
} else if (drop_amount > 0) {
// Send IAction::Drop
assert(m_selected_item && m_selected_item->isValid());
assert(list_selected);
ItemStack stack_from = list_selected->getItem(m_selected_item->i);
// Check how many items can be dropped
drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
assert(drop_amount > 0 && drop_amount <= m_selected_amount);
m_selected_amount -= drop_amount;
infostream << "Handing IAction::Drop to manager" << std::endl;
IDropAction *a = new IDropAction();
a->count = drop_amount;
a->from_inv = m_selected_item->inventoryloc;
a->from_list = m_selected_item->listname;
a->from_i = m_selected_item->i;
m_invmgr->inventoryAction(a);
} else if (craft_amount > 0) {
assert(s.isValid());
// If there are no items selected or the selected item
// belongs to craftresult list, proceed with crafting
if (!m_selected_item ||
!m_selected_item->isValid() || m_selected_item->listname == "craftresult") {
assert(inv_s);
// Send IACTION_CRAFT
infostream << "Handing IACTION_CRAFT to manager" << std::endl;
ICraftAction *a = new ICraftAction();
a->count = craft_amount;
a->craft_inv = s.inventoryloc;
m_invmgr->inventoryAction(a);
}
}
// If m_selected_amount has been decreased to zero,
// and we are not left-dragging, deselect
if (m_selected_amount == 0 && !m_left_dragging) {
m_selected_swap.clear();
delete m_selected_item;
m_selected_item = nullptr;
m_selected_amount = 0;
m_selected_dragging = false;
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}
m_old_pointer = m_pointer;
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}
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if (event.EventType == EET_GUI_EVENT) {
if (event.GUIEvent.EventType == gui::EGET_TAB_CHANGED
&& isVisible()) {
// find the element that was clicked
for (GUIFormSpecMenu::FieldSpec &s : m_fields) {
if ((s.ftype == f_TabHeader) &&
(s.fid == event.GUIEvent.Caller->getID())) {
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(0, SoundSpec(s.sound, 1.0f));
s.send = true;
acceptInput();
s.send = false;
return true;
}
}
}
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible()) {
if (!canTakeFocus(event.GUIEvent.Element)) {
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infostream<<"GUIFormSpecMenu: Not allowing focus change."
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<<std::endl;
// Returning true disables focus change
return true;
}
}
if ((event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) ||
(event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED) ||
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(event.GUIEvent.EventType == gui::EGET_COMBO_BOX_CHANGED) ||
(event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED)) {
s32 caller_id = event.GUIEvent.Caller->getID();
if (caller_id == 257) {
if (m_allowclose) {
acceptInput(quit_mode_accept);
quitMenu();
} else {
acceptInput();
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m_text_dst->gotText(L"ExitButton");
}
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// quitMenu deallocates menu
return true;
}
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// find the element that was clicked
for (GUIFormSpecMenu::FieldSpec &s : m_fields) {
// if its a button, set the send field so
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// lua knows which button was pressed
if (caller_id != s.fid)
continue;
if (s.ftype == f_Button || s.ftype == f_CheckBox) {
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(0, SoundSpec(s.sound, 1.0f));
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s.send = true;
if (!s.url.empty()) {
if (m_client) {
// in game
g_gamecallback->showOpenURLDialog(s.url);
} else {
// main menu
porting::open_url(s.url);
}
}
if (s.is_exit) {
if (m_allowclose) {
acceptInput(quit_mode_accept);
quitMenu();
} else {
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m_text_dst->gotText(L"ExitButton");
}
return true;
}
acceptInput(quit_mode_no);
s.send = false;
return true;
} else if (s.ftype == f_DropDown) {
// only send the changed dropdown
for (GUIFormSpecMenu::FieldSpec &s2 : m_fields) {
if (s2.ftype == f_DropDown) {
s2.send = false;
}
}
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(0, SoundSpec(s.sound, 1.0f));
s.send = true;
acceptInput(quit_mode_no);
// revert configuration to make sure dropdowns are sent on
// regular button click
for (GUIFormSpecMenu::FieldSpec &s2 : m_fields) {
if (s2.ftype == f_DropDown) {
s2.send = true;
}
}
return true;
} else if (s.ftype == f_ScrollBar) {
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s.fdefault = L"Changed";
acceptInput(quit_mode_no);
s.fdefault.clear();
