Anisotropic filter, trilinear filter, mip maps

This commit is contained in:
Sascha Heylik 2012-08-27 01:44:45 +02:00
parent aa5bf48bd9
commit 34935e0b35
2 changed files with 7 additions and 1 deletions

View File

@ -467,6 +467,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
for(u32 i=0; i<c; i++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
//AA + Trilinear
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, true);
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true);
const video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);

View File

@ -1293,7 +1293,7 @@ int main(int argc, char *argv[])
video::IVideoDriver* driver = device->getVideoDriver();
// Disable mipmaps (because some of them look ugly)
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
/*
This changes the minimum allowed number of vertices in a VBO.