disabled jumping in sneak mode if far away from the edge because it can drop the player

This commit is contained in:
Perttu Ahola 2011-02-14 12:07:49 +02:00
parent b1defb4def
commit 5573142a2b
1 changed files with 4 additions and 2 deletions

View File

@ -587,9 +587,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
/* /*
If sneaking, the player's collision box can be in air, so If sneaking, the player's collision box can be in air, so
this has to be set explicitly this has to be set explicitly
NOTE: Not allowed, because jumping in the situation can drop
the player
*/ */
if(m_sneak_node_exists) /*if(m_sneak_node_exists)
touching_ground = true; touching_ground = true;*/
/* /*
Set new position Set new position