} else if (s.ftype == f_Unknown || s.ftype == f_HyperText) {
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(0, SoundSpec(s.sound, 1.0f));
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s.send = true;
acceptInput();
s.send = false;
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}
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}
}
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if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
// move scroll_containers
for (const std::pair<std::string, GUIScrollContainer *> &c : m_scroll_containers)
c.second->onScrollEvent(event.GUIEvent.Caller);
}
if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
if (event.GUIEvent.Caller->getID() > 257) {
bool close_on_enter = true;
for (GUIFormSpecMenu::FieldSpec &s : m_fields) {
if (s.ftype == f_Unknown &&
s.fid == event.GUIEvent.Caller->getID()) {
current_field_enter_pending = s.fname;
std::unordered_map<std::string, bool>::const_iterator it =
field_close_on_enter.find(s.fname);
if (it != field_close_on_enter.end())
close_on_enter = (*it).second;
break;
}
}
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if (m_allowclose && close_on_enter) {
current_keys_pending.key_enter = true;
acceptInput(quit_mode_accept);
quitMenu();
} else {
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current_keys_pending.key_enter = true;
acceptInput();
}
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// quitMenu deallocates menu
return true;
}
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}
if (event.GUIEvent.EventType == gui::EGET_TABLE_CHANGED) {
int current_id = event.GUIEvent.Caller->getID();
if (current_id > 257) {
// find the element that was clicked
for (GUIFormSpecMenu::FieldSpec &s : m_fields) {
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// if it's a table, set the send field
// so lua knows which table was changed
if ((s.ftype == f_Table) && (s.fid == current_id)) {
s.send = true;
acceptInput();
s.send=false;
}
}
return true;
}
}
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}
if (m_second_touch)
return true; // Stop propagating the event
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return Parent ? Parent->OnEvent(event) : false;
}
/**
* get name of element by element id
* @param id of element
* @return name string or empty string
*/
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std::string GUIFormSpecMenu::getNameByID(s32 id)
{
for (FieldSpec &spec : m_fields) {
if (spec.fid == id)
return spec.fname;
}
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return "";
}
const GUIFormSpecMenu::FieldSpec *GUIFormSpecMenu::getSpecByID(s32 id)
{
for (FieldSpec &spec : m_fields) {
if (spec.fid == id)
return &spec;
}
return nullptr;
}
/**
* get label of element by id
* @param id of element
* @return label string or empty string
*/
std::wstring GUIFormSpecMenu::getLabelByID(s32 id)
{
for (FieldSpec &spec : m_fields) {
if (spec.fid == id)
return spec.flabel;
}
return L"";
}
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StyleSpec GUIFormSpecMenu::getDefaultStyleForElement(const std::string &type,
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const std::string &name, const std::string &parent_type) {
return getStyleForElement(type, name, parent_type)[StyleSpec::STATE_DEFAULT];
}
std::array<StyleSpec, StyleSpec::NUM_STATES> GUIFormSpecMenu::getStyleForElement(
const std::string &type, const std::string &name, const std::string &parent_type)
{
std::array<StyleSpec, StyleSpec::NUM_STATES> ret;
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auto it = theme_by_type.find("*");
if (it != theme_by_type.end()) {
for (const StyleSpec &spec : it->second)
ret[(u32)spec.getState()] |= spec;
}
it = theme_by_name.find("*");
if (it != theme_by_name.end()) {
for (const StyleSpec &spec : it->second)
ret[(u32)spec.getState()] |= spec;
}
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if (!parent_type.empty()) {
it = theme_by_type.find(parent_type);
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if (it != theme_by_type.end()) {
for (const StyleSpec &spec : it->second)
ret[(u32)spec.getState()] |= spec;
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}
}
it = theme_by_type.find(type);
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if (it != theme_by_type.end()) {
for (const StyleSpec &spec : it->second)
ret[(u32)spec.getState()] |= spec;
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}
it = theme_by_name.find(name);
if (it != theme_by_name.end()) {
for (const StyleSpec &spec : it->second)
ret[(u32)spec.getState()] |= spec;
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}
return ret;
}