minetest/src/constants.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONSTANTS_HEADER
#define CONSTANTS_HEADER
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/*
All kinds of constants.
Cross-platform compatibility crap should go in porting.h.
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*/
//#define HAXMODE 0
#define APPNAME "minetest"
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#define DEBUGFILE "debug.txt"
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#define WATER_ALPHA 160
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//#define WATER_ALPHA 190
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// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
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#define INTERNET_SIMULATOR 0
#define CONNECTION_TIMEOUT 30
#define RESEND_TIMEOUT_MIN 0.333
#define RESEND_TIMEOUT_MAX 3.0
// resend_timeout = avg_rtt * this
#define RESEND_TIMEOUT_FACTOR 4
#define PI 3.14159
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// This is the same as in minecraft and everything else
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#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
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// I really don't want to make every algorithm to check if it's
// going near the limit or not, so this is lower.
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#define MAP_GENERATION_LIMIT (31000)
// Size of node in rendering units
#define BS 10
#define MAP_BLOCKSIZE 16
/*
This makes mesh updates too slow, as many meshes are updated during
the main loop (related to TempMods and day/night)
*/
//#define MAP_BLOCKSIZE 32
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
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// Time after building, during which the following limit
// is in use
//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
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// This many blocks are sent when player is building
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
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// Override for the previous one when distance of block
// is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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#define PLAYER_INVENTORY_SIZE (8*4)
#define SIGN_TEXT_MAX_LENGTH 50
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// Whether to catch all std::exceptions.
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// Assert will be called on such an event.
// In debug mode, leave these for the debugger and don't catch them.
#ifdef NDEBUG
#define CATCH_UNHANDLED_EXCEPTIONS 1
#else
#define CATCH_UNHANDLED_EXCEPTIONS 0
#endif
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/*
Collecting active blocks is stopped after object data
size reaches this
*/
#define MAX_OBJECTDATA_SIZE 450
/*
This is good to be a bit different than 0 so that water level
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is not between two MapBlocks
*/
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#define WATER_LEVEL 1
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// Length of cracking animation in count of images
#define CRACK_ANIMATION_LENGTH 5
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// Some stuff needed by old code moved to here from heightmap.h
#define GROUNDHEIGHT_NOTFOUND_SETVALUE (-10e6)
#define GROUNDHEIGHT_VALID_MINVALUE ( -9e6)
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#endif