Let falling blocks continue their fall into the water

This commit is contained in:
bcmpinc 2011-12-06 18:38:50 +01:00
parent c621fb337f
commit 4c366e1ca9
1 changed files with 14 additions and 2 deletions

View File

@ -1327,13 +1327,14 @@ minetest.add_to_creative_inventory('node "default:ladder" 0')
--
default.falling_node_names = {}
default.non_solid_node_names = {}
function nodeupdate_single(p)
n = minetest.env:get_node(p)
if default.falling_node_names[n.name] ~= nil then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
if default.non_solid_node_names[n_bottom.name] ~= nil then
minetest.env:remove_node(p)
minetest.env:add_entity(p, "default:falling_"..n.name)
nodeupdate(p)
@ -1374,7 +1375,7 @@ function default.register_falling_node(nodename, texture)
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
if default.non_solid_node_names[bcn.name] == nil then
-- Turn to a sand node
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
minetest.env:add_node(np, {name=nodename})
@ -1389,6 +1390,17 @@ end
default.register_falling_node("default:sand", "default_sand.png")
default.register_falling_node("default:gravel", "default_gravel.png")
function default.register_non_solid_node(nodename)
default.non_solid_node_names[nodename] = true
end
-- list node types that falling stuff can fall through
default.register_non_solid_node("air")
default.register_non_solid_node("default:water_flowing")
default.register_non_solid_node("default:water_source")
default.register_non_solid_node("default:lava_flowing")
default.register_non_solid_node("default:lava_source")
--
-- Global callbacks
--