minetest/src/environment.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef ENVIRONMENT_HEADER
#define ENVIRONMENT_HEADER
/*
This class is the game's environment.
It contains:
- The map
- Players
- Other objects
- The current time in the game, etc.
*/
#include <list>
#include "common_irrlicht.h"
#include "player.h"
#include "map.h"
#include <ostream>
class Environment
{
public:
// Environment will delete the map passed to the constructor
Environment(Map *map, std::ostream &dout);
~Environment();
/*
This can do anything to the environment, such as removing
timed-out players.
Also updates Map's timers.
*/
void step(f32 dtime);
Map & getMap();
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/*
Environment deallocates players after use.
*/
void addPlayer(Player *player);
void removePlayer(u16 peer_id);
#ifndef SERVER
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LocalPlayer * getLocalPlayer();
#endif
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Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
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core::list<Player*> getPlayers();
core::list<Player*> getPlayers(bool ignore_disconnected);
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void printPlayers(std::ostream &o);
void serializePlayers(const std::string &savedir);
// This loads players as ServerRemotePlayers
void deSerializePlayers(const std::string &savedir);
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#ifndef SERVER
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void updateMeshes(v3s16 blockpos);
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void expireMeshes(bool only_daynight_diffed);
#endif
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void setDayNightRatio(u32 r);
u32 getDayNightRatio();
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private:
Map *m_map;
// peer_ids in here should be unique, except that there may be
// many 0s
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core::list<Player*> m_players;
// Debug output goes here
std::ostream &m_dout;
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u32 m_daynight_ratio;
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};
#endif